Supermarket Simulator: How to make more money? (Pricing Tips)

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  • Опубликовано: 4 май 2024
  • • Supermarket Simulator ...
    I spent 24 in-game days playing supermarket simulator to test a few different pricing strategies for the items in the store, in search of the most profitable one. I wanted to find a balance between the income and the number of products that were found to be expensive. I hope this tips and tricks style video is useful for people who were wondering if they can increase their income in the game.
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    (PC gaming reviews)
    • Reviews
    Playlists for individual games for which I have other videos beside reviews (covering updates, tips and tricks, etc.)
    • Supermarket Simulator
    • Retrowave World
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Комментарии • 11

  • @theanalyticalgamer-tag
    @theanalyticalgamer-tag  20 дней назад

    Playlists:
    (PC gaming reviews)
    ruclips.net/p/PLKx7usOCdnt4A9UUQm4SENQS4qsm74tz9
    Playlists for individual games (Reviews, updates, tips and tricks)
    (Supermarket Simulator)
    ruclips.net/p/PLKx7usOCdnt7ZY5a5gbyyA9k6Sh_mpQBs
    (Retrowave World)
    ruclips.net/p/PLKx7usOCdnt4MCE5CAsSEcDerWc0ZYJ4x
    🔔 Subscribe for more PC gaming videos: www.youtube.com/@theanalyticalgamer-tag?sub_confirmation=1

  • @lonesurvivor370
    @lonesurvivor370 День назад +1

    I just use 7%... Nice analysis. :)

    • @theanalyticalgamer-tag
      @theanalyticalgamer-tag  День назад

      Thank you. The testing for this video indeed took a while, so I'm happy to see people watching/liking it. As for the percentage, I did notice some people on Discord mentioning that they use 5-10%, but I decided not to torture myself with extra math and stick to "normal" numbers. But I can see the percentage being easier for some players.

  • @EcliBooga
    @EcliBooga 24 дня назад +3

    game really takes ALOT of patience to get a better store

    • @theanalyticalgamer-tag
      @theanalyticalgamer-tag  24 дня назад

      Indeed, I played it for almost 50 hours, and still there are a lot of store expansions and licensees to buy, and they are getting quite expensive. Still, the core loop is fun, and I can't wait for the dev/s to implement more of the planned content. But it's not a game for everyone that's for sure.

  • @nghihuynh6631
    @nghihuynh6631 10 дней назад

    This kinda reminds me of that one particular guy who stole couple millions from a lady's credit card then blocked the street with boxes

    • @theanalyticalgamer-tag
      @theanalyticalgamer-tag  9 дней назад +2

      Definitely not the same guy :D He must have used mods for that, since last time I checked you can only put "the correct" number in the card reader or the purchase won't happen.

  • @NWO4LIFE420
    @NWO4LIFE420 17 дней назад

    so i tried this tactic by making everything 50 cents above the market price and so far my profits went up!

    • @theanalyticalgamer-tag
      @theanalyticalgamer-tag  17 дней назад +1

      I would generally stick to 30 cents for items under $10. You can see in the video tests #1 and #3: the only difference was that the items between $5 and $10 had 30 cents over in test #1 and 50 cents in test #3 which led to twice the number of "products found to be too expensive" while the income was basically the same.

  • @swaggyxotic
    @swaggyxotic 15 дней назад +1

    Wait so which one was the best

    • @theanalyticalgamer-tag
      @theanalyticalgamer-tag  14 дней назад

      I went with the last one (tests #21-24) since it's easier to match the market price for the cheaper items and only overprice the more expensive items. But yeah, any of the 3 final strategies (test #9 and further) should give close results to each other (~$50 per day). Just avoid extreme stuff like tests 7-8, I was hoping those would work but clearly the dev don't want us to price gauge too much.