![WORKFLOW PROJECT](/img/default-banner.jpg)
- Видео 15
- Просмотров 263 545
WORKFLOW PROJECT
Франция
Добавлен 12 дек 2012
I'm a transportation designer that likes sharing stuff
THE CORRECT WAY TO USE SHRINKWRAP // MODELING TIPS
I’m excited to share a game-changing technique that will elevate your 3D modeling skills to the next level. If you’re aiming for Class A surfaces with impeccable reflections, this video is for you!
In this tutorial, I’ll show you how to use the Shrinkwrap modifier on simpler surfaces to achieve the best reflections possible. This method has completely transformed my approach to 3D modeling, and I believe it will do the same for you.
What You'll Learn:
How to effectively use the Shrinkwrap modifier
Tips for creating smooth, Class A surfaces
Techniques to enhance reflections and surface quality
Practical examples and step-by-step guidance
Why This Technique is a Game Changer:
Simplifies the modelin...
In this tutorial, I’ll show you how to use the Shrinkwrap modifier on simpler surfaces to achieve the best reflections possible. This method has completely transformed my approach to 3D modeling, and I believe it will do the same for you.
What You'll Learn:
How to effectively use the Shrinkwrap modifier
Tips for creating smooth, Class A surfaces
Techniques to enhance reflections and surface quality
Practical examples and step-by-step guidance
Why This Technique is a Game Changer:
Simplifies the modelin...
Просмотров: 863
Видео
FULL DESIGN PROCESS ON THE #POLESTARDESIGNCONTEST2024
Просмотров 954 месяца назад
FULL DESIGN PROCESS ON THE #POLESTARDESIGNCONTEST2024
THESIS PROJECT MODEL AND RIG TIMELAPSE
Просмотров 369Год назад
ayo wassup here is a mega jankie edit of some process and stuff I did for my thesis, tutorials may come soon about the rig, the stretched fabric thing etc, maybe not tutorials but explainations and sh.. stay tuned ! Music is from terraria because, why tf not ?
IKIOI // THESIS PROJECT ANIMATION
Просмотров 125Год назад
The project "Ikioi" is about creating an active mobility solution that reimagines urban commuting, making it more comfortable and environmentally friendly. With its unique modular design, it features an electric-assist vehicle that transitions between an urban and a sports mode. The driving experience is gamified through a companion app that promotes physical activity and contributes to sustain...
WORKFLOW // Export from GRAVITY SKETCH to BLENDER
Просмотров 609Год назад
Say goodbye to frustrating exports and uneditable geometry! In this video, we're exploring the ultimate workflow to seamlessly transfer your Gravity Sketch models to Blender and make them 100% editable. Don't let technical hurdles hold you back - unlock the full potential of both Gravity Sketch and Blender today! Don't forget to LIKE this video, SUBSCRIBE to the ABOMINABL channel for more fun a...
ADD SNOW TO ANY MATERIAL // PROCEDURAL SHADING
Просмотров 209Год назад
Adding snow is super fast with this trick. (literally 2 minutes technique) In this tutorial : 00:00 intro 00:40 rock shader 02:10 details on voronoi 03:03 back to the rock 06:30 adding the snow 08:15 lighting the scene 10:40 animation 14:43 outro Link the the recycled thing tutorial : ruclips.net/video/yzapO0CoNOc/видео.html Thanks for watching !
2022 ANIMATION PORTFOLIO // LUCAS DESFOSSEZ
Просмотров 554Год назад
Here is my portfolio : www.behance.net/gallery/157944697/2022-Portfolio
MAKE THIS SCENE UNDER 1 MINUTE (BLENDER CYCLES)
Просмотров 874Год назад
A procedural way to create mountains super fast ! Have fun with it : aero213.gumroad.com/l/SnowyMountain
KEY PRINCIPLES OF PROCEDURAL SHADING // BLENDER
Просмотров 672Год назад
In this tutorial you'll see the full process to creating recycled looking material in Blender using procedural shading techniques ! Here is the link to the material on gumroad : aero213.gumroad.com/l/proceduralrecycledmaterial
EASY CAR RIG & ANIMATION TUTORIAL (BLENDER)
Просмотров 2,4 тыс.Год назад
In this video I show my workflow for *car animations* from getting the model ready to animating the car. 1) 00:00 trailer 2) 00:10 introduction 3) 01:41 getting the model ready to rig 4) 03:30 rigging the car with the rig a car add-on (link bellow) 5) 05:10 forest environment showcase 6) 05:33 animating the car 7) 07:10 animating the momentum of the car 8) 08:30 make it drift babyyy 9) 08:49 ba...
MAKE A REALISTIC FOREST ROAD SCENE IN LESS THAN 10 MINUTES (BLENDER CYCLES EXCLUSIVE)
Просмотров 248 тыс.Год назад
Perfect for a car chase or automotive design showcase ! Here is the link to the asset showcased in the video : aero213.gumroad.com/l/forestscene Point 11 is mandatory for the scene to work, you have to do it or else it won't work ! Points 2 to 7 are super quick and easy changes points 8 to 15 are super optional but explain how to go deeper into customization point 16 is interesting if you have ...
TUTORIEL : FAIRE UNE ROUTE DANS UNE FORET // BLENDER 3D
Просмотров 6 тыс.2 года назад
j'ai mis a disposition ce .blend d'une scene similaire, super modulaire disponible sur Gumroad : aero213.gumroad.com/l/forestscene 0:00:00 introduction 0:04:29 modélisation du sol 0:11:38 texture de la route 0:34:45 texture de la terre 0:38:00 trouver de l'herbe 0:40:35 placer l'herbe (particle system) 0:44:37 placer des feuilles 0:46:19 les arbres 0:47:58 eclairage et camera 0:49:45 insectes 0...
Cool video! Best explanation! Thanks!
Not sure why I landed on this video :-) and although I will probably never use this workflow it was quite interesting to see in action.
Glad you enjoyed it!
Something else that can "kinda" work is if you select the whole model, then go to mesh->Normals->Average->Face. This uses a different algorithm to calculate the normals and can often sort out a lot of shading issues on this type of model. But the results you get will depend on how you create your models topography, since I am generally making things for games for a car I tend to avoid subdivsurf to (try to at least xD) keep the polygon counts lower. But the way you showed in the video is pretty cool and not something I have seen before so thanks for sharing :)
Thanks for the insight !
Wow, that's a really interesting way to look at 3D objects. I think that for many, including myself this workflow is a bit counterintuitive for complex models, but like you said, it's certainly useful for a specific niche.
Thanks ! It's a weird way my brain has been wired since using autodesk Alias and falling in love with the workflow haha
THIS IS NOT A TUTORIAL . THIS IS A "LOOK WHAT I CAN DO"
It is a tutorial 😭 it shows step by step 😭
Wow, un HDRI permet de réduire tellement les efforts de modélisations, de plus, le petit tip du map range est intéressant, je retiens, merci pour ta vidéo ^^.
Merci !
Lovely work man, looking forward to more of your videos
Thanks a lot !
The tutorial went so good until 11:30 after that time there is a shitty jump cut and there are 2 different math nodes I couldn't see the connections and also color ramp changed as map range which no explanation about that. Sorry for the time I spent.
very sorry for the time you spent
reviens
Je suis revenu
REVIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEENNNNNNNNNNNNNNNNNNNNNNNNNNSSSSSSSSSSSSSSSSSSSSSSS
BRO REVIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEENNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNSSS
Me voilà
REVIEEEEEEEEEEEEEEEEEENS
Je suis revenu
Mec je t'en supplie refait la meme vidéo en français je t'en supplie frere sauve un frere, frere
haha desolé j'avais pas vu le message, il y a un tuto en francais sur ma chaine en vrai, ici je vend l'asset, la bas je te fais le tuto complet gratos (le french privilege on appelle ca)
Please put that money is required in the title next time...
super bravo c'est génial
can u please make it in English or put English subtitles with all the buttons/controls and settings you apply so that it is easier to understand , would be great help and please keep making detailed tutorial like this really helpful .
Is there a way to make it a dirt or gravel road?
By changing the texture I suppose !
@@workflowproject gotcha, wasn't sure if there were other road textures included. Thanks for the reply!
Trying to contact you
Sorry not very active, contact me via email directly at lucasdesfossez@gmail.com
Grace a la BO de terraria j'ai tout retenu le boss
Mdrrr t'as kiffé 😂
juste une question c'est quoi ces images qui n'a rien à voir avec blender qui s'affichent en subliminal ? A par ça super tuto
Haha c'est le montage type abominabl ca 😂😂 merci !
Pouah ce contenu de fou, merci bg c'est incroyable t'as sauvé mon projet ahah
Derien jeune fou
Great tut and project file. I bought it a couple of days a go, but have over written the file. wondered if you could resen please. I can send you the email addy that i bought it with. cheers
Sorry i did not notice your comment, in theory you should have access to that file indefinetely on your gumroad library
Found it, thanks :-)@@workflowproject
Can you make it so that one of the blender files for the forest road is free
Watch my tutorial in french on how to make a forest, if learning french is worth more than 20€, consider getting the asset on my gumroad 😎
@@workflowproject I wish I could, but I am not allowed to spend money on online things
@@workflowproject can you make a English tutorial
Actually, a shameless youtuber stole my video and made an awful A.I voice over, look for 'forest tutorial blender' and look for the same thumbnail as my french tutorial
@@workflowproject thank you
Bro borrowed the computer from NASA to make this tutorial
Nah it's optimized 😎
@@workflowproject ... For RTX💀
What is the mesh of the road?
amazing, only problem i have is that trees come out perpendicular to the ground where in real life they would always point straight up. Would be 10/10 if the trees were fixed
Good feedback
Looks very interesting, I might get this. One question though, are the texture issues for the trees as reported in the comments below fixed ?
Unfortunately this asset works only for 3.3 for now, one fix I found is to apply the geometry nodes for the trees or replace the trees in 3.4+ which is a rather easy fix. I might work on the asset in the next few weeks but time is hard to get these days haha
@@workflowproject Cool thank for the quick reply, do you think replacing trees with the addon Alpha Trees from Blender market can do the trick ? (the trees are not models just flat planes that rotate with the camera)
I do think so and have done so myself for an assetto corsa fun track 😎
Merci for your video! Currently, I have problems to export my Cartoon brush. The model seems fine, but the Cartoon material is lost. Do you know how I could fix that?
Unfortunately the cartoon material seems to be gravity sketch only, it is achievable in blender but you'd have to remake it
Excellent.
Thanks !
Brilliant design! Love it.
Thank you !
Its a CAR BIKE!!!! What!?
Haha yess that's my thesis project as a transportation designer, wanted something to fit an automobilist's needs but in a sustainable way for dense urban areas, and also letting them adopt an active lifestyle
@@workflowproject so now the question is do they drive on the bike lane or on the road, or half way in between :D
Bro that's awesome💯💯
Thank you !
Hero!
Thank you !
trop stylé gars !! On a vu le shrek discret au début
Toujours shrek toujours😎😎😎
🔥🔥
Thanks !
pas ouf le tuto Lucas recommence stp
T es tombé dessus par hasard ?😂😂😂
Bonjour, merci pour ce super tuto. J'ai un portable Thinkpad Core i7pro avec carte graphique Nvidia Quadro... Il se met en PLS après l'étape herbe quand je commence à ajouter des buissons. Là, même la souris a du mal à bouger!!... C'est quoi ta config pour gérer une telle scène?
A ta place je desactiverais les particle systems en viewport comme ca tu peux tourner autour de ta scene sans forcément avoir d'impact sur la performance c est plus confortable pour travailler ! Perso j ai une rtx2070 👌
Hi :) I am interested in getting the scene to use as a base for an architecture project im working on, do you think it would be possible for me to turn the road into a path and not raised as much ?
That would need a bit of fiddling around but it may be possible, I'd recommend watching a tutorial and making it yourself to make sure you have controle over everything in the scene I recommend the trees from polygoniq , free version is enough by far for simple backgrounds 😁
I would love to buy, but is there a way to buy with other payment options like paypal or something else? Is it available on other websites? Also I do not have a big budget, is there a discount code? thanks:)
Hello there, it is only available on gumroad sorry, as for the discount code there might be one hidden in my car animation tutorial
Super bhai😊😊
Thanks
Salut sur mon mac je vois pas les branches / feuilles des arbres tu as une idée du probléme ?
Salut ! Essaye en version 3.3 de blender, si ca marche toujours pas n'hesites pas à me recontacter. En 3.4 et + il faut que je revois le fichier car j ai eu plusieur fois ce retour. Sinon une solution serait d importer d autres arbres comme dit en fin de vidéo et dans le PDF fourni avec. Il suffit de les mettre dans la collection des arbres a la place des arbres actuels (ne pas oublier de les rotate sur l axe Y pour qu ils apparaissent droit) je te conseille les arbres de polygoniq, la version gratuite de leur add-on a des arbres cool !
Awesome! is there a way to move rocks in specific position?
You could add a vertex group for them if you want to manually customize them, you could place them by hand too 👌
This is so amazing! I totally agree I dont see many tutorials for creating customizable road landscapes like this this is exactly what I was trying to find salute to you my friend this is very commemorable work!
Thank you !
Cette vidéo est géniale, je crois qu'elle correspond exactement à ce que je veux !! 😍 Par contre est il possible de faire des pointillés plutôt que des lignes continues ? Et de gérer ça indépendamment entre les lignes des bords et celle(s) du milieu ?
Merci !
Oui on peut probablement avec un seperate XYZ dans l autre sens
Et en masquant ca on peut pointiller ca sur uniquement le milieu ou les cotés
@@workflowproject ok je vais essayer de voir comment on fait, merci pour ta réponse!
I have a question... When I render this, the tree trunks are visible, but none of the branches or leaves show up despite being visible in the viewport. I even tried it in the original unedited scene, after baking Dynamic Paint. Am I missing something? I'm using Blender 3.4.1, Cycles.
Hello John, I sent you an email, can you confirm that you received it ? Thank you
@@workflowproject Good morning. I recently purchased this product for use in my school project, and am currently experiencing the same problem as this user. Do you think you could help me out?
Awesome 👍
Thank you! Cheers!
Tutoriel non adapté aux novices. Il y a des choses qui ne sont pas expliqué, des cuts dans le montage qui ne permettent pas de suivre correctement toutes les choses à faire.
Je crois que c est précisé en debut de vidéo, c est en effet pas destiné aux novices
Hi, do you have any contact info? Would like to hire you for a small job.
Hello there, sorry for the late response, Yes I do. My email is lucasdesfossez@gmail.com
Why stop blender tutorial 💔🥺😳
I'm gonna do some more soon, I have a very busy schedule these days 😅
Ça sent le mec bilingue français de base qui fait des vidéos en anglais je me trompe ?
Réel 😂