I finally managed to connect my pc to a crt tv using a vga to rgb scart adaptor. Anything designed to run in low resolution look incredible on it. even NDS and psp. I also tested sonic mania from my steam account on the crt and was blown away by it. I would suggest to use emulation over actual hardware since there are just so many benefits of using them now. overclocking for stable frame rate, deinterlacing, hd textures, 60 fps patches for games designed to run at 30 fps and of course 4k output.
I'm personally not a user of CRT'S but I do understand the appeal for some & I love both real hardware and emulation but, real hardware is my first choice due to compatibility ^^ Either way works fine :)
PCSX2 or AetherSX2 for Mac & Android users :) Apparently yes although I do not own either console so I don't know how it works, plenty of videos I'm sure exist out there on how to do that :)
Wow. What an in-depth comparison with side-by-side to show the difference. Not many do for these older consoles(excluding latest generation). A big thank you!
I have a decent PC and Tekken 5 with progressive scan with 4k resolution is amazing, internal 480i doesn't look great even on PC but progressive scan works great.
The good news is a decent number of PAL PS2 games do come with 480p, unlike PAL Gamecube's & PAL Original XBOX's, no game for those consoles had 480p support at all in PAL regions so it could be worse :o
Supposedly the 480p mode in GT4 is an overall better option than 1080i (according to Digital Foundry) because the color quality takes a 50% hit in the 1080i mode. Personally, I always preferred 480p over 1080i on the few PS2 games that support both. Progressive scan just looks more solid.
The deinterlacing is the main problem with anything that's interlaced, finding a good solution can be tricky, that's why progressive scan is so much easier & better to work with, especially with more modern displays :)
Yes, the game renders in 32-bit color (8-bit per RGB component + 8-bit for transparencies) in 480i mode, and 16-bit color (5-bit per RGB component + 1-bit for transparency) in 480p and 1080i modes.. This mainly affects the shading of the game, creating more banding and dithering in the image.
I know I've said this on other vids, but it fits here too. If you can do 480p Progressive Scan on these games, it's obvious choice. And of course, there's a reason to prefer interlaced; that being if you want the full on nostalgic feel.
I mean most people couldn't experience it back then due to TV's & lack of correct cables so it is nice where possible to experience games in higher resolutions!
PS2's games look better at 240p on a CRT. And for 480i vs 480p as shown here, the games at 480i looked better with a soft and less jaggy animation than at 480p.
Most PS2 games ran at 480i/576i no matter the display save for a few that did run in 240p/288p :) Fair enough, ill always pick 480p where possible but that's just me!
Some I didn't see a great deal of difference, but I'm practically blind in my right eye so that's probably more of a me thing. That said, 99% of the games look so much better in 480p! I'm going to have to sift through my collection to see which games I have that offer 480p, if any. And there's a couple you showcased I think I'd enjoy playing so will have to hunt those down too. PS2 remains the console I have the largest collection of games for, I love that thing! Used to take the Phat to work with me and spend all night playing! I worked in security, there was bugger all else to do! Great video as always, thanks again for sharing!
Ah no issue & glad you enjoyed! Depending on where you are, some games that do have 480p in certain regions (NTSC) had the option disabled for PAL regions :o Still, you probably have a few games that can use 480p! Just remember this only works using component cables or RGB Scart :)
@@TheAffroShowGameplay I'm in the UK, so PAL all the way for me! It's funny, before t'internet we never really knew there was a difference in speed of games. That slow Sonic music, that's normal to me! I do really love your videos, you go into a lot of detail and I appreciate that. You're a good deal younger than me but I always learn something I didn't know before, so thank you for that!
I'm from the UK too, so we both know what's its like to play PAL & NTSC titles :) Ah I appreciate that & I'm glad you learnt something from the video ^^ Plenty more to come from me!
You ever think of doing a battery life test using emulators like this on an android phone? It's quite incredible how modern smartphones can now emulate ps2 games.
Unfortunately my specialty is on PC or Mac & I don't have appropriate tools to really test battery life :o I feel there are better RUclipsrs who could do that aspect justice I feel :)
Someone already pointed it out but unfortunately, this comparaison isn’t fair. You selected blend deinterlacing which is one of the worst as it creates a ghosting and blurry effect. For example for the game Black, you actually don’t need to deinterlace the game, the correct setting would be no deinterlacing. Same problem with shadow of the colossus. The game looks actually better on 480i than in 480p.
I agree with that as I was limited at the time but I can use the yadif 2x setting which is similar to Motion Adaptive & much better :) I disagree, 480p is always better than 480i :) 480p scans the image in one go as opposed to two fields & on modern displays, the deinterlacing is usually awful & these displays work far better with 480p :) On a CRT, you might have a point, but on modern displays, 480p is the way to go, especially with upscalers like the OSSC, Retrotink 5x or above :)
@@TheAffroShowGameplay true on modern displays with the OG PS2 but on emulators, in some games (not GT4) the 480i mode with deinterlacing turned off, looks better.
@@TheAffroShowGameplay I tested Simpsons Hit and Run with the Retrotink 5x with the standard 480i mode deinterlaced through the Retrotink (motion adaptive) the native 480p mode and the 480i mode deinterlaced through GSM. GSM looks far better than the rest but even the Retrotink deinterlacing looks better than the native 480p mode for some reason 🤨
@@TheAffroShowGameplay the OSSC's de-interlacing is pretty bad. The Retrotink's motion adaptive de-interlacing along with it's 1440p scaling makes games look so much better than the OSSC.
This dude Mrwhostheboss bought all the Playstation consoles and then said the PS1 can have resolution up to 480p, I said bro what god damn PS1 game can render at 480p? Even the PS2 need a cheat code to render at 480p.
For the PS1 I think he meant 480i which was the PS1's Hi-Res mode but that's interlaced :) Some PS2 games have 480p built in and can be accessed in a number of ways as explained (Holding down Triangle and X when you see the PS2 splash screen is the usual way to access 480p in supported titles) For games that don't support it, Free McBoot using the GS Mode Selector can force 480p & higher resolutions but with mixed results :)
If i'm not mistaken guilty gear looks like it's downscaled to 480p from a higher resolution, since the game is not using all the ps2 graphical processing power that makes sense, btw 1080i is equivalent to 540p
It's certainly a good possibility, the game looks incredible:) Oh I know already haha, but other viewers may not, still always good to note incase anyone is curious about 1080i :)
These results should be taken with a grain of salt. Emulation is never the same as real hardware, even if you use software rendering in the emulator the results will never be identical to the original.
I checked with both & although correct the results did look very simulator so it was ok :) Luckily the point of this was just to show how 480p differs from 480i :)
@@TheAffroShowGameplay yes, but the problem is that the emulator is not really emulating the ps2´s final video output. For example in Tekken 4 and 5 there are options for disabling and enabling the flicker filter on interlace video mode, but in the emulator no matter what you choose nothing changes while on a real Ps2 you can see the effect of enabling and disabling the flicker filter ( a blurrier but less aliased looking picture with the filter on and a sharper more aliased look with the filter off). Although using the deinterlaced blend mode creates an effect similar to the Flicker filter on, the emulator should emulate it and deactivate it in case any game or software asks for it.
That's a fair point :) Fortantly, I can always redo videos like this & actually that might be a nice idea, 480p on emulation vs real hardware using 480p!
It's been a longtime. 4:31- I never understood what was wrong with Tekken 4. 6:19- I heard that the 1080i Resolution is actually 480p Upscaled. 7:28- I never understood why Soul Calibur III wasn't Multiplatform. Even after Soul Calibur II.
These are PAL Progressive Scan games right? I remember trying to run The Getaway (PAL ver.) 480p and discovered it was completely borked aha! Ended up forcing 480p through Xploder HDTV Player instead.
Yes, these are all PAL games with Progressive scan support shown in this video :)) That is right, same thing happened with me, they broke the 480p support on The Getaway xD
So I decided to dive deeper into the world of 480p video output for the PlayStation 2! Hope you enjoy!
I finally managed to connect my pc to a crt tv using a vga to rgb scart adaptor. Anything designed to run in low resolution look incredible on it. even NDS and psp. I also tested sonic mania from my steam account on the crt and was blown away by it. I would suggest to use emulation over actual hardware since there are just so many benefits of using them now. overclocking for stable frame rate, deinterlacing, hd textures, 60 fps patches for games designed to run at 30 fps and of course 4k output.
I'm personally not a user of CRT'S but I do understand the appeal for some & I love both real hardware and emulation but, real hardware is my first choice due to compatibility ^^
Either way works fine :)
@@TheAffroShowGameplay
What is the best PS2 emulator?
Cab we install duckstation into series S or X
PCSX2 or AetherSX2 for Mac & Android users :)
Apparently yes although I do not own either console so I don't know how it works, plenty of videos I'm sure exist out there on how to do that :)
@@TheAffroShowGameplay does PCSX2 play Japanese PS2 game discs??
Wow. What an in-depth comparison with side-by-side to show the difference. Not many do for these older consoles(excluding latest generation). A big thank you!
Anytime, I try to keep it simple but to the point :D
I feel like im watching a gaming show from 2006 love it 🥲
Ah I wonder what you'd think of Season 7 when it comes out haha
I have a decent PC and Tekken 5 with progressive scan with 4k resolution is amazing, internal 480i doesn't look great even on PC but progressive scan works great.
Yes I agree & a lot of people forget that games that support 480p should be used for the best results ^^
@@TheAffroShowGameplay burnout 3 supports that too and looks sharp, shame no 60fps on split screen though even on PC.
@nayyabmughal1123 Actually the PAL version doesn't support progressive scan, only NTSC versions do so be aware of that :)
@@TheAffroShowGameplay yeah that's what I have for PC. Sony really screwed eu with this crap
The good news is a decent number of PAL PS2 games do come with 480p, unlike PAL Gamecube's & PAL Original XBOX's, no game for those consoles had 480p support at all in PAL regions so it could be worse :o
Supposedly the 480p mode in GT4 is an overall better option than 1080i (according to Digital Foundry) because the color quality takes a 50% hit in the 1080i mode. Personally, I always preferred 480p over 1080i on the few PS2 games that support both. Progressive scan just looks more solid.
The deinterlacing is the main problem with anything that's interlaced, finding a good solution can be tricky, that's why progressive scan is so much easier & better to work with, especially with more modern displays :)
Yes, the game renders in 32-bit color (8-bit per RGB component + 8-bit for transparencies) in 480i mode, and 16-bit color (5-bit per RGB component + 1-bit for transparency) in 480p and 1080i modes.. This mainly affects the shading of the game, creating more banding and dithering in the image.
I'll accept that to get better image clarity although 1080i I can take it or leave it :)
@@TheAffroShowGameplay on my tv 1080i looks as sharp as 480p but with slighty less jaggies.
It all depends on the deinterlacing as 1080i is classed as HD resolution so it should be slightly better when deinterlaced properly :)
I know I've said this on other vids, but it fits here too. If you can do 480p Progressive Scan on these games, it's obvious choice. And of course, there's a reason to prefer interlaced; that being if you want the full on nostalgic feel.
Interlaced content will always have it's place but for me, progressive all the way!
Progressive is the nostalgia-feel too! The games were made this way
I mean most people couldn't experience it back then due to TV's & lack of correct cables so it is nice where possible to experience games in higher resolutions!
PS2's games look better at 240p on a CRT. And for 480i vs 480p as shown here, the games at 480i looked better with a soft and less jaggy animation than at 480p.
Most PS2 games ran at 480i/576i no matter the display save for a few that did run in 240p/288p :)
Fair enough, ill always pick 480p where possible but that's just me!
Some I didn't see a great deal of difference, but I'm practically blind in my right eye so that's probably more of a me thing. That said, 99% of the games look so much better in 480p! I'm going to have to sift through my collection to see which games I have that offer 480p, if any. And there's a couple you showcased I think I'd enjoy playing so will have to hunt those down too. PS2 remains the console I have the largest collection of games for, I love that thing! Used to take the Phat to work with me and spend all night playing! I worked in security, there was bugger all else to do!
Great video as always, thanks again for sharing!
Ah no issue & glad you enjoyed! Depending on where you are, some games that do have 480p in certain regions (NTSC) had the option disabled for PAL regions :o
Still, you probably have a few games that can use 480p! Just remember this only works using component cables or RGB Scart :)
@@TheAffroShowGameplay I'm in the UK, so PAL all the way for me! It's funny, before t'internet we never really knew there was a difference in speed of games. That slow Sonic music, that's normal to me!
I do really love your videos, you go into a lot of detail and I appreciate that. You're a good deal younger than me but I always learn something I didn't know before, so thank you for that!
I'm from the UK too, so we both know what's its like to play PAL & NTSC titles :)
Ah I appreciate that & I'm glad you learnt something from the video ^^
Plenty more to come from me!
If you play this on a crt tv it looks really good too
I unfortunately do not own one but I know many like that & if you play that way go for it :)
You ever think of doing a battery life test using emulators like this on an android phone? It's quite incredible how modern smartphones can now emulate ps2 games.
Unfortunately my specialty is on PC or Mac & I don't have appropriate tools to really test battery life :o
I feel there are better RUclipsrs who could do that aspect justice I feel :)
Someone already pointed it out but unfortunately, this comparaison isn’t fair. You selected blend deinterlacing which is one of the worst as it creates a ghosting and blurry effect. For example for the game Black, you actually don’t need to deinterlace the game, the correct setting would be no deinterlacing. Same problem with shadow of the colossus. The game looks actually better on 480i than in 480p.
I agree with that as I was limited at the time but I can use the yadif 2x setting which is similar to Motion Adaptive & much better :)
I disagree, 480p is always better than 480i :) 480p scans the image in one go as opposed to two fields & on modern displays, the deinterlacing is usually awful & these displays work far better with 480p :)
On a CRT, you might have a point, but on modern displays, 480p is the way to go, especially with upscalers like the OSSC, Retrotink 5x or above :)
@@TheAffroShowGameplay true on modern displays with the OG PS2 but on emulators, in some games (not GT4) the 480i mode with deinterlacing turned off, looks better.
@SamSamShine In that case, yes, in some games using emulation & high internal resolutions, I do agree with you, although always try 480p first :)
GSM de-interlaced 480p looks way better than a lot of native 480p games.
That's definitely a video for another day to see myself first hand :)
@@TheAffroShowGameplay I tested Simpsons Hit and Run with the Retrotink 5x with the standard 480i mode deinterlaced through the Retrotink (motion adaptive) the native 480p mode and the 480i mode deinterlaced through GSM. GSM looks far better than the rest but even the Retrotink deinterlacing looks better than the native 480p mode for some reason 🤨
I'd have to test for myself although I do not own the 5x as of this moment so the OSSC will have to do until then :)
@@TheAffroShowGameplay the OSSC's de-interlacing is pretty bad. The Retrotink's motion adaptive de-interlacing along with it's 1440p scaling makes games look so much better than the OSSC.
That I agree with, the OSSC is not great with interlaced content & I definitely would love to get the tink 5x someday :)
If only games like Godhand, Blood Will tell, Ghost in the Shell etc could play in progressive scan mode.. maybe they can be forced in 480p?
They can be using Free MCBoot but even then the results may not work or could be worse than standard output so bear this in mind :)
This dude Mrwhostheboss bought all the Playstation consoles and then said the PS1 can have resolution up to 480p, I said bro what god damn PS1 game can render at 480p? Even the PS2 need a cheat code to render at 480p.
He may have meant 480i
For the PS1 I think he meant 480i which was the PS1's Hi-Res mode but that's interlaced :)
Some PS2 games have 480p built in and can be accessed in a number of ways as explained (Holding down Triangle and X when you see the PS2 splash screen is the usual way to access 480p in supported titles) For games that don't support it, Free McBoot using the GS Mode Selector can force 480p & higher resolutions but with mixed results :)
wasn't there a ps1 ridge racer 60fps demo disk that ran in high res?
Yes, 480i & many others :) Tekken 3, Dead Or Alive, Bloody Roar II are my obvious examples ^^
If i'm not mistaken guilty gear looks like it's downscaled to 480p from a higher resolution, since the game is not using all the ps2 graphical processing power that makes sense, btw 1080i is equivalent to 540p
It's certainly a good possibility, the game looks incredible:)
Oh I know already haha, but other viewers may not, still always good to note incase anyone is curious about 1080i :)
These results should be taken with a grain of salt. Emulation is never the same as real hardware, even if you use software rendering in the emulator the results will never be identical to the original.
I checked with both & although correct the results did look very simulator so it was ok :)
Luckily the point of this was just to show how 480p differs from 480i :)
@@TheAffroShowGameplay yes, but the problem is that the emulator is not really emulating the ps2´s final video output. For example in Tekken 4 and 5 there are options for disabling and enabling the flicker filter on interlace video mode, but in the emulator no matter what you choose nothing changes while on a real Ps2 you can see the effect of enabling and disabling the flicker filter ( a blurrier but less aliased looking picture with the filter on and a sharper more aliased look with the filter off).
Although using the deinterlaced blend mode creates an effect similar to the Flicker filter on, the emulator should emulate it and deactivate it in case any game or software asks for it.
That's a fair point :) Fortantly, I can always redo videos like this & actually that might be a nice idea, 480p on emulation vs real hardware using 480p!
@@TheAffroShowGameplay that would be a good idea. But i would rather prefer an interlace vs interlace comparisson to test the emulator s accuracy.
Hmmm I'd have to set both to use bob deinterlacing or the blend type for that to work :)
It's been a longtime.
4:31- I never understood what was wrong with Tekken 4.
6:19- I heard that the 1080i Resolution is actually 480p Upscaled.
7:28- I never understood why Soul Calibur III wasn't Multiplatform. Even after Soul Calibur II.
Tekken 4 is underrated :)
I've heard that too & at a lower colour depth too :o
It would have been interesting to see it on the Xbox original!
@@TheAffroShowGameplay Even though I owned a PS2, Xbox and Gamecube at the time.
Ah I only had the PlayStation 2 xD I have all three now though xD
These are PAL Progressive Scan games right? I remember trying to run The Getaway (PAL ver.) 480p and discovered it was completely borked aha! Ended up forcing 480p through Xploder HDTV Player instead.
Yes, these are all PAL games with Progressive scan support shown in this video :))
That is right, same thing happened with me, they broke the 480p support on The Getaway xD
If we had FXAA back then 480p would look so much better then it already was
Hmmmm, maybe, you actually can do this in emulation on PCSX2 so that's one way to find out :)
Tekken 5 the game texst says the resolution is 525p, why you write it 480p?!
Not sure why it says that, I looked it up more throughly & sources say its 480p despite the 525p writing :)
@@TheAffroShowGameplay sources are not 100% correct, game manuals says the exact resolution
Sadly I don't own the NTSC version of Tekken 5 so I have no manual to rely on :o
@@TheAffroShowGameplay some NTSC games have the same 525p like PAL, i remember RE4 and Haunting Ground NTSC are both 525p also written in the manuals
Fair enough, just means the games share the same resolution if the video output matches:)
Is there any difference between ps2 pal games and US versions applying 480p and 480i on both versions??
As far as I'm aware no, but someone with better knowledge in this area could answer it better :)
not too fair comparison :) blend is worst of the worst.... you should have used bob at least.
Bob is terrible
I wanted to use Blend because the jumpy look would have made the comparison more tricky for those using smaller screens :)
I wouldn't say terrible but it's definitely not my first choice :)
@@TheAffroShowGameplay mobile viewers don't care anyways.... ;) bob really shows the vibrating nature of 480i too. actually I love it on my ossc :D
I've gotten used to it but motion adaptive is my preference aha :)
480p is only for 30fps. Its will make 25fps games look worse. Try doing it on Gta or call of duty.
Faz um vídeo, dos jogos de tiro para ps2, com o modo progressive scan através do menu....
Sorry I only speak English, could you translate if possible please? :)
God Of War games NTSC have 480p mode too
I don't own either game so I can't confirm if the PAL versions have this too :)