- Видео 9
- Просмотров 19 371
ChiMia SL
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Добавлен 15 май 2016
We're a virtual store on Second Life™ selling virtual goods for use inside the game. There are 2 of us, Chiyo Selona and Jack Nimble, who are friends and love creating things. Let's work together to keep creativity flowing and bring new and fun things to this crazy virtual world. chimiasl.com/
Quick Tip - Two Sided Environment Map
ChiMia's co-owner Jack here with a quick tutorial on how to create a two-sided environment map for Substance Painter using Adobe Photoshop.
Video created with Streamlabs Beta www.streamlabs.com
More about ChiMia: chimiasl.com/
Video created with Streamlabs Beta www.streamlabs.com
More about ChiMia: chimiasl.com/
Просмотров: 5 601
Видео
Meshing with Jack - Substance Painter for Second Life Tutorial
Просмотров 10 тыс.3 года назад
ChiMia's co-owner Jack here with an in-depth tutorial on my texturing process for Second Life using Substance Painter. Being quite a lengthy and detailed tutorial, we believe it would be perfect for any beginner to intermediate texturer looking to jump straight into doing some good quality texturing work in Second Life, or for anyone who needs to go over the basic theory of how textures, materi...
Designers, update your Second Life profile!
Просмотров 1,9 тыс.5 лет назад
Quick video all about updating your Second Life profiles with relevant information, tailored to designers. Video created with Streamlabs Beta www.streamlabs.com More about ChiMia: chimiasl.com/
ChiMia Preview at Skin Fair 2019
Просмотров 1055 лет назад
This video is all about the shopping event Skin Fair and our items at the event for the 2019 round. Video by store co-owner Chiyo. Video created with Streamlabs Beta www.streamlabs.com More about ChiMia: chimiasl.com/
SL Store Management - Listing Items on the Marketplace
Просмотров 2776 лет назад
Warning: there are a few naughty words in this video! * At 0:40 I say I'm using Firefox but I'm using Firestorm. Apologies. * With this video I'm adding 2 new items to the Second Life Marketplace in the ChiMia store. They're nearly identical items but one has PG poses/animations and the other is an adult version. Sorry, we don't show the animations in this video. This is all about adding these ...
Chiyo Creating Stuff - Furniture posing for one avatar
Просмотров 1,1 тыс.6 лет назад
Using Avsitter to pose/animate a bench for one avatar on Second Life. For this video I already had the mesh object (Florentine Bench) with Avsitter and animations/poses in the contents. We start by doing our first three poses for the object for only one avatar then save the positioning in the configuration notecard inside the object. Also, apologies for sniffling sounds as I suffer from allergi...
second life has a reference HDRI on their wiki for PBR materials that is very very close to the new midday environment setting. you can get almost 1:1 results between your modeling/texturing app and SL with it.
I have watched all of your videos and learned a lot. Why don't you upload more ? They are super informative :)
How do you do the link (url shortener) ?
Thank you so much. i came here from a other video, i spend all day seaching for this. Easy to follow and works 100%.
If you have an older version of photoshop, such as CS6, then this guide tool is not available. What I did was go View > Ruler. Change Ruler metric to percentage and not Inches. Not sure if this is needed for the grid part, but it was helpful for me to look at the numbers. Then go to View > New Grid. Select vertical or horizontal, which ever you want done first. Put your first vertical or horizontal line at 0%, repeat the process and do 25%, 75%, then 100%. Go back and do the other set of lines for vertical or horizontal. If you have the ruler visible on percentage, once you make a grid line you can drag others to their respective points on the ruler markers.
this is GOLD! thank you so much!
Jack I truly can't tell you how much I appreciated this video tutorial. I've struggled with HDR maps since starting my mesh adventure, and this helped me SO much today. Thank you for your time on this excellent tutorial!
I'm back to say thank you, i don't remember if i ever commented here when it helped me, but i'm still using it so THANK YOU. ♥
That shadow plane section was just what I was looking for! Thanks so much!
Where can download the paronama light multiple?
Hi there :) Unfortunately it’s not available to download, but hopefully the tutorial should help you make it.
I have an old version of PS, is there anyways I can download this from you? The ones I'm finding for free out there aren't lighting the backside of my mesh
I love you! I came back for the shadows! BIEN!
Thank you so much!
I've spent the last 4 days trying to make a satisfactory setup with even lighting on both sides, in Blender first, in Substance Painter after and was really about to settle for the 'close enough' ... ah, sweet taste of victory... thanks so much for the help, really ♥
amazing tutorial.... you go straight to the point and that's something that I love about your videos. I've been wondering if there was any way to get some nice sun light on the back of my mesh, and now i finally do. Thank u!!
I've been making mesh for 19 years and worked with several games engines during this time. Been using Second Life for 14 years. One thing that frustrates me about this engine is the fact that you can only see the mesh at its best intended quality if your PC can handle the extra maps/advanced lighting etc. I have two sims that are dependant on a custom environment I made which, in turn is dependant on 'Advanced Lighting' being enabled. It's such a shame but I guess that's just how it is. I suppose that these days most people have good enough computers to see those things though lol.
Hi Thanks Jack but I could not save as an HDR in Photoshop, what am I doing wrong?
save it as openEXR
having the same issue
The option might not come up, but you should still be able to save it with the extension .HDR
what CPU and GPU is your laptop?
Hi Joseph, sorry for the late response! I’m working on an M1 MacBook Air.
Now make a 3 and 4 sided one XD
Tempted to make that a video just because the final product would be so laughably bright XD
Hey where did you get the panorama map that you used?
ruclips.net/video/shLtMJlEM7w/видео.html
@@ChiMiaSecondLife Thank you so much!
i just want to say you thank you friend
Thank you so much Jack! It would take me months to figure this out by myself! I am so happy that I found you!
You are so very welcome! :D
I just CAN NOT COPE with the IRONY ... a VERY very GOOD tutorial but coming from an SL creator who likes to pretend all their customers are helpless morons who have no want or ability to be creative in respect to fine tuning materials settings etc. I can only assume you're convinced we're creatively useless since EVERYTHINGGGGG you make is NO MOD (which makes it ALL 100% worthless to me!) GREAT tutorial, USELESS inworld content (since none of it is mod!) It's really a damn shame!
Hi there :) Thank you for the compliments on the tutorial but I think you’ve got us mixed up with the wrong store inworld as our items are always set to modifiable :)
ChiMia's products are always Copy/Mod so your comment is unwarranted and unnecessary.
Thank you Jack this is Amazing and I can understand your explanation perfectly!!!!
Glad it was helpful!
can you upload the file ?
Thanks so much for this video. My wife has been begging me to add avsitter to some furniture for months, and I’ve been putting it off. 💕
Detailed and clear tutorial! Interested in how would you embed light, spec and normal information into diffuse, cause a lot of people on sl are not able to be on ultra settings all the time? Tnx!
Hi Venom! I actually recorded this part but forgot to put it in the video, doh! Substance Painter allows you to export a 2DView map which has the lighting baked into the texture. I have recently adjusted my workflow to make the easier, but for now, head to 54:30 and watch how I export the other maps. To export 2Dview, all you need to do is go to Global settings > Output template > 2dview. Hope that helps <3
Also, apologies for the late response!
@@ChiMiaSecondLife Thanks for response! Looking forward to see your new workflow if u are willing to share with us :))
this...blew my mind. THANK YOU.
More videos like these are absolutely needed. SL relies on content creation, to be accurate, efficient content. I hope I can see more tutorials from you guys to keep the platform going! Thank you a lot, you keeping the game alive. And don't worry a bit if you have to get into detail. That's even better!
I have a sim with 5 store locations if anyone wanna rent out my IW IS Benjiidollazz
Great tutorial! Especially in the context of creating 3D content for Second Life! Need more :) Like and subscription.
Cool! I love SP3D !
Thank you so much for both of your tutorials Jack, I have really enjoyed watching them, you explain things very well and I can't wait to see more from you! :)
This may be a helpful link to those looking for a bit more detail on exporting your maps and creating output templates. Thanks taking the time to make this tutorial! New sub. :) community.secondlife.com/forums/topic/460483-what-setting-for-substance-painter-export/
incredible video congratulations on the content I loved, you could teach how to reduce the content created for a lesser impact on the land, I feel very doubtful about it and so that I can take my next step in the creations I needed to know the procedure
Out of curiosity, you say “you’d have set up your UV maps already” how so we do that? I’ve created objects but have no idea how UV maps work if they’re needed for substance pendant
Absolutely need them for this process. You do that in blender when you create your mesh, you need to mark the seams where the UV map will unwrap and unwrap. Once you do that bring your mesh over to Substance, the program will read that info and then you bake those maps in order to be textured while in Substance.
Kinda mad at youtube for only showing me this today. I HIT THE BELL youtube!
THANK YOU!
Awesome tutorial, Jack! I was unaware though that SL resizes 1024x1024 textures. I thought it only did that if they were 2048x2048. I am one of those who resizes in Photoshop, so I am particularly curious now, and I'm going to run a test or two on some of my meshes to see if I can get better results by not resizing. I'll reply what I find!
Hi! Thank you! I'm not sure if I explained well in the video, but what I meant to detail is the difference between two processes: 1st (most loss of quality): SP 2dview map at 2048 -> Photoshop resize to 1024 -> Photoshop export to JPEG -> Upload to SL (JPEG convert to JPEG2000) 2nd (least loss of quality): SP 2dview map at 2048 -> Upload to SL (png convert to JPEG2000 and resize to 1024). There are of course different variations but I just wanted to explain that the 1st process is more likely to result in a loss of quality, while the 2nd results in the least possible loss of quality. What Second Life does is convert whatever image you upload (be it JPEG, PNG or TGA) and convert it to a JPEG2000, and if it is 2048, it is resized to 1024 as well. In general, I do the second process just because it involves the least amount of converting. Then if I do need to do any editing in Photoshop, I just make sure to save directly back to a 2048 PNG file. Hope that clarifies 😊
great video! Awesome tip on the double panorama.
Awesome I just started creating so I think this amazing!!!
THANK YOU so much!!! This is awesome! 😎😎
Not sure if you skipped it by mistake or I can’t find it but...can you explain where you export the diffuse textures you used in SL (the .pngs ending in “2D_View”?
Ah doh! So sorry, I must have accidentally cut that bit out. Open up the export dialog as shown in the video for the other maps, then under 'Global settings' go to the drop down menu 'Output template' and choose '2D View' - it's at the very top. Hope that helps! ❤️
@@ChiMiaSecondLife The interface is a lot different on my version but I managed to figure it out. This was a very useful video and answered some questions I haven't found info on elsewhere. Thank you very much!
Quick tip tutorial just uploaded on how to make the two-sided environment map mentioned in this video! Hope you enjoy <3 ruclips.net/video/shLtMJlEM7w/видео.html
Ok this has been my bane since i started using Substance, if you don't mind me asking how do you create a two sided environment map?
Hi Krioson! It's pretty much a basic copy paste job in Photoshop but I'll be making a kinda "quick tip" video next on how to edit these environment maps in Photoshop so if you subscribe and tap the bell icon you should get a notification when it goes up!
@@ChiMiaSecondLife Awesome thank you for that, and had done it already!! :)
@@Launcherq ruclips.net/video/shLtMJlEM7w/видео.html video now up in case RUclips was naughty and didn't give the notification! 😂
I can't thank you enough for this video. I've been trying cobbling this stuff together for years and made a few decent objects for SL, but was ready to give up on Substance. This video is a game changer. It really fills the (major) gaps. Thank you thank you thank you!
Aww I'm so glad you enjoyed it! ❤️ Good luck with your meshing journey!
great one!
Great video ;) thanks for sharing so much valuable information on your process. Definitely picked up a few great tips (double panorama)!