Note: i just noticed that in loops 3 and 4, the sound is not playing thru... I tried loading a sound and playing and recording and instrument sound. Could you check this ?
@@manfrombkk glad you figured it out! For anyone in the future reading this comment, the chance dial is set to 0 by default. Turning it up will get things moving ✌️
Just installed the new version...And 3 and 4 are still set for zero chance.. The base gain is also turned down to zero.. could you check this out on your end"
@@manfrombkk I'm aware of the base gain bug, it's gonna be fixed in the next update. thanks for letting me know! and yes 3 & 4 chance dial is set to 0 on purpose but maybe it would be more intuitive for me to change that in the next update too? start it at 50%? just to confirm, when you move the 3 & 4 chance dial, you are getting sound out of loops 3 and 4 yea?
@@manfrombkk glad you figured it out! Yea it was a conscious decision to set the loops 3 & 4 Chance dial to 0 so that the user didn’t get overwhelmed by four loopers at once but maybe I should rethink this. Your feedback is much appreciated.
@@jimbourekas it does ! However the sample length will need to be the same size as the buffer or you’ll have some time stretching. Though that time stretching can also sometimes sound cool!
@@jimbourekas Yeah, it's not really intended to just load random samples into it.. I more added the Load button so users could save their currently recorded loop and bring it back in later after re-opening their project. But that being said, the timestretching could bring some interesting results on a long field recording. Or just set the buffer size to the maximum and record that length of your field recording into the looper. :)
The Load and Save function also might be cool for Redwood as well.
@@manfrombkk you’re right! I’m on it.
Note: i just noticed that in loops 3 and 4, the sound is not playing thru... I tried loading a sound and playing and recording and instrument sound. Could you check this ?
@@manfrombkk glad you figured it out! For anyone in the future reading this comment, the chance dial is set to 0 by default. Turning it up will get things moving ✌️
Just installed the new version...And 3 and 4 are still set for zero chance.. The base gain is also turned down to zero.. could you check this out on your end"
@@manfrombkk I'm aware of the base gain bug, it's gonna be fixed in the next update. thanks for letting me know!
and yes 3 & 4 chance dial is set to 0 on purpose but maybe it would be more intuitive for me to change that in the next update too? start it at 50%? just to confirm, when you move the 3 & 4 chance dial, you are getting sound out of loops 3 and 4 yea?
@ yes I think setting it to 50% would be good,
@ yes moving 3and 4 they work
Just figured out what the problem was... by default, loops 3 and 4 of the chance dial is or was set to zero
@@manfrombkk glad you figured it out! Yea it was a conscious decision to set the loops 3 & 4 Chance dial to 0 so that the user didn’t get overwhelmed by four loopers at once but maybe I should rethink this. Your feedback is much appreciated.
@@ianjojo ok, I see where by default you leave 3 and 4 to zero chance. Got it 😀
Does this mean that I can load a sample too? Hmmmmmmm
@@jimbourekas it does ! However the sample length will need to be the same size as the buffer or you’ll have some time stretching. Though that time stretching can also sometimes sound cool!
@ianjojo Well... it's certainly interesting and a bit unpredictable in this sense, I mean how many bars is a field recording really...!
@@jimbourekas Yeah, it's not really intended to just load random samples into it.. I more added the Load button so users could save their currently recorded loop and bring it back in later after re-opening their project. But that being said, the timestretching could bring some interesting results on a long field recording.
Or just set the buffer size to the maximum and record that length of your field recording into the looper. :)