I decided to start playing Morrowind mostly on a whim on what seemingly was the very day this video was posted, and im so happy i have enough context to understand how absolutely hilarious this video is now
Hello!! I can say myself, Vvardenfell and Balmora is still livable even after Red Mountain!! Especially with all my pillows, it’s quite the comfy city.
I just realized you started everything with morrowind. This is my favorite game!! If you plan on going on with the morrowind cities, I’m all here for it ❤❤
i love this, the concept presentation, and humor. i hope you continue this series! i also had to pause the video for a while after 36:35 for laughing at the idea you planned on going the extra mile for the job especially as esteemed imo as an urban planner with paying off the guards for any crimes on the job. gonna get that intel no matter what, that's for sure!
I’d love to hear about how you feel about Vivec. It’s surely unfriendly and confusing to outsiders. However, it is possible that the confusing almost red-tape feel of Vivec is an expression of the culture there. It’s unfriendly to outsiders, and it’s all about the temple; the secular spaces get kind of shoved into boxes, unfriendly to visitors… at least that’s what I wondered about when i’ve played. The easy comment is, “it’s a badly designed city.” But, is it? Or is it just an expression of the culture? Which is purposely xenophobic, like Morrowind itself. Once I learned where everything was, I had a unique feeling, of feeling like a local. For this reason, after many years, I actually kind of like Vivec! 😂
@sub-jec-tiv Love this perspective! Really well put, especially how it's hostile in a similar way to morrowind itself. I totally agree about the satisfaction of learning your way around too. I'm looking forward to making the vivec video for sure👍
Does anybody actually tell you about the Levitation you can get at the Temple? Like, all the Dunmer know it, all of them use it and they secretly chuckle at the stupid N'Wah walking around or using his own Mana to levitate...
I feel like the magic that is available to the public could very well be a factor in terms of city design. (It definitely is for the Telvanni wizards) Knowing how to cast levitate, telekinesis, or night eye would go a long way in improving the daily life of it's practitioners but could unfortunately be required for some to get by.
Considering the scale of handcrafted game settings like Morrowind, I wonder if there are any where intra-city public transport even makes sense. Pokemon cities have bike rentals, or are they stores? Love this, very thorough!
I literally thought the other day "making a city planning video about morrowind would be funny" (I study city planning)... this is so awesome. Very cool.
Yes! I love this, its so nice to see someone with really niche interests like me!😊😊 Also, if you are ever going to do oblivion please try doing one on New Sheoth.
we see morrowind and civil engineering, we click. we are definitely a morrowind household and love the any austin vids too, lol! love your first vid and can't wait to see more video game town breakdowns, as they're inspiring for game dev world building!
About the transportation options: the numbers are not important. The destinations and their connections are way more important to consider. Especially since Morrowind has a whole transportation system with different routes and connections where you have to change. You can find a good map online. Maybe it helps for future cities
Because of the way transport providers are coded in Morrowind, they can only connect to a maximum of four destinations. Obviously some providers only have two or three connections. This limit is never justified in-game, but it may be helpful for calculating scores in the "Transit" category. Oh yeah! At 19:00, you mention wheelchairs. One of the NPCs in *Redguard* uses some kind of motorized Dwemer wheelchair/unicycle. So the Empire isn't totally unfamiliar with the concept of mobility aids...though I suspect the Dwemer machine may effectively be one-of-a-kind.
@@myknZgaming And I did watch till the end - great work! I'm looking forward to seeing the next episode, especially when you get to Ald'ruhn, but any and every town, really. Morrwind's people and places are such game feel forces. I prefer Morrowind's townsfolk and NPCs in general to those of it's successors. The vast, wiki-like dialogue system animates these characters so much more than bland and basic routines. Not seeing NPCs do a lot actually enhances my imagination. I believe in such a lore-rich fantasy world we shouldn't demystify everything. (Analysis of urban planning does not fall under demystification, though! On the contrary, I find it to be a pretty imaginative exercise! :) )
Oh my Almalexia, this is one of my favorite Morrowind analysis videos ever (and I've watched many). "Parkour" is the perfect way to describe traveling within Balmora. The juxtaposition of that modern terminology with Morrowind's Morrowindness is conceptual hhilarity. Kudos 👏
Honestly I think you did a good job on this. There were a few things I disagree with, but overall I think you did a relatively well thought out review. I'm glad I clicked on it. Also, love your voice; it's so nice!
I absolutely love this concept! Subscribing to see more of morrowind examined. I think another thing to mention with the disability access is that a disabled person may still be versed in magic or alchemy that (or able to purchase scrolls and potions from vendors) that provide effects that allow for easier access such as levitation potions to reach services such as the silt strider with ease. especially since the height a silt strider stands at doesn’t make building a ramp a very easy infrastructure to implement when it would have to be either far too steep for a wheelchair user to ascend without a levitation potion to stop backsliding, or a very very long twisting ramp to allow a better incline for such a height. That being said I think the reason we don’t see much in the way of wheelchairs in morrowind is possibly that it is NOT the favored method of transportation for vardenfellians with mobility issues. Given how much the rugged terrain has influenced Dunmeri culture I can see them preferring use service animals like Guar and Aliit as mounts (perhaps with a chair like saddle that allows support). On earth we don’t have rideable domestic animals in the size range for city living that would be able to carry full grown adults so it’s not an option we have here but IS an option in Tamriel. Plus being bipedal animals would make the stairs much less of an issue since they wouldn’t have the issue of being able to go up but not down that many ungulates on earth have.
@@SupahTrunks7 Excellent points here! The mount idea is one I hadn't considered, I'll definitely be rethinking accessibility in the coming videos! Thanks for joining the ride❤️🙌
On accessibility in regard to mobility, despite the legal ban on levitation in the Empire, potions of rising force are readily available from most alchemists. Perhaps these potions are used as a mobility aid by Vvardenfellan people?
The ban on levitation actually has an exception for the province Morrowind due to its importance to their native culture. I was actually thinking the same thing as well, though I imagine constant use of rising force potions might get expensive. Perhaps amulets with a weak levitation and/or feather enchantment?
@@Twisted_Logic reusable enchantments do make more sense. The wealthiest of course can afford golden saint souls to have constant levitation enchants too (I always make a constant effect 7pt levitate ring for traversal with the boots of blinding speed lol)
@@CodeAndGin I was acually meaning a cast on use enchantment, since they're much cheaper. Something like 5pts for 5s that'd only be used a few times a day as needed and would naturally recharge itself as the owner slept. The rest of the assistance would probably be provided by crutches and/or a family member depending on the severity of the disability
@@Twisted_Logic No no i get you, thats what i meant by "reusable enchantments", i was only mentioning constant effect as another option for the extremely wealthy
City planning may not be a particular interest of mine, but I'm always interested in unique, niche Morrowind videos. Especially well-produced ones. Other than Vivec, obviously, I'm really interested in what you have to say about Sadrith Mora, especially with regards to accesssibility. It's probably the least accessible city on Vvardenfell, with even able-bodied people unable to get around if they're not skilled in alchemy or alteration magic.
Love these videos. They work equally well wether you try to sleep or are active! Looking forward to discussions on accessibility of the Telvanni-cities 😆
I like the idea, but I disagree with your methodology. Let me elaborate. Video game cities are represantative expressions of what they are not identical entities. Has Balmora 96 citiciesn (I'll trust you on the count without checking) - yes, but not literally. It's a vibrant local capital and seat of political power, that has proximity to the imperial mining town of Pelagiad, the agricutural Ascadian Isles regions, and support a mayor military installation with Fort Moonmoth - while maintaining trade. 96 people don't make sense for that because that's just litteral, they represant way morr and you can feel it. If you go literal: Vivec is a hole bunch of lonely people living in a way too large a superstructure, instead of an overcrowded capital city with a diverse populous and an seedy underbelly. Pelagiad is a fort and a hostel, instead of an important military town seated on a crossroad that provides stability for the hole region. Suran is a bikini bar and five traders, instead of a seedy moloch and trading hub for a quarter of Vvardenfell. And lastly Seyda Neen - it's not five shacks and a trader. It's a port city, connected by land and sea, with governmental border installations that handles mainland trade and migration, and also has a local fishing industry, as well as a more upper class central town with shopping aquaintances - so yeah that's the first proper city you ventured into. I think you should adjust this factor. Your qualitative arguments are very solid nonetheless. Just saying the hole could be better. Addendum: Regarding your diversity rating. There's really two possible stories that could have played out here and I'm not lore savvy enough to judge. In the first you have this powerful city with it's guilds, markets and political institutions that pushes the poor to the outskirts on the other side of the river. In the second you find a sleepy fishing and kwama egg mining town that was promoted to the state of regional capital by house Hlaalu taking up residence and attracting guilds and commerce on the other side of the river, without gentrifying the original poorer population on the opposite river bank and instead including them in the newly constructed town walls as full citicens. Well that's two almost contradictory outlooks on the city...
@Sebastian_Niedermeier Thanks for the comment! You are absolutely right in that these cities are abstract representations, which is something I was definitely aware of going into this. I talked about it at one point but may have cut most of that section where I discuss it explicitly. In any case, that fact does make certain assessments harder, but that goes hand in hand with all the aspects that make analyzing a video game city hard. For example, the people don't act like real people either and thus don't respond to spaces in the same way. In the end, I'm trying to strike a balance of what is physically there and what it represents. I tend to focus more on the former, because I personally find that more tangible and entertaining. Your addendum on the diversity section is awesome by the way, I love it! Those are super interesting interpretations that really add texture to Balmora whichever way you look at it. Great input, thanks for sharing!
@myknZgaming No need to thank me, I literally jumped at the opportunity to Nerd out about Morrowind for a bit 😅. And since I've recently come to appreciate qualitative analysis way more than quantitative methods (they really tend to obscure more than they uncover and mislead into a false sense of objectivity), this comment was what resulted. PS: I'm perfectly convinced there is a "History of Balmora" book in-game that says exactly what it canonically is. But I find it more interesting to listen to what the design says. Funningly enough the point you raised about sadly all facades looking the same would also solve the question which side old-town is 😅
@@Sebastian_Niedermeier Ahh very cool! I know Morrowind has great lore material through books, but I've never actually been much of a lore person, so the design speaking for itself is kinda doing the heavy lifting for me here lol! Again, urban planning is so intertwined with history and politics that a person with a head for serious lore could really dig deep here. I'll keep an eye out for that book though, or ones on any other cities as I travel. Cheers!
Tbf, the PC is a literal outlander who is unlikely to have read the book first. This video and its perspective reflects that, and reacting to what you physically see is the default. Slight tangent, there's a concept called "affordance theory" that says that we first encounter the world in how it "affords" us access, how objects can be manipulated, how safe a space feels for a certain activity, etc. I learned about the name of it recently, but it seems like your approach has a good understanding of that 🙂
mobility impaired people probably use levitation or other magical solutions, which should be accounted for city design in Vvardenfell especially when you cover Telvanni towns
I disagree. The magic teaching monopol of the Mages Guild and Telvanni makes this a completely classist issue. This is reflected in Telvanni architecture, which completely disregards non-magic-user as not worth of consideration to begin with. I believe this framing fits the Telvanni and Vvardenfell better than a meriocratic view where everybody could magic - they can't, folks in power don't care.
This is clearly similar if not just copying those other videos involving census and employment that were made a while back. I'm not against you having your own take on it, it's arguably a good thing that more people do this sort of thing. I hope you do more of Vvardenfell and even go into Tamriel Rebuilt.
@13thprotector64 Yes, I assume you mean AnyAustin. Those videos were an inspiration for this series which I do credit him and Angel Akitosh for in the video! Thanks, I'm definitely doing more Vvardenfell!
@myknZgaming indeed indeed. Let's see how good you can do bringing bureaucracy to Vvardenfell and the greater Morrowind. Might I suggest either Ebonhart or Pelagiad next?
I decided to start playing Morrowind mostly on a whim on what seemingly was the very day this video was posted, and im so happy i have enough context to understand how absolutely hilarious this video is now
@@drewcummings2453 Great timing!
Love it when RUclips serves both of my niche interests at the same time. urban planning videos and Morrowind. Thanks for this this was great.
@Leloreth niche interest twins! So happy you enjoyed
I am another person getting delight from this smashup between two of my disparate but delightful interests. :)
Hello!! I can say myself, Vvardenfell and Balmora is still livable even after Red Mountain!! Especially with all my pillows, it’s quite the comfy city.
Good to know!!
Drarayne Thelas is a pillar of the Balmora community
a collab with AnyAustin when?!
MORROWIND!!!! really specific Morrowind video!! This is even more fun than the analysis of Morrowind's rivers!! (Im so obsessed with this game)
Thank you for taking the time to make it. Such a joy.
@nelsllendofan494 omg thank you for watching it!
Awesome concept and video, love how niche and nerdy this is! Instant sub.
This is such a fun idea, and I can't wait for the next episode. Congrats on a good job for a first video, btw!
Thanks!!
odai river? never heard of it. but we do have the ol' odai slough!
I love this unique little niche of videos the Morrowind fandom has on here
looking forward to this channel!
Thank you for great video!
I am unbelievably excited for this series, instantly subscribed
Awesome, thanks!! Happy to have you here for the ride!
this is the exact intersection of my somewhat-niche interests that I needed
I just realized you started everything with morrowind. This is my favorite game!! If you plan on going on with the morrowind cities, I’m all here for it ❤❤
i love this, the concept presentation, and humor. i hope you continue this series! i also had to pause the video for a while after 36:35 for laughing at the idea you planned on going the extra mile for the job especially as esteemed imo as an urban planner with paying off the guards for any crimes on the job. gonna get that intel no matter what, that's for sure!
@yellowbutterfly6796 Haha thanks so much!! Happy to hear I'm on the right track
aw heck yeah i love morrowind
Yay interesting i watch/listen to this while im working and it helps
I’d love to hear about how you feel about Vivec. It’s surely unfriendly and confusing to outsiders. However, it is possible that the confusing almost red-tape feel of Vivec is an expression of the culture there.
It’s unfriendly to outsiders, and it’s all about the temple; the secular spaces get kind of shoved into boxes, unfriendly to visitors… at least that’s what I wondered about when i’ve played. The easy comment is, “it’s a badly designed city.” But, is it? Or is it just an expression of the culture? Which is purposely xenophobic, like Morrowind itself.
Once I learned where everything was, I had a unique feeling, of feeling like a local. For this reason, after many years, I actually kind of like Vivec! 😂
@sub-jec-tiv Love this perspective! Really well put, especially how it's hostile in a similar way to morrowind itself. I totally agree about the satisfaction of learning your way around too. I'm looking forward to making the vivec video for sure👍
Does anybody actually tell you about the Levitation you can get at the Temple? Like, all the Dunmer know it, all of them use it and they secretly chuckle at the stupid N'Wah walking around or using his own Mana to levitate...
Cool to see women get passionate for Morrowind 👍🏼
I feel like the magic that is available to the public could very well be a factor in terms of city design. (It definitely is for the Telvanni wizards)
Knowing how to cast levitate, telekinesis, or night eye would go a long way in improving the daily life of it's practitioners but could unfortunately be required for some to get by.
@@mechaknightdx5066 Didn't consider, Night Eye, good point
hey this was really cool
Considering the scale of handcrafted game settings like Morrowind, I wonder if there are any where intra-city public transport even makes sense. Pokemon cities have bike rentals, or are they stores? Love this, very thorough!
Lumiose City has a goat shuttle!!
@@lagelinnarsson1347 omg hilarious!
@@lagelinnarsson1347greatest shuttle of all time
There actually is one city with intra-city public transport on Vvardenfell. I'll leave the series to get there first, though
Instantly subscribed!
Thanks, cheers!
I literally thought the other day "making a city planning video about morrowind would be funny" (I study city planning)... this is so awesome. Very cool.
If you ever run out of cities for content get Tamriel Rebuilt and check out the upcoming Anvil mod. Seriously good job
Yes! I love this, its so nice to see someone with really niche interests like me!😊😊 Also, if you are ever going to do oblivion please try doing one on New Sheoth.
Oh I'd love that! Thanks for the input!
I never knew walkability was even a word. Isn't it usually called accessibility?
@Spacecoke It's often used nowadays to describe how pedestrian friendly a neighborhood or city is! Since so many American cities are car-centric.
we see morrowind and civil engineering, we click. we are definitely a morrowind household and love the any austin vids too, lol! love your first vid and can't wait to see more video game town breakdowns, as they're inspiring for game dev world building!
Love it, thanks for joining the ride!
This video is so nice and chill :3; more cities please ? From any of the games :3
About the transportation options: the numbers are not important. The destinations and their connections are way more important to consider. Especially since Morrowind has a whole transportation system with different routes and connections where you have to change. You can find a good map online. Maybe it helps for future cities
Great point, thanks!
Because of the way transport providers are coded in Morrowind, they can only connect to a maximum of four destinations. Obviously some providers only have two or three connections. This limit is never justified in-game, but it may be helpful for calculating scores in the "Transit" category.
Oh yeah! At 19:00, you mention wheelchairs. One of the NPCs in *Redguard* uses some kind of motorized Dwemer wheelchair/unicycle. So the Empire isn't totally unfamiliar with the concept of mobility aids...though I suspect the Dwemer machine may effectively be one-of-a-kind.
I'm still at the start of this video but I'm definitely in for the ride. Thanks!
@frederikklarname149 hey thanks! Cheers!
@@myknZgaming And I did watch till the end - great work! I'm looking forward to seeing the next episode, especially when you get to Ald'ruhn, but any and every town, really. Morrwind's people and places are such game feel forces. I prefer Morrowind's townsfolk and NPCs in general to those of it's successors. The vast, wiki-like dialogue system animates these characters so much more than bland and basic routines. Not seeing NPCs do a lot actually enhances my imagination. I believe in such a lore-rich fantasy world we shouldn't demystify everything. (Analysis of urban planning does not fall under demystification, though! On the contrary, I find it to be a pretty imaginative exercise! :) )
@@frederikklarname149 Awesome points you made here, I totally agree!
Oh my Almalexia, this is one of my favorite Morrowind analysis videos ever (and I've watched many). "Parkour" is the perfect way to describe traveling within Balmora. The juxtaposition of that modern terminology with Morrowind's Morrowindness is conceptual hhilarity. Kudos 👏
@kritorys514 Wow big praise thanks so much!!
Heck yeah
Dope video
Instant subscribe
Lmaoooo I love this.
Honestly I think you did a good job on this. There were a few things I disagree with, but overall I think you did a relatively well thought out review.
I'm glad I clicked on it. Also, love your voice; it's so nice!
God i cant wait till i can move out of the urban hell that is vivec.
If I want to get an easement or a variance to ensure Silt Rider access to my residence, which clan will be best take up my plea?
@fenrir7878 oh yeah, that'll be Hlaalu for sure
I'm a Morrowind but case, so this might be a selfish request, but please grow your channel with a 'Major Cities of Morrowind' series!
I'm planning on doing this with all the major towns!
I absolutely love this concept! Subscribing to see more of morrowind examined. I think another thing to mention with the disability access is that a disabled person may still be versed in magic or alchemy that (or able to purchase scrolls and potions from vendors) that provide effects that allow for easier access such as levitation potions to reach services such as the silt strider with ease. especially since the height a silt strider stands at doesn’t make building a ramp a very easy infrastructure to implement when it would have to be either far too steep for a wheelchair user to ascend without a levitation potion to stop backsliding, or a very very long twisting ramp to allow a better incline for such a height.
That being said I think the reason we don’t see much in the way of wheelchairs in morrowind is possibly that it is NOT the favored method of transportation for vardenfellians with mobility issues. Given how much the rugged terrain has influenced Dunmeri culture I can see them preferring use service animals like Guar and Aliit as mounts (perhaps with a chair like saddle that allows support). On earth we don’t have rideable domestic animals in the size range for city living that would be able to carry full grown adults so it’s not an option we have here but IS an option in Tamriel. Plus being bipedal animals would make the stairs much less of an issue since they wouldn’t have the issue of being able to go up but not down that many ungulates on earth have.
@@SupahTrunks7 Excellent points here! The mount idea is one I hadn't considered, I'll definitely be rethinking accessibility in the coming videos! Thanks for joining the ride❤️🙌
>walkable cities 'hough
Love this! Can't wait for more
love to see you doing something fun as a way to learn
On accessibility in regard to mobility, despite the legal ban on levitation in the Empire, potions of rising force are readily available from most alchemists. Perhaps these potions are used as a mobility aid by Vvardenfellan people?
@CodeAndGin Good point! I've also been considering that
The ban on levitation actually has an exception for the province Morrowind due to its importance to their native culture. I was actually thinking the same thing as well, though I imagine constant use of rising force potions might get expensive. Perhaps amulets with a weak levitation and/or feather enchantment?
@@Twisted_Logic reusable enchantments do make more sense. The wealthiest of course can afford golden saint souls to have constant levitation enchants too (I always make a constant effect 7pt levitate ring for traversal with the boots of blinding speed lol)
@@CodeAndGin I was acually meaning a cast on use enchantment, since they're much cheaper. Something like 5pts for 5s that'd only be used a few times a day as needed and would naturally recharge itself as the owner slept. The rest of the assistance would probably be provided by crutches and/or a family member depending on the severity of the disability
@@Twisted_Logic No no i get you, thats what i meant by "reusable enchantments", i was only mentioning constant effect as another option for the extremely wealthy
I think Balmora is the only city I newer was called the N word in. N'wah.
Watched this with my partner, had to hop on to my account to subscribe as well. Welcome in. Looking forward to more!
Thanks so much!!
City planning may not be a particular interest of mine, but I'm always interested in unique, niche Morrowind videos. Especially well-produced ones.
Other than Vivec, obviously, I'm really interested in what you have to say about Sadrith Mora, especially with regards to accesssibility. It's probably the least accessible city on Vvardenfell, with even able-bodied people unable to get around if they're not skilled in alchemy or alteration magic.
Love these videos. They work equally well wether you try to sleep or are active! Looking forward to discussions on accessibility of the Telvanni-cities 😆
Thanks!!
If higher alphabet letter means worse grade, I fully expect Vivec to get a V for mobility. Maybe even a V-.
This is awesome
Thanks!❤
This rules
Hey thanks!
I like the idea, but I disagree with your methodology. Let me elaborate. Video game cities are represantative expressions of what they are not identical entities. Has Balmora 96 citiciesn (I'll trust you on the count without checking) - yes, but not literally. It's a vibrant local capital and seat of political power, that has proximity to the imperial mining town of Pelagiad, the agricutural Ascadian Isles regions, and support a mayor military installation with Fort Moonmoth - while maintaining trade.
96 people don't make sense for that because that's just litteral, they represant way morr and you can feel it.
If you go literal: Vivec is a hole bunch of lonely people living in a way too large a superstructure, instead of an overcrowded capital city with a diverse populous and an seedy underbelly. Pelagiad is a fort and a hostel, instead of an important military town seated on a crossroad that provides stability for the hole region. Suran is a bikini bar and five traders, instead of a seedy moloch and trading hub for a quarter of Vvardenfell. And lastly Seyda Neen - it's not five shacks and a trader. It's a port city, connected by land and sea, with governmental border installations that handles mainland trade and migration, and also has a local fishing industry, as well as a more upper class central town with shopping aquaintances - so yeah that's the first proper city you ventured into.
I think you should adjust this factor. Your qualitative arguments are very solid nonetheless. Just saying the hole could be better.
Addendum: Regarding your diversity rating. There's really two possible stories that could have played out here and I'm not lore savvy enough to judge. In the first you have this powerful city with it's guilds, markets and political institutions that pushes the poor to the outskirts on the other side of the river. In the second you find a sleepy fishing and kwama egg mining town that was promoted to the state of regional capital by house Hlaalu taking up residence and attracting guilds and commerce on the other side of the river, without gentrifying the original poorer population on the opposite river bank and instead including them in the newly constructed town walls as full citicens. Well that's two almost contradictory outlooks on the city...
@Sebastian_Niedermeier Thanks for the comment! You are absolutely right in that these cities are abstract representations, which is something I was definitely aware of going into this. I talked about it at one point but may have cut most of that section where I discuss it explicitly.
In any case, that fact does make certain assessments harder, but that goes hand in hand with all the aspects that make analyzing a video game city hard. For example, the people don't act like real people either and thus don't respond to spaces in the same way. In the end, I'm trying to strike a balance of what is physically there and what it represents. I tend to focus more on the former, because I personally find that more tangible and entertaining.
Your addendum on the diversity section is awesome by the way, I love it! Those are super interesting interpretations that really add texture to Balmora whichever way you look at it. Great input, thanks for sharing!
@myknZgaming No need to thank me, I literally jumped at the opportunity to Nerd out about Morrowind for a bit 😅. And since I've recently come to appreciate qualitative analysis way more than quantitative methods (they really tend to obscure more than they uncover and mislead into a false sense of objectivity), this comment was what resulted.
PS: I'm perfectly convinced there is a "History of Balmora" book in-game that says exactly what it canonically is. But I find it more interesting to listen to what the design says. Funningly enough the point you raised about sadly all facades looking the same would also solve the question which side old-town is 😅
@@Sebastian_Niedermeier Ahh very cool! I know Morrowind has great lore material through books, but I've never actually been much of a lore person, so the design speaking for itself is kinda doing the heavy lifting for me here lol! Again, urban planning is so intertwined with history and politics that a person with a head for serious lore could really dig deep here. I'll keep an eye out for that book though, or ones on any other cities as I travel. Cheers!
Tbf, the PC is a literal outlander who is unlikely to have read the book first. This video and its perspective reflects that, and reacting to what you physically see is the default.
Slight tangent, there's a concept called "affordance theory" that says that we first encounter the world in how it "affords" us access, how objects can be manipulated, how safe a space feels for a certain activity, etc. I learned about the name of it recently, but it seems like your approach has a good understanding of that 🙂
@luisostasuc8135 Oh neat! I'm unfamiliar with that term but I'm gonna look it up now since it sounds right up my alley!
This is why the Internet was invented.
This feels like a community college course via Zoom.
Lol, that's part of the vibe I was going for!
I don't know how the algoritm chose this, but it's exactly THE niche. Thank you!!
mobility impaired people probably use levitation or other magical solutions, which should be accounted for city design in Vvardenfell especially when you cover Telvanni towns
I disagree. The magic teaching monopol of the Mages Guild and Telvanni makes this a completely classist issue. This is reflected in Telvanni architecture, which completely disregards non-magic-user as not worth of consideration to begin with. I believe this framing fits the Telvanni and Vvardenfell better than a meriocratic view where everybody could magic - they can't, folks in power don't care.
Really dislike people that look like you because you hate people like me.
@@dogevanzandt2889 Interesting!
2:22 I think that’s just plain zoning or district planing nothing more.
What are you gay?
@@jhonproctor6926 oh yeah, urban planning is mega gay
it's fine clothier :) not clother. Sorry, seem to be feeling pedantic
This is clearly similar if not just copying those other videos involving census and employment that were made a while back. I'm not against you having your own take on it, it's arguably a good thing that more people do this sort of thing. I hope you do more of Vvardenfell and even go into Tamriel Rebuilt.
@13thprotector64 Yes, I assume you mean AnyAustin. Those videos were an inspiration for this series which I do credit him and Angel Akitosh for in the video! Thanks, I'm definitely doing more Vvardenfell!
@myknZgaming indeed indeed. Let's see how good you can do bringing bureaucracy to Vvardenfell and the greater Morrowind. Might I suggest either Ebonhart or Pelagiad next?
I love the morrowind lesbian fandom
@A.Odara.23 not a lesbian but agreed nonetheless!🙌❤️