So, i think they do loot if they are workers. So you might want one guy as a worker just for the extra skillbooks, food and straps. I think its harvesting, because when they do bend over a corpse they loot a little bit of money, then they bend again a loot a little more. My main base is right between two lvl 1 bandit camps so i get attacked like 5-10 times a day, and somtimes i don't even bother looting, but my workers still walk over and bend over the corpses and my money goes up when they do, but i havent been able to prove it consistently yet since i honestly don't care when my base is littered with bandit corpses, its just free renown after all
You are the first RUclipsr that I have seen to come up with a Farming concept for Renown. Also, Was it possible or is it possible to have all archers inside the circle of Weapon racks With no entry of exit so they would be safe from ground assault? or use fences to channel military patrols toward your base. have a entry and exit so the AI will follow your control channel? just some thoughts. Very good video. Thank you.
I've found with deliveries they tend to over send, they are getting more than 10 a week. I did eventually run out after a week or so of game time and have since increased their delivery shipment of food.
So, to expand my question, as there's been no response to it. How do you keep your guards fed long enough to have them farm for you ? if you give them 3 decent foods and then fill their inventories with food, they stay as guards for maybe a game day or so and then become workers again in order to access nearby inventories that have food. How are you getting around this issue ??
I have food delivered daily to the location and I monitor their food supply before I go to sleep. If it is almost out then I will revert them to workers and let them get their food and then turn them back into guards the following day around mid day. It's not a perfect system unfortunately.
I have food delivered daily to the location and I monitor their food supply before I go to sleep. If it is almost out then I will revert them to workers and let them get their food and then turn them back into guards the following day around mid day. It's not a perfect system unfortunately.
@@zygus7162I’m sure it’s VERY possible, but not worth the extra effort 😁 Seriously, though, the way FBF goes through adding people to Guard or Companions is nauseating and insanely inefficient. ‘K’ opens the Guard dialogue, and ‘O’ open the Army dialogue, both of which allow for quick and mass activation of Guards and Companions, respectively, without going into each and every individual follower to manual set them to Companion.
That was a crazy amount of renown while you slept! And you have so much loot! Cool tips. Thanks for sharing.
So, i think they do loot if they are workers. So you might want one guy as a worker just for the extra skillbooks, food and straps. I think its harvesting, because when they do bend over a corpse they loot a little bit of money, then they bend again a loot a little more. My main base is right between two lvl 1 bandit camps so i get attacked like 5-10 times a day, and somtimes i don't even bother looting, but my workers still walk over and bend over the corpses and my money goes up when they do, but i havent been able to prove it consistently yet since i honestly don't care when my base is littered with bandit corpses, its just free renown after all
You are the first RUclipsr that I have seen to come up with a Farming concept for Renown. Also, Was it possible or is it possible to have all archers inside the circle of Weapon racks With no entry of exit so they would be safe from ground assault? or use fences to channel military patrols toward your base. have a entry and exit so the AI will follow your control channel? just some thoughts. Very good video. Thank you.
Great video I will be setting up a farm like this as well.
This is so interesting.... How can we do this with wolves and boars
Have you been able to know how to get the loots on autopilot
What does guard reservist actually do?
if you had two villagers there, just set to deliveries then they would collect the loot, why let it go to waste.
I give my people spices roasts and berryscrones and spices meat pies
you're telling me ten veggies supplies all those people for an entire week? my people crush food
I've found with deliveries they tend to over send, they are getting more than 10 a week. I did eventually run out after a week or so of game time and have since increased their delivery shipment of food.
I agree - no way would that much food last more than 15 mins of game time.
So, to expand my question, as there's been no response to it. How do you keep your guards fed long enough to have them farm for you ? if you give them 3 decent foods and then fill their inventories with food, they stay as guards for maybe a game day or so and then become workers again in order to access nearby inventories that have food. How are you getting around this issue ??
I have food delivered daily to the location and I monitor their food supply before I go to sleep. If it is almost out then I will revert them to workers and let them get their food and then turn them back into guards the following day around mid day. It's not a perfect system unfortunately.
How on earth are you keeping them as guards ??? They run out of food in about 15 - 30 mins and then turn back into workers.
I have food delivered daily to the location and I monitor their food supply before I go to sleep. If it is almost out then I will revert them to workers and let them get their food and then turn them back into guards the following day around mid day. It's not a perfect system unfortunately.
‘K’ key is your friend. As is the ’O’ key
Is it possible for you to be more cryptic ?
@@zygus7162I’m sure it’s VERY possible, but not worth the extra effort 😁
Seriously, though, the way FBF goes through adding people to Guard or Companions is nauseating and insanely inefficient. ‘K’ opens the Guard dialogue, and ‘O’ open the Army dialogue, both of which allow for quick and mass activation of Guards and Companions, respectively, without going into each and every individual follower to manual set them to Companion.
@@DocHogan least autistic bellwright player