Smooth Locomotion Tutorial using SteamVR in Unity

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  • Опубликовано: 14 янв 2025

Комментарии • 9

  • @ca7465
    @ca7465 3 года назад +1

    this tutorial was so great, better locomotion than a lot of the other tutorials I found, for anyone who wants to move backwards, remember that if(moveValue.axi.y >0) won't allow you to move backwards ;)

  • @MWToast
    @MWToast 3 года назад +1

    Great tutorial, helped me so much with implementing smooth locomotion.

  • @HalfLife2Beta
    @HalfLife2Beta 2 года назад

    can u update it for 2022 ? please

  • @holo6390
    @holo6390 4 года назад +2

    Do you mind helping me? Your script is good but I want to make it so the direction follows the joystick direction instead, and so the player can move forward and backwards with it too, can you help me with that? Or a way to set it up so one controller moves forward and backwards left right while the other joystick allows the player to change what direction it is moving towards.

    • @agabascal
      @agabascal 3 года назад +3

      Instead of using a New Vector3 with only moveValue.axis.y on the Z axis, you also must use moveValue.axis.X on it´s X value. afterwards when calculating the speed, you give it the movevalue.axis.magnitude instead of only giving it the Y value, worked perfectly for me, good luck!

  • @elmobothos2513
    @elmobothos2513 3 года назад

    How do I add gorilla tag locomotion

  • @awnialkader4858
    @awnialkader4858 2 года назад

    Hi Mike , how can I move the player using the trackers like you stick them to your foot and then you walk while seating

  • @orfeasrodopoulos6409
    @orfeasrodopoulos6409 2 года назад

    Hey Mike, very nice and useful video!
    I am using VR Tunneling Pro on Unity 2019, Standard Pipeline and SteamVR with no problem but on Unity 2020.3.27 with URP and SteamVR VR Tunneling Pro does not work.
    Any idea why or a fix? (VR Tunneling Pro for mobile also does not work)