smooth_isfast
smooth_isfast
  • Видео 21
  • Просмотров 42 337
Custom Startup File in TouchDesigner
In this video, we'll go through the process of setting up a personalized startup file to streamline your workflow and make your projects more efficient.
Happy designing!
H.
Просмотров: 179

Видео

Rotate to Target - with a tiny bit of GLSL
Просмотров 51821 день назад
Description: Welcome to another TouchDesigner tutorial! In this video, we dive into creating a "Rotate to Target" effect using a combination of traditional TouchDesigner techniques and a touch of GLSL magic. 📁 Project Files: Download the project files here: drive.google.com/file/d/1Qoho7vh_Dl4eR_7lOkvtJ324lsJ43Hj3/view?usp=sharing Cheers
Truchet Tiles with TouchDesigner
Просмотров 597Месяц назад
Welcome to my latest TouchDesigner tutorial! In this video, we'll walk you through an easy and fun technique to create mesmerizing Truchet tiles. Project File: drive.google.com/file/d/1m29bZ7jAeUtq1EVsDPrKo-sgYjsqIGyK/view?usp=sharing By the end of this video, you'll have a beautiful, customizable Truchet tile system that you can use in your own multimedia projects. Whether you're working on a ...
Graphical Pattern with CopySop in TouchDesigner
Просмотров 588Месяц назад
In this video, we our exploration of patterns using the Copy SOP in TouchDesigner. The Copy SOP is a powerful tool that allows you to duplicate and manipulate geometry to create intricate and dynamic patterns. *Edit : It would be more accurate to refer to instances as copies, since instancing is a rendering technique that utilizes the GPU, whereas the Copy SOP duplicates and manipulates data on...
Mutiples Objects Instancing with TouchDesigner
Просмотров 591Месяц назад
Welcome to thisTouchDesigner tutorial on Multiple Objects Instancing! 🎨✨ In this video, we explore the fascinating possibilities of instancing through the Copy SOP and other powerful tools in TouchDesigner. This is part 1 of a 2 part serie. In this first tutorial we will build the backbone of our network. You can find the .TOX here: drive.google.com/file/d/1KNRmql0irIr8_JPqfrVHtIysiZVnbU7C/view...
TouchDesigner Demo Reel 2024
Просмотров 3,4 тыс.Месяц назад
TouchDesigner Demo Reel 2024
Workflow Automation in TouchDesigner
Просмотров 472Месяц назад
Welcome to this comprehensive tutorial on Workflow Automation in TouchDesigner! In this video, we'll dive deep into the Op Find DAT, a versatile tool that can streamline and enhance your work habits TouchDesigner. Thank you for watching, and happy automating with TouchDesigner! The tox can be found here : drive.google.com/file/d/1X0B82SxDSC7g7is-9p5_tkMH_OX7HLP5/view?usp=sharing
Simple Particle System in TouchDesigner (tiny bit of GLSL)
Просмотров 664Месяц назад
Simple Particle System in TouchDesigner (tiny bit of GLSL)
Cycle of life
Просмотров 5223 года назад
Cycle of life
Particle Path with TouchDesigner
Просмотров 6 тыс.3 года назад
Particle Path with TouchDesigner
Displacement with TouchDesigner
Просмотров 10 тыс.4 года назад
Displacement with TouchDesigner
Drawing with Circles inTouchDesigner
Просмотров 5 тыс.4 года назад
Drawing with Circles inTouchDesigner
Waves with SOP in TouchDesigner
Просмотров 12 тыс.4 года назад
Waves with SOP in TouchDesigner

Комментарии

  • @JBroadway
    @JBroadway 5 дней назад

    Great tutorial, learned a lot! Found you through your 2024 demo reel... anyways, hope you continue to make more tuts!

  • @GowthamJayaram
    @GowthamJayaram 12 дней назад

    Thx, good info 😊

  • @michelanglais3282
    @michelanglais3282 13 дней назад

    Lovely! Looking forward to the 3D version 🎉

  • @DjMolt
    @DjMolt 17 дней назад

    CRAZY!

  • @crybaby1637
    @crybaby1637 19 дней назад

    so, its all made Hoodini, right?

  • @TS-or4lz
    @TS-or4lz 22 дня назад

    Hey great tutorial. I especially liked this one and the work flow automation one. These had some great tips that I did not know before. Thanks!

    • @smoothisfast_design
      @smoothisfast_design 19 дней назад

      Thanks for the feedback! I’m aiming to get more these out there in the upcoming weeks. Cheers

  • @hockey66pat
    @hockey66pat 24 дня назад

    this was great; I really enjoy how you also explain what you do and teach a bit as well, better than just mindlessly coding along. One question I have or would like to see is now how to use this tool to give particle directions; sometimes, I struggle with finding ways to use these tutorials in real-world applications.

    • @smoothisfast_design
      @smoothisfast_design 23 дня назад

      Many thanks, I'm happy to read that this was useful to you! I've done a simple particle system here: ruclips.net/video/MFlbe-tapYo/видео.html More will come soon on this precise topic. Cheers

  • @hinduspl
    @hinduspl 24 дня назад

    thanks bro !

  • @infernall_blessfree_waghun8377
    @infernall_blessfree_waghun8377 25 дней назад

    You think you could do a tutorial where instead of arrows ypu have eyeballs following the mouse :D similar like they teased here: ruclips.net/video/fDOIzL2NwNg/видео.htmlsi=wWYBtqnf7MuVtinf Thank you very much for your efforts doing your great tutorials ❤ Kind regards

    • @smoothisfast_design
      @smoothisfast_design 23 дня назад

      Yes vey cool idea indeed! I think you have all the tools to create that effect already. You could use the lenght function in glsl to calculate when to open the eyes. I hope to the result !

  • @chinguaga
    @chinguaga 25 дней назад

    Very cool thx

  • @unveil7762
    @unveil7762 25 дней назад

    Very cool tutorial!! You can do an arrow with line mat as well :-) i try with rotate to parameter of the instacies but this works better

  • @aboxinthesea
    @aboxinthesea 26 дней назад

    Thank you! You are one of the very few presenters who actually take the time to teach why you are using a certain operator or piece of code. It’s a huge breath of fresh air. I’m just getting into GLSL so I’m very much looking forward to part 2. I’d also love to see even more GLSL and hear when to use it as opposed to operators. It’s absolutely fascinating to see the 2 methods working together. Bravo!

  • @markus_knoedel
    @markus_knoedel 27 дней назад

    What a beautiful idea. I struggled a little with the glsl, but now I am off to new horizons. Thank you.

  • @arshinazizi
    @arshinazizi Месяц назад

    Such a wow.thanks for sharing🎉

  • @actofmelt
    @actofmelt Месяц назад

    Awesome! How did you learn to do this?

    • @smoothisfast_design
      @smoothisfast_design Месяц назад

      Thanks! I learn TD by working full time in it, you end up looking for those kind of shortcuts.

  • @recrdx
    @recrdx Месяц назад

    Slow is smooth and smooth is fast.

  • @AlphaMoonbase
    @AlphaMoonbase Месяц назад

    I am going to say the same that I already told bileam: This is not Instancing. This is maybe instanciating but call it what it is, copying. (Geometry) Instancing is a very specific approach to rendering geometry where you only send the geometrydata once to the GPU, coupled with a fixed set of directions of how to draw them. This is inncredibly fast and the main reason to use it. When you copy the SOP-Data using the cpySop and send it then to the GPU. All transformations are handled by the CPU, blocking frametime, you are lso blocking additional time by sending a lot of repetitive data to the GPU (which takes a lot of ime.) /rantover.

    • @smoothisfast_design
      @smoothisfast_design Месяц назад

      No arguments here; you’re absolutely right about the distinction. I did mention that this technique isn't the optimal real-time approach. However, I believe that there are scenarios where the precision and control offered by CPU-based processing can outweigh the speed advantages of GPU instancing.

  • @ithamardimarco9082
    @ithamardimarco9082 Месяц назад

    Amazing reel! Congrats!

  • @adambarlev8992
    @adambarlev8992 Месяц назад

    Very interesting way of doing things... I had no idea! I always used Geo comps for instancing.

    • @smoothisfast_design
      @smoothisfast_design Месяц назад

      I would say that it is the best approach 99% of the time. But when you need a more custom approach on attributes, the copy Sop can come to the rescue ! Cheers

  • @SQUNTO
    @SQUNTO Месяц назад

    awesome, those installations look badass!

  • @user-vp6lt4ke1l
    @user-vp6lt4ke1l Месяц назад

    The example can only record the instantaneous state of the model, which is obviously not enough, if the action of the model can be retained. Thank you for sharing, I will continue to follow you and look forward to your follow-up

    • @smoothisfast_design
      @smoothisfast_design Месяц назад

      Yes you’re right! This will only export the immediate state of your setup, but in some case that’s what is needed, which is never possible with the Geo Comp. Cheers

    • @user-vp6lt4ke1l
      @user-vp6lt4ke1l Месяц назад

      @@smoothisfast_design How to interpolate the action of the model, the default is the synchronous state

    • @smoothisfast_design
      @smoothisfast_design 27 дней назад

      Not sure I understand correctly your question

    • @user-vp6lt4ke1l
      @user-vp6lt4ke1l 25 дней назад

      @@smoothisfast_design How 3D models are interpolated in the rendering of model animations so that they don't have the same action. I know that planar maps can be interpolated with tex3d. But I don't know how to set up the model animation. Hope it can be answered,

  • @xichx
    @xichx Месяц назад

    nice to see you again :)

  • @SQUNTO
    @SQUNTO Месяц назад

    that input swap trick is fantastic! great tutorial once again

  • @SQUNTO
    @SQUNTO Месяц назад

    great tutorial, thanks!

  • @lirawhite5799
    @lirawhite5799 Месяц назад

    Красавчик!

  • @menybliss
    @menybliss Месяц назад

    Great one! thanks for sharing

  • @oluxezer
    @oluxezer 8 месяцев назад

    Nice tutorial!)

  • @Pareeca
    @Pareeca Год назад

    you explained very well. thank you

  • @user-oy7ng2hd7s
    @user-oy7ng2hd7s Год назад

    Thank you so much for sharing! It is so fun and easy to follow.

  • @markus_knoedel
    @markus_knoedel Год назад

    WoW. That is a great technique. Hope to use some of the info on my next projects.

  • @PabloLucio
    @PabloLucio 2 года назад

    Really cool tutorial, loved it. Really useful techniques on how to merge 3D geometry to create an object. Thanks a lot!

  • @craigashby5335
    @craigashby5335 2 года назад

    Just spent my evening during this tutorial. Great stuff and I thank you. My only question is when you add the ramp to the lookup at about 23:55 minutes in the color replaces the edges. Just like mine did. But then suddenly the color moves to the background and the edges are white again. How did you make that happen?

  • @magenta6
    @magenta6 2 года назад

    Very clearly explained tutorial of a simple highly effective concept. Top marks!!

  • @vxkhwz
    @vxkhwz 2 года назад

    Awesome thanks. At 9:52 you explain how the displacement works only for pixels with values greater than 0. Looking at the help page for displacement I cannot find this info, how did you know this?

  • @Jesseweijer
    @Jesseweijer 2 года назад

    Thank youuuuu!

  • @frankgao4663
    @frankgao4663 2 года назад

    It’s great and very helpful!

  • @chiikamm2983
    @chiikamm2983 2 года назад

    Thank you so much! This is exactly what I needed!

  • @knast7093
    @knast7093 2 года назад

    Super nice and easy to follow! Thanks for sharing!

  • @francescagioni4728
    @francescagioni4728 2 года назад

    Hello! I have a question, towards the end, when we have to activate the camera and the light, my room does not turn white and the render is empty, it gives me nothing inside. What happen? Thanks for the reply!

    • @smoothisfast_design
      @smoothisfast_design 2 года назад

      Can you specify the timing? I'll be glad to help :) Cheers

  • @kebatekmusic2705
    @kebatekmusic2705 3 года назад

    Cool merci!!

  • @quentinmckay8658
    @quentinmckay8658 3 года назад

    Cool effect and great explanation! Thank you. Actually really like the "zooming out the background preview" trick at 9:20. Never thought of that 😀

  • @kincbai4601
    @kincbai4601 3 года назад

    I am very curious how you made it!Can you make a tutorial about it plz!~

  • @sworupbisural1602
    @sworupbisural1602 3 года назад

    perfect

  • @lowprequencias
    @lowprequencias 3 года назад

    this is exactly what I was looking for :)

  • @simleoita
    @simleoita 3 года назад

    thank you for sharing!

  • @echocomplex8811
    @echocomplex8811 3 года назад

    Thank you for sharing!

  • @jackiehoysted9212
    @jackiehoysted9212 3 года назад

    Lovely work.

  • @stickwithit
    @stickwithit 3 года назад

    Criminally underrated tutorial

  • @_rkrd
    @_rkrd 3 года назад

    You can also use a trail chop after merging the three channels to sample N points along tx,ty and tz.

    • @_rkrd
      @_rkrd 3 года назад

      Another approach which offers more control is to use a Splice Chop, set the Trim Method to "Use Trim Length" and then use a LFO Chop with a ramp to drive the start value.

  • @alexiben21
    @alexiben21 3 года назад

    This is great! Excited to see more