- Видео 108
- Просмотров 470 298
Oshan Man
Австралия
Добавлен 12 янв 2022
Take my hand and I might well lead you to the land that I understand.
Discovering the Secrets of Canals
If you want me to SAVE your Syx, feel free to use this form: forms.gle/5yFtHix4Euirx3sA8
If you want me to SHOWCASE your Syx, feel free to use this form: forms.gle/FWTzxhJj3kq3bVZ86
This game was played and recorded in Songs of Syx version 66. Please support the game and its music's composer if you can.
The game on steam:
store.steampowered.com/app/1162750/Songs_of_Syx/
Songs of Syx OST composer:
www.youtube.com/@Jasinka
Timestamps
00:00:00 Setup and Initial Testing
00:03:21 The MAXIMUM Effect on Fertility from Canals
00:05:18 The TRUE RANGE of Water Pumps
00:06:14 How far apart should rows of canals be?
00:09:53 Practical Recommendations
If you want me to SHOWCASE your Syx, feel free to use this form: forms.gle/FWTzxhJj3kq3bVZ86
This game was played and recorded in Songs of Syx version 66. Please support the game and its music's composer if you can.
The game on steam:
store.steampowered.com/app/1162750/Songs_of_Syx/
Songs of Syx OST composer:
www.youtube.com/@Jasinka
Timestamps
00:00:00 Setup and Initial Testing
00:03:21 The MAXIMUM Effect on Fertility from Canals
00:05:18 The TRUE RANGE of Water Pumps
00:06:14 How far apart should rows of canals be?
00:09:53 Practical Recommendations
Просмотров: 2 476
Видео
How I Improved an EMPIRE's LOGISTICS
Просмотров 2,3 тыс.21 день назад
I finally learned the ways of HAULERS and TRANSPORTS in Songs of Syx to achieve logistical ENLIGHTENMENT! deighv's channel: @deighv If you want me to SAVE your Syx, feel free to use this form: forms.gle/5yFtHix4Euirx3sA8 If you want me to SHOWCASE your Syx, feel free to use this form: forms.gle/FWTzxhJj3kq3bVZ86 This game was played and recorded in Songs of Syx version 66. Please support the ga...
4 WAYS to Deal with WAR Declarations in Songs of Syx
Просмотров 996Месяц назад
If you want me to SAVE your Syx, feel free to use this form: forms.gle/5yFtHix4Euirx3sA8 If you want me to SHOWCASE your Syx, feel free to use this form: forms.gle/FWTzxhJj3kq3bVZ86 All of this information applies to Songs of Syx version 66. Please support the game and its music's composer if you can. The game on steam: store.steampowered.com/app/1162750/Songs_of_Syx/ Songs of Syx OST composer:...
The EASIEST run by FAR | Tilapis to 1000
Просмотров 3,2 тыс.Месяц назад
EILF = Elves I'd Like (to) Fight, y'all been on too many sussy sites, smh. If you want me to SAVE your Syx, feel free to use this form: forms.gle/5yFtHix4Euirx3sA8 If you want me to SHOWCASE your Syx, feel free to use this form: forms.gle/FWTzxhJj3kq3bVZ86 This game was played and recorded in Songs of Syx version 66. Please support the game and its music's composer if you can. The game on steam...
The BUSTED Opener YOU NEED
Просмотров 2,9 тыс.Месяц назад
Carpenter First Build Order Guide into Hunter, Tech and Tool Rush for Songs of Syx. If you want me to SAVE your Syx, feel free to use this form: forms.gle/5yFtHix4Euirx3sA8 If you want me to SHOWCASE your Syx, feel free to use this form: forms.gle/FWTzxhJj3kq3bVZ86 This game was played and recorded in Songs of Syx version 66. Please support the game and its music's composer if you can. The game...
Eggs | Songs of Syx Food Guides | Oshan Academy
Просмотров 1 тыс.2 месяца назад
Welcome to Part 2 of my Songs of Syx Food Guides, where we will be covering EGGS. If you want me to SAVE your Syx, feel free to use this form: forms.gle/5yFtHix4Euirx3sA8 If you want me to SHOWCASE your Syx, feel free to use this form: forms.gle/FWTzxhJj3kq3bVZ86 All of this information applies to Songs of Syx version 66. Please support the game and its music's composer if you can. The game on ...
The Secret of Pastures
Просмотров 1,7 тыс.2 месяца назад
If you want me to SAVE your Syx, feel free to use this form: forms.gle/5yFtHix4Euirx3sA8 If you want me to SHOWCASE your Syx, feel free to use this form: forms.gle/FWTzxhJj3kq3bVZ86 All of this information applies to Songs of Syx version 66. Please support the game and its music's composer if you can. The game on steam: store.steampowered.com/app/1162750/Songs_of_Syx/ Songs of Syx OST composer:...
I Became EMPEROR
Просмотров 3 тыс.2 месяца назад
It is done. Series Playlist: ruclips.net/p/PLebYzG-oisQnWfGzSdKV9ERFSE6HgC3Zy If you want me to SAVE your Syx, feel free to use this form: forms.gle/5yFtHix4Euirx3sA8 If you want me to SHOWCASE your Syx, feel free to use this form: forms.gle/FWTzxhJj3kq3bVZ86 This game was played and recorded in Songs of Syx version 66. Please support the game and its music's composer if you can. The game on st...
My BEST FARM DESIGN Yet
Просмотров 3,1 тыс.2 месяца назад
I am Become Farmer, the Creators of Life. If you want me to SAVE your Syx, feel free to use this form: forms.gle/5yFtHix4Euirx3sA8 If you want me to SHOWCASE your Syx, feel free to use this form: forms.gle/FWTzxhJj3kq3bVZ86 This game was played and recorded in Songs of Syx version 66. Please support the game and its music's composer if you can. The game on steam: store.steampowered.com/app/1162...
THIS was UNEXPECTED | Cretonians to 1000 #5
Просмотров 8282 месяца назад
THIS was UNEXPECTED | Cretonians to 1000 #5
Military & Admin | Cretonians to 1000 #4
Просмотров 1,6 тыс.2 месяца назад
Military & Admin | Cretonians to 1000 #4
TOP 5 MUST KNOW TIPS for Better Looking Cities! | Songs of Syx
Просмотров 2,2 тыс.3 месяца назад
TOP 5 MUST KNOW TIPS for Better Looking Cities! | Songs of Syx
Bread | Songs of Syx Food Guides | Oshan Academy
Просмотров 1,3 тыс.3 месяца назад
Bread | Songs of Syx Food Guides | Oshan Academy
How to get a Trade Partner | Songs of Syx Guides | Oshan Academy
Просмотров 6423 месяца назад
How to get a Trade Partner | Songs of Syx Guides | Oshan Academy
Security & Industry | Cretonians to 1000 #3
Просмотров 1,7 тыс.3 месяца назад
Security & Industry | Cretonians to 1000 #3
Trade & Research | Cretonians to 1000 #2
Просмотров 1,9 тыс.3 месяца назад
Trade & Research | Cretonians to 1000 #2
Food & Basics | Cretonians to 1000 #1
Просмотров 4,5 тыс.3 месяца назад
Food & Basics | Cretonians to 1000 #1
Cretonians to 1000 Series Setup | Songs of Syx to 1000
Просмотров 3,2 тыс.3 месяца назад
Cretonians to 1000 Series Setup | Songs of Syx to 1000
Services Guide | Songs of Syx Guides | Oshan Academy
Просмотров 1,6 тыс.3 месяца назад
Services Guide | Songs of Syx Guides | Oshan Academy
The BEST TRADE DEAL in this EMPIRE's History
Просмотров 1,9 тыс.3 месяца назад
The BEST TRADE DEAL in this EMPIRE's History
100 Minutes of RAW Songs of Syx Gameplay
Просмотров 1,6 тыс.4 месяца назад
100 Minutes of RAW Songs of Syx Gameplay
Putting People to WORK for the EMPIRE
Просмотров 2,6 тыс.4 месяца назад
Putting People to WORK for the EMPIRE
Saving THREE Viewer Cities in ONE Video
Просмотров 3,4 тыс.4 месяца назад
Saving THREE Viewer Cities in ONE Video
DEFENDING our EMPIRE from increasing RAIDS
Просмотров 7 тыс.4 месяца назад
DEFENDING our EMPIRE from increasing RAIDS
HUMAN SUPREMACY!!!
if you ever run out of things to talk about, something that helped me out is to talk about how you feel about certain stuff rather than any matter of fact natures of things. People like perspectives and senses, they know facts
How did you change the starting pop to 55?
hey, i look at my game, i have 650 Warehouse guys for a 11.5k pop, so roughly 5.6%. My tactic is great for when you start conquering. have a big central Warehousemainly for pop needs (food, cloths, etc.). have 4 puller warehouses where the .main one take it stuff from. the puller warehouses pull from the manufacturing district warehouses. manufacturing district warehouses are the warehouses that get raw goods and stock finished ones. now all you good are stocked at the central warehouse. from there, have residential districts warehouses pull from the main warehouse a small QTY of the items your pop need. let me know what you think
You should name this series Syx pack
I know this video is 8 months old, but you missed that Tilapi have the second highest learning rate behind humans! Which makes up for a lot of their lack of bonuses to things like crafting and administration.
Finally i never understood the canals until now thank you <3 ! Also when is going to be a new serie ?
Probably late next month when I get back from vacation
I subbed instantly when you said noodle.
At the end there was it the game soundtrack playing or do you have other music playing 42:11
And got my answer straight away by reading the full description. Cheers mate have a good one
So i know you can upgrade the pump to get more range out of it but it there a way to have a pump that is inland to boost the range even further? Otherwise you're limited to being within 100 tiles of your water source
Upgrading pumps does not increase range, it increases worker efficiency. The way to increase range is to connect to water pumps together :)
@6:10 its not a bug, when the pumps are unmanned, the pumps push out a single free tile
On the Ocean/Oshan we go... glad to be enlightened.
No worries mate, thanks again for your support a while back. I didn't get to use it for what I initially intended but it went to my share of the internet bill, so my parents are certainly happier for it XD
That is racist
Se e Br?
man i hate the waterpump system. have you ever been in a dry land close to a river and seen a goddamn waterpump? now they just dig canals and divert the water.
I think that babylon used pumps near rivers to their irrigation canals
@@ManCheat2 goddamn Babylon. They ruin everything!
I also miss the old water system of being able to summon water from nothingness as long as there was enough water table, it gave a lot of freedom in making moats and such
Generally I channel water from those wet spots along the river and fill in to create a sort of grid of pumpless irrigation along the river. If I want to irrigate a non river area it would be due to a very high fertility bonus and/or for pastures. Services that need water also.
so isn't 12 spacing the best?
8 spacing is definitely bad, but you could argue either way for the 12 or 16 tile gap. I would probably do 12 tile for the first farm then switch to 16 when I had the workforce to cover the increased area and employment requirements.
I remember discovering the same secret when I played Amevians for the first time since you have to play in the desert. That's why using "restrictive" rulesets can sometimes force you out of your comfort zone and you end up enjoying the game more. Thanks for the video.
might do another Amevian Eromanga, Australia run after finding this stuff out, haha
Dwarves for the win
What a nice city ! I hope I can do something similar for my people :D Thank you for sharing.
I've been using a warehouse near my raw resources where I've been gathering which collect all goods. Then I have my central city warehouses set to just fetch from these locations. I suppose I'll have to try out the hauler but so far my logistics has been OKAY 😂
If you try to make content for everyone you will end up making content for nobody. Talk about what you like and find important or interesting and let the audience find you. That is how you build stability.
"Wenches" HAHAHAHAHAHAHAHA
Моим планом было создать настолько привлекательную колонию, чтобы новые телапи приходили только для того чтобы их съели.
Мне понадобилось полгода попыток чтобы прийти к тому же, а потом наткнуться на это видео. И теперь это выглядит как что-то очевидное ведь дондорцы любят холод и мясо.
Eyyyo everyone knows the best way to play song of syx is start in the middle of the desert with no water source nearby or fertile land
I've been trying to figure on my own how to improve warehouse logistics and I think it's best to leave it to oddjobers since the AI does a terrible job at removing them when they are no longer needed. It has a drawback. You can't control what oddjobers do. The way you are doing it is using workshop labor to store it nearby. But the problem in the end is the same, someone need to deliver it to the warehouse. How do you know the efficiency is better? These oddjobers may appear to be unemployed but they might be working on warehouses all the time.
I know the efficiency improved because things are actually getting to where they need to be. Take for example the paper. For the longest time, my libraries were not properly supplied and I dipped into negative knowledge until I implemented the transports :)
whats the size of your blocks?
Can't remember exactly but its like 43 x 43 internally with 6 wide roads around it
Remember to set the output haulers as "Storage" so they are only accessible to your transports and the bread is not used by passing-bys
Do we just ignore the trail of red left behind by a baker at the start of the video? What really goes on in these bakeries Oshan?
its just ketchup
Its ok, the bakery is OSHAn approved
@@X_caron hahahaha
Big warehouses are what's killing you. You need small ones, with very small amounts of crates. It can even be beneficial to not fully upgrade them. The idea is to be very evenly spread out while trying to maintain full stockpiles. I cant confirm it but my assumption is it is simpler on processing. The small stockpiles ensure a small number of workers can handle restocking very quickly. If it empties there's a hard limit on the backlog of work that one warehouse has queued up. The requester then pulls from the next closest and spreads the work load out.
Yeah, the logistics wasn't well planned out for this city. I used to do a mix of small and medium warehouses scattered around, which likely does perform better than massive warehouses, but I would still recommend using large ones for long-term storage as a vault/treasury of some sorts :)
@@OshanMan Yep- Massive warehouses as vaults become a neccessity in large cities for storing rations, gear, sithilion, gems, meat, fish- whatever your chosen population needs for their fulfillment. Beyond that, smaller ones scattered about for distribution are ideal. In large cities they do need upgrades because you want to be able to have multiple deliveries going to them at a time when they get low. In a smaller city, you might not want upgrades for exactly the opposite reason; you don't want multiple deliveries being sent to a half empty warehouse that's doing fine on supplies. It's a balance and finding what works best in your city
Sometime, watch what workers in warehouses do in their downtime- they just reorder stacks to make room for transports to have room in another stack to be able to move goods in, because they can't deliver unless there's room for 50+ (or 75+ with some training) goods. I love it.
Warhammer ❌ Genocide ✅
went and bought the game after this :3
Hope you enjoy :D
Hi, really nice vid! Just a question, do you use transports for consumers goods too ?
Cheers! I'm sort of unsure as to what exactly consumer goods refer to, do you mean the stuff your people buy from markets and eat from food stalls/restaurants? If so, I probably should be transporting them around yeah, but just haven't got to it, XD
@@OshanMan yeah, food, clothes etc.. it's especially annoying because transports only carry 1 type of good.
Nice video bro < 3
Cheers mate, hope it helps out your Dondorians! XD
So, do haulers suffer from maximum decay like leaving things on the ground would?
This is likely, but they should be acting as temporary storage anyways so its fine as long as *the goods are immediately used or stored shortly after into actual warehouses
@@OshanMan Yeah, i guess it should be negligible. Although, i am sure Jake is watching your little exploits and is going to "nerf" logistics even more before 1.0 😅
@@ggtt2547 I do believe he don't.
@@ggtt2547 yeah, pretty sure what Uter said is true, last I heard Jake spends his free time on other things, probably so he doesn't go insane thinking about Songs of Syx 24/7 XD
Great video brother keep its up
Thanks for keeping it short! Great advice. But i have a question if it's ok... Do you import coal from a rich coal province? If there is none, would you import wood and keep charcoalers, or would you buy it in bulk?
Questions are okay mate, just can't always guarantee a reply. I do tax coal from province with a lot of it and if this does not exist, I import it from other nations instead of charcoaling wood because charcoaling wood is pretty inefficient. The trick is to buy half your storage of coal manually and then import to 60% so that you have some stock to whip into in the mean time. Hope that helps :)
@@OshanMan Thanks a lot <3
"Boss, where are we putting the bread?" "The further, the better." "Huh?"
Garthimis are the only race i consider to be best used exclusively for slavery. Specifically mining slaves. Its actually perfect
They also used to be cracked at hauling but they got replaced by Cretonians and Dondorians on that side :/
@@OshanMan I liked having g them hauling bc most races hate them and it was a way to force them to see each other. Fun!
This really helps
I definitely needed this lol, I'm still on my first City and I'm reaching the "logistics and distribution" part of the game,
Weeeeeeee,this is huge,i´m definetly testing this. thank you guys! have you maxed out carry capacity in tech tree?
yes, I'm pretty sure I did in this save
@@OshanMan it works just fine,this video is a gold nugget! i gathered that it goes even faster if you have rather big bakeries and only one big hauler in front of them,i did it like you at first but there seems to be a lot of confusion to wich hauler the workers delievers when there are many this hauler technic works on all raw resource production as well
Hey mates, here's the link to deighv's channel for your convenience: www.youtube.com/@deighv
♥
I mean. Technically, it's not cheating. 😂
Should I be building those chonky roads?
at least two wide roads if you care about efficiency, since the people seem to slow down if they walk into each other :)