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RebelThenKing
Добавлен 24 фев 2023
Barely filtered advice, opinions, and stories about the wonders of TTRPG with Pathfinder 2e
Building My Perfect Player Core 2 Party - Getting the Most out of Player Core 2 Class Updates
Hey adventurers, let's take a quick look about building a cohesive and effective adventuring party using subclasses that were part of Player Core 2. What are some of the new core class features and subclass options that synergize with each other and will set you up for adventuring success?
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Видео
Biggest, Best, and WORST Class Changes in Player Core 2 - The Most Important Player Core 2 Updates
Просмотров 1,2 тыс.21 день назад
Alright adventurers, today we're looking at the biggest, the best, and some of the worst changes to the eight classes which were updated as part of Player Core 2. Which of these pf2e classes came out ahead, and which maybe took a bit of a backslide? Can alchemists continually contribute? Does the barbarian hit even harder somehow? How does a champion function without alignment? What does an inv...
Investigators Get Some Huge Upgrades in Player Core 2!
Просмотров 520Месяц назад
The Investigator has been one of the more popular Pathfinder 2e classes over the years, but it did suffer some mechanical problems and left a bit of room for improvement. Thankfully Player Core 2 has come around and offered up some relatively minor changes that actually have a big impact, and of course one HUGE change that drastically improves the few weak spots this class had.
Sorcerers in Player Core 2 - Biggest and Best Changes to One of the Best Spellcasters
Просмотров 777Месяц назад
It's time to look at the biggest, best, and most impactful changes to the Sorcerer in Player Core 2. The Sorcerer is a class that has always been simple and reliable, but some of its abilities were a bit tough to use and often fell by the wayside. Let's take a look at how Blood Magic has been improved and also see what other tricks the Sorcerer has picked up in the latest rulebook from Paizo! 0...
Swashbuckler in Player Core 2 - Winner of the Most Improved Class Award
Просмотров 757Месяц назад
Alright adventurers, it's time to talk about the new Swashbuckler in Player Core 2. And wow, what a set of changes for this class! It is, in my opinion, the most improved class in Player Core 2. Yes, even more than the Alchemist! Let's take a look at the changes that have made this class SO much better than it used to be. 0:00 Intro 0:53 Panache 12:51 Styles 13:42 Feats 16:19 Conclusion
The New Oracle - Biggest Changes to the Pathfinder 2e Oracle in Player Core 2
Просмотров 601Месяц назад
We're finally back at it with some more Player Core 2 analysis! Today we look at the Oracle which has a ton of changes. I mean a TON - maybe even more than the alchemist. Not only are the mechanics quite different, but the flavor text and roleplaying text are... well... slimmer than they used to be. What do I think of these changes? What do YOU think of the changes? Are some oracle fans going t...
Alchemists in Player Core 2 Still Need Fixing - Proposed Errata Changes
Просмотров 832Месяц назад
Alright adventurers, we did a pretty deep analysis on the alchemist in Player Core 2 already, but that mostly focused on fixing the wording of the new mechanics. In this video I propose some changes to the mechanics themselves. Based on comments and community sentiment so far, it seems like the Player Core 2 Alchemist missed the mark (which remember, will still deal 1 point of splash damage). T...
Alchemists in Player Core 2 - Analysis of the Alchemist Class Changes in PF2e's Latest Rulebook
Просмотров 1,1 тыс.Месяц назад
It's finally time. We've received MAJOR updates to the alchemist class as part of Player Core 2 and now have a completely new Advanced Alchemy and Quick Alchemy system for managing your inventory. While this certainly rebalances the class, the actual wording and organization leaves a lot to be desired and might take some additional clarification. Let's take a look at what the alchemist can actu...
Ranking All Pathfinder 2e Classes (pre Player Core 2) - My Personal Favorites and Least Favorites
Просмотров 1,4 тыс.Месяц назад
It's time, adventurers, we are again ranking every class in Pathfinder 2nd Edition. Top to bottom. One to twenty-three. No tiers, no ties, just a lot of tough decisions and personal opinions. With this list we'll see which classes improved and which took a backslide as a result of Player Core 1, and set up expectations for yet another ranking post Player Core 2. What shenanigans does Paizo have...
The Pathfinder 2e Barbarian - Heavy Hitting, No Quitting - Builds and Analysis pre Player Core 2
Просмотров 412Месяц назад
Alright adventurers, it's time for another pre-Player Core 2 build and analysis video. Today we're taking a look at the classic melee combatant of Pathfinder 2e, the Barbarian. This absolutely iconic class is often the centerpiece of your combat formation for good reason. But what are some improvements that can be made to this class as part of the ongoing Pathfinder remaster? Will we see some b...
The Pathfinder 2e Swashbuckler - Strengths and Weaknesses with Sample Builds (pre Player Core 2)
Просмотров 570Месяц назад
Alright adventurers, here's yet another set of sample builds, this time focusing on the Swashbuckler. We'll take a look at each of the subclasses of the Swashbuckler, and talk about the strengths and weaknesses of the class and each of the subclasses. This is all pre Player Core 2, so we'll take a look again when the class is updated in a few weeks!
The Pathfinder 2e Investigator (pre Player Core 2) - Sample Builds and Analysis
Просмотров 817Месяц назад
The Investigator class is a bit of a fan favorite amongst Pathfinder 2e players, though it is one I've been critical of in the past. Let's look at what this class has to offer, highlighting its strengths and weaknesses through sample builds before it is updated in Player Core 2. We'll compare this to the changes made as part of Player Core 2 and see if things improve!
What's Wrong with Pathfinder 2e Alchemists? Looking at the Alchemist with Sample Builds (pre PC2)
Просмотров 1,4 тыс.2 месяца назад
Though I do love the flavor of the alchemist class, there's no denying that it has some very problematic mechanics, at least as of now. However, this is a class that is due to be updated in Player Core 2 and, fingers crossed, should come out WAY ahead of where it is now. Let's take a look at each of the four research field subclasses and see how the builds fare.
Learning to Love the Oracle - How to Play the Oracle Class in Pathfinder 2e (pre Player Core 2)
Просмотров 7852 месяца назад
Ok, so I've been pretty critical of the Oracle class, mostly rightfully so, I think. But there's also a lot to love about this quirky spellcaster so I thought we should take a look at some of the things the class has to offer. This is a pre-Player Core 2 video and I plan on re-building these characters post Player Core 2 so we can see what the changes to the class do to our builds!
My Three Favorite Sorcerer Subclasses in Pathfinder 2e - Getting the Most out of Your Sorcerer Build
Просмотров 1,6 тыс.2 месяца назад
Alright, the sorcerer is a SUPER popular class amongst Pathfinder 2e players, but there are so many Bloodline subclasses and not all of them are built equally. In this video we talk about how to get the most out of your sorcerer's Blood Magic abilities and the spells offered to them through their Bloodline. We'll take a look at three sample builds using my favorite subclasses and ancestries for...
Is Kineticist My New Favorite Class? Which Element is the Best?
Просмотров 2,6 тыс.2 месяца назад
Is Kineticist My New Favorite Class? Which Element is the Best?
The Most Rewarding Part of Each Pathfinder 2e Class - Part 2 - Monk through Wizard
Просмотров 8802 месяца назад
The Most Rewarding Part of Each Pathfinder 2e Class - Part 2 - Monk through Wizard
The Most Rewarding Part of Pathfinder Classes - Part 1 - Alchemist through Magus
Просмотров 1,4 тыс.3 месяца назад
The Most Rewarding Part of Pathfinder Classes - Part 1 - Alchemist through Magus
Is the Guardian Down for the Count? Pathfinder2e Battlecry Playtest Feedback
Просмотров 1,1 тыс.3 месяца назад
Is the Guardian Down for the Count? Pathfinder2e Battlecry Playtest Feedback
Pathfinder Commander Playtest - What's Working and What's Not
Просмотров 8253 месяца назад
Pathfinder Commander Playtest - What's Working and What's Not
Guardian Playtest Class Detailed Discussion - Battlecry Breakdown Part 2 of 2
Просмотров 3683 месяца назад
Guardian Playtest Class Detailed Discussion - Battlecry Breakdown Part 2 of 2
Commander Playtest Class Detailed Discussion - Battlecry Breakdown Part 1 of 2
Просмотров 3263 месяца назад
Commander Playtest Class Detailed Discussion - Battlecry Breakdown Part 1 of 2
What Went Right: Stories of Triumph and Victory in Pathfinder 2e [ft. TheLocalDisasterTourGuide]
Просмотров 4123 месяца назад
What Went Right: Stories of Triumph and Victory in Pathfinder 2e [ft. TheLocalDisasterTourGuide]
Mathfinder? Does Pathfinder 2e's Math Work at Later Levels?
Просмотров 1,9 тыс.4 месяца назад
Mathfinder? Does Pathfinder 2e's Math Work at Later Levels?
Pathfinder in Person - Visiting Elf 'N Moon Game Store
Просмотров 3584 месяца назад
Pathfinder in Person - Visiting Elf 'N Moon Game Store
Pathfinder 2e Character Creation - Mechanics vs Roleplay
Просмотров 7954 месяца назад
Pathfinder 2e Character Creation - Mechanics vs Roleplay
The Best Part of Each Pathfinder 2e Class
Просмотров 3 тыс.5 месяцев назад
The Best Part of Each Pathfinder 2e Class
The Island of Misfit Martial Classes - Alchemist, Gunslinger, and Magus in Pathfinder 2e
Просмотров 2,4 тыс.5 месяцев назад
The Island of Misfit Martial Classes - Alchemist, Gunslinger, and Magus in Pathfinder 2e
Oracle vs Summoner - Two Oddball Magical Classes in Pathfinder 2nd Edition
Просмотров 1,5 тыс.5 месяцев назад
Oracle vs Summoner - Two Oddball Magical Classes in Pathfinder 2nd Edition
Investigator vs Rogue - Who's the Most Precise Striker in Pathfinder 2nd Edition?
Просмотров 2,3 тыс.5 месяцев назад
Investigator vs Rogue - Who's the Most Precise Striker in Pathfinder 2nd Edition?
prepared spells is a big limitation; the sorcerer should be balanced with less spells per day but isn't. It is instead limited by less spells known, which to a careful planner is less of a limitation than it sounds. In Dnd 5e 2024 they removed even this limitation making wizard basically a worse sorcerer in most situations.
Fireworks pollute the air less than a constant camp fire. Or burning bodies, which if you don't do, will grossly pollute everything in the area. Land, air and water... Logistics of pollution in fantasy settings are weak.
Didn't touch on Sanctification. It can help Clerics do extra damage in situations.
I was wondering, if I have a Kineticist of Metal and Wood, and I use Metal Carapace and Timber Sentinel. When the tree dies, let's suppose it takes 15 damage (it has 10 life), the remaining 5 damage would hit me. Can I use the Shield Block action to avoid taking that damage? The steel shield has a hardness of 5. What do you guys think?
The tree produced by Timber Sentinel does not require using a reaction, so it could be used in conjunction with shield block. However, RAW, Timbers Sentinel doesn't protect you - only allies. That's because the corresponding spell, Protector Tree, states "Whenever an ally adjacent to the tree is hit by a Strike", and you do not count as your own ally (see the How It's Played video on this). Were I GMing though, I'd probably allow it to protect yourself.
@@RebelThenKing I forgot that part, so I think it's not possible unless the GM allows it. Shame. =( I would like to take the opportunity to ask a question that I forgot to include in the post. The metal carapace shatters if I take critical damage, right? If that critical damage is up to 5 and I use the shield block, in this case, the carapace wouldn't shatter, correct? because the shield has Hardness 5. Thank you so much for the attention! Love your channel!
Hardness 5 would save you there!
What is your feeling about using gouging claw with spell strike? The spell indicates that you morph an appendage into a claw. Can that be ignored to deliver the spell through a weapon with the Magus?
Rule of cool - I'll allow it.
@@RebelThenKing but not RAW in your interpretation?
the Brotherhood of Spectre-Thwarters
+Tower shield +Ork or Dwarf Barb. + Skill Treat Wounds / Battle Med specialist
One thing that I would definitely add would be someone with a Tower Shield, using Raise Shield consistently. Perhaps the champion Perhaps the barbarian. The benefits of the tower shield, just raised, Alone grant the rest of the party improved COVER AC (+2 circumstance) Free, if the that ally gains cover from that tower shield. Automatic and free upgrade. But if the ally spends an action to take cover, behind the Tower Shield ally... They gain a +4 cover. That's a pretty major boost in a game where people are hunting for a +1 that matters...
Sounds like the perfect thing for that champion to do!
@@RebelThenKing I might be a bit of a broken record, on the tower Shield front. And I realize it's a burden in its own right. But a speed boost to compensate. There is even a nice cheap long duration speed boost spell. If the feat or ancestry are out of reach. Our party didn't have a tower Shield for several levels, and recently they upgraded... And its made a remarkable difference. Quite a bit more challenging as the DM to ignore or bypass that tower Shield.
Alternatively, I think there is a tanky resilient Dwarf line that could benefit a Barbarian greatly. And obviously can lean deeply into the Hammer and Axes
What Ancestry would I add. I think your barbarian would do well with the Hold Scarred Ork. The option to just ignore one time that they would get dropped to Dying. Add in the increased Dying level 5, and the improved stability recovery checks (lower DC) Ork and Barbarian also both have good or great HP right? Add in. Is it Toughness? And it just might be a fairly resilient start for the Barb. Hood Scarred Ork also seems like a great starting narrative for the Spirit Barb... As they clearly have some ancient trauma to channel. Haha.
I think that orc is my default barbarian ancestry. It's just such a great fit, and I agree that Hold Scarred Orc and Spirit Barbarian are PERFECT together thematically.
@@RebelThenKing we made a trio of Hold Scarred Orks... And a pair of Rogue Ruffians, For low level one shot on a week we were short handed. Those Rogues salvaged the Ogre warband in their path. It was kinda embarrassing for the clumsy Ogres, and the striking picks, with sneak attacks, vs flat footed Ogres, With Crit Spec Picks from 1st level... And I think the Ogres had dismal AC? So, Crits aplenty... Ooof
6:17 Love the alchemist. Excited to see it PC2 in action. The champion can bring a lay on hands. But I'd like to see a battle medicine specialist, treat Wounds specialist. That's the rogue medic or the medic investigator. But I wouldn't replace your Sorc with that... So. Where to fit the medic... Alchemist can do some of it. And medic dedication gives access to Doctors visitation. Swashbuckler is so mobile, it might be a neat class the grab medics and Dr's visitation.
5:04 Skip Sorc. Grab Kineticist.
2:46 Don't AT me.... When I look at your Swashbuckler... I see an awesome rogue. Hahaha. I know. But she's ready to Bluff and Intimidate with that light armour and flashy Cape... But it has stealthy dark layers outside to Cloak in shadows and stealth out... And I'm seeing rapier, daggers.... Finesse type weapons. And one could still lean into a Ruffian. IF STR is preferred, or weapon selection.
For ancestries: Sorcerer human, because of natural ambition and level 1 reach or widen spell, champion and swashbuckler elf, because of the speed bonus, and to ensure that champion will not slow down they should go to live with dwarfs to learn their ways with armors (so that they can take adopt ancestry [dwarf] at level 3 and then learn unburdened iron at level 5, so that their full plate does not slow them and they get deduct 5 from all the other effects that would give them movement penalties, like removing -5 feet penalty from tower shield or halving -10 penalty from fortress shield). For Babarian , human (natural ambition -> two barbarian feats at level 1 without needed to pick fury barbarian), orc (orc ferocity -> continuing fight after going to 0 hp is just perfect fit for the barbarian) and minotaur (large -> being large makes barbarian even better front line smasher) are all good options. For alchemist, either human (natural ambition -> soothing vials and alchemist familiar at level 1) or halfling (Distracting Shadows - hide behind team mates and halfling luck free reroll every day for skill checks and saving throws is always good option)
Ancestry recommendation: Humans. Just a five man party of humans. Do it. I bet you won't.
Can attest to the Racal Swashbuckler being good. Just had a blast last week playing a Ratfolk Rascal pantsing baddies before smacking the crap out of them.
Not losing AC on rage is huge too!
Aye, he forgot to mention that, didn't he? I suspect that barbarian is now more powerful than the fighter, though I haven't done the data gathering & math.
@@SigurdBraathen That would be a wild statement a few months ago, and +2 to hit is nothing to scoff at, but it's way closer now if not true.
Great Video Rebel Then King. Thank you!
17:04 Hmmm... I think Alchemist, actually had the biggest improvement. And, perhaps, moved from one of the 'worst classes' (struggled the most) To a very respectable balanced class in the system. I'm not certain, if they moved up to top 3. But they certainly are not bottom, anymore. Swashbuckler, was middle and unremarkable, A mediocre Rogue alternative which, did not function well, despite some cool narratives trying to distract us from mediocre mechanics. Now, swashbuckler seems to function. But again, they weren't really a worst class, just a mediocre middle. So you wanted to try something different from, the Fighter or the Rogue. So you got excited by the narrative salespitch for the Swashbuckler. Then, you ordered it, opened the box, and found that the Swashbuckler may not function exactly as described in the infomercial. And it just kinda did almost everything less effectively. Now, I suspect we'll see more Swashbucklers, perhaps we'll hear... "Do I want to play a Monk, or a Swashbuckler?" Is it THAT GOOD now? But. Alchemist. We might hear, do I want to play a Ranger? Or an Alchemist? Not certain we'll hear. Do I want to play an alchemist instead of a Rogue , quite as often, but. All told, quite exciting changes.
17:00 I... Think that one thing might be the best part of the adjustment to Panache. Look at maybe Demoralize. Its still a one time thing versus a specific enemy. We generally cannot Demoralize an enemy, more than once, (per PC) But. Can the swashbuckler use Demoralize on them again, even though they have temp immunity? And gain temp panache, for a turn? Allowing you to use repeated, non stop, JibberJabber, griefing the enemy in a stream of Yo Mama jokes... To sustain your panache basically non stop. Excellent.
14:32 The Barbarian might be less of a damage sponge now? With the adjustment of 'losing the AC penalty during rage'? Are you thinking that enemies won't be aggroed by the raging savage in their midst, smashing their priest repeatedly in the face?
Well, this one is definitely a "we'll see". I still think Barbarians are going to be up front and center, often flanked, often receiving 4+ strikes per round, but hey, every +1 (or in this case NOT a minus 1) matters, right?
@@RebelThenKing I'll keep my eyes open, for your follow up in future on the Barbarian as it shakes out. I'm less familiar with it premaster, so Remaster and Player Core changes, I'm consuming advice and experience from others. It is an interesting dynamic. +/- 1... Just should not make THAT much difference... In the grand scheme of things. And I think that quite often they don't. Except for those clutch moments when it's the - 1 Debuff curse that deflect the boss kills trike... , or the +1 buff, that made that turns an ally miss into a hit or Crit... Those clutch moments when we notice the +1 that mattered. I think those clutch moments might outweigh the majority of times when it's actually the overwhelming advantage that swung the tide...
Is advanced alchemy affected by research field in any way?
I have a Gnome Water Elemental Sorcerer that I used in Age of Ashes. With a Dragon Scholar background, I used my blood magic intimidation boost often as my character oozed water-power after spells. Fun
the loss of the Ancestry Oracle’s extra level 1 ancestry feat makes me sad. It was the only way I could come up with to build a Nephilim character with Bestial Manifestation and a Lineage - and that d6 finesse unarmed attack was useful when your curse called for a strike.
i never understood why people didnt like the alchemist. right from the start of 2e, the damage it did was on par with casters but you had to have the right bomb to hit weaknesses, which means lore rolls and preparation. if your party was co-operative for example the fighter did things like group up enemies, the alchemist was likely to be the top damage dealer. On top of all this, it could hand out buffs. Mathermatically the numbers seemed right but i guyess this one of the cases where it has to be mathematically overpowered to make up for random parties.
About Swashies.. I saw a lot of people saying the Rascal sucks, that Dirty Trick is awful cuz it has the Attack trait. What do you guys think?
I am a Fighter / Wrestler currently and probably switching to Swashbuckler / Wrestler so I will get panache from doing what I am already doing, so yes.
Can't believe anyone would pick 2E over 1E.
2e is way better balanced than 1e.
As a GM that runs their own adventures, I find 2e much easier to develop content in, and to balance adventures.
Why not? They're different enough that neither is a straight up/downgrade of the other. Both systems appeal to different people, and that's fine.
If you don’t like 2e then why are you watching RUclips videos about it
That's nice grandpa now go take your medicine.
It’s a small change, but I like that Monk gets critical specialization automatically at level 5 instead of making it a level 2 feat. Sure, you don’t get it as early, but it leaves room to pick other neat feats like stunning strikes or elemental fist.
I don't truly have any complaints about the Monks, but I think it was a missed opportunity not giving this class a few extra feats that supported Stance switch playstyles.
@@LightningRaven42 I was also hoping for a bit more stance-focused feats or features, but hey, monk is still great.
The low-level monk feats are all great, and room for more of them is always appreciated.
Jade. Empire. (stance switching)
Shields of the Spirit seems awesome, i want to try out someday but i'm nervous about not having in-combat healing when our only healer a is a ranger medic.
That's definitely not a good idea. If the party had more healing, you could go for Shields of the Spirit and its crazy bonker feat that gives an ally the benefit for 1 minute (+1AC AND the damage, doesn't even need to be in the Aura).
Check out my post Player Core 1, pre Player Core 2 updated ranking at ruclips.net/video/g4cEveA9Xxc/видео.html. There'll be a post Player Core 2 ranking soon!
I once ran a short campaign for some friends that was a riff on the storm kings thunder campaign. A friend came with a sorcerer who was supposed to be a reincarnation of a long dead lesser deity of winter so all their spells were cold and weather themed. In the first session this wasn't a problem but since the rest of the campaign was about fighting Ice Giants on frozen tundra and mountain peaks we came up with a (character) lore friendly work around which has become a staple magic item in my campaigns. Spontaneous casters can find a magic spell tome that allows them to; once per day, replace a spell in their repertoire with one from the spell book as well as store their previously known spell in the book. The book can only store 10 spells and can only store spells up to 5th level. Over the next 3 sessions that player had replaced almost every spell they initial had and sometimes swapped back and forth for some utility during exploration and was happy to return to theme when the next campaign moved south for some island hopping Piracy. They still have the book but I'm pretty sure they don't have a single spell it originally contained in it anymore.
I think you kind of missed talking about the way that Pursue A Lead now being based around answering a question rather than pursuing one specific creature makes it MASSIVELY easier to use Devise A Strategem as a free action. For example, I'm playing one in my current game and our group is fighting our way through a thieves' den right now. Old investigator would have been pursuing a lead related to the crime boss we're trying to stop, but now my investigation questions are "who is leading this thieves' guild?" and "why have they suddenly started attacking city watch patrols?" So now it's much easier to use the free action version of DaS in encounters throughout the den as we explore it because we're fighting thugs that I believe will get me closer to solving my investigations. It's a subtle but very significant improvement to the class.
5:33 An INT based class also. Ight have some extra skill points available,. To help justify being proficient in the social skills.
2:43 Quite an improvement. Not gamebreaking. But. Good. Playable. Functional. Good.
Why would I skip panache when it's so easy to get? I call my enemy a smelly poopoohead, get panache, stab them for extra damage. Run away.
My friend in the Sky King's table i'm playing in is already enjoying the new way Devise a Stratagem works.
Lots of good feat upgrades for sure, Person of Interest makes using devise a strategem easier in combat for one
I'm pretty excited with what they did to strategic assessment. I'm tempted to make a ranged investigator for my next character!
Why do I feel like this guy is running for the Senate.
Ran a fire/metal kineticist in an epic level three-shot. Skill junctions are definitely no joke, especially fire. I was adding +38 to intimidate checks. Scare to death was getting kills. Never underestimate the power of adding a status bonus to skills. It often puts you above and beyond skill thresholds of your level.
+38 to intimidation at Level 3? Or do you mean a 3 session game at like level 18-20? Otherwise, can you explain how? I can't picture getting higher than around a +10 with Expert in intimidation, an item that grants +1, and perhaps a Critical Success on an Aid check? Maybe a little higher with status bonuses from something like a Bard or appropriate spells
11:03 Also similar to a Kineticist picking up a splash of a different element.
9:32 Guaranteed... Sortof... If this but not that... But... Better... Kinda.Haha.
8:08 Yeah... Definitely not 'A-Bear-Ant' Owl bears, good, Bear Ants bad. Though most ants are relatively naked, so quite bare... Think A Burr Rent Think cold burrrr icy chilly+ rent And just soften it Like your over it. Aburrent No big deal.
4:49 Say aberrant... Like grabber, with a kinda soft subtle b sound... Like your over it. AbberAnt Kinda like... ABBA Rent... If you whispered Abba, so you might get away with speaking their name, without people hearing you. Hahaha