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Vaporo
Добавлен 4 янв 2016
Rimworld: The Sapper Trapper 9000
How it works: Sappers will always path to avoid turrets, even if it means going through walls. So basically, if you can surround your entire base with turret coverage except for ONE spot, the sappers will almost always try to go there, and then you can just build a tunnel like this full of traps and mines.
Просмотров: 23 732
Видео
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I was the Soraka. We still didn't win, though
Are mini guns better than charge rifles for large raids?
hahahahaha
but the puppy!
big brain
also poor puppy
holy wealth
It would cost to rebuild. But the result totally worth it.
WERE ALMOST IN LADS! VICTORY IS OU-
Imma actually use this for my maps now
2:10 Cartel Executions
after watching I feel like it should be renamed to the Sapper Clapper 9000. I feel like the sappers were much more than just trapped
cool rimworld videos from dudes with 20 subs, gotta be one of my favorite genders
ooookie thats just ART !!!
yeah, seems to be working just fine
It's like watching dominos
That was fucking sweet
How do you force them to go there?
Lol😊
how do you make sure how would they come at that direction?
ЖЕСТОКО .но мне нравится
get this man a raise
Bro, no fps lag? What are you specs?
Wow genius man, 👍
I've never seen anything so beautiful.
Was it always there or did you know sappers were gonna raid?
how did u know they would go in that way?
I don't understand: why do you need a tree farm on a map full of trees? . Я не понимаю: зачем нужна ферма деревьев на карте, где полно деревьев?
it so beautiful, i think i gonna cry
Ohhh im stealing this!
fuckin war crimes.
Beautiful. Love the roof collapse touch.
Chef's kiss.
Satisfying
Can you better explain this? I tried this and the sappers did not go for it, does it need to attach to a barracks?
You need to cover your entire base with turret cover except for 1 spot which leads into your bedrooms. Then they MIGHT go for it. Lot of luck involved with where on the map they spawn. To really do this right you'd probably need to build one of these for each side of your base.
Sappers will treat any tile that can be shot at by a turret as something to avoid. They'd rather walk 10 normal tiles than 1 than can be shot at by a turret. So turrets create zones sappers will try to avoid, within limits. Combine this with concrete paths (faster walk speed) to the entry points you want sappers to use.
Can you show us that base so we know how far away to place the turrets?
oh my god, that was beautiful
i can feel the wasted components
Eee RazneZ
Poor doggo ;(
I was going to say "a more efficient way of dealing with sappers is to not have so much devilstrand that increases your base value so raids are larger" but that firecracker like payoff was kind of worth it. Although rebuilding won't be fun, is there an auto-rebuild mod? Or is that something in the new patch?
The auto re-build has been around for years, don't you know it? O_o
@@kl9686 no, because it's not a mod I use.
@@Mike__B it's not a mod, it's the auto-rebuild in home area setting. I forgot it existed until recently, it's great.
The raider in the middle must be like "Dont you guy's smell like chemfuel?" 🎉🎉🎉🎉💀
no auto repair broken buildings on?????????
What the dog doing?
doggo D;
You played an uno reverse card on the sappers.
How many devilstring u need bro? 💀
Probably all of it, for armchairs. :)
1:29 "Oh hi doggy!" Also, totally underrated video.
Total chad
In loving memory of Labrador puppy 14
F 💀💀
For the people saying "Inefficient", who cares bro. By the time you get to late game, you try/ want to find ways to burn resources so to me this is golden! Very creative and beautiful my friend. 10/10
It's inefficient because the only ied that actually dealt damage was the first one to be set off. Bombs can't deal damage beyond a wall/door. Meaning the walls/doors separating the hallway and the bombs absorbed all the bomb damage for the explosions dealing 0 to everyone in the hallway. The explosions did nothing but damage his own buildings so I'd say that's inefficient. Plus late game rather than resources what you want is efficiency in prep time. You will deal with so many raids late game and it will just be a pain setting this up every single time.
Watch the video again in slowmotion and u will se that every single bomb dealt dmg.@@nak8269
@@nak8269 Agreed, terrible waste of resources, it was fun to watch though. Would have done better just using a burn box, or even a conventional killbox. People hate on killboxes all the time, but they are the best way to deal with raiders. Miniguns are just terrible in any kind of killbox though, too much splash damage.
@@nak8269 come on man, the other IEDs weren't to do damage, they were to make the walls disappear so his pawns could fire on them! Although I do agree only one row of IEDs on the near side so the raiders can't escape as easily would have been more ideal
@@Mike__B If I had to guess, blowing up both sides were meant to trigger the roof collapsing to hit any potential survivors. But some doors somewhow survived keeping the roof up. lol
Inefficient but coool...
I lost my dog the other day. I hope some nice people adopt him and treat him nicely.