razzraziel
razzraziel
  • Видео 26
  • Просмотров 93 949
Interactor - Set Up A New Character And Create Your First Interaction
How to easily set up Interactor for your own character test your first interaction.
Asset Store Page: u3d.as/21dD
Other Videos: negengames.com/interactor/videos.html
Documentation: negengames.com/interactor
Unity Forum Thread: negengames.com/interactor/forum.html
Sections:
00:00 - Intro
00:29 - Add Interactor And Set Up
03:38 - Minimize Interactor
04:00 - Add Helpers To Test
04:36 - Creating First Interaction
05:04 - Creating Targets
06:04 - Finishing First Interaction And Adding An Event
07:20 - Testing First Interaction
09:28 - Adding Orbital Reach To Interact From Anywhere
Просмотров: 1 893

Видео

Interactor - Inventory System Tutorial
Просмотров 3228 месяцев назад
Learn everything you need to know about the Interactor Inventory System, including the creation of inventories, designing icons, assigning inventories to physical objects, and seamlessly switching between inventories. Asset Store Page: u3d.as/21dD Documentation: negengames.com/interactor Unity Forum Thread: negengames.com/interactor/forum.html Timestamps 00:00 - Intro 01:23 - ItemDatabase 03:56...
Interactor - Pickables Tutorial (One Hand)
Просмотров 5818 месяцев назад
This tutorial covers everything you need to know about one-handed pick-up interactions for Interactor. Asset Store Page: u3d.as/21dD Documentation: negengames.com/interactor Unity Forum Thread: negengames.com/interactor/forum.html Timestamps 00:00 - Intro 00:20 - Creating Pick up interactions 01:42 - Bone Transform (Holding Type) 03:45 - Hold Transform (Holding Type) 08:24 - Changing Holding Ty...
Interactor v0.98 - New Pick Up & Inventory System
Просмотров 1,7 тыс.9 месяцев назад
Interactor v0.98 completely changes the one-handed pickup system and introduces attachable inventories. assetstore.unity.com/packages/tools/animation/interactor-interaction-handler-178062
Interactor v0.97 - OrbitalReach
Просмотров 3079 месяцев назад
OrbitalReach is an advanced animation system that facilitates seamless interaction with objects in all directions. Whether above, below, behind, or elsewhere, this AAA feature empowers users to interact effortlessly with objects at any height, angle, or distance around the player. Sections: 0:00 What is OrbitalReach? 2:30 How to use it? 3:14 How it works? 4:08 How to calibrate it when needed 10...
Interactor v0.96 - AnimAssist
Просмотров 557Год назад
Interactor v0.96 introduces AnimAssist, which is a remarkably easy way to utilize any animation clips to enhance your interactions. You can add as many clips as you like and enable them on your interactions, allowing you to interact with these clips seamlessly. Sections: 0:00 Intro 1:09 Using AnimAssist Component 6:58 Adding More Clips 10:19 Downloading and Using A New Mixamo Animation 14:12 Us...
Interactor Showcase
Просмотров 2,6 тыс.Год назад
Some of the examples from Interactor v0.94
Interactor Setup and InteractorAI Integrations for Different Controllers (Invector, Opsive & GKC)
Просмотров 1,5 тыс.Год назад
This tutorial provides simple Interactor setups and InteractorAI integrations for various controller types. Versions in this video: Unity 2022.3.1f Interactor 0.95 Invector 2.6.2b Opsive 3.0.10 GKC 3.6 Sections: 0:00 Intro 0:46 Interactor Setup for Invector Third Person Controller 8:01 InteractorAI Setup for Invector Third Person Controller 14:49 InteractorAI Integration for Invector Third Pers...
Interactor v0.95 - InteractorAI
Просмотров 521Год назад
Interactor v0.95 introduces InteractorAI, enabling characters to autonomously navigate to interactions. InteractorAI can even initiate interactions while en route. Watch the showcase and detailed tutorial video for a comprehensive demonstration. Sections: 0:00 Intro 2:47 Showcase of InteractorAI 7:15 Showcase of Moving Colliders 9:57 Showcase of Multiple Interactors and NPC Characters 11:59 Set...
Kia Sorento 2003 - 2010 Katlanır Yan Ayna Tamiri
Просмотров 4,4 тыс.Год назад
Esasen Sorento 2003 - 2006 arası modeller için ama diğer MK1(Eski kasa) araçlar olan 2007-2010 arasındaki aynalar da sinyal lambası dışında aynıdır.
Interactor v0.94 Features - InteractorPaths
Просмотров 2,7 тыс.2 года назад
InteractorPath boosts creative interactions to infinity. You can create anything procedurally without any animation file. Asset Store Page: u3d.as/21dD Other Videos: negengames.com/interactor/videos.html Documentation: negengames.com/interactor Unity Forum Thread: negengames.com/interactor/forum.html
Interactor - Easy Procedural Interactions in Unity
Просмотров 7 тыс.2 года назад
A quick demonstration to show how easy to create even complex interactions in minutes with Interactor. Asset Store Page: bit.ly/1nteract
Interactor v0.89 Features - FPS Example Scene [HDRP]
Просмотров 3,1 тыс.2 года назад
FPS use case example with new features such as multiple Interactors, two bone IK solver for non-humanoids and nested interactions. Asset Store Page: u3d.as/21dD Other Videos: negengames.com/interactor/videos.html Documentation: negengames.com/interactor Unity Forum Thread: negengames.com/interactor/forum.html
Interactor Announcement Trailer - Procedural Interaction Tool for Unity
Просмотров 7 тыс.3 года назад
Interactor designed to cover all aspects of any kind of interaction, from the designing stage in the editor to handling complex interactions in runtime. It contains editor tools to simplify process of preparing a fully interactable environment. And in runtime, it handles which player parts are going to interact with which parts of the interacted object, while using its own IK to animate player ...
Hitman 3 Mendoza - The Farewell Speedrun Record (2:27) [Master Difficulty, Silent, No Custom]
Просмотров 2113 года назад
Hitman 3 Mendoza - The Farewell Speedrun Record (2:27) [Master Difficulty, Silent, No Custom]
Human Resource Machine - Year 41 Sorting Floor (Optimized)
Просмотров 1646 лет назад
Human Resource Machine - Year 41 Sorting Floor (Optimized)
PUBG Twist
Просмотров 3026 лет назад
PUBG Twist
Motor Açık Kalsın Kısa Bi' İşim Var
Просмотров 1746 лет назад
Motor Açık Kalsın Kısa Bi' İşim Var
Bir Otostopçunun Loot Rehberi
Просмотров 1336 лет назад
Bir Otostopçunun Loot Rehberi
Overwatch Nuke
Просмотров 1,3 тыс.8 лет назад
Overwatch Nuke
McCree Counter
Просмотров 8128 лет назад
McCree Counter
Ağlatan Qafe
Просмотров 7819 лет назад
Ağlatan Qafe
İsim Deneme
Просмотров 24311 лет назад
İsim Deneme
Oyundayız: DayZ - Kısa Bir Sahne
Просмотров 5 тыс.12 лет назад
Oyundayız: DayZ - Kısa Bir Sahne
Red Dead Redemption Dixie Rose Whorehouse Elevator Glitch
Просмотров 21 тыс.14 лет назад
Red Dead Redemption Dixie Rose Whorehouse Elevator Glitch
CoD WaW MP - Bittersweet Symphony Montage HD
Просмотров 29 тыс.15 лет назад
CoD WaW MP - Bittersweet Symphony Montage HD

Комментарии

  • @desonn2233
    @desonn2233 Месяц назад

    For Opsive this info is out of date I can't get it to work with it at all

    • @razzraziel
      @razzraziel Месяц назад

      Hİ, what version of Opsive? And what part is not working?

    • @desonn2233
      @desonn2233 Месяц назад

      @@razzraziel it is 3.1.2 and the changing the input with the ai it has 2 different assembly spots now with the input and moving the AI input script over did not work sadly

  • @skvinch2606
    @skvinch2606 Месяц назад

    I have a problem. The cup is slightly lower on y axis than the hand can reach. When I try to pick up the cup with my hand, my hand can't reach. I have Orbital Reach enabled but it still can't reach and the object teleports to my hand, why is this happening?

    • @razzraziel
      @razzraziel Месяц назад

      You can try calibrating Orbital Reach but I can't say much without seeing it. You can send an email.

    • @skvinch2606
      @skvinch2606 Месяц назад

      @@razzraziel I've sent you an email, but you're not answering

  • @LahlouAdel
    @LahlouAdel 2 месяца назад

    I was excited to use Interactor, but today after I bought it and followed the video, I'm less excited. the RedButton prefab was broken and following after following these exact steps a few times, it was not working. My UI shows there is an Interactable object but the no prompt message to press E and no shown in the Interactor Debug view showing the InteractorTarget is in range. I'm going to chalk this up to updates between the making of this video and the version I used today, but I'd much rather comprehensive, coherent documentation over videos because I can't tell if this video is stale, the pacing isn't quite right for me and videos are geared more for showing rather than explaining.

    • @razzraziel
      @razzraziel 2 месяца назад

      Hi, InteractorTarget gameobject should be a child object for InteractorObject gameobject. RedButton prefab is just a basic 3d model and should be imported normally, is it not working for you? You can reach to me via support mail so I can help you: support@negengames.com

  • @sebastianhuerta3321
    @sebastianhuerta3321 3 месяца назад

    Mexicano descendiente de temirgoy

    • @razzraziel
      @razzraziel 3 месяца назад

      Are there mexican circassians?

    • @sebastianhuerta3321
      @sebastianhuerta3321 3 месяца назад

      @@razzraziel so far my great-grandfather was temirgoy. I guess rest went to USA.

  • @serdaryonca5945
    @serdaryonca5945 5 месяцев назад

    Ne günlerdi be.

  • @anishpunish
    @anishpunish 6 месяцев назад

    I have an issue where when using Pickable/OneHand as the Interaction type and using the Hold Transform with the correct index number, the IK acts as if it's a one time animation like flicking a switch rather than being on the Interactor Object. I'm on the 0.98a version. Any ideas as to what could be going on?

    • @razzraziel
      @razzraziel 6 месяцев назад

      Pause on Interaction settings on InteractorObject

  • @IndieSurgeGamesYT
    @IndieSurgeGamesYT 6 месяцев назад

    I know Interactor has integration with Opsives Ultimate Character Controllers, but does it integrate with Opsives Ultimate Inventory System? I use both Opsives UCC and Ultimate Inventory system.

    • @razzraziel
      @razzraziel 6 месяцев назад

      Hi, probably no, never tried it. Interactor's focus is not the inventory management but interactions. But you'll still able to place as many as objects you want on to your body (visible) without any issue or integration.

  • @razzraziel
    @razzraziel 6 месяцев назад

    On Invector 2.6.4, you need to change Line 580, instead of Line 540 (So, GetAxisRaw function instead of GetAxis) to move your Invector characters to interactions by itself with InteractorAI. i.imgur.com/cs9DeRx.png

  • @TheSlimshader
    @TheSlimshader 6 месяцев назад

    is there 16 min version?

    • @razzraziel
      @razzraziel 6 месяцев назад

      No, people don't even watch 1min promo nowadays. What do you want to see?

  • @erikm9768
    @erikm9768 7 месяцев назад

    I can tell that you like designing UI but honestly its too much , I prefer that the UI complies with Unitys default editor, all these custom styled gui components is just asking for trouble

  • @erikm9768
    @erikm9768 7 месяцев назад

    Are there any real benefits over just simply Final IK's interaction system? It looks like its doing almost exactly the same thing?

    • @razzraziel
      @razzraziel 7 месяцев назад

      Before you judge Interactor solely based on this first tutorial, keep in mind that its capabilities far beyond in this video. Final IK is a full-body IK solver, and its main purpose is to calculate bone rotations, which it does very well. It has Interaction System but it is demonstration, you have to develop an actual system. Interactor is purely an interaction system. Its main purpose is to handle different types of interactions altogether in a scalable environment. In short, this tool does stuff that Final IK doesn't do, the things you need done. A lot. Because when you have lots of different interaction types and tons of objects around you, you need a system that will handle complexities that arise from such an environment. Also it can utilize Final IK easily as main solver if you wish. So, if you try to do these with Final IK you'll see: ruclips.net/video/9N1q5h0wEYQ/видео.html

  • @АнтонБашаркевич
    @АнтонБашаркевич 7 месяцев назад

    It`s amazing!!! I have a question - it works with ragdoll physics or not???

    • @razzraziel
      @razzraziel 7 месяцев назад

      Hi, sure it works. If you have humanoid avatar, everything will work.

  • @Asylum3D
    @Asylum3D 7 месяцев назад

    At 52 seconds in, how did you get that window to show up to select "LeftHandAppleGrab"?

  • @agahuseynatakisiyev
    @agahuseynatakisiyev 7 месяцев назад

    linki ata bilirmisiniz?

    • @razzraziel
      @razzraziel 7 месяцев назад

      Sorento ayna dişlisi diye aratın.

  • @Rwayne-
    @Rwayne- 7 месяцев назад

    Efendim selamlar tekrar ben :/ Naughty dog 2 saat uzunluğunda bir belgesel yayınladı görmüşsünüzdür tüm yapım sürecini anlatan ve oyun yapmanın ne denli zor olduğunu böylece daha da detaylı görmüş oluyoruz. Konuma gelecek olursak, ubisoftun geliştirdiği ve for honor da kullandığı aynı şekilde naughty dog un oyunlarinda kullandığı bu 'motionmatching' neden diğer yapımcılar kullanmıyor? Bu kadar iyi karakter animasyonları, doğal hareketler akıcı bir oynayış sunarken? Bunun için yüklü miktarda linans ücreti falan mı ödemeleri gerekiyor nedir? Artık keşke bazı şeyler oyunda standart olsa motionmatching kullanmak gibi.

  • @FelipeS-e5m
    @FelipeS-e5m 7 месяцев назад

    I'm trying to implement Interactor in my project, is there a way to easily 1) turn off parts of the UI 2) customize the look of the UI Thanks in advance! I tried to find a tutorial or forum post on this but didn't come across anything yet.

    • @razzraziel
      @razzraziel 7 месяцев назад

      If you're referring to the Interactor UI, there is a Code>Editor button available on the UI. Then you can expose properties in the Editor code. However, disabling the entire skin is not an option. Alternatively, you can switch to Debug mode in the Inspector.

    • @FelipeS-e5m
      @FelipeS-e5m 7 месяцев назад

      @@razzraziel Thank you for the quick reply! You're awesome. I think I understand. I meant the "press E to..." that shows up on the screen along with the [here are all the available interactions] list. I'll take a look around.

  • @Rwayne-
    @Rwayne- 8 месяцев назад

    Man let's make some mosin ammo pick up animation. Her neyse ince bir kenara, sn. Gökhan bey acaba bilginiz dahilinde midir şu konu: Oyunlardaki bu yapay zekanın her zaman dillendirildiği üzere ' berbat, ölü , yapay zeka yok' gibi yorumlara maruz kalması ve her zaman gerçekten de tepkisinin kötü olmaması, agresif olmamaları ve oyunlardaki zorluk derecesini değiştirdiğin halde sadece canının ve vuruş hasarlarının artması, davranışlarının değişmemesinin sebebi nedir? çok iyi olduklarında gerçekten çok işlem gücü yediği için mi? Yoksa bilerek mi hepsi böyle yapay zekayı aptal yapıyor? Bununla ilgili güzel önerebileceğiniz video falan varsa da çok güzel olur. Teşekkürler. ( Videoyu beğendim kanala abone oldum bile taşlamayınız )

    • @razzraziel
      @razzraziel 8 месяцев назад

      Çünkü yapay zeka oyun sattırmıyor kısa vadede. Uzun vadede dilden dile anlatılmasıyla satışları etkileyecektir ama zaten uzun vadede oyunun fiyatı düşmüş oluyor ve esas satışın büyük kısmı yeni çıkan oyunlar için ilk ay içinde gerçekleşiyor. Ama mesela görsellik direkt satışı arttıran ve oyuncunun ağzının sularını klavyeye döktüren bir etken olduğu için ona odaklanıyorlar. Diğer bir sebep, yapay zekayı geliştirmek oyunun aşırı kompleks ve maliyetli hale gelmesine neden oluyor. AI geliştikçe bölüm tasarımlarından genel gameplay'e herşeyin daha dikkatli yapılması gerekiyor çünkü onları da kompleks hale getiriyor. Aynı zamanda daha fazla animasyon, daha fazla ses vs asset kullanılması gerekiyor genelde. Ve yine daha fazla CPU kaynağının tüketilmesine de neden oluyor. O yüzden milletin alışkın olduğu yapay zekayı koyup geçiyorlar, getirisi götürüsünden düşük olduğu için.

    • @Rwayne-
      @Rwayne- 8 месяцев назад

      @@razzraziel Teşekkürler detaylı açıklama için. En azından şey olabilirdi, düz çatışmalı oyunlarda vs. yapay zeka genelde boş boş bakar birbirine tepki vermez 2 saat, tek tük ateş eder ya hani. İsabetlik oranını keskin yapmayıp agresiflik durumunu arttırsalar da daha fazla çatışma içinde olsak oyunlarda bunun çok zor bir olay olmadığını düşünüyorum.

    • @razzraziel
      @razzraziel 8 месяцев назад

      Yine yapan yapıyor, The Last of Us 2'de güzeldi AI mesela. Şunu da izleyebilirsin altyazılı şekilde. ruclips.net/video/qCkqpRnk1oU/видео.html@@Rwayne-

    • @Rwayne-
      @Rwayne- 8 месяцев назад

      @@razzraziel Çok teşekkürler.

  • @512Squared
    @512Squared 8 месяцев назад

    Brilliant

  • @razzraziel
    @razzraziel 8 месяцев назад

    The first Interactor tutorial has been updated for the easier setup, and now incorporating instructions for Orbital Reach too. It also includes valuable information tailored for new users.

    • @AhmadRaza-ph9dv
      @AhmadRaza-ph9dv 8 месяцев назад

      make many more tutorials like invector character sit with car aur invector with other things I watched your 1 vector video please make clear and to the point. Love your asset. Keep making awesome videos for best use in our games.

  • @UnixemDev
    @UnixemDev 8 месяцев назад

    i dunno why, but i found the breaking of the bottle pretty funny

  • @512Squared
    @512Squared 8 месяцев назад

    Having created a similar photo booth for my previous 2D RPG project that would update the characters images based on their current selected items, I know the work you've done to create this helper script to take snapshots. Really great addition to the Interactor system. It's developing into a very comprehensive asset. Hopefully it will gain more visibility in the asset store very soon. Deserves to be supported.

    • @razzraziel
      @razzraziel 8 месяцев назад

      Thank you. Your reviews help me a lot if you wish to support. I hope version 1.0 will be a complete tool.

  • @jakecarvey
    @jakecarvey 9 месяцев назад

    Is there a method that allows for stowing / "holstering" the rifle or the knife first, instead of dropping them to do the next action?

    • @razzraziel
      @razzraziel 9 месяцев назад

      Yes but this scene is old and removed. It doesn't use the new pick up system.

  • @jakecarvey
    @jakecarvey 9 месяцев назад

    Awesome progression on this. How can we push this to a wider audience so you can sell more copies?!

    • @razzraziel
      @razzraziel 9 месяцев назад

      Thank you! I got more ideas and I hope it will be better with support.

    • @jakecarvey
      @jakecarvey 9 месяцев назад

      dont forget to post asset store links in every video also ! @@razzraziel

    • @jakecarvey
      @jakecarvey 9 месяцев назад

      Review posted !

  • @DiezLife
    @DiezLife 9 месяцев назад

    need in ue5

    • @razzraziel
      @razzraziel 9 месяцев назад

      Sorry, maybe after when I start a new game with it.

    • @ReaLadge
      @ReaLadge 8 месяцев назад

      I 2nd this, would be really useful to have for immersive experiences.

  • @TheDOGA13
    @TheDOGA13 9 месяцев назад

    When will it be available on the Asset Store? I've added Interector to my project in the past, but found it too confusing for what it offered. I'd like to try it again with version 0.98.

    • @razzraziel
      @razzraziel 9 месяцев назад

      It will be published in 2-3 business days when confirmed by store team. Also new tutorials will be here.

    • @TheDOGA13
      @TheDOGA13 9 месяцев назад

      @@razzraziel Awesome

  • @oldaman8388
    @oldaman8388 9 месяцев назад

    Hi Amazing Asset .... Possible make integration with Horror FPS Kit ?

    • @razzraziel
      @razzraziel 9 месяцев назад

      Thank you, sorry I don't know it so I can't say anything about it. If it has humanoid skeleton it should work the same.

  • @poojajain104
    @poojajain104 9 месяцев назад

    Just waiting so long for v1.00 Can you tell me month 🥺 Lot's of love ❤

    • @razzraziel
      @razzraziel 9 месяцев назад

      With more love, it would be faster, thanks.

    • @poojajain104
      @poojajain104 9 месяцев назад

      ​@@razzraziel❤😊

  • @IceCuke
    @IceCuke 9 месяцев назад

    Holy cow that looks fantastic, that's exactly what I need, I was going to buy it for 1.0, I changed my mind I'm going to get it now! I hope you make more stuff in 1.0 .

  • @caiocabral7355
    @caiocabral7355 9 месяцев назад

    Simplesmente sensacional! Mal posso esperar pela versao 1 🙏🏼❤

  • @jono56667
    @jono56667 9 месяцев назад

    How much is actually in this asset pack from all pf your showcases? Like the melee functionality or the vehicles

    • @razzraziel
      @razzraziel 9 месяцев назад

      All of them are in the demo scenes.

  • @512Squared
    @512Squared 9 месяцев назад

    Looks like you are having a lot of fun developing this asset. Can't wait for v1.00 to drop.

  • @Rwayne-
    @Rwayne- 9 месяцев назад

    Selamlar, neden windows 10 diye sorabilir miyim sadece merak ettim. Win11 kullanıp tekrar buna mı geçtiniz yoksa hiç denemediniz mi? Görüşünüzü bekliyorum.

    • @razzraziel
      @razzraziel 9 месяцев назад

      Selam, 11'de lazım olan bir yenilik göremedim ve 10 zaten ihtiyacımı görüyor. Hele durduk yere düzen ve sinir bozmaya hiç gerek yok.

    • @Rwayne-
      @Rwayne- 9 месяцев назад

      @@razzraziel Yanıt için teşekkürler. 👍🏻

  • @IceCuke
    @IceCuke 10 месяцев назад

    It looks really, really good.

  • @IceCuke
    @IceCuke 10 месяцев назад

    Can this be used for FPS games?

    • @razzraziel
      @razzraziel 10 месяцев назад

      If you have a human avatar (skeleton) it will work the same.

  • @512Squared
    @512Squared 10 месяцев назад

    Excellent addition

  • @fasulkhan3868
    @fasulkhan3868 10 месяцев назад

    Waiting for v1.0 ❤

  • @512Squared
    @512Squared 11 месяцев назад

    Hey Razz, so excited to see your further developments of this asset - animation interactions to create more realistic interactions is a hugely powerful integration and Ai pathfinder integrations too. Do you have an estimate for when V1.0 will land?

    • @razzraziel
      @razzraziel 11 месяцев назад

      Thank you! A new exiciting update will land in 2 weeks which allows dynamic orbital interactions without moving player like in Last of Us 2. v1.0 is also expected at the end of December.

    • @512Squared
      @512Squared 11 месяцев назад

      @@razzraziel fabtastic. Looking forward to both.

  • @teknik8103
    @teknik8103 Год назад

    Bro great asset but i wonder sth, where are u from?

    • @razzraziel
      @razzraziel Год назад

      Turkey

    • @teknik8103
      @teknik8103 11 месяцев назад

      @@razzraziel hocam aksandan anladım türk olduğunu, assetini arkadaşım satın almıştı, öğretici videolara bakınca merak ettim teşekkürler cevap için

  • @ercan3481
    @ercan3481 Год назад

    Teşekkürler uğraşın için bende de aynı arabada iki aynada aynı sorun var bazen düzeliyor bazen tekrar oluyor bazen düzelince boş ver diyorum birileri elle müdahale etmezse düzgün elle müdahale den sonra bir süre daha bozuk tekrar düzeliyor

  • @caiocabral7355
    @caiocabral7355 Год назад

    Excellent work! I buyed this perfect asset <3

  • @slipperystairs8588
    @slipperystairs8588 Год назад

    It's really hard to find resources for the basics, please make some tutorials about the basic interactions And I believe the asset has great potential but currently there's a lack of resources and a steep learning curve Maybe a node based approach can be used to simply and combine different components of the asset

    • @razzraziel
      @razzraziel Год назад

      There will be new tutorials with v1.0 since it will change.

  • @涯涯-z5t
    @涯涯-z5t Год назад

    good

  • @talhaaynacreplay153
    @talhaaynacreplay153 Год назад

    Abi Dayz çek

    • @Rwayne-
      @Rwayne- Год назад

      Çeker çeker az daha bekle :)

  • @Rwayne-
    @Rwayne- Год назад

    Reis-ül Gökhan is best!

  • @razzraziel
    @razzraziel Год назад

    PS: Actually, it doesn't need the IgnoreCollider script I wrote about in the video at 20:17. The issue was with the alignment of the AI target. So the weapon's right hand target was just a bit too far from our right hand. If I moved the target a bit to the left, that would solve the issue because when we pick up the object, its collider would be disabled by the Interactor anyway.

  • @Dominicn123
    @Dominicn123 Год назад

    Lol bro thank you A LOT because i had gotten interactor because i wasn't able to figure out how to interact with invector TPS, and man what do you know, i happen to find a tutorial on how to interact with invector on this video you uploaded!! perfect timing forreal lol thank you very much for all of this!!!

  • @fudanshi575
    @fudanshi575 Год назад

    Very cool feature! Happy to have bought the asset :)

  • @greg_bassett
    @greg_bassett Год назад

    Great work!

  • @LuRybz
    @LuRybz Год назад

    Hi razzraziel, awesome work! Do you have examples on hot to setup a mixamo character with interactor in first person? You seem like a dedicated and reachable person, do you have a discord server or something? Congratulations for this incredible work!

    • @razzraziel
      @razzraziel Год назад

      Hi, thank you! Unfortunately I don't have a Discord channel yet but you can always reach to me via support links (I mostly reply in hours): negengames.com/interactor/documentation.html#support Mixamo characters are regular Unity avatars so regular workflow would work just fine. Let me know if you have further questions.