Get 3D Content for Your Apple AR Apps // RealityKit + USDZ Tools

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  • Опубликовано: 4 сен 2024
  • Are you thinking about building an Augmented Reality app but don’t know where or how to get 3D content? In this video, I show you how to purchase and use third-party 3D content for your Augmented Reality apps created using the RealityKit framework for iOS.
    I hope you enjoy the video and if you have any questions, feel free to leave a comment below. If you’d like to see more videos like these, consider subscribing.
    Like = This Video Was Inspiring
    Comment = Questions and Suggestions
    Subscribe = More Videos Please!
    ***
    FTC: not sponsored. All content was purchased.
    ***
    Links
    * Contemporary Fan on TurboSquid: www.turbosquid...
    * usdz Tools by Apple: developer.appl...
    #RealityKit #Swift #iOS

Комментарии • 21

  • @krogglestones3566
    @krogglestones3566 4 года назад +2

    This is the first RealityKit tutorial that worked for me. Thank you!!!

  • @tolgaozbalci
    @tolgaozbalci 4 года назад +1

    Such a nice tutorial! Thank you.

  • @danzeitman9319
    @danzeitman9319 3 года назад +2

    Thanks Ryan, did you post the command line example somewhere? Mentioned in the video, but not linked above

  • @jeanfernandez5397
    @jeanfernandez5397 11 дней назад

    Is this tutorial obsolete now that VisionOS doesn't support ARView?

  • @kellyanenogueira1433
    @kellyanenogueira1433 3 года назад

    Amazing tutorial! Thank you :)

  • @susheelyadav6826
    @susheelyadav6826 4 года назад +1

    Hey Ryan.
    I have one doubt. let's say, for instance, I want to add an audio file for the 3D model object ...
    How do we add that one? is that the audio should be already attached with 3D model object or we can handle separately (3D Model and audio file)
    can you please provide some insights ..
    Thanks
    Waiting for your response .

  • @iosshiga7991
    @iosshiga7991 Год назад

    Hi Sir, I am getting the issue while running the application using usdz which is generated by Reality Composer with multiple entities having triggers and action behaviour.
    While running the app getting below issue
    Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[USKObjectPath UTF8String]: unrecognized selector sent to instance 0x2819a42d0'
    If I use load(named:) working fine
    Getting crash on loadModel method

  • @MrAlexozo
    @MrAlexozo 4 года назад

    You should check out the Reality Converter App in one of your tutorials! Good job!

    • @MrAlexozo
      @MrAlexozo 4 года назад +1

      @@realityschool Cool, you're one of the few people that make videos on this subject and I thinks is really needed. I am now working on a project and I have real trouble getting my models from a server... Everything is fine when I use them from the main bundle but downloading them from a server as .usdz doesn't work that well. I always get: "Cannot set metadata. 'specifier' is not registered as valid metadata for spec type SdfSpecTypePseudoRoot." when I am trying to load the asset and I can't seem to find anything about the subject because RealityKit is pretty new I suppose.. Can you make a video on that? Right now I can only find tutorials or code examples only with simple stuff that apple already has some documentation about :(

    • @MrAlexozo
      @MrAlexozo 4 года назад

      @@realityschool

  • @dolphinmoto3226
    @dolphinmoto3226 4 года назад +1

    Thanks a lot for your vids! :) Can we use models without stemcell? And if we can what do we need to do for that?

    • @dolphinmoto3226
      @dolphinmoto3226 4 года назад

      @@realityschool Thank you for your answer! There will be a pretty girl in my room soon!!! :))))))

    • @dolphinmoto3226
      @dolphinmoto3226 4 года назад

      @@realityschool Wish you a lot of subscribers! Your content is really good!

  • @QDWorld-SwiftUI
    @QDWorld-SwiftUI 3 года назад

    The code has errors in //2. And 3. Please update it

  • @sbf
    @sbf 4 года назад

    Do you use any modeling tools in your work to create 3d assets? Blender seems to have a bit of a learning curve. I’m personally hoping Apple upgrades Reality Composer with at least some basic 3D modeling capabilities.

    • @sbf
      @sbf 4 года назад

      Ryan Kopinsky I downloaded a demo of Cheetah3D for Mac. Didn’t buy it yet (still thinking about it) but it’s fairly easy to pick up and inexpensive. It reminds me a little of when I used 3D Studio Max. Another great tool, but cost prohibitive and PC only.

  • @muhammadnisar4125
    @muhammadnisar4125 3 года назад

    how we can draw .fbx assets in xcode as well? any good way to draw them?

  • @JohnsonGraphicDesign
    @JohnsonGraphicDesign Год назад

    Could you make a video about using several scenes in one app? I can track my app to an image and have a unique Reality Composer scene for each image. (So far, 5 scenes but want to create up to 50 or even 100! - Apple docs say you can track up to 100 images...) -- However, when I run my app for testing, it crashes due to "frame rate." Apple docs just explains the way an augmented app tracks objects and refreshes frame rates but not really ways to avoid or fix this error. -- From what I can gather, my objects might need "less number of polygons" (but Apple says it can support objects up to 10,000 polygons? Is it my texture complexity? .....I've recreated all objects to be less than 1MB in size with zero texture and app still crashes) I just don't know....is it that my scenes (and objects in each scene) are too large/complex? Is it I'm using an iPhone 7 (out of date technology)? ***Is there a certain way I should be coding multiple scenes so the app isn't "overloaded"? (Can 2+ scenes not "play" on 2+ images at once?)

  • @Paintre369
    @Paintre369 3 года назад

    Hi! I have a quick question regarding usdz files. Do you know how to implement png files without the white transparency noise on the transparent areas? Best, Felix

  • @RameshPatel-cb9yc
    @RameshPatel-cb9yc 3 года назад

    its very difficult to see the code your typing I'm not sure if this tutorial is good for learning or your just skimming over what needs to be done..

    • @realityschool
      @realityschool  3 года назад

      Thank you for the feedback and my apologies for that. I believe newer tutorials have a larger font size.
      Best,
      Ryan