Tutorial: Spaceship Automation in Factorio Space Exploration
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- Опубликовано: 28 июл 2024
- NOTE: With recent update allowing circuit signals to pass through clamps, there are probably some easier ways to do this. Still, techniques in this video still generally applicable :)
Space Exploration is a fantastic mod for Factorio with a huge amount of new content. Spaceships are a later- game tech that require some non-trivial circuitry to run smoothly.
Space Exploration Mod: mods.factorio.com/mod/space-e... Игры
That was the old way of doing automation, before it was possible to send signals through the clamps. IMO, the easiest way to automate spaceships now is:
1. Place all control logic on the outside.
2. Read content out from the ship using green wires and send control signals in using red wires (or vice versa).
3. Send all signals (and power if needed) through the clamps (upper corner).
4. Only combinator that is required on the ship is a const combinator that sets the clamp docking numbers. Use the same clamp id everywhere for this route.
5. This means you will have various combinators at every waypoint. This is easy, as you know all conditions at the waypoint (when to leave, where to go).
Correct! Most of the combinator tricks in this video are still applicable, you just don't need to fit them on to your ship anymore.
This comment is a life saver. Thanks Lars!
Maybe the most useful tuto ever done on SE. Thanks.
You saved my game bro!, thanks!
why this showed to me now after months you upload this video , the most best explanation
tutorial on logistic and contaminators
Very useful tutorial, thanks
Thank you. After struggling with this for awhile, this video finally connected the final dots I needed. Now I've got an Ion freighter that collects Naquium from afar, delivers it to a smaller rocket fueled freighter, which lands it on Nauvis for processing. (Cannon the Naquim ingots up)
I'll rewatch after I unlock ships. You found it helpful, I found it a bit confusing. So far I've just been using the signals like logic solvers. And I'm only touching the 4th basic coloured space science, so not sure how far I am from space ships.
@@12463trf They're unlocked in the third tier so you should already have them.
@@Xeridanus Thanks, but you misunderstood what I meant when I said 4th BASIC coloured space science. I was getting into the 4th colour of tier 1 (basic). I am still on tier 1, had to take a break. But I'll keep my eyes open when I get back to it!
@@12463trf Oh right! I understand now. I'm playing with a group of friends which makes it a lot easier to do certain things. Probably why I haven't been burned out by it yet.
i hope having soon the vessel technology. Tx for the tutorial.
I noticed that if the console is not getting enough power, the launch will work, but the spaceship will not engage. I would suggest a fourth signal that checks for power.
Good call out! Checking that accumulator signal >= 99 is probably smart.
Many thanks for this Tutorial
thanks. It was vert useful
tks for this!!!!
would you mind sharing a blueprint? :-)
please
Большое спасибо!
How do I not have all the signals you are you use
I have yellow but not yellow with a Star.
What am I missing
Never mind I fixed it LOL this is the first complex system I have done with this system LOL
What kind of underground belt are you using that works on a spaceship floor and on a planet surface?
Space belt can be placed on both!
@@XavierShay I have thousands of hours in Factorio and I never knew that!
I can see it working like a charm, however, I keep running in to an issue with the arithmetic Combinators. You have them all lined up and I can not see how you have the wiring. Any help on this? This is by far the most advanced tutorial. I am so close!!!
Sorry I don't have ability to jump into game at the moment. Pretty sure this diagram is right (I just did it from memory): imgur.com/a/N9jRLZ8 Note I use a green wire for output so to not accidentally mix output signals back into the input, even though it doesn't really make a difference in this particular case. Good luck and let me know how you go!
@@XavierShay The three arithmetic Combinators are lined up in your video. It is hard to see where the red wiring is going on your video. I have the output of all three arithmic combinators going to the input of the console. Takes off when empty, flies to destination, lands, loads up, launches but the engines don't light.
@@QualityGlassBlock Did the diagram help imgur.com/a/N9jRLZ8 (instead of the video)? Should only be _one_ arithmetic combinators (did you mean three decider combinators?) The only output that should be connected to the console is the final "each * green" combinator. Can you post a screenshot perhaps?
@@XavierShay imgur a/bAovW5r The link keeps getting removed.
@@QualityGlassBlock Link works, generally looks ok to my eyes (though yeah tricky to read circuits from screenshots!) Actually, I suspect that "launch but not light thing" is a bug in the solution I propose. It used to work "by accident" but recent spaceship updates mean it doesn't so much. Try sending the spaceship speed signal as a constant to the console rather than as a "only send once when launching".
Nice Video, but I was not abel to recreate your setup. Is ist possible to the the blueprint string from one of your ships?
That way, I might be abel to make my own ship. Thanks in advance.
Sorry don't have them handy. I need to redo them anyway now that you can pass wires through clamps!
@@XavierShay okay, since I wanted to to a cargo ship (codename "carlos" 😉) it is not possible to set undergeound belts on the tiels.
Once you have one, please shate it.
@@ogrumxd Space underground belt should work.
I might be missing something obvious, but where do I get the id of clams and id of destination?
Nah good question! For clamps: you set it in the clamp settings window for each clamp individually (same as if you were changing signals in a constant combinator). For destination: open up universe explorer, it's either a column or in the info panel for each destination.
@@XavierShay thanks)
Yeeeah, got my first automated space ship, it's just like trains, just in space!
You helped:)
mine just takes off and lands over and over.
Possible cause is that your network is always delivering the "anchor" signals (i.e. one of the conditions discussed in video has been missed)?
Это очень круто !спасибо
welp, I quit.