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King Adam XVII
Добавлен 26 окт 2023
I play Factorio and similar games.
The Second Faction - Echoes of the Eye (Outer Wilds), Ep 24
Ever since I discovered what motivates these strange deerbird aliens, I've been speculating that not all of them shared the same goals. Perhaps there was a whole other faction of deerbirds who disagreed with the ones we've seen. In this episode I am shocked to learn the truth.
ruclips.net/p/PLZjd0QglYuGEK_nNFrO8m1gMmFIhcD-hz
0:00 The Elegant Puzzle
11:15 Into the Vault
15:08 The Prisoner
21:53 Learning to Let Go
ruclips.net/p/PLZjd0QglYuGEK_nNFrO8m1gMmFIhcD-hz
0:00 The Elegant Puzzle
11:15 Into the Vault
15:08 The Prisoner
21:53 Learning to Let Go
Просмотров: 88
Видео
Ep 3: Flamethrowers and Blue Science - Space Age Deathworld (Factorio)
Просмотров 1724 часа назад
I can breathe easy now. Well, not literally, because of the smoke. ruclips.net/p/PLZjd0QglYuGHEwTBpjwZfOSxJsK8woFIy 0:00 Automating Flamethrowers 3:54 Oil Outpost 9:00 Flamethrowers 17:40 Automating Defenders 20:40 Focusing on Defense 25:17 Oil Processing 31:10 Expanding Defenses 35:00 Blue Science 39:35 Red Circuits 41:00 Noooooooooooooooooooo... 42:27 Back to Red Circuits 44:45 First Blue Sci...
Ship's Log - Echoes of the Eye (Outer Wilds), Intermission
Просмотров 1567 часов назад
We are so close to the finale of this playthrough and I try to ensure we get the full experience by filling out my ship's log. Let me know if I missed anything! ruclips.net/p/PLZjd0QglYuGEK_nNFrO8m1gMmFIhcD-hz
The Great Filter - Echoes of the Eye (Outer Wilds), Ep 23
Просмотров 1299 часов назад
It seems the final piece of the puzzle is about to click into place. ruclips.net/p/PLZjd0QglYuGEK_nNFrO8m1gMmFIhcD-hz 0:00 Intro 1:04 The Great Filter 4:33 Scouting the Enemy 6:07 A Simple Plan 7:47 Overcomplicating Things 11:03 Second Try 16:08 CONFUSION 21:15 Second Loop 26:19 Second Story Slide Reel 31:37 Siren Error Report 34:13 A Question of Mortality 38:08 Outro
There's More To Explore… - Echoes of the Eye (Outer Wilds), Ep 22
Просмотров 12712 часов назад
This discovery has been here this whole time, feeling lonely. ruclips.net/p/PLZjd0QglYuGEK_nNFrO8m1gMmFIhcD-hz 0:00 Intro 1:44 Hanger Exploration 4:00 The Bridge 7:43 Top of the Dam 8:37 Examining the Dam 14:25 The Bridge, Later 15:47 Long Outro
Stumped by a Siren - Echoes of the Eye (Outer Wilds), Ep 21
Просмотров 15316 часов назад
I... do my best. ruclips.net/p/PLZjd0QglYuGEK_nNFrO8m1gMmFIhcD-hz 0:00 Intro 2:51 Creating the Raft House 5:30 Rafting back to the Tower 7:52 Disembarking 8:44 Dropping the Artifact 11:44 I Get Knocked Down 13:07 But I Get Up Again 14:56 Siren Testing 16:06 Alerting Cliffside Deerbirds 17:51 Play Styles Musings 19:46 A Disappointing End 22:46 Rear View
Walking On Air - Echoes of the Eye (Outer Wilds), Ep 20
Просмотров 14921 час назад
We check out the cliffside dream world and try to follow the path taken by the third code. ruclips.net/p/PLZjd0QglYuGEK_nNFrO8m1gMmFIhcD-hz 0:00 Intro 6:55 Cliffside Dream 13:48 Extinguishing the Lights 17:20 Down We Go 19:50 Artifact Slide Reel 27:40 Warning Slide Reel 28:49 Outro
Enlightenment - Echoes of the Eye (Outer Wilds), Ep 19
Просмотров 174День назад
I make several little discoveries and clear up some minor misconceptions in this relatively calm episode of my EotE playthrough. ruclips.net/p/PLZjd0QglYuGEK_nNFrO8m1gMmFIhcD-hz 0:00 Intro 1:30 Tower Dream 9:40 Outside 3 Chainz Dream 13:30 Underwater Secret Place 17:28 To the Cliffs 19:47 Cliffside Dream 22:14 Outro
Ep 2: Failure is an Option - Space Age Deathworld (Factorio)
Просмотров 674День назад
This is an absolute trainwreck. Enjoy! ruclips.net/p/PLZjd0QglYuGHEwTBpjwZfOSxJsK8woFIy 0:00 Green Science 1:23 Mixed Mining 3:11 Boosting Iron and Green Circuits 9:44 Intense Attacks! 14:06 Defend! 22:13 Attacks Intensifying! 27:00 Oil Intermission 28:00 Temporary Military Science 29:45 Boosting Defenses 33:46 Attaaaaaacks! 36:52 Automated Military Science
Destroying Spacetime - Echoes of the Eye (Outer Wilds)
Просмотров 29214 дней назад
We take a break from Echoes of the Eye and explore a few different ways we can break the game. ruclips.net/p/PLZjd0QglYuGEK_nNFrO8m1gMmFIhcD-hz 0:00 Intro 1:17 Stargazing with Chert 6:40 High Energy Lab 15:00 Black Hole Experiments 17:35 Reload 20:50 Ash Twin Project 24:44 Through a Black Hole 28:48 AAAAAAAAHHH! 32:45 Quantum Moon 37:00 Revisiting Solanum 43:50 The Universal Language 50:34 How ...
Breaking the Simulation -Echoes of the Eye (Outer Wilds), Ep 18
Просмотров 19414 дней назад
Discoveries are flying fast now. ruclips.net/p/PLZjd0QglYuGEK_nNFrO8m1gMmFIhcD-hz 0:00 Intro 1:57 Artifact Two 10:49 Probe 13:30 Hopping Off The Raft 22:08 Artifact Dropping 28:40 Outro
Ep 1: Clearing Space for a Starter Base - Space Age Deathworld (Factorio)
Просмотров 42714 дней назад
I'm trying out the new Space Age DLC for Factorio! And despite my complete lack of experience with death world preset, I decide I might as well give it a go. Please send help. ruclips.net/p/PLZjd0QglYuGHEwTBpjwZfOSxJsK8woFIy 0:00 Intro 1:35 Game Start 11:00 Steam Power 18:20 Clearing Nearest Biters 28:00 Increasing Pollution 31:40 Exploration 38:00 Focusing on Defense 45:50 Electric Mining 57:1...
Supernova Surfing - Stupid Stunts in Outer Wilds
Просмотров 7 тыс.14 дней назад
Can we ride this wave and survive?
Dream on Fire - Echoes of the Eye (Outer Wilds), Ep 17
Просмотров 24514 дней назад
Dream on Fire - Echoes of the Eye (Outer Wilds), Ep 17
The Best Laid Plans - Echoes of the Eye (Outer Wilds), Ep 16
Просмотров 16821 день назад
The Best Laid Plans - Echoes of the Eye (Outer Wilds), Ep 16
Shhhhhhh - Echoes of the Eye (Outer Wilds), Ep 15
Просмотров 11521 день назад
Shhhhhhh - Echoes of the Eye (Outer Wilds), Ep 15
Artificing - Echoes of the Eye (Outer Wilds), Ep 14
Просмотров 13121 день назад
Artificing - Echoes of the Eye (Outer Wilds), Ep 14
Treasure Maps - Echoes of the Eye (Outer Wilds), Ep 13
Просмотров 12721 день назад
Treasure Maps - Echoes of the Eye (Outer Wilds), Ep 13
Gibbous, He Wrote - Echoes of the Eye (Outer Wilds), Ep 12
Просмотров 14928 дней назад
Gibbous, He Wrote - Echoes of the Eye (Outer Wilds), Ep 12
Stake Out - Echoes of the Eye (Outer Wilds), Ep 11
Просмотров 164Месяц назад
Stake Out - Echoes of the Eye (Outer Wilds), Ep 11
I beat Nullius (Factorio) in 131 hours!
Просмотров 988Месяц назад
I beat Nullius (Factorio) in 131 hours!
Welcome Home, Son - Echoes of the Eye (Outer Wilds), Ep 10
Просмотров 191Месяц назад
Welcome Home, Son - Echoes of the Eye (Outer Wilds), Ep 10
Final Preparations - Nullius (Factorio), Hour 130
Просмотров 203Месяц назад
Final Preparations - Nullius (Factorio), Hour 130
Three Chainz - Echoes of the Eye (Outer Wilds), Ep 9
Просмотров 146Месяц назад
Three Chainz - Echoes of the Eye (Outer Wilds), Ep 9
Planet Crashing - Stupid Stunts in Outer Wilds
Просмотров 4 тыс.Месяц назад
Planet Crashing - Stupid Stunts in Outer Wilds
Wildlife Preserves - Nullius (Factorio), Hour 129
Просмотров 240Месяц назад
Wildlife Preserves - Nullius (Factorio), Hour 129
Border Patrol - Nullius (Factorio), Hour 128
Просмотров 228Месяц назад
Border Patrol - Nullius (Factorio), Hour 128
Natural Beauty - Nullius (Factorio), Hour 127
Просмотров 162Месяц назад
Natural Beauty - Nullius (Factorio), Hour 127
What a Snoozefest - Echoes of the Eye (Outer Wilds), Ep 8
Просмотров 163Месяц назад
What a Snoozefest - Echoes of the Eye (Outer Wilds), Ep 8
Boosting Concrete - Nullius (Factorio), Hour 126
Просмотров 187Месяц назад
Boosting Concrete - Nullius (Factorio), Hour 126
Yes, you found the Prisoner and escape him (you could see his footsteps near the last vision). And you found all(?) 2 alternative endings at DLC! By the way - for all 3 forbidden archives exists at least 3 ways to enter: 1) "brute force" (unknown for 1st archive): switch lights off and go between Owls 2) clever way - 1st and 2nd - to wait till Owlks are drown and swim there from another place; 3rd - prepare the raft entrance, switch light of and swim here from another place 3) glitch way - when you already know the glitch mechanics - 1st - jump between locations, 2nd - just die, 3rd - same as "clever way", but you see the unseen bridge to the raft entrance I think, that after the Prisoner was arrested, there were several attempts from his "followers" to escape him and allow to fly and to touch the Eye. P.S. And a bit more - a vision from ourSelf depends from our ship-logs - first of all from the Vessel and Interloper explorations. You and we saw full version of a vision.
You seemed to miss the footsteps leading out of the vault showing where the Prisoner went
i like how their 'pennance' to figuring out they're meant to use the scout to solve the tower of quantum trials *isn't* going to finish the rest of the tower.
That _was_ the ending of EotE, but not the FULL ending. Return to the Eye of the Universe.
*Fun fact:* The vault codes _are_ actually in the game. They're within the game's files. If you input them, you can free the prisoner without any of the simulation glitches: and even see the inside of the vault in the real world. Not entering the simulation while dead also prevents the game from ending during Final End Times, though the visions' music is a little screwed up.
YAYYY, GOOD JOB BOTHER. 17:44 here we come, but yeah if you didn't have most of the Nomai stuff in your ship log, it would cut off basically all of the Nomai stuff in the video You can actually see his footsteps of him walking into the water after the sailing off video.
i had a theory that ghost mater was some kind of byproduct of alien power generation kinda like nuclear waste. and like we had concepts of shooting toxic waste into a sun this advanced species just decided to make pack it in a comet and launch it off into space, out of sight out of mind. though that wouldnt be this species. am curious why they choose to use a green flame for the owl birds technology did they want people speculating about the relation between them and ghost mater like you have? or is it just that green fire is so cool and they couldnt think of a better color
"I'm not crying, you're crying!" I've watched it a million times, and it still gets me.
YESSSS THE TITLE ALONE TELLS ME YOU MADE IT!!! Edit: Now there's only one more song to play. ...can you hear music?
Yeah, I think big biters can reach over walls. 2:28
Thank you!!
Let us know when you've come to what seems to be the end of the DLC, IRL. I believe you've mentioned recording some of these ahead of posting and I want to ensure I give no spoilers.
Based on what I saw in your rumor mode ship log, I’m PRETTY sure you’re good to go! The Sealed Vault awaits.
Well, the Eye's signal travels at the speed of light. I guess it should be possible to hear it long after it has ceased to be emitted and then teleport to within the "dead zone" as it were.
Ah yes of course! The signal was sent long ago and the deerbirds were just close enough to hear it ages before the Nomai. Hmmm now I wonder why no other Nomai ever heard it. I guess the universe is a big place.
@KingAdamXVII I replied to that reply a few minutes ago. I'm replying again to tell you to ignore it. It's deleted now, and you should delete the notification and never think about it again. This comment is fine. But don't think about my initial response to your response. Expunge it from your memory. I posted a spoiler. Nothing major, but it would undermine the experience of figuring things out for yourself. A lapse in judgment on my part. Sincerest apologies.
Revisiting everything is a great way to catch things you might have overlooked or misunderstood or missed completely. For me, a second playthrough was actually grasping all the Nomai names lol.
Yes! I feel like I got most of the Nomai now. It’s really fun being able to make some of the more obscure connections like Melorae being Cycad’s grandmentor.
I think you should be good.
The Eye of the Universe isn't EXACTLY a conventional Great Filter, at least by my layman's understanding, since that concept usually has more to do with something that wipes out ecosystems/civilisations before they get a chance to become interstellar travellers (or at least interstellar radio transmitters/receivers as we are today). The Eye, theoretically, wipes out everyone at once, which, technically yes, but that's not really how that concept is generally applied. (also, whether the Eye resets the universe as soon as its observed is ambiguous (probably the simplest explanation and certainly the deerbirds seem to think so). But I choose to believe that it just distorts time so the observer is effectively 'transported' to the 'end of time' once the whole universe has... ran out, as it were.). Since the fear factor has seemingly mostly died down for you, I don't feel bad in telling you; the deerbirds are clearly capable of moving quite fast. So why do they approach you slowly? Probably because they're AFRAID of the FROG GOBLIN ALIEN invading their little slice of cyberspace which has been unchanging for thousands of years, in the MIDDLE OF THE NIGHT and then TURNING OUT THE LIGHTS. (also, honorable mention to the fact that, once the dam collapses, they can hear their brethren in the lowlands dying en masse, and given how detached they are from what's going on in the real world, it's somewhat reasonable for them to assume that you, the only new element in the equation, are the cause of that). What most players don't realise at first is that, as big and fast and scary as they are, the deerbirds are experiencing a horror story of their own :P btw 'just turn the gamma up' isn't a valid solution, and that's not me saying 'you are a lame fake gamer if you do that', it's me saying 'it's LITERALLY pitch black with not even imperceptibly dim lighting, so it wouldn't help at all (I'm 99% sure)' OOO, I love that glowing-eyes analysis! Most people never really consider that the slide reels are literally an artistic representation of history, and the deerbirds must've had an artist or artists who made them! Their eyes glowing in the dark are reminiscent of some real animals (including deer, and many others) who have a reflective surface at the back of their eyes called a 'tapetum lucidum' which helps them collect more light to see in the dark, which also makes their eyes shine brightly when you shine a bright light at them! But yeah, artistic metaphor about dark emotions, and/or the figurative 'darkness' of their situation, is a great explanation, and I've never heard that idea before! 20:44 Yes, it was always purple! Oh- wait, oh, yeah, I've seen some variance in whether people see the glowing Nomai energy (primarily the 'tractor beam' rings) as either purple or blue depending on their screen/graphics settings, probably much the same for you. 25:00 They make it loud on purpose, as a relief from the oppressive silence of the previous sequence. :P 27:58 Hmm, you're right! It's the same primary note(?), but more... crackly? Idk, you're the music guy :P Probably a metaphor for how they are both discoveries of a sort, but one is your character eagerly finding the archive, while the other is the deerbirds' less-than-ecstatic response to their discovery about the Eye? P.S. Very good work with your thumbnails/titles, all of them are very good at hinting at what's going to happen in the video to people who know the game, while giving away *approximately* nothing to people who don't. ...Dang, this comment got long.
20 minutes of pure elk wrangling, heck yeah! And we finnaly reach the second Forbidden archive. The one where we see their greatest fears come true. Fear turned anger. An anger that blinded them by a shadow of their own making. And now this shadow blinds everyone else. You have almost disspelled it. *Your* fear that is. As a reward a few miscellanious facts in the replies. But don't think that this is over. You still need to open that Vault, and find out what kind of a thing they loath so much. On my first playthrough my working theory was that it is some supernatural power they couldn't control. The source of all ghost matter, perhaps?
Here is a real life biology fact. The glowing eyes are a real phenomena that happens with most nocturnal animals. They have a layer of reflective cells at the back side of their eyes, that reflects light back at photoreceptive cells, after it passes for the first time. This lets them see better in dimly lit areas. As a side effect a portion of the reflected light escapes the eyes, so they appear to glow. So the eyes aren't glowing, the reflect the incoming light. You can check it on some of your local animals by shining a flashlight at them, while they look at you. Some of these animals are cats, dogs, deer, elks and owls!
Here are some facts regarding the elks AI. Since you've passed the hardest stealth section, I feel you deserve to know. 1. They are chumps. ... 2. They are probably more afraid of you, than you are of them. I mean, every time they see you, they see a weird frogman midget with four eyes for the first time. 3. Their vision is much more limited than you think. It's about as far as a focused artifact. About 90% of times when you thought they are going to see you, they couldn't. Especially at the music house. 4. Their routine consists of slowly navigating to the last place they've seen you at. If you aren't there, they look around. If you are close they lunge at you. 5. Technically you don't need to conceal your light, ever. Just bait them to your location and walk around. Challange: get to all forbidden archives without concealing the artifact. 6. Reduced frights option is actually a difficulty setting. It removes the lunging behaviour and scary noises when an elk is nearby.
Now here is the list of the intended and the funny ways of how to reach each forbidden archive. First archive. Intended strategy: Wait for the dam to break and extinguish all the elks there. Funny strategy: Accedentally fall off a raft in one of the loading zones. Second archive: Intended strategy: Get past the stealth section. -Un- Funny strategy: Get to the dream tower from a different location and wait for it to collapse. Beeline to the archive and pray you get a reel that tells you how to get a shortcut there. Third archive: Intended strategy: Get past the stealth section. Funny strategy: -Use artifact projection radius to find a goaround for the stealth section- Blow out the lights. Go to a different dream location. Raft back to the canyon. Use the elevator to get to the opposite side of the mansion.
So cool! Love your artistic analysis. I am reminded of Yoda: fear leads to anger, anger leads to hate, hate leads to suffering!
If you look at the Solar System in the slides, you can see the planet that the Bramble destroyed, still intact. And it has Brambke vines coming out of it. Dark Bramble predates the Deerbirds, even if it hadn't destroyed its host planet until long after their retreat into seclusion.
Ahhh yes I can see those are dark bramble vines. Probably. 😉
The fact that the owls are actually going down the elevators physically (and you can see it) is a great attention to detail, another developer would've just have them spawn in at the bottom
You are one step closer to DLC ending! ))) Plz, pay attention to the Vision: the Eye starts to become red (and destroy everything) after Owlk touched the Eye - a contentious observer must enter the Eye to collapse all possibilities! If you jump with the Vessel to the Eye, you could try to find Eye signal blocker satellite.
Props for doing it the proper way! I got tired of failing the stealth mode, went in from the cliffs entrance and waited for the deer birds to get yeeted, sprinted down to the basement, viewed one reel before I got looped, and repeated x3. Not the most elegant way of doing it but more reliably executed for me! Definitely the most frustrating part of the DLC but satisfying to beat nonetheless!
Ahahaha awesome! I considered that but didn’t think there’d be nearly enough time to see a slide reel.
@KingAdamXVII yeah it really doesn't give you long and you have to sprint like hell even at that. But the fact that the tower falling is 1) as late as it is but 2) not the very end of the loop, makes me think it was put there as a kind of last resort, like "surely there shouldn't be enough time to do this... but is there???"
If you go back to the Eye with the DLC installed and you look out the windows from the vessel you can see the signal blocker if you look for it.
I think I was watching a speed run of the dlc or something where the developers were reacting to it and they mentioned something about some segments extending the loop to give players a bit more time due to how the dlc is designed so they didnt get to an exciting moment just to be let down by the loop ending. not sure what those moments are though perhaps the stealthy bits before vault elevators?
Wow you did it! ::) If you push your Scout into the dam you see 100% integrity till solar sails open. Then integrity quickly goes down We think that everyone of Owlks were the same, but maybe existed several "political" fraction with opposite views of their future. Even more, we see that Owlks had 3 sub-cultures - lowlanders, who were engineers (they had access to all controls) and their DreamWorld is a chilling place, islanders, who were most religions persons (most nteresting tall Temple, Eye church, Hall of fame) and "gorgens", who loved secret societies and to hide everything
Wow, I never knew the grates in the dam were traversible! Yeah, the deerbirds recorded their true history, then left behind a tailored, altered history... for who? They left hidden, trapped slides in secret locations, showing the paths to their hidden archives... for who?! Like, OK, the hidden side burning rooms were traps, they were designed to shut you in once you took the slide reel, but why bait a trap with a real slide reel when you could bait it with a fake? You can definitely force a justification for some of these things, not least of which being that they are aliens whose minds may follow alien logic. But on the meta level, the devs clearly constructed the DLC to be a bit more on-the-nose than the base game. Ironically, the lack of written text (which is frankly a pretty genius decision) forces the exposition to be more blatant. Because, with the Nomai, you're combing through their notes and conversations (although they have left an awful lot of them for posterity, but that's just their culture it seems), whereas with the deerbirds, this is their deliberate, recorded history, and at that point the missing information is deliberate, and at that point you have to ask why. ...I got a bit rambly. TL;DR: Yeah, good insight!
Captain america if he was poor
Nah im def Feldspar, first thing i did was full sending into planets. Saw the interloper, went head on and came out victorious 😤(ship was reduced to atoms).
I want to watch more Feldspar playthroughs. 👍
And once again you've made a comment in the video that makes me excited to see you figure something out later on lol. Always gotta let you cook, cause you never disappoint.
yea the reels having redacted info would only really serve to hide the history they were embarrassed of but for who? their younger generation that grew up here? or in case someone like us at some point stumbled upon the stranger? but then if they considered that possibility why are they so against our presence in the simulation? but speaking about a tailored experience... watching Maisy play this DLC.... no script is going to guide her play through lol never seen anyones 1st slide reel be one of the hidden slide reel
What about hiding it from themselves? Perhaps they simply wished to take the blue pill.
Agreed on your outro take. The game design feels a lot more obvious and in your face in the DLC, which is a double edged sword. On the positive side, i think the puzzles are more logical, and maybe more satisfying to solve, whereas the main game puzzles are more lateral thinking. But on the negative side i do think that that more direct, in your face game design is slightly less immersive. The hints and clues in the main game just seem more naturally baked into the story and worldbuilding.
On the other hand, a lot of the biggest clues were only possible to access because the buildings were falling apart from age.
i would say without text to read they did a good job making everything more obvious visually. then the ship log is there if you cant figure it out.... and yet now watching 3 different people doing the DLC at the same time and how others are struggling in different ways to figure things out. so its more obvious to some than others i guess lol.
I won't say I'm sure you've found everything in the stranger but I think you might have. One odd detail is that the red panels in the lock between the cliffs and the reservoir are heaters. Very hot ones too they burn you if you touch them.
You cant say, 'Nothing more interesting, just skip to the next episode' but then promise a song to close??? Thats the good stuff! Thanks for playing. 🦌 (pun intended)
Screw Zodiac signs, which Outer Wilds traveler are you
I’m definitely Chert. I sit around doing nothing, only to panic as I realize everything’s falling apart around me, to come to the calm realization just before catastrophe that there was never anything I could have done about it in the first place.
In a recent session of screwing around in the Solar System I played with aerobraking. I would approach a planet at ludicrous speed and pass even more ludicrously close to the ground, but still high enough to only hit the atmosphere and kill all of my speed. I'm definitely a Feldspar.
I started out a Chert/Feldspar and ended up...a Riebeck?! Idk, man, those deerbirds and anglerfish STILL jumpscare me pretty bad.
13:00 That was hilarious and amazing! And then the chapter titles were the icing on the cake!
"we all turn into feldspars by the end" this is so true though, like psychologically in universe as well, the notion of exploring this mystery with so much danger while simultaneously having no stakes of dying, you go from "uh oh don't know if i can survive that medium jump, I'd better not" to "hey cool what's through this black hole?"
French horn flex!
*MAJOR SPOILERS!!* DO NOT DECODE THIS VIGENÉRE CIPHER IF YOU ARE AVOIDING THOSE! Key: MATRIX Nrh jbomizyb-rb pkvlfotxu beq ltjb pumnciquog xtffca. "Kpbk cteb eqak kpb mltiu yqctlab fhxpzb petu." TJMO. Vrv vau bdidunx zn eq rtellylr kzfqs wpqks igkw qte lzurxamzwk mnw jwihel kpfe tarb tmy? qU.
This location was absolutely the one I had the most trouble with on my playthrough, even with reduced frights on (which I believe lowers the sneaking difficulty a bit, but don't quote me on that). Also I wanted to let you know that your musical interludes are my favorite parts of your playthrough. They really do enhance the emotional impact of the DLC and make your playthrough unique in the best way.
Thanks so much for the encouragement 😊
Yes, reduced frights makes things easier. It removes the Owlks' lunge ability, which effectively reduces the range at which they catch you.
i dunno if the children would have grown up in the dream world. the slide reels make it seem like a pretty fast trip to this solar system but they were using the solar sails not some kinda of FTL and with limited resources they probably ruled out reproduction so all the family photos are old and the children grew up in transit. the way they are strapped into the beds wouldnt fit with them growing older in that bed until they eventually died. though considering they could exit at will its possible they did have children when they got here and they did grow up using the simulation before their eventual demise. but yea theres a perfect number of beds in each room so there does seem to clearly be a decision of no reproduction
Great analysis! Interesting they were willing to sacrifice so much for the unknown. I still don’t really know why they thought the eye was worth it. I suppose they were expecting a religious epiphany, and their story is a bit of a statement on the destructive power of religion.
It looks like Adam forgot that he has already found 3 reels how to round a path to 3 forbidden archives.
No, he knows everything in the path reels. He's used it. He's just getting stuck on how to get past the deer birds on this way to the well with the alarm ward over it.
Yeah I’ve turned out the lights many times and crept around in the dark trying to get past the siren and the deerbird down there. Wanted to try something different rather than feeling like I was beating my head against the wall. There were clever tricks to the other two locations so my assumption is/was that there is a clever trick here as well.
@@ElliotPooley For me, this looks like a spoiler, maybe even heavy spoiler
@@viteav208 deleted to be safe!
Never in my life was I on the edge of my seat watching a man try to find a solution to a puzzle. And I'm trying so hard not to give a hint to the solution. On one hand I really want to see what ideas you try to get down there, on the other? I don't really know, a desire to nudge you in the right direction? Anyway I am excited for the next episode, and if you are interested in a general "what the devs want from you in this section" kind of hint, I could give it to you. But I feel like you are close to a solution on your own.
Yeah, that said this is by far the hardest of the areas. I feel like it goes first area as the easiest then third (assuming you don't bypass it like Adam did) and finally this one.
@@SamuelSandeen Oh definitely. This is the same order I did them on my first playthrough.
Don’t worry, I’ll get it on my own! Thanks for the offer of help though, I feel very supported. 😊
@@KingAdamXVII Alrighty then. Keep trying and you'll make it through!
1:08 - you actually don't have to take this raft every time. You can just jump to the artifacts house.
Saving several seconds every loop <<<< blind adherence to routine 😂😭
@@KingAdamXVII 😂😂😂
We've reached the forbidden archive number three! Which is the second one in your playthrough. A bit out of order, I guess. But you've done this whole place out of order, so that checks out. They've cast thier shadow and chose to live inside it. A dream made up of old memories, that makes you forget about the new ones. Anyway, I now wonder how are you going to get through the dream tower guards, since there doesn't seem to be any "loopholes" to get past them safe. And do you plan to try and get to the cliffside archive "legitimately", just to see how it's done? Also would you like a small fact about deerbird's psychology and culture? If I remember correctly it was stated by the devs, but I can't bring myself to remember where exactly I've heard it. Even if it's not, I still feel like it fits them. Sort of an observation you can make about thier behaviour in general before and after the Eye. Edit: I have checked if what I am talking about is an officially stated fact. It is indeed.
I will be very interested in learning about their psychology and culture after I unlock Three Chainz, I think. I want to do that as blindly as possible.
Seeing you leapfrogging around Ash Twin while chasing the inverted sand-fall was genuinely funny. Even without the context that you're doing that while waiting for the universe to properly end in a sick flyby Edit: And you landed in Giant's Deep lol. Planned or not that was brilliant
Oh, I also tried to fly very close to supernova. And as far as I remember, I managed to fly closer than radius of the Sun.
Maybe it is better not to check at first something that could potentially finish the DLC, but explore what is still unexplored and unvisited?
I go where my interest takes me!
I think the reason that the panel that holds the code is always glitched in the dream world is because they used that slide reel transfer device that’s in the the stranger. They must have transferred already burned slides
4:25 No, I'm following along perfectly 😁 The amount of "maybe, maybe, maybe" happening in this episode is absolutely buck-wild. Letting you cook is a struggle sometimes, but holy MACKEREL your game-sense makes it all worth it lol