I'm having alot of trouble landing Renaissance Blaze 236CCC 214B+C in the corner as a finisher, you can't do it immediately because they're too high up and delaying any bit moves Ragna backwards too much causing it to miss. Is there any better way to get this or should I just do 236CC214B+C? Also it seems the 5AA5BBBB 236B Dash 5AA5B2B (jc jB jC or jC) 214BB 214AA does more damage than the complex Gauntlet Hades loop routes from 5AA5BB2CGauntlet Hades which relies on manual timing of jC
How on earth do the loops that start at 2:32 work? is it some sort of frame perfect delay after the gauntlet hades into jc? i can't get the enemy to be above me enough for the loop to work
0:26 Center no gauge comb 中央 ノーゲージ
1:13 Center use gauge combo 中央 ゲージ使用
2:26 Corner no gauge comb 端 ノーゲージ
3:18 Corner use gauge combo 端 ゲージ使用
4:46 Central no gauge partner combo 中央 ノーゲージパートナーコンボ
5:10 Central cross combo 中央 クロスコンボ
5:51 "RB" center comb 中央 RBコンボ
6:51 "RB" corner comb 端 RBコンボ
10:04 Instant death combo 即死コンボ
gauntlet hades being jump cancellable is so weird omg
The OD version in CP onwards was like that too. Guess they decided to make it possible in base form.
That combo that you did in the beginning really came in handy. Thanks 👍
Thank you!
I don't know why, but i've always enjoyed looking at Ragna combos and just how pretty they can get at times. Thanks for creating this video!
You are welcome!
Hey, I just wanted to say thank you for all this. You're the only guy I have found that plays my team (Ragna/Hazama) and you help me out a lot.
You are welcome!
I'll continue to do my best!
I don't respect hazama players...its a fighting game and ya tend to play him like its smash...
@@gallonthegreat7036 Come and fight me then. Oh wait, you can't. I'm zoning you out.
I can't wait to show this combo video to my brother. He's going to be ecstatic when he gets to try these out!
I would be happy if you say that!
0:27〜0:38のコンボについてですが、2B→JB→JBの繋ぎがうまくいきません。なにかコツはありますか?
全てのJBに少しずつディレイが必要です。
また、キャラごとにディレイが変わるので、色々なタイミングを試してください!
@@sakasama
マジすか!(笑)試してみます!ありがとうございます!
0:26
A lot of the combos in your video are based on this basic one. Are there are delays in the timing I should be aware of? I just can't get it down.
Sorry for my late reply!
The first JD needs a little delay.
@@sakasama I'm more concerned with cancelling Air C with Gauntlet Hades or Hell's Spike two to three times.
Rags be getting some air time!
I'm having alot of trouble landing Renaissance Blaze 236CCC 214B+C in the corner as a finisher, you can't do it immediately because they're too high up and delaying any bit moves Ragna backwards too much causing it to miss. Is there any better way to get this or should I just do 236CC214B+C?
Also it seems the 5AA5BBBB 236B Dash 5AA5B2B (jc jB jC or jC) 214BB 214AA does more damage than the complex Gauntlet Hades loop routes from 5AA5BB2CGauntlet Hades which relies on manual timing of jC
Sorry for the late reply!
A delay is required after 236CCC. Apply 214B + C as high as possible.
How on earth do the loops that start at 2:32 work? is it some sort of frame perfect delay after the gauntlet hades into jc? i can't get the enemy to be above me enough for the loop to work
コンボ組むだけでなんでHPが半分削れるのだろうかとBBTAGに疑問を持ち始めた最近
HP二人分で200%だから一人分が半分減っても2.5割でそれなり説
In this version can you use death spike in combos yet?
Yes, all Death Spikes versions have routes to do combos, for example you can dash cancel Death Spike B and extend combos in corner
@@aerial6016 I could do that in the beta, but was strange that Sakasama never did it in the combo video.
idk, probably because he want to do more Belial Edge loops and the Death Spike B ruins the proration in combos, its the only thing i can think
@@aerial6016 ok, thanks for the info.
Is possible.
色んなコンボルート流石っす このキャラの回復量調整、アーク社員酔ってたんですかねぇ・・・レゾナンス中相手にしたくないキャラの1人でしたが、調整後さらに恐ろしいキャラに・・・
ありがとうございます!
レゾナンス中に強いって主人公っぽいじゃないですか!笑
確かに回復はすごいですが…
レシピ欲しいなぁ…
どこのか教えていただければ、コツと一緒に記載しますよー!
何だこのゲーム…(今更)
普通のBBTAGですよ笑
Stella
Stella