Playlists: (PC gaming reviews) ruclips.net/p/PLKx7usOCdnt4A9UUQm4SENQS4qsm74tz9 Playlists for individual games (Reviews, updates, tips and tricks) (Supermarket Simulator) ruclips.net/p/PLKx7usOCdnt7ZY5a5gbyyA9k6Sh_mpQBs (Retrowave World) ruclips.net/p/PLKx7usOCdnt4MCE5CAsSEcDerWc0ZYJ4x 🔔 Subscribe for more PC gaming videos: www.youtube.com/@theanalyticalgamer-tag?sub_confirmation=1
From what I have discovered, it is not so much as 20c or 30c over market price, it is percentages. An item's market value of 1.56 vs 3.56 are both under $5, but if you add 30c to each there is a big difference in complaints and sales. At 30c we have a 19.2% markup on one item and an 8.4% mark up on the other. I've discovered that, "market price," should read, "market minimum price." I've also discovered prices should be marked up at least 5% but less than 10% with little to no complaints. For those bad at math, there is an easy trick you can use... Take an item. Let's pretend the market value is $3.56, simply move the decimal one place FORWARD and you have 10%. In this case: 35.6c (Note: it is technically one place back for 10%, but this would give you .356 and making it more confusing for some people). Simply round off the number and add it to your price. Hence: 3.56 + 36 = $3.92. This would be your max price. To give you a better scale, round your 10% result to the nearest even number and cut it in 1/2. Thus, in our example, 36/2 = 18. This 18c would be roughly 5% of our market price on an item suggested at $3.56. But still, we are dealing with these goofy numbers. So let's just get rid of the pennies all together by rounding to the nearest dime. 3.56, rounds to 3.60. 10% = 36, round to 40, 5% = 18, round to 20. 3.60 + 20 = $3.80; 3.60 + 40 = $4.00. This means listing your $3.56 item for $3.80 - $4.00 should work out perfectly. Remember the closer to or over 10% is really pushing it. Ideally, just over 5% is perfect for every item. a $15 market value item? That is a .75c to $1.50 mark up. I'd price it at $16 - $16.25. Above 5%, but under 10% a $2.12 item? That is about a 10 - 21c mark up. I'd price it at $2.25 - $2.30. Well below 10%, but just above 5% Lastly, rounding to the nearest dime is ALWAYS a wise thing to do for 3 reasons: 1. Math is so much easier. This not only speeds up check-out times, it gets rid of counting those damned pennies! 2. Checks and balances. Be it you at the counter or a hired cashier, if you ever see a total - including daily total sales - not ending in a 0, something is wrong. Something, somewhere, has not been priced correctly. 3. Many people will round to a dollar or quarter, which is fine if that is what you want to do. But I have discovered the dime allows you to get more exact on your pricing. Yes you could go to the nickel, but I would much rather type in, "24.3" than "24.25."
For people who are dumb like me here's how you do it. I recommend just doing what the guy said in the video as this requires a bit of time thats just not worth it but if you want really good cash and have too much time on your hands, scroll down to the NOW and it shows. MP=Market Price Those numbers are 5 - 0 $ MP 5 - 10 $ MP 10+ 1$ above MP NOW how to do the math thingy stuff Market Price Round it $3.56 goes into 3.60 Now we ignore that last digit so ours would be 36 now that 36 is cents so it would be $0.36 Now we're going to round the 0.36 so it should be 0.4 now it would be $0.40 Now we're going to take 2 of the 0.40, save one for later. Divide the number by 2 so in our case it would be 0.40/2=0.20 Now we're going to go back and take the 3.60 and add our 2 new numbers 3.60+0.40=4.00 3.60+0.20=3.80 So we will price the item from 3.80 to 4.00 tip: try to keep closer to the 3.80 I would do 3.90 Now I'll do another example so theres no confusion 10.05 turns into 10.10 now goes to $1.01 round $1.00 1.00/2 0.50 10.05+1.00=11.05 10.05+0.50=10.55 so we got 10.55-11.05 I'd do 10.80 (which is the inbetween of 10.55-11.05) And if you have a number that doesn't have a inbetween just pick one of the 2 inbetweens I'll show, lets say we somehow got 10.50-11.05 that would be 10.77-10.78 you can do 10.77 or what I would do because I hate having to do pennies I would round it and that would be 10.8
Wow! @firecat3613 That was one Reddit comment on RUclips! I have never ever read that elaborate comment on RUclips ever. You won't believe I had to check which app I am on. I was so confused that when did I open Reddit (that could be because I am high and I read your comment with so much concentration that I forgot I was on RUclips) Anyway, thank you much. That gave me a lot clearer picture and confidence to try this strategy. Long live buddy..lot of love from the Himalayas ❤
imo a big way to maximize not just profits but save money in long run is for items below 10 bucks that have small unit sizes is to increase their price 25-50 cent above market. Things with large unit put prices below market by the same margin. While you will get more complaints, you will spend less money on shipping stuff like pasta flour potatoes coffee etc constantly having to buy more to restock them while increasing sales of items that have more items in the box like the oil tea milk juice etc
Indeed, I played it for almost 50 hours, and still there are a lot of store expansions and licensees to buy, and they are getting quite expensive. Still, the core loop is fun, and I can't wait for the dev/s to implement more of the planned content. But it's not a game for everyone that's for sure.
I would generally stick to 30 cents for items under $10. You can see in the video tests #1 and #3: the only difference was that the items between $5 and $10 had 30 cents over in test #1 and 50 cents in test #3 which led to twice the number of "products found to be too expensive" while the income was basically the same.
maybe i am missing something, but hear me out... ... if you make the same amount of money when overprincing items vs. princing them the market price... ... and that is because there are in total fewer sales when you overprice items... ... then you should be saving money by overpricing items, because you have to buy fewer items, right? like... let's say market price for an item is 0,75$. selling 15 items overpriced for 1,00$ each = 15$ total. selling 20 items at market price for 0,75$ each = 15$ total. ... by overpricing you have 5 items left in the shelf, that you dont have to restock. so you saved money.
I round all prices up to the nearest quarter and if anyone saids an item is too expensive it’s only ever a couple at a time. My problem is trying to keep my shelves stocked up so nobody complains about can’t find an item.
I started keeping note of total customers and simply rounding to the next 10 cent (ala 1.01 gets rounded to 1.1) and my customer amounts increased over the next couple days and since profit is gauranteed i targeted revenue with great foot traffic
At the start, flour at £5 is good, but then people start saying it's too expensive, £4 seems to be the sweet spot at the start. I must be on something like Day 9 right now
Maybe it's not the best strategy but I set only 10 cents over everything I get around 6-7000 dollars and it takes forever to get a good money, I should try 50 cents and 2 dollars for toiletpaper
Go into the management tab > Hire Worker and you can choose to stop them working by clicking on the slider under the restocker. This will get them to reset. Then just click the slider to start them working again. It's easier than having to move items around.
Thank you. The testing for this video indeed took a while, so I'm happy to see people watching/liking it. As for the percentage, I did notice some people on Discord mentioning that they use 5-10%, but I decided not to torture myself with extra math and stick to "normal" numbers. But I can see the percentage being easier for some players.
@@theanalyticalgamer-tag IMO cold drinks such as a small water or soda should have a very big markup percentage, but I don't think that they have added it yet. Maybe in the future we could also have better spots for other types of markups and such aka convenience stores.
Definitely not the same guy :D He must have used mods for that, since last time I checked you can only put "the correct" number in the card reader or the purchase won't happen.
I think i got the wrong supermarket sim because the actual like graphics and mechanics are the same but my supermarket has like 2 walls like RIGHT next to the doors basically surrounding it and i dont think upgrades get rid of it and there is 2 games on playstation that have almost the same name and i got the one without “3d”
You probably see this number in "total profit" at the end of the day, which can dip below 0 if on that day you spend a lot of money on store updates, licenses, etc. The number you need to look at is "income," this is how much you made in that day before your expenses were removed.
I went with the last one (tests #21-24) since it's easier to match the market price for the cheaper items and only overprice the more expensive items. But yeah, any of the 3 final strategies (test #9 and further) should give close results to each other (~$50 per day). Just avoid extreme stuff like tests 7-8, I was hoping those would work but clearly the dev don't want us to price gauge too much.
Playlists:
(PC gaming reviews)
ruclips.net/p/PLKx7usOCdnt4A9UUQm4SENQS4qsm74tz9
Playlists for individual games (Reviews, updates, tips and tricks)
(Supermarket Simulator)
ruclips.net/p/PLKx7usOCdnt7ZY5a5gbyyA9k6Sh_mpQBs
(Retrowave World)
ruclips.net/p/PLKx7usOCdnt4MCE5CAsSEcDerWc0ZYJ4x
🔔 Subscribe for more PC gaming videos: www.youtube.com/@theanalyticalgamer-tag?sub_confirmation=1
From what I have discovered, it is not so much as 20c or 30c over market price, it is percentages. An item's market value of 1.56 vs 3.56 are both under $5, but if you add 30c to each there is a big difference in complaints and sales. At 30c we have a 19.2% markup on one item and an 8.4% mark up on the other.
I've discovered that, "market price," should read, "market minimum price." I've also discovered prices should be marked up at least 5% but less than 10% with little to no complaints.
For those bad at math, there is an easy trick you can use...
Take an item. Let's pretend the market value is $3.56, simply move the decimal one place FORWARD and you have 10%. In this case: 35.6c (Note: it is technically one place back for 10%, but this would give you .356 and making it more confusing for some people). Simply round off the number and add it to your price. Hence: 3.56 + 36 = $3.92. This would be your max price.
To give you a better scale, round your 10% result to the nearest even number and cut it in 1/2. Thus, in our example, 36/2 = 18. This 18c would be roughly 5% of our market price on an item suggested at $3.56.
But still, we are dealing with these goofy numbers. So let's just get rid of the pennies all together by rounding to the nearest dime. 3.56, rounds to 3.60. 10% = 36, round to 40, 5% = 18, round to 20. 3.60 + 20 = $3.80; 3.60 + 40 = $4.00.
This means listing your $3.56 item for $3.80 - $4.00 should work out perfectly. Remember the closer to or over 10% is really pushing it. Ideally, just over 5% is perfect for every item.
a $15 market value item? That is a .75c to $1.50 mark up. I'd price it at $16 - $16.25. Above 5%, but under 10%
a $2.12 item? That is about a 10 - 21c mark up. I'd price it at $2.25 - $2.30. Well below 10%, but just above 5%
Lastly, rounding to the nearest dime is ALWAYS a wise thing to do for 3 reasons:
1. Math is so much easier. This not only speeds up check-out times, it gets rid of counting those damned pennies!
2. Checks and balances. Be it you at the counter or a hired cashier, if you ever see a total - including daily total sales - not ending in a 0, something is wrong. Something, somewhere, has not been priced correctly.
3. Many people will round to a dollar or quarter, which is fine if that is what you want to do. But I have discovered the dime allows you to get more exact on your pricing. Yes you could go to the nickel, but I would much rather type in, "24.3" than "24.25."
Wow thx for doing that. Still don’t understand so ima just go do my own thing 😂thx tho
For people who are dumb like me here's how you do it.
I recommend just doing what the guy said in the video
as this requires a bit of time thats just not worth it but
if you want really good cash and have too much time
on your hands, scroll down to the NOW and it shows.
MP=Market Price
Those numbers are
5 - 0 $
MP
5 - 10 $
MP
10+
1$ above
MP
NOW
how to do the math thingy stuff
Market Price Round it
$3.56 goes into 3.60
Now we ignore that last digit
so ours would be 36
now that 36 is cents so
it would be $0.36
Now we're going to round
the 0.36 so it should be 0.4
now it would be $0.40
Now we're going to take 2 of the 0.40,
save one for later.
Divide the number by 2 so in our case
it would be 0.40/2=0.20
Now we're going to go back and take
the 3.60 and add our 2 new numbers
3.60+0.40=4.00
3.60+0.20=3.80
So we will price the item
from 3.80 to 4.00
tip:
try to keep closer to
the 3.80
I would do 3.90
Now I'll do another example so theres no confusion
10.05
turns into 10.10
now goes to
$1.01
round
$1.00
1.00/2
0.50
10.05+1.00=11.05
10.05+0.50=10.55
so we got
10.55-11.05
I'd do
10.80
(which is the inbetween of 10.55-11.05)
And if you have a number that doesn't have a inbetween
just pick one of the 2 inbetweens
I'll show, lets say we somehow got
10.50-11.05
that would be
10.77-10.78
you can do 10.77
or what I would do
because I hate
having to do pennies
I would round it and that would be
10.8
Thank you so much, I will try everything here. I was amazed that even though I hate math, you explained it clearly. ❤
Damn LEGEND there! @firecat3613
Wow! @firecat3613 That was one Reddit comment on RUclips! I have never ever read that elaborate comment on RUclips ever. You won't believe I had to check which app I am on. I was so confused that when did I open Reddit (that could be because I am high and I read your comment with so much concentration that I forgot I was on RUclips)
Anyway, thank you much. That gave me a lot clearer picture and confidence to try this strategy. Long live buddy..lot of love from the Himalayas ❤
I’m going broke broke broke.Feels like real life🤦🏻♂️
imo a big way to maximize not just profits but save money in long run is for items below 10 bucks that have small unit sizes is to increase their price 25-50 cent above market. Things with large unit put prices below market by the same margin. While you will get more complaints, you will spend less money on shipping stuff like pasta flour potatoes coffee etc constantly having to buy more to restock them while increasing sales of items that have more items in the box like the oil tea milk juice etc
Increasing everything by 10% of the dollar, (Example: Min. market Price is 11.59 I put "11.5 + 1.1 = $12.6) (Ignore cents)
Decrease by 10c if cents is
game really takes ALOT of patience to get a better store
Indeed, I played it for almost 50 hours, and still there are a lot of store expansions and licensees to buy, and they are getting quite expensive. Still, the core loop is fun, and I can't wait for the dev/s to implement more of the planned content. But it's not a game for everyone that's for sure.
so i tried this tactic by making everything 50 cents above the market price and so far my profits went up!
I would generally stick to 30 cents for items under $10. You can see in the video tests #1 and #3: the only difference was that the items between $5 and $10 had 30 cents over in test #1 and 50 cents in test #3 which led to twice the number of "products found to be too expensive" while the income was basically the same.
@@theanalyticalgamer-tag how about items over 10 what price do i put
maybe i am missing something, but hear me out...
... if you make the same amount of money when overprincing items vs. princing them the market price...
... and that is because there are in total fewer sales when you overprice items...
... then you should be saving money by overpricing items, because you have to buy fewer items, right?
like... let's say market price for an item is 0,75$.
selling 15 items overpriced for 1,00$ each = 15$ total.
selling 20 items at market price for 0,75$ each = 15$ total.
... by overpricing you have 5 items left in the shelf, that you dont have to restock. so you saved money.
I round all prices up to the nearest quarter and if anyone saids an item is too expensive it’s only ever a couple at a time. My problem is trying to keep my shelves stocked up so nobody complains about can’t find an item.
I started keeping note of total customers and simply rounding to the next 10 cent (ala 1.01 gets rounded to 1.1) and my customer amounts increased over the next couple days and since profit is gauranteed i targeted revenue with great foot traffic
At the start, flour at £5 is good, but then people start saying it's too expensive, £4 seems to be the sweet spot at the start. I must be on something like Day 9 right now
Maybe it's not the best strategy but I set only 10 cents over everything I get around 6-7000 dollars and it takes forever to get a good money, I should try 50 cents and 2 dollars for toiletpaper
I’m having an issue with my restocker. He stands in front of the rack and he’ll just STAND THERE til I move an item…. It’s so weird
Go into the management tab > Hire Worker and you can choose to stop them working by clicking on the slider under the restocker. This will get them to reset. Then just click the slider to start them working again. It's easier than having to move items around.
It's a current known bug within the community, though a temp fix is to exit the game and restarting it.
I just use 7%... Nice analysis. :)
Thank you. The testing for this video indeed took a while, so I'm happy to see people watching/liking it. As for the percentage, I did notice some people on Discord mentioning that they use 5-10%, but I decided not to torture myself with extra math and stick to "normal" numbers. But I can see the percentage being easier for some players.
@@theanalyticalgamer-tag IMO cold drinks such as a small water or soda should have a very big markup percentage, but I don't think that they have added it yet. Maybe in the future we could also have better spots for other types of markups and such aka convenience stores.
i just do 10 cents below 2x market price and no complains at all
This kinda reminds me of that one particular guy who stole couple millions from a lady's credit card then blocked the street with boxes
Definitely not the same guy :D He must have used mods for that, since last time I checked you can only put "the correct" number in the card reader or the purchase won't happen.
That was Josh from letsgameitout, I litterally watched his video this morning
he's very funny guy😂😂@@K.Hightower
I think i got the wrong supermarket sim because the actual like graphics and mechanics are the same but my supermarket has like 2 walls like RIGHT next to the doors basically surrounding it and i dont think upgrades get rid of it and there is 2 games on playstation that have almost the same name and i got the one without “3d”
I'm pretty sure this game is not available on the consoles, you may want to join the discord server and ask there for more info.
@@theanalyticalgamer-tag ok but im guessing its just different on playstation
Help!! Plis. You can make a video with the objective Expand your store and lot of money
This is with market price and not the average price, correct?
Hi, I'm not sure what you mean by average price, and yep the overpricing with different amounts is based on the market price + the added amount.
What to do if i have -$281
You probably see this number in "total profit" at the end of the day, which can dip below 0 if on that day you spend a lot of money on store updates, licenses, etc. The number you need to look at is "income," this is how much you made in that day before your expenses were removed.
Ur cooked
@@theanalyticalgamer-tag oh.... I was bankrupted.......
HOW?! Lol just price everything 30 cents higher than market price and anytime u wanna upgrade or expand make sure u still have $1000 for the next day
What i do is just estimating the cents
LMAO here I am pricing everything just below the market price, struggling hard for money
Yeah don't do that, there is no benefit in pricing them under the market price.
i charge 3 dollars for bread and they dont care
Wait so which one was the best
I went with the last one (tests #21-24) since it's easier to match the market price for the cheaper items and only overprice the more expensive items. But yeah, any of the 3 final strategies (test #9 and further) should give close results to each other (~$50 per day). Just avoid extreme stuff like tests 7-8, I was hoping those would work but clearly the dev don't want us to price gauge too much.