@@ZykopathOfficial i cant run this on my rig without optimized setting so i was waiting for your video so i can play and enjoy. I was sooo desperate to play this game that is why 28 hours feels like an eternity xD . love your work man keep it up.
I followed your optimized settings video since horizon forbidden west, this is very helpful for people like me without super high end gaming rig. Very appreciated!
Thank you so much for these settings, I cant use dlss but the other options you showed worked to get rid of that shimmering. At night, the tree tops would go basically white if i turned the camera fast.
What software are you using for the fps limit? I get a lot of dips in framerates even on low and I have a decent machine. It should be able to handle the load.
4:19 SMAA is overlooked and at least doesn't introduce more issues to the image. I'm glad that Nixxes include it in their ports as well as the Off option. Temporal methods like TAA, DLAA and upscaling significantly blur the image. Especially in motion.
Despite getting 70-80 fps (on a 144hz screen) the game feels choppy and there is a lack of smoothness that is present in other games like God of War 2018, Marvels Spiderman etc ?? Is there any fix ?? I am running this game on an Asus Rtx 4060 8GB GPU Laptop with i7 12700H.
DLSS performance + 4x DSR (0% smoothness) is a better option when you can afford it. DLAA is still blurry in motion compared to stills, but upscaling to a higher resolution makes the reprojection of previous frames more accurate and removes most of this blur. The 'small' amount of blur in motion is a reason for a lot of people to disable anti aliasing completely or use SMAA, in order to avoid motion sickness or just to see things more crisp
bro so whats the alternative for frame gen then should we use frs3 frame gen mod with dlss if native frs3 frame gen Already in the game is not stable ?
I tried dlss with frame generation n vsync on game running like butter n I have a 4060 but I feel nvidia fg isn’t that good on the game n gives less fps too
So are they going to fix the CPU issue? FMD, they need to increase the usage of it, getting lower FPS despite a solid build. Kinda badly optimised if you ask me.
@@Chuck15 I’m running at 1440p, dude I swear this game’s graphical settings barely makes a difference in display but screws your FPS so hard. I have no problem running days gone which is odd
This game runs so well I didnt even need to watch the video. I just turned textures up to max and put every other setting at "High" preset. Well optimized, great art style in this game
I am glad that you confirmed my suspicion of a CPU performance problem. In some areas, my performance just drops heavily, from 60-70 FPS it drops to around 40-50 FPS. But other than this I am pretty with this game. Also, I am impressed by the FSR3 implementation in this game, though FSR3 (even if I use FSR3 Native AA) has some shimmering in some cutscenes when DOF is active. Also, at 1080p FSR looks a bit oversharpened, while TAA and XeSS Native AA looks too blurry for my liking. Overall, I found myself using High Settings with FSR Native AA at 1080p with my RX 6600 and Ryzen 5 5600g, and no Frame Generation, as I don't need it, because my monitor is only 60 Hz :/. If I would've had a 120 - 165 Hz FreeSync monitor, I would have probably tried the Frame Generation.
Thanks for the hard work you put in for us, i'm running it at 1080p very high Dlaa locked at 60 fps with about 84% gpu utilization so i think i got headroom for 1440p but i got a 1080p monitor anyway i'd only benefit from better anti aliasing
I repeat never ever play a single player game on 1080p even if u have a 1080 p monitor use dldsr n play at 1440p it’s like day and night difference in clarity 1080p looks garbage blurry n horrible even if u have to crank settings to low never play a single player game in 1080p ever
On Anti Aliasing and Sharpening side, Disable Anti Aliasing and Disabling Sharping performs best imo. Even disable motion blur. That one will bump performance a little bit. Its crisp and Sharp + perfornance bump at the same time. Good thing for Native Resolution Gaming, aspeically for 1080p Gaming. Thats why Forbidden west has the best performance if you simple disable AA and other blurry things, so i think Ghost of Tsushima will be the same.
. Most notably SSAO heavily darkens areas under grass, and depending on what you like that might be ideal. XeGTAO and HBAO both occlude less, and with a less harsh darkening effect. XeGTAO seems to darken more areas than HBAO slightly, which can make it less precise in some scenes, and more precise in others depending on the makeup of the scene. If you want more subtle AO, probably best to stick with HBAO, if you want darker AO, stick with SSAO. If you want a bit of an inbetween, go XeGTAO.
Probably, RX 6700XT is limiting factor i tried game (unfortunately pirate version because of PSN) with same CPU and RTX 4070 Super, 1080p 90-140FPS rarely hiting 95+% GPU usage so R5 5600 is absolutely capable of 60+ FPS in this game. Game disappointed me a bit graphically (Horizon Forbbiden West is absolutely beautiful and hase same requirement so port isn't ideal). But anyway game is fantastic and currently i'm waiting for whole PSN thing to be resolved to be able to play this masterpiece. If not there's a way to bypass country lock in my region by referring steam acc to neighboring country, the same country PSN account for my country is redirect by Sony, by default
Bro my game is stretching an the armor on the guys dont move the horses have 2 tails i dont understand i have a 3,000 dollar computer an jus paid 60 bucks for a game that a ps5 can play but not my gaming computer i dont get it
I didn't understand why frame generation is bad, when it gives higher fps, I've been trying to find the difference I'm not able to spot it. Thanks for your detailed explanation :)
In general, for frame generation to be implemented properly, the results must be satisfying in terms of performance / smoothness as well as image quality/ artifacting. To be fair FG feels really smooth in this game, however, as it is a third person game, artifacting can be observed around the character when moving the camera really fast, and it is noticeable, especially when using mouse and keyboard, however, with a controller, it's much less noticeable, and if you are pleased with the results, you can play with it on if you prefer, in fact, I am playing the game with frame generation and I'm very pleased, only because I'm using a controller.
Can you tell my why my performace worsen overtime when i start the game i get 50-60 fps and after playing a while fps dips to 30-35fps at the same place I don't understand i checked everything temps are normal however i gpu power usage decreases.
I noticed that at different times of day the performance can change in the same locations, generally performance is higher at night, and lower during the day, although this can cary.
@@prabhakarraj6644Which gpu you're using? How much vram do you have? I have the same issue, I fixed it and it works fine while playing pretty long time with 70-80 fps from 1 to 3 hours, then just restarting the game. Try to lower texture, shadow, level of detail and fog quality, I lowered them from very high to high settings and other settings are maxed out and turn on dlss/fsr whatever you have on your gpu without frame generation on. I use an rtx 3060 6 gb, I think it's a problem with memory leaks in that game.
@@exmachina3426 Yes i also figured it out bro i have gtx1650 super 4gb vram. I put texture on low and rest on medium except level of detail and terrain quality on high and the game is running smooth at 40-50fps it still get worse overtime but now it takes 2 hour to drop fps which is bearable😄
I have r7 5800x3d and 6700xt with fsr 3 and frame generation enabled max settings game runs smooth as butter with +140fps. Just throwing this here. I know it is "old" game but with mid tier computer it runs good :) Good port imo.
When quitting GOT,my screen freezes.Other than that I am getting constant 70-95 fps with fsr3+fg with high settings. Does anyone else here have same problem??
@@ZykopathOfficial Sure, you could also render the game at 1440p instead of 4K to accomplish the same thing. So I ask again, how is lowering the total pixel count an optimized setting? The whole point of optimized settings is picking the best graphical bang-for-buck options. Resolution is completely dependent on your display so it's impossible to optimize something like that.
@@ScyrousFX This could be said about DLSS as well, so at what point do we draw the line? At the end of the day, you can always pick and choose your own settings.
@@ZykopathOfficial DLSS is an upscaler meant to approximate the look of the native resolution rendering. That’s a huge difference compared to simply lowering the pixel count with no upscaling.
8700K 2080ti playing @ 120fps on 1440p resolution , my guy , mostly on Ultra settings , no hdr ( projector no hdr ) plays smooth and this game looks so amazing , no anti-alias what so ever , not one particle
Can someone help me… its run smoothly for me.. but when i start act 2 it keeps stuttering/frame drop tp 20 fps from 60… my specs rtx 3060 ti, i7-11700kf… there’s still stutter even im set it to the lowest settings
@@walibart1905 i think it because you upgrade to newest vga driver (555.85)... but idk why when i rollback driver to previous version (552.44 (ghost of tsushima update)) it still stuttering/frame drop.. but u can try it, maybe its work for you. for me, im just waiting for new driver update
@@walibart1905 by the way, are u have try another games? Does it do the same thing? (stutter/frame drop), it yes for me except minecraft, since it dont use too much gpu.
Most people don't understand what CPU utilization should look like in gaming, gaming CPU performance is more limited from how fast it's IPC, does it has enough memory (in this case cache) and how fast the CPU cycle capability is (this includes it's cache utilization, scheduler efficiency, thread management etc). CPU utilization as seen from OS data means nothing for gaming. On the contrary some arguments can be made that the lower utilization can mean that the game data is being processed faster and more efficiently, while high CPU utilization can mean that there can be bottlenecks, be it in the hardware, software, OS and game engine.
Not bad, i have average 70, but it tends to tank FPS in some areas, and graphical quality compared to for example Horizon FW is not better. Even though i have better HW than it is shown in this video, performance are not much better, i also noticed more stuttering occurring after longer time playing.
smaa or smaa t2x looks better than taa and fsr3 native aa fsr native aa causes flickering on trees for example and it is oversharpened TAA is so blurry
This game is not as optimized as people are believing it to be. It's graphics does not justify the performance, we have seen better ports than this like days gone
With XeSS 1.3 the presets are no longer directly comparable, so DLSS/FSR quality is XeSS ultra quality, balanced is XeSS quality, and so on. It's dumb that intel did this but so it goes.
Yeah I know, just waiting for the new AMD CPUs to drop, so I can fully upgrade to a new platform entirely, while I save up some money to afford it by then.
Can you make one for Fortnite, it may be a strange request since everyone wants to have more fps but I want to see the game as beautiful as possible but I still always go to a minimum of 60 or if you can at least a comparison of what each graphic does, I would appreciate it though, thank you 😂😂 (have a 4070)
TAA should not be implemented as it is actually, it does its job with aliasing but SMAA to this days retains the clarity which is the main priority and where TAA just gives an oiled paint blurryness to all. SMAA has the flicker yes, but that's because devs put all the effects relying on the bad TAA to make the cover. We can only hope for a lot better TAA implementation without killing the sharpness of the image and till that SMAA is a good way to keep seeing the clearer picture.
@@PonOdyssey depends of the performance of the game, I prefer to play in the real resolution rather than upscale from a lower one. DLSS and FRS also have those issues of artifacts and blurryness when in motion.
@@perkzy5146FSR3AA and DLAA still blur in motion due to frame blending and temporal accumulation. This effect is very annoying to many people so they prefer the more detailed pristine image of post-process AA like SMAA. I will use things like DLAA/FSR3 if the image is very jagged or something but if it's an acceptable level of jaggies then its SMAA all day.
That timing though
I was basically searching for optimized settings for this game and you uploaded your video
Thanks for your work
No worries, just spent 14 hours straight working on this video, and ~3 hours for it to finish rendering. Piece of cake, WHAT EVEN IS SLEEP?
@@ZykopathOfficial What a dedication. Get some rest though.
@@ZykopathOfficial Thanks bro you have done a amazing job. From Brazil.
@@ZykopathOfficialthank you
Thank you very much for sharing this video. Your optimised settings have made a huge difference. 😃
what a banger video. I don´t write comments often but this benchmark is so detailed, still compact and easy to understand. Thanks for the good work!
Glad you liked it, much appreciated!
Been waiting for thiss
This is THEE best video I've seen so far very easy sub, great video mate 👏🏻👏🏻
Glad it helped
Thank you so much, I love your FPS comparison at the end of every segment, really useful!!!
Happy to help!
was hoping for a video from you and I wasn't disapppointed after witcher & cyberpunk, thanks a lot again mate!
Thank you so much man 👍, been really enjoying the game with these preset.
Bro i watch a lot of your vid's thanks for the work bro
Glad you like them!
i was waiting for sooo long
so "sooo long" is 28 hours since release?
is it though?
@@ZykopathOfficial i cant run this on my rig without optimized setting so i was waiting for your video so i can play and enjoy. I was sooo desperate to play this game that is why 28 hours feels like an eternity xD .
love your work man keep it up.
Good video bro ı was waiting for your video nice job thanks for optimized settings
😉
You deserve my subscription brother. I will watch you go from 10K to 10M soon. Thank you
nice pretty detailed guide
I followed your optimized settings video since horizon forbidden west, this is very helpful for people like me without super high end gaming rig. Very appreciated!
Happy to help!
Thank you so much for these settings, I cant use dlss but the other options you showed worked to get rid of that shimmering. At night, the tree tops would go basically white if i turned the camera fast.
superb job my man
Thanks!
Would disabling SMT or Hyperthreading help with the 1% lows?
did u replace the dlss file because built in version is 2.4 and 3.7 available here
What software are you using for the fps limit? I get a lot of dips in framerates even on low and I have a decent machine. It should be able to handle the load.
It's only been a day and the man is here to save us all with mid-range pc's, thanks for the video!
MID-RANGE PC GANG!
@@ZykopathOfficial HELL YEAH
Thank you. Perfect job
as always, my big thanks to you, sir!
what a helpful video to us who not using rtx 4070 or above xD
Great Video, Thanks!
You're welcome, enjoy!
Thank you man
You are the best. Thanks!
Just doing what I can!
Very good video, thanks. Subbed 🙂
This game has such a beautiful implementation of motion blur
Oh and also - DLAA is indeed almost perfect :P
Thanks for the sub, and welcome!
Currently you are the only one until today making this kind of video in ghost of tsushima, digital foundry is so late😅😅
It's because I have no life....and don't know what sleep is! 😢
@@ZykopathOfficial wtf,😅🤣🤣😂😂
They're late with everything lately but love covering stuff no one is looking for 😂😂
@@ZykopathOfficialseems like you're just putting stuff out when it's most relevant. Makes sense to me
Alex at DF who does PC port reports is on vacation right now.
Thank You!
No problem my friend!
4:19
SMAA is overlooked and at least doesn't introduce more issues to the image. I'm glad that Nixxes include it in their ports as well as the Off option.
Temporal methods like TAA, DLAA and upscaling significantly blur the image. Especially in motion.
Despite getting 70-80 fps (on a 144hz screen) the game feels choppy and there is a lack of smoothness that is present in other games like God of War 2018, Marvels Spiderman etc ??
Is there any fix ??
I am running this game on an Asus Rtx 4060 8GB GPU Laptop with i7 12700H.
Fantastic Video👌
Thank you! Cheers!
Very useful guide, plus as an alternative to FSR3 I recommend using the frame generation option of lossless scaling (steam program)
than you for this!
Brother can you please tell best graphics setting for 8gb ram and 4gb Vram
im happy with my upgrade 1660 super to rtx 3060 ti, i can finally use Dlaa and its so good
DLSS/DLAA is a game changer for sure!
DLSS performance + 4x DSR (0% smoothness) is a better option when you can afford it. DLAA is still blurry in motion compared to stills, but upscaling to a higher resolution makes the reprojection of previous frames more accurate and removes most of this blur. The 'small' amount of blur in motion is a reason for a lot of people to disable anti aliasing completely or use SMAA, in order to avoid motion sickness or just to see things more crisp
A lot of imput lag, it's horrible for perfect blocks.
i use both DLSS+FSR and set dynamic resolution upscaling to 144 but the fps is go beyond that? how to lock fps to 144
thank you brother
You're welcome!
I have the same CPU bu a gtx 1080 and for some reason gpu usage is very low(around 50-70%) Does anyone know a fix?
was waiting for your video
Enjoy! 😊
muito bom esse tipo de conteúdo, ajuda bastante, os seus jogos são da steam verde ?
bro have you compared dlss3 to fsr3 mod vs the fsr3 native
I love your videos!!!
I love them too!
amazing!!!!
❤
thank you very much😘😛
You are very welcome!
bro so whats the alternative for frame gen then should we use frs3 frame gen mod with dlss if native frs3 frame gen Already in the game is not stable ?
I tried dlss with frame generation n vsync on game running like butter n I have a 4060 but I feel nvidia fg isn’t that good on the game n gives less fps too
So are they going to fix the CPU issue? FMD, they need to increase the usage of it, getting lower FPS despite a solid build. Kinda badly optimised if you ask me.
in my i7 8700 runs smooth.. maybe with old AMD cpus are having problems?
@@Chuck15which GPU do you have?
@@stealthkills rtx 2070 at 1080p
@@Chuck15 I’m running at 1440p, dude I swear this game’s graphical settings barely makes a difference in display but screws your FPS so hard. I have no problem running days gone which is odd
@@stealthkillsdays gone came out a whole year before and is not nearly as nice to look at
This game runs so well I didnt even need to watch the video. I just turned textures up to max and put every other setting at "High" preset. Well optimized, great art style in this game
I am glad that you confirmed my suspicion of a CPU performance problem. In some areas, my performance just drops heavily, from 60-70 FPS it drops to around 40-50 FPS. But other than this I am pretty with this game. Also, I am impressed by the FSR3 implementation in this game, though FSR3 (even if I use FSR3 Native AA) has some shimmering in some cutscenes when DOF is active. Also, at 1080p FSR looks a bit oversharpened, while TAA and XeSS Native AA looks too blurry for my liking. Overall, I found myself using High Settings with FSR Native AA at 1080p with my RX 6600 and Ryzen 5 5600g, and no Frame Generation, as I don't need it, because my monitor is only 60 Hz :/. If I would've had a 120 - 165 Hz FreeSync monitor, I would have probably tried the Frame Generation.
Thanks for the hard work you put in for us, i'm running it at 1080p very high Dlaa locked at 60 fps with about 84% gpu utilization so i think i got headroom for 1440p but i got a 1080p monitor anyway i'd only benefit from better anti aliasing
Trust me, 84% utilization isn't enough, you need around 70% utilization for around the same framerates as 1080p.
I repeat never ever play a single player game on 1080p even if u have a 1080 p monitor use dldsr n play at 1440p it’s like day and night difference in clarity 1080p looks garbage blurry n horrible even if u have to crank settings to low never play a single player game in 1080p ever
DOES YOUR GPU SUPPORT NVIDIA DSR TECHNOLOGY? It can help you to increase your monitor resolution
Xess, which version?
has anyone had this issue where the game black screens the whole computer including the monitors and you have to restart the pc
whole computer including the monitor? really did you just say that? How do you black screen a computer without the monitor? moron
what's the background music
do you think i will be able to maintain an average of near 60fps with an rtx 2060 and a ryzen 1700x.
With that CPU, I don't think a stable 60 FPS is viable, you're probably better off capping your FPS at around 30 to 40 fps for the best experience.
On Anti Aliasing and Sharpening side, Disable Anti Aliasing and Disabling Sharping performs best imo.
Even disable motion blur. That one will bump performance a little bit.
Its crisp and Sharp + perfornance bump at the same time.
Good thing for Native Resolution Gaming, aspeically for 1080p Gaming.
Thats why Forbidden west has the best performance if you simple disable AA and other blurry things, so i think Ghost of Tsushima will be the same.
Is there any way to limit fps ( mine is stturing because is going 100+ , i just want it to be 42 fps because im playing in a tv)
Yeah, use a program called MSI Afterburner, it comes bundled with another program called RTSS.
Does enabling DLSS frame generation makes vsync off automatically?
Yeah I use dlss quality n amd fg with vsync on n it runs butter smooth
Nice
My 3070 is randomly getting big dips down to 30fps whenever a gust of wind blows past.
How tf.
Can only run with 25 fps on gtx 1050ti bro pls help 🙏
it's a shame dynamic resolution and FSR3 frame gen is broken right now.
. Most notably SSAO heavily darkens areas under grass, and depending on what you like that might be ideal. XeGTAO and HBAO both occlude less, and with a less harsh darkening effect.
XeGTAO seems to darken more areas than HBAO slightly, which can make it less precise in some scenes, and more precise in others depending on the makeup of the scene.
If you want more subtle AO, probably best to stick with HBAO, if you want darker AO, stick with SSAO. If you want a bit of an inbetween, go XeGTAO.
bruh how can there be no sig diff on fps on low and very high texture quality,,, how does that work?
Textures quality are not defined by graphical power, but graphic memory (VRAM).
Well, DLSS frame gen is very good now that they fixed the cutscene artifacts bug.
Can I do 1440p 60fps with a 6700xt and ryzen 5 5600 (stock cooler)?
Probably, RX 6700XT is limiting factor i tried game (unfortunately pirate version because of PSN) with same CPU and RTX 4070 Super, 1080p 90-140FPS rarely hiting 95+% GPU usage so R5 5600 is absolutely capable of 60+ FPS in this game.
Game disappointed me a bit graphically (Horizon Forbbiden West is absolutely beautiful and hase same requirement so port isn't ideal).
But anyway game is fantastic and currently i'm waiting for whole PSN thing to be resolved to be able to play this masterpiece. If not there's a way to bypass country lock in my region by referring steam acc to neighboring country, the same country PSN account for my country is redirect by Sony, by default
Bro my game is stretching an the armor on the guys dont move the horses have 2 tails i dont understand i have a 3,000 dollar computer an jus paid 60 bucks for a game that a ps5 can play but not my gaming computer i dont get it
Frame generation boosted me from 60 fps to 150 and i have close to zero artifacts etc, its honestly crazy
This game is so well optimized ❤
7:00 On 4K it makes a noticeable difference, at least between x2 and x16.
i hope they drop a patch for the cpu
I didn't understand why frame generation is bad, when it gives higher fps, I've been trying to find the difference I'm not able to spot it.
Thanks for your detailed explanation :)
In general, for frame generation to be implemented properly, the results must be satisfying in terms of performance / smoothness as well as image quality/ artifacting. To be fair FG feels really smooth in this game, however, as it is a third person game, artifacting can be observed around the character when moving the camera really fast, and it is noticeable, especially when using mouse and keyboard, however, with a controller, it's much less noticeable, and if you are pleased with the results, you can play with it on if you prefer, in fact, I am playing the game with frame generation and I'm very pleased, only because I'm using a controller.
Can you tell my why my performace worsen overtime when i start the game i get 50-60 fps and after playing a while fps dips to 30-35fps at the same place I don't understand i checked everything temps are normal however i gpu power usage decreases.
I noticed that at different times of day the performance can change in the same locations, generally performance is higher at night, and lower during the day, although this can cary.
@@ZykopathOfficial i just checked it's not the issue
@@prabhakarraj6644Which gpu you're using? How much vram do you have? I have the same issue, I fixed it and it works fine while playing pretty long time with 70-80 fps from 1 to 3 hours, then just restarting the game. Try to lower texture, shadow, level of detail and fog quality, I lowered them from very high to high settings and other settings are maxed out and turn on dlss/fsr whatever you have on your gpu without frame generation on. I use an rtx 3060 6 gb, I think it's a problem with memory leaks in that game.
@@exmachina3426 Yes i also figured it out bro i have gtx1650 super 4gb vram. I put texture on low and rest on medium except level of detail and terrain quality on high and the game is running smooth at 40-50fps it still get worse overtime but now it takes 2 hour to drop fps which is bearable😄
I have r7 5800x3d and 6700xt with fsr 3 and frame generation enabled max settings game runs smooth as butter with +140fps. Just throwing this here. I know it is "old" game but with mid tier computer it runs good :) Good port imo.
When quitting GOT,my screen freezes.Other than that I am getting constant 70-95 fps with fsr3+fg with high settings.
Does anyone else here have same problem??
Yeah, screen freezes on exit on my end as well, I have to force quit through task manager.
I don't understand why recommending a 21:9 aspect ratio for 16:9 monitors as it causes black bars at the top and bottom.
That's the point, so it looks more cinematic and gives an extra few frames, it's entirely up to you of course.
nvida literally dropped updated drivers for this game a few day's ago, looks amazing on a 4090 and ryzen 9.
21:9 aspect ratio is not an ''optimized setting'' in any way whatsoever.
It increases performance over the standard 16:9 since it renders fewer pixels (when games implement it to fit a 16:9 display)
@@ZykopathOfficial Sure, you could also render the game at 1440p instead of 4K to accomplish the same thing. So I ask again, how is lowering the total pixel count an optimized setting?
The whole point of optimized settings is picking the best graphical bang-for-buck options. Resolution is completely dependent on your display so it's impossible to optimize something like that.
@@ScyrousFX This could be said about DLSS as well, so at what point do we draw the line? At the end of the day, you can always pick and choose your own settings.
@@ZykopathOfficiallisten man, i enjoy your content but he's right. next time just keep the ratio at default (16:9)
@@ZykopathOfficial DLSS is an upscaler meant to approximate the look of the native resolution rendering. That’s a huge difference compared to simply lowering the pixel count with no upscaling.
3080 ultrawide runs like a dream with HDR. Thanks Sony for no denuvo too 🙃 yarrrrrr
How is fsr native AA?
It's getting closer to DLAA. but has a bit of shimmering.
Dude my game is crash few times can u help me plssim ur subscriber...
Gpu temp are also very in this game idk why
8700K 2080ti playing @ 120fps on 1440p resolution , my guy , mostly on Ultra settings , no hdr ( projector no hdr )
plays smooth and this game looks so amazing , no anti-alias what so ever , not one particle
Can someone help me… its run smoothly for me.. but when i start act 2 it keeps stuttering/frame drop tp 20 fps from 60… my specs rtx 3060 ti, i7-11700kf… there’s still stutter even im set it to the lowest settings
i have the same problem
@@walibart1905 i think it because you upgrade to newest vga driver (555.85)... but idk why when i rollback driver to previous version (552.44 (ghost of tsushima update)) it still stuttering/frame drop.. but u can try it, maybe its work for you. for me, im just waiting for new driver update
@@aliefdjatisunda9915 Thank you so much i will try this
@@walibart1905 yeah np,but can u tell me if it works for you (if you dont mind) thanks
@@walibart1905 by the way, are u have try another games? Does it do the same thing? (stutter/frame drop), it yes for me except minecraft, since it dont use too much gpu.
Most people don't understand what CPU utilization should look like in gaming, gaming CPU performance is more limited from how fast it's IPC, does it has enough memory (in this case cache) and how fast the CPU cycle capability is (this includes it's cache utilization, scheduler efficiency, thread management etc).
CPU utilization as seen from OS data means nothing for gaming. On the contrary some arguments can be made that the lower utilization can mean that the game data is being processed faster and more efficiently, while high CPU utilization can mean that there can be bottlenecks, be it in the hardware, software, OS and game engine.
like as you promise :D
Not bad, i have average 70, but it tends to tank FPS in some areas, and graphical quality compared to for example Horizon FW is not better. Even though i have better HW than it is shown in this video, performance are not much better, i also noticed more stuttering occurring after longer time playing.
My thoughts too.
running it on 7800xt 120+ fps +
Im very fine with my 5800x3d and rx7900xt
smaa or smaa t2x looks better than taa and fsr3 native aa
fsr native aa causes flickering on trees for example and it is oversharpened
TAA is so blurry
Pretty much. Temporally-based AA just damages the image clarity too much.
why reflex low latency off?
it lowers 1% low fps, but it's personal preference, use it if you like.
This game is not as optimized as people are believing it to be. It's graphics does not justify the performance, we have seen better ports than this like days gone
lol jus say u have a bad pc
yep, also is a old gen game...
Bro just say your pc is trash days gone does not look better than this
Bros prob on a GTX 1080 thinking he’ll get 120+ fps on max settings lmao 🤣, just say your pc is trash lil bro.
Yeah something feels off , horizon forbidden west which is a next gen game and looks much better than ghost of tsuchima and performs similarly to it
With XeSS 1.3 the presets are no longer directly comparable, so DLSS/FSR quality is XeSS ultra quality, balanced is XeSS quality, and so on. It's dumb that intel did this but so it goes.
Good video pal. But c'mon your cpu is long overdue an upgrade
Yeah I know, just waiting for the new AMD CPUs to drop, so I can fully upgrade to a new platform entirely, while I save up some money to afford it by then.
Where are you from bro ?
Your accent is familiar
Take a guess, I will reply only if you get it right!
@@ZykopathOfficial you are from iraq
@@ZykopathOfficial italy?
@@ZykopathOfficial Jordan
XeGTAO its really expansive but only in close scenes like indoors, fps goes like -10 from SSAO quality
As shown here it costs the same as the rest of the other options.
Where can I replicate this?
@@ZykopathOfficial don't remember exactly where. It was a random house just try to test inside some houses to see if it will affect you
@@RaLk6 Will do.
Really dont think this needs any performance optimizations it runs really well on most systems
I get 4K100fps+ with everything maxed out. Sorry, just had to flex a little bit. I'll go eat some humble pie now (my life is as hard as anyone's)
1080 ti
full settings @ 1440p with FSR 3.0 and amd F.G getting around 80-100+ fps
Thank you AMD !
Doesn't ur game crash using the FG?
@@ompawar2249 was but once I updated to the latest nvidia driver it stopped. Just turn it on and don't fiddle with it.
@@Thesilentwolf7610 okay thanks 👍🏼
ithanku
Can you make one for Fortnite, it may be a strange request since everyone wants to have more fps but I want to see the game as beautiful as possible but I still always go to a minimum of 60 or if you can at least a comparison of what each graphic does, I would appreciate it though, thank you 😂😂 (have a 4070)
TAA should not be implemented as it is actually, it does its job with aliasing but SMAA to this days retains the clarity which is the main priority and where TAA just gives an oiled paint blurryness to all. SMAA has the flicker yes, but that's because devs put all the effects relying on the bad TAA to make the cover. We can only hope for a lot better TAA implementation without killing the sharpness of the image and till that SMAA is a good way to keep seeing the clearer picture.
Use FSR 3 Native AA it gets rid of the blur and sight flicker of TAA and dosnt have jagged edges like SMAA
use DLAA
@@PonOdyssey depends of the performance of the game, I prefer to play in the real resolution rather than upscale from a lower one. DLSS and FRS also have those issues of artifacts and blurryness when in motion.
@@perkzy5146FSR3AA and DLAA still blur in motion due to frame blending and temporal accumulation. This effect is very annoying to many people so they prefer the more detailed pristine image of post-process AA like SMAA.
I will use things like DLAA/FSR3 if the image is very jagged or something but if it's an acceptable level of jaggies then its SMAA all day.
SMAA retains clarity because it doesn't do anything