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- Видео 21
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smooth_isfast
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Добавлен 27 апр 2020
A couple of techniques use to create in TouchDesigner
Custom Startup File in TouchDesigner
In this video, we'll go through the process of setting up a personalized startup file to streamline your workflow and make your projects more efficient.
Happy designing!
H.
Happy designing!
H.
Просмотров: 179
Видео
Rotate to Target - with a tiny bit of GLSL
Просмотров 51821 день назад
Description: Welcome to another TouchDesigner tutorial! In this video, we dive into creating a "Rotate to Target" effect using a combination of traditional TouchDesigner techniques and a touch of GLSL magic. 📁 Project Files: Download the project files here: drive.google.com/file/d/1Qoho7vh_Dl4eR_7lOkvtJ324lsJ43Hj3/view?usp=sharing Cheers
Truchet Tiles with TouchDesigner
Просмотров 597Месяц назад
Welcome to my latest TouchDesigner tutorial! In this video, we'll walk you through an easy and fun technique to create mesmerizing Truchet tiles. Project File: drive.google.com/file/d/1m29bZ7jAeUtq1EVsDPrKo-sgYjsqIGyK/view?usp=sharing By the end of this video, you'll have a beautiful, customizable Truchet tile system that you can use in your own multimedia projects. Whether you're working on a ...
Graphical Pattern with CopySop in TouchDesigner
Просмотров 588Месяц назад
In this video, we our exploration of patterns using the Copy SOP in TouchDesigner. The Copy SOP is a powerful tool that allows you to duplicate and manipulate geometry to create intricate and dynamic patterns. *Edit : It would be more accurate to refer to instances as copies, since instancing is a rendering technique that utilizes the GPU, whereas the Copy SOP duplicates and manipulates data on...
Mutiples Objects Instancing with TouchDesigner
Просмотров 591Месяц назад
Welcome to thisTouchDesigner tutorial on Multiple Objects Instancing! 🎨✨ In this video, we explore the fascinating possibilities of instancing through the Copy SOP and other powerful tools in TouchDesigner. This is part 1 of a 2 part serie. In this first tutorial we will build the backbone of our network. You can find the .TOX here: drive.google.com/file/d/1KNRmql0irIr8_JPqfrVHtIysiZVnbU7C/view...
Workflow Automation in TouchDesigner
Просмотров 472Месяц назад
Welcome to this comprehensive tutorial on Workflow Automation in TouchDesigner! In this video, we'll dive deep into the Op Find DAT, a versatile tool that can streamline and enhance your work habits TouchDesigner. Thank you for watching, and happy automating with TouchDesigner! The tox can be found here : drive.google.com/file/d/1X0B82SxDSC7g7is-9p5_tkMH_OX7HLP5/view?usp=sharing
Simple Particle System in TouchDesigner (tiny bit of GLSL)
Просмотров 664Месяц назад
Simple Particle System in TouchDesigner (tiny bit of GLSL)
Drawing with Circles inTouchDesigner
Просмотров 5 тыс.4 года назад
Drawing with Circles inTouchDesigner
Great tutorial, learned a lot! Found you through your 2024 demo reel... anyways, hope you continue to make more tuts!
Thx, good info 😊
Lovely! Looking forward to the 3D version 🎉
CRAZY!
so, its all made Hoodini, right?
Actually most of it is made in TouchDesigner
Hey great tutorial. I especially liked this one and the work flow automation one. These had some great tips that I did not know before. Thanks!
Thanks for the feedback! I’m aiming to get more these out there in the upcoming weeks. Cheers
this was great; I really enjoy how you also explain what you do and teach a bit as well, better than just mindlessly coding along. One question I have or would like to see is now how to use this tool to give particle directions; sometimes, I struggle with finding ways to use these tutorials in real-world applications.
Many thanks, I'm happy to read that this was useful to you! I've done a simple particle system here: ruclips.net/video/MFlbe-tapYo/видео.html More will come soon on this precise topic. Cheers
thanks bro !
You think you could do a tutorial where instead of arrows ypu have eyeballs following the mouse :D similar like they teased here: ruclips.net/video/fDOIzL2NwNg/видео.htmlsi=wWYBtqnf7MuVtinf Thank you very much for your efforts doing your great tutorials ❤ Kind regards
Yes vey cool idea indeed! I think you have all the tools to create that effect already. You could use the lenght function in glsl to calculate when to open the eyes. I hope to the result !
Very cool thx
Very cool tutorial!! You can do an arrow with line mat as well :-) i try with rotate to parameter of the instacies but this works better
Thank you! You are one of the very few presenters who actually take the time to teach why you are using a certain operator or piece of code. It’s a huge breath of fresh air. I’m just getting into GLSL so I’m very much looking forward to part 2. I’d also love to see even more GLSL and hear when to use it as opposed to operators. It’s absolutely fascinating to see the 2 methods working together. Bravo!
Many thanks! Your comment goes a long way! Cheers
What a beautiful idea. I struggled a little with the glsl, but now I am off to new horizons. Thank you.
Glad to read so! Cheers
Such a wow.thanks for sharing🎉
Many thanks 🥹
Awesome! How did you learn to do this?
Thanks! I learn TD by working full time in it, you end up looking for those kind of shortcuts.
Slow is smooth and smooth is fast.
indeed
I am going to say the same that I already told bileam: This is not Instancing. This is maybe instanciating but call it what it is, copying. (Geometry) Instancing is a very specific approach to rendering geometry where you only send the geometrydata once to the GPU, coupled with a fixed set of directions of how to draw them. This is inncredibly fast and the main reason to use it. When you copy the SOP-Data using the cpySop and send it then to the GPU. All transformations are handled by the CPU, blocking frametime, you are lso blocking additional time by sending a lot of repetitive data to the GPU (which takes a lot of ime.) /rantover.
No arguments here; you’re absolutely right about the distinction. I did mention that this technique isn't the optimal real-time approach. However, I believe that there are scenarios where the precision and control offered by CPU-based processing can outweigh the speed advantages of GPU instancing.
Amazing reel! Congrats!
Many thanks!
Very interesting way of doing things... I had no idea! I always used Geo comps for instancing.
I would say that it is the best approach 99% of the time. But when you need a more custom approach on attributes, the copy Sop can come to the rescue ! Cheers
awesome, those installations look badass!
The example can only record the instantaneous state of the model, which is obviously not enough, if the action of the model can be retained. Thank you for sharing, I will continue to follow you and look forward to your follow-up
Yes you’re right! This will only export the immediate state of your setup, but in some case that’s what is needed, which is never possible with the Geo Comp. Cheers
@@smoothisfast_design How to interpolate the action of the model, the default is the synchronous state
Not sure I understand correctly your question
@@smoothisfast_design How 3D models are interpolated in the rendering of model animations so that they don't have the same action. I know that planar maps can be interpolated with tex3d. But I don't know how to set up the model animation. Hope it can be answered,
nice to see you again :)
glad to be back ;)
that input swap trick is fantastic! great tutorial once again
great tutorial, thanks!
Happy to hear that you liked it
Красавчик!
Great one! thanks for sharing
Nice tutorial!)
you explained very well. thank you
Thank you so much for sharing! It is so fun and easy to follow.
WoW. That is a great technique. Hope to use some of the info on my next projects.
Really cool tutorial, loved it. Really useful techniques on how to merge 3D geometry to create an object. Thanks a lot!
Just spent my evening during this tutorial. Great stuff and I thank you. My only question is when you add the ramp to the lookup at about 23:55 minutes in the color replaces the edges. Just like mine did. But then suddenly the color moves to the background and the edges are white again. How did you make that happen?
Very clearly explained tutorial of a simple highly effective concept. Top marks!!
Awesome thanks. At 9:52 you explain how the displacement works only for pixels with values greater than 0. Looking at the help page for displacement I cannot find this info, how did you know this?
Thank youuuuu!
It’s great and very helpful!
Thank you so much! This is exactly what I needed!
Super nice and easy to follow! Thanks for sharing!
Hello! I have a question, towards the end, when we have to activate the camera and the light, my room does not turn white and the render is empty, it gives me nothing inside. What happen? Thanks for the reply!
Can you specify the timing? I'll be glad to help :) Cheers
Cool merci!!
Cool effect and great explanation! Thank you. Actually really like the "zooming out the background preview" trick at 9:20. Never thought of that 😀
I am very curious how you made it!Can you make a tutorial about it plz!~
This was actually made in HOUDINI
perfect
this is exactly what I was looking for :)
thank you for sharing!
Thank you for sharing!
Lovely work.
Criminally underrated tutorial
You can also use a trail chop after merging the three channels to sample N points along tx,ty and tz.
Another approach which offers more control is to use a Splice Chop, set the Trim Method to "Use Trim Length" and then use a LFO Chop with a ramp to drive the start value.
This is great! Excited to see more
After 4 years I'm posting one today lol