- Видео 75
- Просмотров 405 182
iaknihs
Германия
Добавлен 4 июл 2011
Learning to make games or trying out Godot for the first time? Welcome to the channel!
I'll be posting new videos with tips and GameDev tutorials as often as I manage..
Though I'll be posting some other stuff like dev logs and anything else gamedev related I come up with, too~
I'll be posting new videos with tips and GameDev tutorials as often as I manage..
Though I'll be posting some other stuff like dev logs and anything else gamedev related I come up with, too~
In-Game Image Loading in Godot 4 | File Dialogs and Drag'n'Drop (Tutorial)
A tutorial for loading images (or similar files) in Godot 4 using file dialogs or drag'n'drop.
Просмотров: 5 419
Видео
Loading Screens in Godot 4 | Loading Large Scenes and Completion Percentage (Tutorial)
Просмотров 8 тыс.Год назад
A tutorial on loading screens in Godot 4 (Godot 4.2.1 used in the tutorial). Since larger scenes with many assets can take a while to load, here's how to make loading screens with completion percentage / loading bars so players won't think their game is frozen if nothing happens for a few seconds.
Playing Video in Godot 4 | Cutscenes, Animated Menu Backgrounds and More! (Tutorial)
Просмотров 8 тыс.Год назад
With Steamboat Willie recently hitting Public Domain territory, this is as good at time as any to make a tutorial on how to get Video to play in Godot 4 (using Godot 4.2.1 in the video) which can be used for cutscenes, animated backgrounds, or to play video within the game world.
Recreating Hollow Knight's HUD | Magic Mirror
Просмотров 1 тыс.Год назад
First part of a series analyzing various aspects of games and taking a look at how they can be re-created in Godot or other Game Engines like Unity or Unreal. In this video, we're breaking down how Hollow Knight's Heads-Up Display (HUD) was made and how similar effects can be easily achieved in your game dev projects.
GDScript or C# ? - The best language for Godot 4
Просмотров 11 тыс.Год назад
A comparison of GDScript and C# to help you pick which programming language you might wanna use for your Godot project. Alright this one took way longer than expected and I had to cut out a lot of what was planned to finish at all. Turns out my computer isn't really made for video editing, who would've thought! (nor do I know what I'm doing) Here's the promised links for C GDExtension docs.godo...
Godot 4 - An Overview of Control Nodes | Easy UI (Tutorial)
Просмотров 46 тыс.Год назад
An updated Godot 4 version of my older tutorial showcasing many of the most common Control nodes to quickly and easily create a GUI / HUD. Great for prototyping, but also extremely customizable with Themes.
Godot 4 - EASY Security Camera with in-game Monitors (3D Tutorial)
Просмотров 5 тыс.Год назад
An updated version of my Godot 3 tutorial for making security cameras render to in-game monitors. New version made with Godot 4.1.1 Here's the Godot 3 version: ruclips.net/video/X9Gk2rDzXlo/видео.html And how to let enemies/alarms react to players being seen by the cam: ruclips.net/video/pd8SCWaz6y0/видео.html (Godot 3) Most assets are self-made, but the floor/walls use Kenney's Prototype Textu...
Godot 4.1+ - Swap TileMap Textures | Seasonal Tiles (2D Tutorial)
Просмотров 5 тыс.Год назад
Quick way to change out the tilesheet for a TileMap in Godot 4 to allow for palette swaps / seasonal tiles / etc. similar to Harvest Moon / Story of Seasons, Stardew Valley, The Legend of Zelda: Oracle of Seasons, ... This method changes only the textures, so collisions and other tilemap info remain unchanged. Assets: opengameart.org/content/town-nature-tilesets-4-seasons-2-daytimes
Godot 3.5 - Mountain Terrain Shader | Grass to Rocks Gradient (3D Tutorial)
Просмотров 2,4 тыс.2 года назад
In this tutorial I show how to make a shader that uses different colours/textures depending on how steep terrain is at each point, allowing flat surfaces to be covered in things like grass and snow, and steeper regions to me made from dirt and rock. (plus an optional gradient to go smoothly from one colour/texture to another)
Godot 3.5 - *Very* distant Objects | 3D Backgrounds (Tutorial)
Просмотров 4,9 тыс.2 года назад
A tutorial on some approaches for making things (planets, meteorites, clouds, etc.) appear extremely far away in Godot 3.5. When things are really far away, your movement seems effectively irrelevant. You can walk for hours without seeing a significant difference in the position of stars. To simulate this effect of objects "too far away for movement to matter", we can either use a skybox, use a...
Godot 3 - Multitouch (Tutorial)
Просмотров 5 тыс.2 года назад
I wanted to see how to deal with multiple fingers in touch controls, so I poked around and made a video about my findings. For any ideas and improvements, leave a comment!
Godot 3 - Geometry Dash Trails (rainbow tail tutorial)
Просмотров 4,3 тыс.3 года назад
A viewer asked how to make a tail / trail in the style of the Rainbow trail in Geometry Dash. So I gave it a shot and here's how it can be done!
Godot 3 - More intuitive parallax: Previewing parallax in-editor
Просмотров 2 тыс.3 года назад
I'm sure there's still a lot of improvements that could be made here, and I doubt the gdscript implementation using Node2D in this video is anywhere near as efficient as the built-in one using ParallaxLayers and ParallaxBackgrounds, but this works more intuitively for me, so maybe some of you will find it useful as well. The background assets used in this video were mostly from here: opengamear...
Godot Cone Collision - Light-Alarm
Просмотров 1,9 тыс.3 года назад
Far as I could tell there was no inbuilt way to have scalable collision cones in Godot, so I made my own and synced it up with the range of a Spotlight node.
Security Camera → in-game Screens in Godot (Tutorial)
Просмотров 15 тыс.3 года назад
I've been playing around with Cameras and Viewports in Godot a lot lately So... Here's a security camera hooked up to a monitor in 3D. Very easy to do when you know it's a thing, very cool effect IMO, time to put security cameras *everywhere*.
Godot Dialogue System - Introduction / Tutorial
Просмотров 7 тыс.3 года назад
Godot Dialogue System - Introduction / Tutorial
Godot Tutorial - Text Position Helper Thingy (as often seen on touch devices)
Просмотров 1 тыс.3 года назад
Godot Tutorial - Text Position Helper Thingy (as often seen on touch devices)
My Bad Entry for GBTK Jam #5 - Blurred Memories
Просмотров 2343 года назад
My Bad Entry for GBTK Jam #5 - Blurred Memories
Godot Labels in 3D - Name Plates (Tutorial)
Просмотров 11 тыс.3 года назад
Godot Labels in 3D - Name Plates (Tutorial)
Godot Tip - Preventing Camera Clipping in 3D
Просмотров 3,8 тыс.3 года назад
Godot Tip - Preventing Camera Clipping in 3D
Godot Text-Input Tips - Autofocus, Caret, Enter
Просмотров 19 тыс.3 года назад
Godot Text-Input Tips - Autofocus, Caret, Enter
[April Fools] Making Minecraft in Godot in 3 minutes
Просмотров 4,2 тыс.3 года назад
[April Fools] Making Minecraft in Godot in 3 minutes
Godot 3.3 Aspect Ratio Container (Preview / Introduction)
Просмотров 3,6 тыс.3 года назад
Godot 3.3 Aspect Ratio Container (Preview / Introduction)
Scrolling in Godot - Touch Compatible
Просмотров 25 тыс.3 года назад
Scrolling in Godot - Touch Compatible
Conway's Game of Life in Godot (Tutorial)
Просмотров 8 тыс.3 года назад
Conway's Game of Life in Godot (Tutorial)
Хорошее видео
Isn't it better to reduce pixel size first? I have no idea if that actually has any performance hit, but scaling it down before reducing the pixel size as much as possible feels wrong, since scale is always the last operation so we just waste resources on pixels we don't actually get.
I tried a similar solution myself, the only downside is that when you also use 'Scene Collections' within your Tilemap and update the texture on the other background Tile source the positions of your TileMap scene objects get reset to their original start positions. Not quite sure how to overcome that yet :)
This is great for small tilemaps, but a large one like mine it freezes for 1s~ when changing. Unfortunate! Changing material is instant though...
Mano o video está em qual formato
Good video, thank you!
thanks
How would I ago about playing audio through the viewport? I want to capture the audio that the camera records and pass it through but the only way I have found to do this is to use and AudioListener3D, but that overwrites the player's audio.
Godot just freezes for me whenever I try playing a video. A shame...
Thank you so much!, I use json files though
Using godot for ui and data visualizations (3d/2d/realtime) has been a recent intriguing idea for me. I still don't know if its better than qt or matplotlib (i'll have to spend some time to test them all), but it has potential. I'm glad i'm not the only person that had this idea :P
Thank you so much for this tutorial! It is exactly what i needed.
is this applicable on 3d?
caves of qud ass godot theme
crafting plans & ideas.... it wouldn't be too hard to use this as a mecha cockpit display...
This saved my life, great video man !
How can I make a window appear when dragging files? I can't find a signal that the dragging has started...
2:18 actually you can just put grab.focus() in the ready function of pause menu. No extra script needed
Thank you so much for making this video! I been searching for this forever! Now I can make my own animation videos and put them on godot. ;3;
Gutes Video
Thanks for the help bro, somehow I couldnt find information in how to do this.
This worked great thanks so much! I did notice that the textures for terrain sets did not update. Do you think this would be difficult to also flip the textures for a couple terrain sets using similar logic?
It actually works on terrain textures as well! I just forgot that I was using a third tileset to make my terrains...
Thanks for sharing. The only thing I couldn't get to work is alpha on materials. Neither "add" nor "mix" seem to work across viewports (nor canvaslayers) because alpha blending seems to happen inside those layers rather than outside.
he sounds like Baldi. Fitting.
does this work with audio?
where is the sprite
it stops at 50% then it load to next scene, how do I make it constantly reading state of loading ?
Oh wow, that's actually really easy? Was trying to figure how to do something akin to Source Engine's 3D Skybox and this seems to be pretty much exactly what I needed. Thought I'd have to do some shenanigans with multiple cameras and stitching them together.
Thank you very much<3
thank you for the video
Thank you
Can you make another tuorial like this, but can you make another tutorial on how to this with 3D meshes
😔🙏 Thank you, my hero-sama.
Hello, is it possible to import a youtube video?
Download the video as MP4
Godot works best with old newsreel/silent movie style videos due to the OGV video look.
if anyone is having trouble with ui_select mapped input not working on controller, try mapping the same input to ui_accept, this should allow you to interact with the button
You are awesome!
how can I detect walls between the light and the object? Because if there is something between it should not trigger
extends Node2D func _ready() -> void: get_tree().get_root().files_dropped.connect(_on_files) pass func _on_files(files) -> void: var bt1_rect = Rect2($TextureButton.global_position,$TextureButton.size) if bt1_rect.has_point( get_global_mouse_position() ) : var path = files[0] var img = Image.new() img.load(path) var tt = ImageTexture.create_from_image(img) $TextureButton.texture_normal = tt
bedrock is the best
Bow can i get keybord inuput for diffrent player?
Exactly what I was looking for, thanks!
Great!
Thanks for video. Its very helpful for me
Thank you! It was really helpfull
very helpful! thank you
thanks
I really like the part about buttons
For some reason I can see the camera projected properly on a mesh in editor, but not in game - the sprite3d is invislble. :/
Much appreciated,, my slime!