E X C A V A T I O N ™  |  GoldSrc
E X C A V A T I O N ™  |  GoldSrc
  • Видео 21
  • Просмотров 41 603
E X C A V A T I 🔴 N ™ | GoldSrc | Bot and other progress, development halt |
E X C A V A T I O N will be a short sci-fi single player GoldSrc engine game.
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Logo animation by Anton Spasyonov, music by CO.AG.
Background music from: ruclips.net/video/yEUOXeTccSk/видео.html (Aural Imbalance - Cintamani Studio Set (2006))
Просмотров: 18 127

Видео

E X C A V A T I O N | GoldSrc Mod | Weapons, characters and other progress |
Просмотров 2,1 тыс.3 месяца назад
E X C A V A T I O N will be a short sci-fi single player GoldSrc engine game. Logo animation by Anton Spasyonov, music by CO.AG. In-game footage music by Pascal Woelk: ruclips.net/video/wVdy0V3x5YM/видео.html Background music from: ruclips.net/video/yEUOXeTccSk/видео.html
E X C A V A T I O N | GoldSrc Mod | Weapons and other progress |
Просмотров 1,9 тыс.4 месяца назад
E X C A V A T I O N will be a short sci-fi single player mod for the GoldSrc engine. Logo animation by Anton Spasyonov, music by CO.AG. Luca's music: criminalfuel.bandcamp.com/album/demo-tape-1 Background music from: ruclips.net/video/yEUOXeTccSk/видео.html
E X C A V A T I O N | GoldSrc Mod | Weapons and other progress |
Просмотров 3,4 тыс.4 месяца назад
E X C A V A T I O N will be a short sci-fi single player mod for the GoldSrc engine. Logo animation by Anton Spasyonov, music by CO.AG. In-game footage music by Pascal Woelk: ruclips.net/video/wVdy0V3x5YM/видео.html Background music from: ruclips.net/video/yEUOXeTccSk/видео.html
E X C A V A T I O N | GoldSrc Mod | Sub-surface level, primary weapon animation and other progress |
Просмотров 1,4 тыс.5 месяцев назад
E X C A V A T I O N will be a short sci-fi single player mod for the GoldSrc engine. Logo animation by Anton Spasyonov, music by CO.AG. In-game footage music by Pascal Woelk.
E X C A V A T I O N | GoldSrc Mod | Arms view model and more realistic water progress |
Просмотров 4246 месяцев назад
E X C A V A T I O N will be a short sci-fi single player mod for the GoldSrc engine. Logo animation by Anton Spasyonov, music by CO.AG.
E X C A V A T I O N | GoldSrc Mod | Primary weapon design progress and map texture creation tut |
Просмотров 1,6 тыс.6 месяцев назад
E X C A V A T I O N will be a short sci-fi single player mod for the GoldSrc engine.
E X C A V A T I O N | GoldSrc Mod | Primary weapon design progress |
Просмотров 6626 месяцев назад
E X C A V A T I O N will be a short sci-fi single player mod for the GoldSrc engine.
E X C A V A T I O N | GoldSrc Mod | Cut gameplay, sub-surface level progress and other |
Просмотров 2,8 тыс.6 месяцев назад
E X C A V A T I O N will be a short sci-fi single player mod for the GoldSrc engine.
E X C A V A T I O N | GoldSrc Mod | Characters progress |
Просмотров 8989 месяцев назад
E X C A V A T I O N will be a short sci-fi single player mod for the GoldSrc engine.
E X C A V A T I O N | GoldSrc Mod | Weapon progress |
Просмотров 1,2 тыс.9 месяцев назад
E X C A V A T I O N will be a short sci-fi single player mod for the GoldSrc engine.
E X C A V A T I O N | GoldSrc Mod | Sub-surface level vehicles, alien object and rocks progress |
Просмотров 1,1 тыс.9 месяцев назад
E X C A V A T I O N will be a short sci-fi single player mod for the GoldSrc engine.
E X C A V A T I O N | GoldSrc Mod | Staff elevator progress |
Просмотров 1,7 тыс.10 месяцев назад
E X C A V A T I O N will be a short sci-fi single player mod for the GoldSrc engine.
E X C A V A T I O N | GoldSrc Mod | Complex main entrance progress |
Просмотров 51710 месяцев назад
E X C A V A T I O N will be a short sci-fi single player mod for the GoldSrc engine.
E X C A V A T I O N | GoldSrc Mod | SWAT craft progress |
Просмотров 1,1 тыс.11 месяцев назад
E X C A V A T I O N will be a short sci-fi single player mod for the GoldSrc engine.
E X C A V A T I O N | GoldSrc Mod | Briefing room and SWAT craft progress |
Просмотров 72311 месяцев назад
E X C A V A T I O N | GoldSrc Mod | Briefing room and SWAT craft progress |
E X C A V A T I O N | GoldSrc Mod | Staff quarters, excavation control hub and weapons progress |
Просмотров 31711 месяцев назад
E X C A V A T I O N | GoldSrc Mod | Staff quarters, excavation control hub and weapons progress |
E X C A V A T I O N | GoldSrc Mod | Staff quarters and weapons progress |
Просмотров 216Год назад
E X C A V A T I O N | GoldSrc Mod | Staff quarters and weapons progress |
E X C A V A T I O N | GoldSrc Mod | Medbay progress |
Просмотров 271Год назад
E X C A V A T I O N | GoldSrc Mod | Medbay progress |
E X C A V A T I O N | GoldSrc Mod | Messhall progress |
Просмотров 280Год назад
E X C A V A T I O N | GoldSrc Mod | Messhall progress |
E X C A V A T I O N | GoldSrc Mod | Introduction |
Просмотров 835Год назад
E X C A V A T I O N | GoldSrc Mod | Introduction |

Комментарии

  • @GreibelZOH
    @GreibelZOH 9 дней назад

    this is pure art, please keep going!!!

  • @heatvisuals
    @heatvisuals 11 дней назад

    dude the items are sick! very very very very nice. nice animations!!!

  • @Humble_Merchant
    @Humble_Merchant 16 дней назад

    Some of the most detailed models, textures, and animations I've ever seen in a gold source game! ... But please enable dislikes... It's not a good look

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc 16 дней назад

      Thx, glad you like them. As for the likes counter (dislikes are hidden by YT ), not a fan of it so the counter is disabled on all videos. This likely won't change.

  • @notnathan5369
    @notnathan5369 16 дней назад

    This looks incredible. Great work so far, I'm very hyped for the end result.

  • @pumpkinpuncher5524
    @pumpkinpuncher5524 19 дней назад

    Obsessed with your texturing workflow... been attempting to emulate it to little avail

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc 19 дней назад

      I have over 10 years of experience in hard-surface design and more than 5 years in pixelated graphics. So, take it easy on yourself, it takes time, a lot of milage.

    • @pumpkinpuncher5524
      @pumpkinpuncher5524 19 дней назад

      @@EXCAVATION_GoldSrc Impressive! Thanks, gonna keep trying lol

  • @pumpkinpuncher5524
    @pumpkinpuncher5524 22 дня назад

    Could you show your process for the textures? They look awesome

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc 22 дня назад

      Thx. I showed it here to a great extent: ruclips.net/video/JoI_-5N2LgE/видео.html

  • @ABRBD
    @ABRBD 23 дня назад

    why not make this in a less primitive engine? no offense i admire your work so far

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc 22 дня назад

      Thx. Few reasons: existing knowledge of GoldSrc, strong nostalgic appeal of it, curiosity about how far we can push the engine visually, and it's easier to form a team, since the HL1 modding community is still quite active. Using a modern game engine would've likely made it far less appealing, forming a team much harder and development more expensive. Even as things are, it will probably never be finished or would take years, but whatever, it's very enjoyable and fulfilling to work on it.

  • @SandwichGamesHeavy
    @SandwichGamesHeavy 24 дня назад

    This feels like a mix between portal 2, event[0], and ultrakill

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc 24 дня назад

      To me our project visually looks quite similar to Moons of Madness, which also takes place on Mars. Quite a few similarities.

    • @SandwichGamesHeavy
      @SandwichGamesHeavy 24 дня назад

      @@EXCAVATION_GoldSrc yes

  • @Mala_Praxis
    @Mala_Praxis 26 дней назад

    I really like the pixelated textures, it reminds me of the Half-Life 25th anniversary patch.

  • @snakeplissken2313
    @snakeplissken2313 26 дней назад

    looks cool def something I'll check out.

  • @FOUNDERZERO
    @FOUNDERZERO 28 дней назад

    First time seeing this project. Looks really cool. Good luck with everything. I hope development picks back up!

  • @heatvisuals
    @heatvisuals 29 дней назад

    Hey do you only use a color texture for everything? or do you sometimes include a normal or roughness. I love your textures. so much. amazing design.

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc 29 дней назад

      Thx. GoldSrc is an old engine and so doesn't support normal maps and else. These are all lightly baked textures (just simple edge highlights and such).

    • @heatvisuals
      @heatvisuals 28 дней назад

      @@EXCAVATION_GoldSrc ohhhhhh! awesome

  • @heatvisuals
    @heatvisuals 29 дней назад

    your textures are A1 sauce

    • @heatvisuals
      @heatvisuals 29 дней назад

      so so so so soooooo good

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc 29 дней назад

      Thx, glad you dig the texture work, a lot of effort goes into them.

  • @Tom-tv1vu
    @Tom-tv1vu 29 дней назад

    i fw this so much

  • @johnlarsson5576
    @johnlarsson5576 Месяц назад

    I LOVE THE ARTSTYLE, Keep it! it is super Beautiful

  • @unchpunchem8947
    @unchpunchem8947 Месяц назад

    Looks phenomenal!! Maybe the bot enemies could have some splashes of orange or yellow somewhere? It could add a bit more visual depth to them, and could even be used to highlight weak point on the joints/limbs as you mentioned

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      Thx. Yeah, we'll try amber yellow on joints, or the same yellow of those mags attached to it. All in all, we'll try various things and see what works best.

  • @falco5148
    @falco5148 Месяц назад

    Interesting...

  • @Mental_Mike
    @Mental_Mike Месяц назад

    Pero mirá lo que es el ARTE 😍😍😍😍😍😍😍😍

  • @makaio5684
    @makaio5684 Месяц назад

    sick af

  • @TalkyMikey
    @TalkyMikey Месяц назад

    damn, the weapons look so sick

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      Glad you like them. We're happy how they turned out, will be nice to see them fully fixed, with polished animations and else, their own sfxs and vfxs.

  • @TalkyMikey
    @TalkyMikey Месяц назад

    holy shit, triple a quality animations and models on goldsource? I'm already sold

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      🙂Thx, impressive isn't it, we ourselves are kind of stunned by what seems possible here, given enough effort.

  • @mapuchekillerl9
    @mapuchekillerl9 Месяц назад

    the idea of someone making this game that looks better that a lot AAA games gives me the energy to do everything

  • @zomg-rofl
    @zomg-rofl Месяц назад

    wow this looks amazing!

  • @Doug_Fany
    @Doug_Fany Месяц назад

    Sometimes, simple graphical designs has its charms, I really like the models and textures! I hope I don't forget about this hidden gem.

  • @mathiasgonzalez6983
    @mathiasgonzalez6983 Месяц назад

    AIN'T NO WAY THIS IS MADED ON GOLD SOURCE IT'S SO FKING GOOD

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      Hehe, well, with enough skill and dedication, one can make an old engine impress.

  • @happyfungoodhappy
    @happyfungoodhappy Месяц назад

    This is goldsrc? Wtf????

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      Yup, good old GoldSrc.

    • @happyfungoodhappy
      @happyfungoodhappy Месяц назад

      @@EXCAVATION_GoldSrc This is insane! Please continue this project!

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      @@happyfungoodhappy 🙂We'll see, money/budget dictates progress and the budget (which I as project stater provide) in general is small so progress is slow and project completion far away and not that likely. In any case, it's enjoyable to work on it and if we make it to the end, cool, if not, it was an enjoyable attempt.

    • @happyfungoodhappy
      @happyfungoodhappy Месяц назад

      @EXCAVATION_GoldSrc Well i really hope it goes well! This project looks very promising, and i would love to see the finished product one day. Take your time though, and have fun with it!

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      @@happyfungoodhappy Thx!

  • @sergenamias
    @sergenamias Месяц назад

    will be the next arcade extraction shooter game?

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      It's not that type of game, though I can see how it might seem like it on the surface. There's actually nothing to extract or escape from. The mission is to reach an alien device (multi-biosphere anihilator) buried beneath the complex and destroy it using a handheld device that would be given to you by an alien being from a species that opposes the one that built the larger device. So, it's about infiltrating the complex and completing the objective rather than surviving or extracting.

  • @griffithguns1776
    @griffithguns1776 Месяц назад

    Awesome style

  • @zwerne42
    @zwerne42 Месяц назад

    Looking great. love the style

  • @galdar9618
    @galdar9618 Месяц назад

    Finaly someone did some kind of ammo storage on atropomorphic drones. I'm so done with futuristic soldiers not having any pouches for ammunition, so this is just a breath of fresh air. By the way, magnetic mag holder for droids is a long time fantasy of mine, good job

  • @RogueBeatsARG
    @RogueBeatsARG Месяц назад

    That character is the proof that you dont need fancy lighting and shaders to make a game look good, good old baked textures will do the trick

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      Exactly, well crafted baked textures can produce stunning results.

  • @vadyrady
    @vadyrady Месяц назад

    you should probably make art-book/sountrack pakcage to sell on steam (im guessing thats where youre going to post mod?) also i love seeing development videos, and i was wondering if you could do quick process of your modeling, because i saw you using blender and sketch-up, whats the reason for using 2 seperate ones and not jst one? Good job on this mode, better than AAA stuff weve got recently

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      Yeah, Steam is the ultimate destination and offering an art/dev book and such is a nice idea, we'll see. As others have asked about the whole bot creation process, we'll see to show it in one of the future update videos (if not earlier in a quick one). In short, modeling and texturing is done in SketchUp Make, while rigging and animation are handled in Blender. Blender also has the Source Tools plugin, which allows export of models and animations in the SMD format, compatible with GoldSrc's model compilation tools like Studiomdl. Thx for the kind words, glad our hard work is being recognized.

  • @yguy6885
    @yguy6885 Месяц назад

    Could the joints be covered in red or bright green wires? That way the stick out and act as an easy targeting queue

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      Yeah, we can color these, either fully or partially (your example or something like it, highlighting a smaller piece that catches attention), in some vivid color. We'll figure something out, try different things, see what works best and doesn't screw the overall look of the bot.

  • @zeyanyen
    @zeyanyen Месяц назад

    The artstyle has a very particular vibe that looks very nice. I'd love to see this complete today. Best of luck to you.

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      Thx, I'm very glad you like the style and are eager to play the game.

  • @IvysSSousa
    @IvysSSousa Месяц назад

    For this project to have that authentic look of an retro game, the textures need to go through some kind of "indexed color" filter, to limit the color count. Several games up until the PS2 era used this type of texture and I feel like this is the only thing missing for the graphics of this game to be truly authentic. Other than that, the project is so incredible, so beautiful... I'm more hyped for this game than GTA 6.

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      Thx, glad you dig the project. We use GoldSrc, the 26 years old engine powering HL1, so textures are indeed indexed, must be, both for world/brushwork and models. So it's all authentic, within limitations of that time, or GoldSrc at least.

    • @IvysSSousa
      @IvysSSousa Месяц назад

      @@EXCAVATION_GoldSrc nice

  • @yerwrongbud
    @yerwrongbud Месяц назад

    Why does the robot have an optic on the weapon?

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      The idea here is that the bot is directly connected to it (or a part of bot's vision), allowing it to use the scope without needing to physically align its head with it (rear lens isn' there). This means the bot can maintain precision and fire accurately from various poses, as long as the weapon is securely held.

    • @yerwrongbud
      @yerwrongbud Месяц назад

      @@EXCAVATION_GoldSrc Dumb

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      @@yerwrongbud Maybe.

  • @fanero3046
    @fanero3046 Месяц назад

    Looks sick but why not godot or other engine that gives you more freedom?

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      Thx. Quite a few reasons. First and foremost is familiarity or extensive experience with the engine prior to the project's birth. GoldSrc has a nostalgic charm and offers a nice challenge because you're working with older tech and thus many limitations. When you put an effort and create someting quite impressive within these constraints, it's thrilling and very satisfying, and really catches people's attention. Then there's the contributing to the legacy of a game engine that shaped FPS history. It's simply more rewarding and far more interesting for everyone on and around the project when the attempt is to deliver 'AAA' design quality game on a 26 years old engine.

  • @WelcomeToDERPLAND
    @WelcomeToDERPLAND Месяц назад

    Looks very good, hope this project reaches the finish line

  • @R22-x9t
    @R22-x9t Месяц назад

    interesting progress on this project! although I find it odd that the weapons eject current-day ammo casings while reloading heavily atypical sci-fi looking mags (they could be using caseless ammo instead?). also the recoil animations look too smooth, making them snappier would make them feel more grounded and powerful imo (same for the charging handle on the assault/ sniper rifle) anyway, keep up the good work:)

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      Thx. All casings are from HL, we have our own models but didn't get to code them. I hear you about the recoils and else. In general, don't take anything as finished or final, even the aim punch fixes shown in the video aren't good enough, just a bit better. The wepons are functional enough, for now and we can focus our attention on the combat play. There's a lot of smaller and bigger fixes to do later on the weapons.

  • @The_Butt_Cracker
    @The_Butt_Cracker Месяц назад

    26 years later and fresh GoldSrc kino is still on the menu.

  • @the-guy-beyond-the-socket
    @the-guy-beyond-the-socket Месяц назад

    Guys just PLEEEEASE make sure to do proper playtesting to make sure game is valve tier quality

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      Not sure we can achieve 'Valve-tier quality' given the nature of the project, the team, and its small budget, but rest assured it would be tested extensively and be as good as it can be given the circumstances.

    • @the-guy-beyond-the-socket
      @the-guy-beyond-the-socket Месяц назад

      @@EXCAVATION_GoldSrc thanks guys i made the comment to point out that it would be sad if so much effort would be wasted on a game thats not appreciated. I really want the best for the project, good luck to you guys

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      @@the-guy-beyond-the-socket Much appreciated, thank you.

  • @ZeroMxX
    @ZeroMxX Месяц назад

    Making a game in a 25 year old engine is impressive.

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      It's quite interesting to push the visuals of an engine that old.

  • @bobmartin9918
    @bobmartin9918 Месяц назад

    RUclips hitting me with the best random recommendation ever, will follow this project from now on!

  • @dominikrni
    @dominikrni Месяц назад

    damn, thats pretty cool!

  • @gundamned4879
    @gundamned4879 Месяц назад

    i will play this entirely for the sexy robots

  • @Felix-ve9hs
    @Felix-ve9hs Месяц назад

    You are doing this with the goldsrc engine? wow

  • @enocescalona
    @enocescalona Месяц назад

    Huh, is he a cyborg? The leather actually reminds me of the scrapped HL2's leather suit lmao. Honestly, the aesthetic of this game is going to rule. Damn excited to play it.

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      No, you're a complete human. MGS4 has similar arms some told us and indeed there's similarity. Thx, happy to hear you like the visuals.

  • @slav4335
    @slav4335 Месяц назад

    if you lose limbs, will you be able to harvest them from dead bots to replenish yourself?

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      You won't be playing as this robot, but MTU (Martian Tactical Unit) operative, a human. Bots won't be replenishing lost limbs.

  • @jaysbadatgaming
    @jaysbadatgaming Месяц назад

    Just learned about this game through this video... my jaw literally dropped when I saw the style of this game. The way the PDA looked as well as how the bots have different reloads depending on their missing limbs.... phenomenal.

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      Thanks, very glad this video reached you and you liked what you saw. We're putting the effort.

  • @thejeaker384
    @thejeaker384 Месяц назад

    It seems to me that many aren't asking the most important question. Why was the project halted? And while on the topic, how likely are you guys to resume working on it? (Since as this video suggested, it seems far from a guarantee).

    • @EXCAVATION_GoldSrc
      @EXCAVATION_GoldSrc Месяц назад

      In essence, the budget was depleted (some members are involved on a paid basis). The continuation may or may not happen, only time will tell. We're not some indie team with a sufficient budget and a set goal to sell the game. We're just a bunch of skilled guys, some payed (some more some less) some doing work free of charge, doing work on this in spare time. As the project starter I'm providing the budget and I'm not able to replenish it atm to the degree needed to complete the combat play, our next major milestone (which btw makes or breaks the game). Given the game would be free (as selling it on Steam may not be feasible because reasons), I'm not that willing anymore nor in position really to spend larger sums of money on it. The hope at the beginning was, if I start doing quality stuff in this outdated engine, start a mod, enough skilled people from the HL modding community would be intrigued enough to jump on board for free, and together, with our combined skills we make someting cool and impressive on this old engine, leave a mark if you will. It did happen, but not entirely so, meaning money had to be spent. So, we'll continue when there's enough money to reach that next milestone and the right people are ready for it. Minor work may be done in the meantime. Whatever happens, I, as I hope others, am very proud of what has been achieved so far.