![Henrique Perticarati](/img/default-banner.jpg)
- Видео 11
- Просмотров 42 172
Henrique Perticarati
Добавлен 20 апр 2006
Projects I worked on and some random stuff. Liked something? Please leave your comment :)
----
Alguns projetos em que trabalhei e outras coisas. Gostou de alguma coisa? Por favor, deixe um recado :)
----
Alguns projetos em que trabalhei e outras coisas. Gostou de alguma coisa? Por favor, deixe um recado :)
Inkscape UI Vision Work
Join me in this demo of my Inkscape UI Redesign prototype, a personal project created to explore potential improvements to the Inkscape user experience. In this video, I share design concepts aimed at making the interface more welcoming for new users and more efficient for experienced ones. I'll walk you through key changes, explain the principles behind the redesign, and show how these updates can simplify workflows. Your feedback is important-let’s discuss how we can collectively enhance Inkscape's UI!
----------
Prototype:
www.figma.com/proto/qV5dUNN5N85A02XZ9N4EcS/Dash-DS-%2F-Components?page-id=0%3A1&node-id=3233-16670&viewport=30736%2C-8541%2C1.26&t=ZySF7lru7S6HG9Ka-1&scaling=min-zoom&c...
----------
Prototype:
www.figma.com/proto/qV5dUNN5N85A02XZ9N4EcS/Dash-DS-%2F-Components?page-id=0%3A1&node-id=3233-16670&viewport=30736%2C-8541%2C1.26&t=ZySF7lru7S6HG9Ka-1&scaling=min-zoom&c...
Просмотров: 738
Видео
Novo Google Calendar
Просмотров 6310 лет назад
Conceito de nova interface para o Google Calendar. Criado como exercício para a disciplina "Negócios e inovação centrados no usuário", ministrada pelo Prof. Paulo Floriano na Faculdade Impacta de Tecnologia.
Alexandre Nacari e Henrique Perticarati - Link Brasil - Record 2009
Просмотров 5311 лет назад
Entrevista de Alexandre Nacari e Henrique Perticarati no programa Link Brasil, exibido na Record em 2009 após a final mundial da Imagine Cup no Egito, em que foram campeões na categoria Design de Interface.
Setor 114 - Motion Graphics
Просмотров 9511 лет назад
Scenes created to the short film Setor 114 (ruclips.net/user/setor114). I designed and animated some screens to a fictional system called Sentinel. The 3D HUD UI elements were created by Fernanda Rodrigues, and I animated them. Cenas criadas para o curta metragem Setor 114 (ruclips.net/user/setor114). Criei telas para um sistema fictício chamado Sentinela. Os elementos de interface do HUD 3D fo...
Adventure Time - Scene Breakdown
Просмотров 19 тыс.11 лет назад
This is a simple breakdown from an illustration I created with the theme "Adventure Time". All modeling, texturing, lighting, rendering, and compositing were done in Blender 2.64. The video was edited in After Effects. Breakdown simples de uma ilustração digital que fiz com o tema "Hora de Aventura".Todo o processo de modelagem, texturização, iluminação, rendering e composição foram feitos no B...
Ghost's helmet
Просмотров 37112 лет назад
I created this helmet in order to experiment Blender's 2.5 modelling tools. Criei esse capacete para experimentar ferramentas de modelagem do Blender, ainda na versão 2.5. Final Render: www.behance.net/gallery/Ghost-from-Thunderbolts/4116099
Alexandre Nacari e Henrique Perticarati - Link Brasil - Record 2009
Просмотров 12712 лет назад
Entrevista de Alexandre Nacari e Henrique Perticarati no programa Link Brasil, exibido na Record em 2009 após a final mundial da Imagine Cup no Egito, em que foram campeões na categoria Design de Interface.
Paulinho bolando um funk na Fingertips
Просмотров 22913 лет назад
Seguindo ordens expressas da diretoria, Paulinho foi coagido a tocar violão na empresa.
Prototipagem em Papel - Paper Prototyping Tutorial
Просмотров 16 тыс.14 лет назад
"Very nice video - certainly more fast-paced than our video on the same topic. Well done guys." Jakob Nielsen Tutorial rápido e simples sobre como desenvolver um protótipo em papel para uma interface, feito pelo grupo AIR do Ltia - Laboratório de Tecnologia da Informação Aplicada - Unesp, para a oficina "Há mais papel entre um homem e sua interface que possa imaginar vossa vã filosofia!" (ufa!)...
Cheops - Multitouch Application for Assistance in Literacy
Просмотров 6 тыс.15 лет назад
Ltia, FC - Unesp Bauru. Alexandre Nacari, Pedro Cavalca e Henrique Perticarati. Created for Imagine Cup, Design Competition. Typography: Sarakanda - Alejandro Valdez Diavlo - Jos Buivenga Cheops is a multitouch surface used in complementary activities for literacy. Several students can use it at the same time, allowing the collaboration between them. Being an electronic application, Cheops prom...
Definitely love it
Awesome work! hope @doctormo sees this soon and implement most of your proposition soon :D This would take Inkscape to another level, cause it would be not only more intuitive and optimized but also would look cleaner and modern. And not sure, but I think the UI changes done in blender 2.80 made it explode few years ago...and i think this would be a HUGE milestone for inkscape along with the CMYK section ;) PS: Could you help GIMP too? :P jajaja
Great work! Many open source projects could use a UX overhaul (imo).
please be aware of following industry standards too rigorously. if that were the goal, we'd all still be using drop down menus with nested dropdown menus for all the features. the goal should be "improved usability". when I used to redesign ui, I'd keep these 2 things in mind, how easy and simple is it? simple = less mouse movement to complete a task easy = fewer clicks, obvious steps to complete a task so circular r-click contextual menus can be good. memorizing keyboard shortcuts is not easy (not an obvious step).. having to select something in the top right, then move the mouse tot he bottom left for the next step means it's not simple. there are apps that track mouse distance and clicks, so we used to use that to measure one process vs another. feature search bar can be nice. enjoying it in a variety of softwares from 3d slicers to unreal programming, blender, modern IDEs, etc. hover text / help link is great stuff, icons alone are suboptimal. :-) my 2 cents. :-)
Trabalho incrível Henrique! Você chegou a entrar em contato com o time de desenvolvedores? Pelo que percebi eles são bem abertos a interagir e têm se esforçado pra tornar o inkscape mais amigável. Eu uso quase sempre mas sinto falta de um UX mais bem pensado 😅 espero que chegue mais perto da sua visão eventualmente!
Opa, muito obrigado pelo feedback e pelo apoio. Eu tenho participado mais ativamente das discussões no canal de UX do Inkscape e os desenvolvedores são bastante receptivos. Tenho detalhado mais e adaptado algumas dessas propostas para trazê-las à realidade, com apoio de alguns deles. O feedback e a colaboração tem sido muito positivos :)
This is awesome work. For real. It's thoughtful, elegant, and meaningful. I truly hope it will be implemented almost as-is. I would actually love to use Inkscape, but hate the current UI and UX patterns to my core. With this, it would be pure joy to use. Bravo 👏
I have not ever watched a UI session before, so this has been very interesting. I think we (users) take a lot for granted. Your work is so thoughtful, and intuitive. If I say that it all seems obvious *after* you share it, I hope you accept that as highest possible merit.
Hi! This is great work and significant step toward better UX for Inkscape. I want to share some ideas with you: 1. Maybe better to use accordeon panels for fill, stroke & markers options. Popups take same real estate when opened, cover other options and cannot be pinned to see it all the time. Accordeon panels instead will stay in place when user switches between objects. Also, parameters panel is scrollable and navigating between for example fill and stroke color will be much easier with scrolling instead of several clicks. The panels can be minimized when not used. 2. Maybe, some parameters with not much values such as Fill Rule is best to implement as horizontal button group instead of select. In this case all options will be visible without opening select and can be changed in one click instead of two. 3. Marker options area can be expanded to avoid scroll if screen has enough vertical real estate. 4. Adding checkboxes for fast enabling and disabling fill, stroke and markers can be good idea. Thank you for you work. I hope this will affect the future of Inkscape.
Thanks for the feedback, these are all great arguments. I will certainly explore these suggestions in the next iteration.
Great work! Thanks for the effort . It makes a lot of sense and will move Inkscape to a more professional, streamlined user-friendly look. I really like the colour bar on the side and the scroll and the object-based properties panel. Such a necessary upgrade! The only two things I'm not fully convinced about is eliminating the top menu, because it gives structured logic menus to find what you need, and the button to link/lock the width and height properties ( I would make it just a tick box)
Thanks for the feedback!
Really nice work
Thank you for sharing.
Assistindo em 2023 IHC - Top!
Muito bom Eu também Fiz um curta com o Fim confiram
love it, can you create a tutorial on how to model the characters?
dude...amazing work, did you posed finn and jake by rigging them or you just modelled them with the pose from the beggining
harek0artex thanks dude! I rigged them and then I poses. My rig and vertex weights were not that good, so I made some tweaks on the mesh after posing them :) You can see the rigging in action here: m.ruclips.net/video/GhQBWTJOidQ/видео.html
amazing job
Nice work!
omfgg this is my favorite scene from adventure time! ruclips.net/video/1npyV11tw_s/видео.html :OOOO!
Cool logo, and very cool slogan. kkkk Adorei!
Aww man, where do you get thoses textures ! I need them so much ^^
Hey there! Sorry for the delay... I´ve downloaded all fabric textures from cgtextures.com :)
Thx man !
No problems :)
rig download?
I'll let you know when I make it available. :)
thnx :D
Porra cara, ficou foda!
Really thank you!
Very good job!
muito bom!
Muito bem feito. Simples e objetivo!
Hi Henrique Manetta Perticarati check out my Adventure Time 3d models i made them with Blender as you did.
nice job!
damn that is awesome
Oh, now I got it. I had to create three "suns" to this scene. One for overall scenario ilumination, one for the water reflection, and one for the characters backlight. The last one emits light but is not rendered, and is very close to the characters and to the camera. Then, I used a glare node in the compositor, to emphasize the results.
like on the top of his head it looks like its blurred a little and gives it a nice glow
Great, but you got the teeth wrong! Finn is drawn with three teeth at the bottom, with a gap where his front left tooth should be. Otherwise, great work!
I'm not really sure of what did you mean...
what did you do to make the rim around the characters?
I also agree you should make AT games hah
This is awesome! I only draw 2D haha. Keep it up!
Sorry, really didn't get that...
You're right. I was in a rush to finish the project, and the render took too long, so I decided to keep it that way. Thanks for your feedback :)
Looks great! :D The only thing that I can see which could be improved is that the character to the right needs some subsurf.
Mathematical!
AND what about Thunderbolts 151 see what i mean?
That would be nice, but i guess I don't have enough budget for that. lol
ah ok...what about triying to do a 3d movie about Ghost?
Hey Enoc, I updated the description of the video with a link for the final image:)
put texture
Thank you guys! I'm really happy you liked!
Put this guy in charge of the video game
Awesome :D
THIS IS SO COOOOOOL! :D!
Aventure Tiem and Gumball are my favourite shows on CN
demais