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20 CONTROVERSIAL Game Mechanics Nobody Can Agree On

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  • Published on Apr 15, 2026

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  • @bencoomer2000
    @bencoomer2000 9 months ago +1489

    Having to follow an NPC that walks faster than your walk but slower than your run.

    • @sesshonuyasha
      @sesshonuyasha 9 months ago +26

      Wow agreed
      you know your shit

    • @hati-
      @hati- 9 months ago +5

      It is annoying but it is made so you can catch up to the npc is you are distracted by something

    • @1D991
      @1D991 9 months ago +32

      ​@hati-Then when you're NEAR the npc they should move at your pace

    • @1GodExist
      @1GodExist 9 months ago +4

      😂😂😂😂 annnnnnoyyyyinggg

    • @dubbmoon
      @dubbmoon 9 months ago +5

      Oh hell fucking yeah!! I hate that with the utmost passion.

  • @necrotic_shrimp
    @necrotic_shrimp 9 months ago +3315

    Forced online... If I have a single player game... I want to be able to enjoy the entire game offline...

    • @jstrzynski
      @jstrzynski 9 months ago +55

      It sucked when the Everybody's Golf servers went offline and it became impossible to wander about the courses, go fishing, or do anything else that had been restricted to online.

    • @listerofsmeg884
      @listerofsmeg884 9 months ago +167

      And online trophies being required for the platinum. What happens if you buy an older game second hand that no longer has online servers?

    • @sheemalmighty
      @sheemalmighty 9 months ago +11

      I 2nd this

    • @EchanteDante
      @EchanteDante 9 months ago +12

      I don’t mind a game being online I just don’t like the forced PvP and when micro-transactions and extremely over priced cosmetics that actually effect gameplay get involved that’s when I have an issue.

    • @sleet9289
      @sleet9289 9 months ago +134

      probably not controversial. i think we can all agree if it's a single player game there is no reason for you to need internet to play it.

  • @ayescream4131
    @ayescream4131 9 months ago +1007

    I despise escort missions. Especially the ones you have to protect the target from being killed or destroyed.

    • @andreabeccarisi1126
      @andreabeccarisi1126 9 months ago +90

      Don't let me start on the NPC target that walks faster than your walking speed but slower than your running speed

    • @Masquerade1200
      @Masquerade1200 9 months ago +12

      @andreabeccarisi1126 Thats why AC was great, just let go of the stick and you follow at their pace

    • @JuiceBoxHero25
      @JuiceBoxHero25 9 months ago

      Easily the worst.

    • @alexcoupe.
      @alexcoupe. 9 months ago +2

      Git gud!

    • @mikitz
      @mikitz 9 months ago +16

      An escort mission wouldn't be too bad if the AI was smart for once, which it never is.

  • @Grand_Works
    @Grand_Works 9 months ago +43

    i mean Baldur's Gate is DnD, it's supposed to have critical failures and successes and fail rolls, but there's also a million ways to change or effect the outcome of a roll, so it's not like, you don't have control over the randomness.

    • @johnlarken4744
      @johnlarken4744 3 months ago +4

      My biggest issue with BG3 is how much it's not DnD. Critical failures are supposed to only occur for attack rolls. If the DC for some random lock or conversation is low enough that my bonuses will let me pass even with a 1 then rolling a nat 1 should not fail me.

  • @calebash82
    @calebash82 7 months ago +13

    The whetstone mechanic in The Long Dark absolutely infuriated me. The very idea that something that in the real world lasts for YEARS, sometimes multiple generations, would be useless after a few days of use is baffling. I still have my great grandfather's whetstone and it's a marvel. 😂

  • @maddys3823
    @maddys3823 9 months ago +739

    My biggest pet peeve is not knowing which path is going to take me to the side quest and which one will trigger a cutscene and lock me out of the previous stage. I mean some games make it obvious but most games don’t really put much effort in to dropping hints towards the non canon path.

    • @dubbmoon
      @dubbmoon 9 months ago +28

      Very annoying

    • @vincent4805
      @vincent4805 9 months ago +71

      Thus the gamer compulsion to go a bit down one path, and as that path gets longer and longer (and not a dead end), double back to check out the other path which now seems more like a dead end. I think it's the result of designing point-of-no-return. Get rid of that mechanic and reassure me I could return to other path (as long as I haven't warped to the next zone) at any time, then the problem would be solved

    • @fakjbf3129
      @fakjbf3129 9 months ago +25

      A few months ago I was playing Heaven’s Vault, a main mechanic of which is exploring unknown stretches of river. Turns out there’s one section where once you go down that branch there’s no way back and your only option is to go through the end game and restart with NG+, and there’s no way to revert to a previous save other than messing with the game files. It sure would have been nice to know that ahead of time since I had several other areas I had been wanting to explore first…

    • @maddys3823
      @maddys3823 9 months ago +10

      @vincent4805Yes but it would still be annoying to go back and forth. Clair Obscure did an amazing job marking the story paths and loot paths. Story paths are lit up by lanterns or fireflies. It doesn’t uglify (Yes I made up this word lol) the environment and make navigation easy.

    • @robf4512
      @robf4512 9 months ago +9

      I agree with you! The best example of a game avoiding this pitfall is the dead space series. Main mission is marked by a line on the ground, so you know at a quick glance what the optional routes are.

  • @alwayswrite2011
    @alwayswrite2011 9 months ago +257

    I despise games in which their only save mechanic is an autosave. I was pretty far along in "Mafia III" when my one and only save became corrupted. That was that. Deleted the game from my PlayStation and haven't looked back. "Clair Obscur: Expedition 33" also has autosaves, although I've noticed it creates several files. Still makes me nervous as hell.

    • @Malacite
      @Malacite 9 months ago +27

      Same thing happened to me with Code Vein.
      I almost had the Platinum trophy when the game crashed during an autosave, corrupting my file.
      Over 100 hours just wiped instantly. Goddamn BS.

    • @silverdragon4842
      @silverdragon4842 9 months ago +8

      Exact same thing happened to me with Mafia III. 50 hours wasted.

    • @WolfyRagnarok
      @WolfyRagnarok 9 months ago +15

      No need to be nervous with Expedition 33. I was exploring a bit too thoroughly and got myself stuck out of bounds, and it saved. The previous autosaves solved the issue with no problem.

    • @Malacite
      @Malacite 9 months ago +14

      ​@WolfyRagnarok good games will at least keep multiple saves.
      Stupid Code Vein only keeps the one, something the sequel had better fix

    • @FishFish_86
      @FishFish_86 9 months ago +7

      Oh I completely agree! I also really dislike only 1 save slot.

  • @listerofsmeg884
    @listerofsmeg884 9 months ago +646

    Mandatory stealth is worst when it's placed in games that up to that point had no stealth element at all. The Mary Jane sections in Spiderman come to mind immediately

    • @Alwaysomerta
      @Alwaysomerta 9 months ago +21

      You can totally stealth the Spiderman games 😂

    • @listerofsmeg884
      @listerofsmeg884 9 months ago +48

      Yea, I'm talking about instant fail forced stealth as mentioned here. The rest of the game is open ended as to how you take on battles ​@Alwaysomerta

    • @darbix5901
      @darbix5901 9 months ago +33

      ​@Alwaysomerta Bad faith argument. they are clear about their point

    • @guilhermevasconcelos7888
      @guilhermevasconcelos7888 9 months ago +6

      This made me hate the game. I've beated the game to never play it again

    • @Trekmaster47
      @Trekmaster47 9 months ago +9

      ​@Alwaysomerta I hated forced stealth in Star Wars Jedi Outcast. Your avatar has been murdering everything that moves, but then inexplicably decides to sneak around at a certain point. It's dumb

  • @EmergencyInductionPort
    @EmergencyInductionPort 6 months ago +12

    7:09 I've literally missed a 100% chance to hit shot in XCOM 2 😭

  • @shahanalikhan8879
    @shahanalikhan8879 4 months ago +4

    Another annoying game mechanic is when you did not know you had to prepare for a boss battle and you get stuck. After you die, it keeps reloading at the battle itself and not before that so you're basically locked.

  • @Maxssx3
    @Maxssx3 9 months ago +91

    True, in Alan Wake, there is yellow paint, but if my memory is correct, i may be wrong, the yellow paint can be view only with the flash light and its for optional secret loot.

    • @UrExtremeGamer
      @UrExtremeGamer 9 months ago +14

      You are correct

    • @sebastianschoefl
      @sebastianschoefl 9 months ago +9

      It also is fitted into the lore of the game.

    • @idlehour
      @idlehour 8 months ago

      Alans wake was so sad for his family; problematic fame much

  • @filanfyretracker
    @filanfyretracker 9 months ago +29

    related to stealth, the opposite of forced stealth is in a game where where you can play stealth and then they force you into a full visibility boss fight. Totally negating all those skillpoints you put into stealth actions.

    • @visnoga5054
      @visnoga5054 2 months ago +3

      I remember Deus Ex Human Revolution, I tryharded so much to do the whole game with stealthy non-lethal neutralisations, which the game allows you to do.
      Then late in the game a sequence kicks in where you're cornered in a room and a bunch of soldiers barge in shooting at you. I had no proper assault rifle and close to no experience of the actual combat mechanics, add to that me being meh at FPS 😄 Let's say it took quite a few attempts.

  • @justinhampel3432
    @justinhampel3432 9 months ago +25

    I was thinking about this one last night. Ive got two:
    1.There should always be some sort of loot or at least an easter egg at the edge of every map/ long hallway. Nothing worse than going on a tediously long adventure and have nothing to show for it. Be more giving with the loot 🙏
    2. Rarity drops being a .00001 percent....why do I need to farm this dude for a week just to hopefully get the item! Im getting old and don't waste my time like that anymore 😅

  • @victorwhitaker4000
    @victorwhitaker4000 8 months ago +1

    “Xbox record that” is definitely legendary on the Kinect and the only thing I needed 🤷🏾‍♂️

  • @trayan7184
    @trayan7184 4 months ago +2

    1:10 finished FF12 with over 20 Elixirs. "I might need them later."

  • @TheCenobyte
    @TheCenobyte 9 months ago +24

    I'm amazed that you failed to mention the grandfather of all hated game mechanics: The Escort Mission. where the person/animal/thing I'm escorting moves quicker than my walking pace but slower than my running speed

    • @n00b_m1t_br0t
      @n00b_m1t_br0t 5 months ago +3

      Actually the best pace. You can catch up with the npc if you have to fight mobs and he just keeps running (happens a lot) - so quest won't fail. And the npc is still faster then the slowest possible speed

  • @Alex-jq3vx
    @Alex-jq3vx 9 months ago +160

    I have never once bought food in red dead 😂 21:39

    • @dorian447
      @dorian447 9 months ago +31

      same here
      i always found enough in random houses you would occasionally find or just on peoples bodies

    • @jordandittman9474
      @jordandittman9474 7 months ago +43

      I didnt understand that point either, you can hunt almost anything and eat it. There are animals literally everywhere.

    • @stephenheller9085
      @stephenheller9085 7 months ago +9

      I was thinking the same thing!

    • @RageAye
      @RageAye 7 months ago +25

      Yea bro is grasping at straws with that argument 😂 I've bought food but not out of necessity, purely for role playing purposes. There's food EVERYWHERE. Hunting is a thing?

    • @qarey
      @qarey 6 months ago +13

      Lol yeah and they even showed Arthur eating at campsite which is free?

  • @TheRealUcanUwill
    @TheRealUcanUwill 9 months ago +815

    I do not understand putting level scaling in an RPG, the whole point of the RPG to me is that I should feel I get stronger. I think Witcher 3 does it best, it puts you on a major map and some places you can walk into will have low level wolves, but some could have 33 level totems or smth. And It feels so rewarding after coming back to that totem after 20 hours and crushing him, when 20 hours ago he was impossible. That is the point of the RPG, If you put level scaling in an RPG, its instant turn off to me, like DIablo 4, like what is even the point of me leveling up then if every enemy levels up with me? Just a waste of time.

    • @DeadVoivod
      @DeadVoivod 9 months ago +41

      100% agreed.

    • @Elric24
      @Elric24 9 months ago +27

      Diablo 4 is so aggravating. D2 was so satisfying because it was a challenge to go anywhere except the zone you were in. You had to gear up and grind for the endgame stuff.

    • @souless88
      @souless88 9 months ago +15

      Thats why im so interested in skyblivion. That mechanic should be gone

    • @owensilken
      @owensilken 9 months ago +19

      Skyrim on a first play through it’s great because if your like me and prefer to do side content after the main story, it allows that without removing all the challenge.

    • @har.19
      @har.19 9 months ago +13

      final fantasy 8 🥲

  • @comablack7026
    @comablack7026 9 months ago +9

    The worst corpse runs are in Ark. Generally, whatever killed you is almost always still hanging around when you get to where you died.

  • @RandomFire88
    @RandomFire88 9 months ago +22

    Always hated having to save my fav gun.

  • @itsJackHolliday
    @itsJackHolliday 9 months ago +389

    Idk if it’s a mechanic or not but forced slow sections where your character is hurt or drugged or in a dream state and they can only move at a snails pace. You’re never actually doing anything but slow walking. Just make it a cut scene.

    • @Felix-Sited
      @Felix-Sited 9 months ago +34

      The entire first hour of MGS5 is like that. It's not no fun whatsoever.

    • @MonkeyJedi99
      @MonkeyJedi99 9 months ago +22

      Escort quests when the person being escorted walks like they're three legs short of a working pair!

    • @han090
      @han090 9 months ago +5

      ​@Felix-Sited and near the end of MGS4 too

    • @queenpurple8433
      @queenpurple8433 9 months ago +2

      The beginning of lies of P and the beginning of Khazan :,(

    • @noahshad09
      @noahshad09 9 months ago +3

      Funnily enough, when they’re done well I actually enjoy those (like MGS5)

  • @Akashicrecord05
    @Akashicrecord05 9 months ago +82

    The red dead mechanic is actually very simple and straightforward tbh 😅

    • @TurdF3rguson
      @TurdF3rguson 9 months ago +20

      Yeah, I don’t even play survival games and didn’t find this too confusing or time consuming. It’s also a mechanic that you can pretty much ignore if you want since it only slightly affects your health core drain rate and damage taken.
      I kinda enjoyed that system anyways. Nothing like riding into town, grabbing a bath and a haircut, then heading to the saloon for some grub and a shot of whiskey lol

    • @Wolfii13
      @Wolfii13 9 months ago +15

      That’s what I’m saying. I also had an abundance of food. It’s easy to get food and money, just gotta explore.

    • @jonathanrenfro7126
      @jonathanrenfro7126 9 months ago +18

      I always hated when I'd watch rdr2 playthroughs and all their cores are empty and Arthur and his horse just look miserable. 😂 Its such an easy system to manage.

    • @festersmith8352
      @festersmith8352 6 months ago +3

      I really enjoy having to find food in RD. One of the best implementations of the mechanic.
      Gave you something to do and not overly complicated. The menu/UI and so many different variables amounts to each category gets a little anxiety inducing.
      SCUM is another game that has done it well.
      Simple, but you can get into overly complicated cooking if you want too. Which really creates a challenge for the player who enjoys a challenge.

    • @dadesurge41
      @dadesurge41 Month ago +1

      I came here looking for this comment!
      It's been years since I've played it, but I do remember never having an issue with any meters, sounds like a gamer rather than a game issue 😂

  • @alextrollip7707
    @alextrollip7707 2 months ago +2

    The worst part of oblivion scaling is, you're incentivised to only level combat. As levelling anything else means you're just bad at combat.
    Kinda just feels bad, I suddenly got really good at speechcraft and now the mudcrab is effectively a demigod

  • @oliverlee6438
    @oliverlee6438 29 days ago +2

    the first thing that pops into my head when it comes to inconsistent fall damage is halo, like halo 3 starts with you literally surviving a fall from orbit, albeit a lil messed up, but then you fall like 25 meters and die, that doesn't add up

  • @ramonealleyne
    @ramonealleyne 9 months ago +7

    Coming in and out of a conversation to buy or sell in a video game shop

  • @CaptainTrout
    @CaptainTrout 9 months ago +8

    Not being able to carry the bullets sucks, not even having enough to gun down every enemy is annoying lol.

  • @SolarisGx
    @SolarisGx 9 months ago +14

    I feel like the first dying light did a good job with the weapon break mechanic. You could just recreate the blueprint weapons from weapons enemies dropped. Which is relatively easy.

    • @dorian447
      @dorian447 9 months ago +4

      they also did great with the yellow paint.
      at least in my opinion. I know how much some people hate the yellow paint.

  • @chuiduma
    @chuiduma 3 months ago +1

    The best use for kinect was in playing skyrim. I just memorized the dragon shouts and never had to swap my magic out. It was amazing. It's a bummer voice controls weren't included in any of the remasters on pc, switch, or newer consoles.

  • @Amon_187
    @Amon_187 8 months ago +1

    22: 35 "Saviour Schnapps" lol 😂

  • @BlueKnightV20
    @BlueKnightV20 9 months ago +52

    Note about Astro Bot: Motion controls can be turned off. One of the rare games that'll let you do it & instead position all the movement to the left analog stick. Unlike certain weapons in the PS3 Ratchet & Clank games, which I honestly didn't mind.

    • @idlehour
      @idlehour 8 months ago

      Geese cant be birds if i said they are "Spilling"

  • @sirjonsmithiii992
    @sirjonsmithiii992 9 months ago +7

    Never saw anyone say they wanted more timed quests or QTE's. Never.

  • @Graniteheart
    @Graniteheart 9 months ago +8

    I still have flashbacks to having to do corpse runs in EverQuest back in the early '00s

    • @Joreel
      @Joreel 9 months ago +1

      I remember them in Evercrack LoL 🤣
      Sooo much fun making your way back to your body.

  • @KosherGasChamber
    @KosherGasChamber 9 months ago +1

    3:09 May want to edit this when our AI overlords take over

  • @ragedrake2403
    @ragedrake2403 2 months ago +1

    I loved the Kinect not for the games but for the motion and voice controls I liked being able to turn on my Xbox with my voice and then move around the menus or watch something not having to touch a controller. Apparently I didn't have as many problems as other people did

  • @Cadinkisson1
    @Cadinkisson1 9 months ago +13

    17:34 Star Wars Force Unleashed did something different with their QTEs in their boss fights, if I remember correctly. If you failed one, it let you restart at the beginning of the OTE, instead of full on killing you and ruining your progress.

  • @counterstructure
    @counterstructure 9 months ago +11

    In Mirrors Edge defence. Your own footage shows how things **become** red (how do bold letters work on YT again?). Meaning they are not "in-universe" red, but it's the characters perception of usable structures.

    • @talideon
      @talideon 9 months ago +6

      And it fits the "runner vision" art style.
      Also, bold is asterisks and underscores gives you italics.

    • @counterstructure
      @counterstructure 9 months ago +1

      @talideon *Thank* you _very_ *m*_u_*c*_h_
      Just testing. I know asterisk from forums and Belgian, but wasn't sure if YT worked like that.

  • @naplzt4k
    @naplzt4k 9 months ago +18

    I hate platforming and timed jump fails...not sure how I loved mario when I was little 😅

    • @djsone3499
      @djsone3499 9 months ago +2

      Me too, especially in first person. I died far more times in Titanfall 2 by falling than any enemies. If I can't see my feet how do I know where I am landing? Totally ruined the game for me.

    • @Betterthanever-m2i
      @Betterthanever-m2i 9 months ago +5

      Probably because Mario is designed around making the platforming fun while some other games it's a tacked on afterthought

    • @wassabvinix
      @wassabvinix 8 months ago

      That reminds me of the pitioss dungeon from FFXV...
      Imagine a dungeon focused around platforming in a game that the last thing on the devs minds was platforming 😂 thank God it is optional... I did it, it was the most infuriating 3 hours of my life

  • @comatose3851
    @comatose3851 9 months ago +1

    Wait I had a blast on Star Wars Kinect! Played that one summer with a friend. Then the dancing thing was funn

  • @ronswanson1381
    @ronswanson1381 9 months ago +1

    Fun fact: the Kinect is still used in clinical trials for muscular dystrophy treatments to measure muscle function.

  • @KingKrad
    @KingKrad 9 months ago +15

    I don't mind the random battles. They let you level up making future battles easier. With ff9 I used to get my party ten levels higher than the average and when I got that, I basically kept my lead.

    • @shikniwho7215
      @shikniwho7215 9 months ago +3

      it mostly a problem to me when you are way too high level for that location so have to deal with those enemies can die in one hit feel like a wasted of time, at least many of those games also have repel item or make it so lower level enemy stop appearing if there too much of a gap.

    • @vincent4805
      @vincent4805 9 months ago +2

      There should be a mechanic where once you beat the area boss, random battles stop happening except in a particular smaller zone (in case you need to farm them for whatever reason) that does not trigger except by intention

    • @tristanswain7107
      @tristanswain7107 9 months ago

      Only time random battles are really an issue for me is when the game also does level scaling as well, cool I get to be higher level, now boss fights can be nigh on impossible (looking at you ff8)

  • @woofspider330
    @woofspider330 9 months ago +22

    I like how The Division gave us the "yellow paint." As you turned and a ladder came into view, it would very briefly flash a dull orange. Just enough to catch your attention, but not enough to feel forced. And in a setting as brightly colored as mid-pandemic New York in January, it's super helpful. Yeah, coming back to this game post-Covid is a really weird feeling ...

  • @RyyGuyy92
    @RyyGuyy92 9 months ago +4

    dude Falcon.... your explanation of the RE4 QTE jived with me to the soul. That's a super core memory for me. Playing the game for the first time and dying more than i have in Elden Ring, was controller-destroying-ly enraging... not knowing how much longer i had to endure that hell... and then they did it again... and again..... and again.... and........... again! 😭

  • @loremipsum02
    @loremipsum02 2 months ago +1

    Stuff like level grades would work well with a seamless dynamic difficulty mechanic, level gets harder if you're doing too well, easier if you're doing too poorly, but at the end of the stage you can review how well you maintained with the mechanic expectations.

  • @AJ-x132
    @AJ-x132 Month ago +1

    20:52 like a Rick and Morty quote.

  • @quantonica
    @quantonica 9 months ago +83

    Escort missions/quests . Not a mechanic but I hate it.

    • @Gmit666
      @Gmit666 9 months ago +16

      Let me do you one up, escort missions where your partner can die and he has stupid AI, like RE4 or Kcd dlc

  • @TedWilder
    @TedWilder 9 months ago +20

    Least favorite mechanic: Level scaling. Because what is even the point?
    Hot Take: Weapon destruction is fine IF DONE RIGHT. Doing it without a way for the player to improvise a way out of the situation is bad design

    • @ryanm2
      @ryanm2 9 months ago

      Also allow the player to repair the weapon if they have material and not lose the weapon forever.

    • @vincent4805
      @vincent4805 9 months ago

      And give enough durability so you are not going through multiple weapons in a single zone.

    • @PikaPichu
      @PikaPichu 8 months ago +2

      To me weapon durability is ok, weapon destruction (unless meant as a timed weapon) is not. Like you give the weapon just to take it away is annoying, bonus annoying points if the game allows you to drop or sell older weapons and then it gets rid of the weapon. When durability hits 0, the weapon becomes unusable, however can be repaired using some material (preferably not a resource limited material). Challenge shouldn't be artificially made via weapon destruction, but I do believe there should be durability on most weapons.

    • @equinox1223
      @equinox1223 6 months ago

      This is simultaneously wrong and right. Level scaling is great for end game and when over leveling makes the game too easy. I like it because it keeps older areas challenging and new areas keep you a bit on your toes.

    • @zacharybrown8054
      @zacharybrown8054 6 months ago

      Games without level scaling get boring quickly. Make a proper build, that's your progression

  • @AllThingsInfamous1
    @AllThingsInfamous1 9 months ago +183

    These videos feel like actually real gamer experiences

    • @ActionPacked94
      @ActionPacked94 9 months ago +13

      By gamers, for gamers

    • @waterforgizmo3232
      @waterforgizmo3232 9 months ago +5

      Because they are…

    • @dannycat3970
      @dannycat3970 9 months ago +1

      If i didnt know better I would think about gamer ranked them

    • @sergwin
      @sergwin 9 months ago

      Almost like...he gets paid......to play and speak video games..........

    • @BenHerbivore
      @BenHerbivore 9 months ago +1

      @sergwinhe doesn’t play them, though. The way he spoke about RDR2’s food system shows that he never played the game.
      RDR2… quite possibly the greatest game ever made.. and the guy hasn’t played it. There was another video where he pronounced Hosea’s name wrong lol.

  • @HunterJomes777
    @HunterJomes777 4 months ago +3

    5:24 Diamond city guard jumpscare.

  • @scotch4890
    @scotch4890 9 months ago +1

    For me the most aggravating and worthy of excoriation mechanic that has become ubiquitous for whatever unholy reason is the “you are forced to surrender and go directly to jail, do not collect 200 dollars” and then you have to sidle through the jail collecting your stuff back.

  • @Spiderjohn138
    @Spiderjohn138 9 months ago +161

    Forcing all Horror franchises into Asymmetrical multiplayer nonsense. Bring back single player horror games that aren’t just survival horror.

    • @gameranxTV
      @gameranxTV  9 months ago +19

      👆🏻

    • @Phaéthōn_the_Radiant
      @Phaéthōn_the_Radiant 9 months ago +11

      Nobody forced that at all, there are still a shit ton of horror games that are single player and aren't just survival based. It'd take all of about 30 seconds on Steam to find them.

    • @jamesjenosyde3657
      @jamesjenosyde3657 9 months ago +15

      ​@Phaéthōn_the_Radianthe means AAA/AA , dont be obtuse😂

    • @jamesjenosyde3657
      @jamesjenosyde3657 9 months ago +8

      Also not everyone is on PC so you sound ridiculous

    • @kjjorgensen
      @kjjorgensen 9 months ago +8

      Right there with you, man! Asymmetrical multiplayer completely ruined the recent Evil Dead game; all I wanted was a proper single player, action-horror experience set in that universe.

  • @GGBlaster
    @GGBlaster 9 months ago +6

    Emphasis on the _hidden_ timed quests! Nothing worse than waking up realizing the slasher of Windhelm claimed another victim because “oh it’s just another side quest, I got time.”

    • @vincent4805
      @vincent4805 9 months ago +1

      Or in older games where hidden timed quest could be the main quest. And you soft-locked yourself out of the rest of game because even your earliest save slot was too slow and there's no way to speed run the rest of it to victory

    • @mcarrowtime7095
      @mcarrowtime7095 9 months ago +2

      @vincent4805 og fallout moment

  • @jynerso0608
    @jynerso0608 9 months ago +5

    thank you for calling these out, i needed this.

  • @ryancarter8134
    @ryancarter8134 9 months ago +2

    I like the "yellow paint" people have always marked paths IRL

  • @jonhenry5064
    @jonhenry5064 6 months ago +5

    In Kingdom Come Deliverance, the other fantastic mechanic of Saviour Schnapps was that it would make you drunk, which meant that you couldn't effectively use it right before stealth.

  • @drewtheunspoken3988
    @drewtheunspoken3988 9 months ago +47

    Another one people can't seem to agree on is "meaningful choices" in games. People want their choices to matter, but they also don't want to be locked out of content because of those choices.
    I would argue that being cut off from content is what makes those choices meaningful. If nothing changes, then it's almost impossible for those choices to have meaning.

    • @vincent4805
      @vincent4805 9 months ago +5

      A related point is game devs being afraid of players missing out on cool content that took effort to create. They feel forced to insert every optional side quest to make sure you discover every optional area.
      I really respect games like Elden Ring, where there are huge areas which are entirely missable (eg underground areas). Since there are no quest markers, you either discover them by diligent exploration (or chance, or walkthrough) or by carefully following cryptic in game clues. It makes the discovery more worthwhile knowing that you could have easily missed others. Adds to replay value when you realise you could have missed other stuff.
      Many devs have this fear that if they spend hundreds of hours designing a rare ending or outcome that only 1% will see, then they have failed. But this is the YT era. Having that rare 1% outcome makes us want to replay

    • @balazskertesz5010
      @balazskertesz5010 7 months ago +1

      Meaningful choices are fun if the writing is good, and you have SOME idea of what the consequences of a choice might be. But too often a completely random and inocuous choice can screw up your whole playthrough. That's no fun at all.

    • @drewtheunspoken3988
      @drewtheunspoken3988 7 months ago

      ​@balazskertesz5010I guess it's just a preference thing. I love the idea of doing one thing to help someone and then have it blow up completely in my face later on.
      I might be a masochist.

    • @zamis769
      @zamis769 7 months ago +1

      True, I honestly feel like choices that barely change anything are way worse. I want to be locked out of entire game plots due to my choices, so I have a reason to play it all over again!

    • @AusKipper1
      @AusKipper1 7 months ago +4

      D2 before the newer patches was a good example, there were no skill respecs so you would need to save up your skills points early game if you didnt want to suck later. Honestly i liked the game about equal either way, both before and after skill respecs and synegies.

  • @xAngoryx
    @xAngoryx 9 months ago +6

    I like random battles but I grew up on the JRPGS. Forced Online is the only one I hate with a passion.

  • @goth9224
    @goth9224 9 months ago +5

    May I also suggest achievements tyed to multiplayer?

  • @chrishoffman5938
    @chrishoffman5938 9 months ago +1

    Permanently missable content is rough, where it requires a guide almost at all times. I remember liking Spyro games, just because I could get everything... I know some games have been nicer lately, giving alternate methods end game to get missed content/items. Like Xenoblade Chronicles, I had to find residents for Colony 6 in various refugee camps late game because story-wise their location was being occupied or no longer accessible.

  • @chucktaylor432
    @chucktaylor432 9 months ago +1

    Least controversial video game mechanic. He’s a mechanic so he has a wrench and everyone loves him. 👍

  • @anayan6596
    @anayan6596 9 months ago +63

    As a casual Guy, I loved Odyssey for the visuals honestly speaking. It was a bit too spread out but that actually worked to my advantage, as I ain't a gamer who plays game 12hr a day, constantly want something new.
    Just a guy who plays 1-2 hr daily. And it was something refreshing, I found solitude in it. The ancient Greece, never seen such a grounded approach with fantasy elements in such a popular setting before.
    I have lots of memories bonded with Odyssey, it was an escape from my gloom reality, even tho just for an hour everyday, I always longed for that moment to come back home and forget every Problems.

    • @brunodeandrade2631
      @brunodeandrade2631 9 months ago +3

      I hope you're okay now, mate.

    • @Sourrags7
      @Sourrags7 9 months ago +6

      I played it during COVID but it was to grindy. Playing it now and I like it but you can tell they made it grindy to sell dlc to make it easier for you. So that bugs me as of they didn't do that would be so much better.

    • @icequeen52
      @icequeen52 9 months ago +3

      Too much hate for those games fr. I loved them too

    • @droomprinsesje1234
      @droomprinsesje1234 9 months ago +2

      Honestly in my top 5 games, didn't feel grindy to me because I loved the side quests. Sadly didn't like valhala and haven't gone back to ac since

    • @zacharybrown8054
      @zacharybrown8054 6 months ago +1

      Probably one of the worst games ever made tbh

  • @kodayraita8022
    @kodayraita8022 9 months ago +13

    Also, limited saves, or only auto-saves, it's also mechanics, that I very don't like in games. Not everyone have, for example, time for playing big amount of time, and, sometime, you have only short gaming sessions, or need to stop playing in any moment and go. So, it's happens not one time, when I just can't wait for next autosave, or get some limited save, for example, in some long game sequences, and sometime I just need to turn off the game, knowing that I just don't have time to wait to next save. And desire to come back to game after this is quickly dissapearing.

    • @SithlordVinnie
      @SithlordVinnie 3 months ago

      I totally agree the only game in which i like it is both kcd's because they have save on quit and its sepost to be a more realistic game with real consequences so no save before stealing something if you fail its jail no reloading save

  • @osBR__0
    @osBR__0 9 months ago +63

    funny enough, the ACShadows devs said they didnt want to use guiding paint, but the playtesters kept on getting lost............

    • @JohnBeattie_
      @JohnBeattie_ 9 months ago +18

      That’s because the devs at Ubisoft aren’t good enough with the style to guide the players in their world. They just focus on hyper realism and everything blends. That’s not good world building.

    • @warmak4576
      @warmak4576 9 months ago +10

      Playtesters în a ubislop game? HAH good one mate.

    • @zachtwilightwindwaker596
      @zachtwilightwindwaker596 9 months ago +5

      I prefer the paint. I think I pointed that out when playing it.

    • @weldabar
      @weldabar 9 months ago +4

      I don't mind games having a focus mode where the player can focus to get a hint of where to go, but having it on full time feels like hand holding.

    • @dinobro4273
      @dinobro4273 9 months ago +3

      @JohnBeattie_ Pre-AC Syndicate skirts around this problem by making the games a bit arcadey, that you can see the way to go by how things are arranged.

  • @CryoseGaming
    @CryoseGaming Month ago

    I like that Witcher 3 has a toggle for level scaling, i have it off as i like to have different difficulties for areas but having a choice is always great

  • @SirJaceMan93
    @SirJaceMan93 9 months ago

    Love how you said they added save & quit to KCD2 but then showed footage of KCD1 with a save & quit option

  • @Valdreag17
    @Valdreag17 9 months ago +5

    100% completion is the worst. I personally dislike the survival game genre, but when you find a way to turn a fun game into a million hour grind, you lose me. (P2W is just a known bad problem.)

  • @dylanmcgregor6496
    @dylanmcgregor6496 9 months ago +70

    Mass Effect forcing multiplayer for fleet readiness.

    • @TA_Blackstone
      @TA_Blackstone 9 months ago +10

      Thank god they patched that out.

    • @Lawrence_Talbot
      @Lawrence_Talbot 9 months ago +7

      At least the MP was fun. I remember playing it religiously with a group of online friends. It just should’ve been a better reward for the single player game, one that is 100% optional and doesn’t affect getting an ending.
      But it’s sad when a single player’s spin off multiplayer is more fun than legit multiplayer player games

    • @StarScreamReee
      @StarScreamReee 9 months ago +4

      @Lawrence_TalbotI’d still play it if it had offline bots that are good as the players.

    • @THEHOTRODGAMER-j7p
      @THEHOTRODGAMER-j7p 9 months ago

      ​@TA_Blackstone Does this still happen in legendary edition?

    • @Joreel
      @Joreel 9 months ago +1

      ​@THEHOTRODGAMER-j7phaven't seen it happen yet so hopefully it isn't in the legendary edition.

  • @vinniamsterdam700
    @vinniamsterdam700 9 months ago +4

    This was a great video, I love random battles.

  • @videakias3000
    @videakias3000 9 months ago +1

    I was expecting the random crits of team fortress 2.

  • @Alden141
    @Alden141 9 months ago +277

    I defend yellow paint because graphic fidelity has gotten so detailed that there's actually too much detail on the screen which can make it hard to differentiate what you're seeing on your 2D monitor. This is also a problem with modern developers lacking the talent to create good art styles that allow the player to easily interpret what they're seeing in the game.

    • @animehuntress9018
      @animehuntress9018 9 months ago +36

      For me I'm fine with it if they make it make sense. Like vines on rocky cliffs or scuffs and scratches on window sills. Otherwise I find it annoying.

    • @ExarchGaming
      @ExarchGaming 9 months ago +27

      there was a game in recently in the last few years that got rid of the yellow paint, and players were just absolutely raging on forums cause they couldn't figure out where to go, anyone remember what game that was? the yellow helps lol. out of anything on this list i think this particular one is at the bottom of the list of controvercial things for me.

    • @warmak4576
      @warmak4576 9 months ago

      It helps if you are a moron and need a developer to hold your hand so you don't get lost on that one way path.

    • @TwoLeftThumbs
      @TwoLeftThumbs 9 months ago +25

      Yeah, I’m fine with yellow paint to show me where to go. There’s nothing worse in a game than breaking the momentum of a scene because you can’t work out how to progress.
      I also think it’s useful for knowing where not to go if you’re a loot goblin looking for hidden secrets.

    • @thomasbrain8090
      @thomasbrain8090 9 months ago +7

      Agreed. Modern rendering also tends to meld colors together. My wife litter can’t play certain games because she can’t make out the detail. They should just make it optional though and allow players to turn it of

  • @car34bx
    @car34bx 9 months ago +199

    We are all NOT playing games for the challenge. Some of us have stuff to do. Give me easy mode please 😂

    • @101Moses
      @101Moses 9 months ago +6

      This!

    • @dubbmoon
      @dubbmoon 9 months ago +5

      Facts

    • @dinobro4273
      @dinobro4273 9 months ago +15

      Real
      If I wanted to be challenged I can just boot up DS2 or Sekiro but I don't always wanted a challenge every time.

    • @elmerzcosta
      @elmerzcosta 9 months ago +21

      The point is the easy mode being unlockable. It's insulting for the game to hide the option until it thinks I'm not good enough to do it the intended way. If it's available from the start, or offers the option once you die the first time (like a "restart on easy" option below the regular restart), then there's no problem

    • @taidashar7
      @taidashar7 9 months ago +10

      whats the point of playing on easy? save your money and just go watch a video of someone else play.

  • @blackheartaesthetic4432
    @blackheartaesthetic4432 9 months ago +11

    What’s the song that starts playing at 0:10?

    • @idlehour
      @idlehour 8 months ago +13

      The jinglers of Boysenberry New York; song by Family Demons, Farmer Sleepers 1972

    • @xavieragee3916
      @xavieragee3916 4 months ago

      Shazam for music. Google lens for images and video

  • @ChrisBridges-g3e
    @ChrisBridges-g3e 16 days ago +1

    I’d make a game that was perfect for everyone in under a month story online store

  • @newjersey973
    @newjersey973 5 months ago

    14:51 "its harsh but fair, and also not actually fair."
    Felt that one in my soul 😂

  • @TheTopStarz
    @TheTopStarz 9 months ago +9

    Great list to be honest, most of these mechanics need to be adjusted better to suit the game, some need to be removed forever and some can be frustrating BUT they are necessary and make sense in a good amount of games.
    Edited: Off the top of my head, is powerful characters that get undermined by the gameplay, like they can't jump down or jump up from a 7ft height when they've already demonstrated how capable they are, they have to find some sort of ladder or rope or whatever, to climb and the animation is slow, I'm mainly speaking about the new/recent God of War, He's meant to be the God of War and in cut scene fights we’ve seen him leap crazy high, seen him get hit and fly away far far away and stand up after, seen him pick up massive trees and giant rocks to use and throw as weapons BUT he can't jump down from a small height (imagine if this was the case for a Hulk game 😂😂)

    • @vincent4805
      @vincent4805 9 months ago +1

      Reminds me of a couple of rubble/rocks that looked easily climbable, blocking the main story path forward in dark souls 2. Sign of bad level design

  • @blondejohn525
    @blondejohn525 9 months ago +191

    I modded the x-com game a lot. If you thought that a 95% chance to-hit missing so often was suspicious, you're right. If you increased your squad size beyond 4, there was a hidden mechanic that kept track of how many times the aliens missed and your soldiers hit. As the aliens missed, they would get a secret bonus to hit, increasing the bonus for each miss, until they could not. This bonus came after all the penalties for abilities and environmental situations were applied. At the same time, your soldiers got a cumulative penalty for each time they hit, until there was no way they could. The only exception to this is if the shot had a 100% chance, in which case this applied penalty was skipped but then the counter for hits increased. Once an alien hit or a solider missed, that particular counter was reset. I immediately disabled this code once I realized what it was doing. It was an arbitrary artificial mechanic to make the game more difficult for the player because of the shortcomings of the game's design. On a similar note, I fixed some of the problems with the fact that the aliens had total knowledge of each soldier's benefits: ever notice how the thin men never spit poison if your soldiers have the item to make them immune? I just added a new flag to each soldier "known poison immune". Until the soldier has been exposed to a poison condition it is false and the game implements the code to decide how the thin man will attack. If true, THEN the thin man will only shoot at that soldier. Even though I made the changes, the psychological high, of watching a thin man spit and the "immune" flag pop up over the soldier, never got old.

    • @EmergencyInductionPort
      @EmergencyInductionPort 6 months ago +25

      Maaaaan I had my suspicions about these things when playing the game years ago! Especially the thin man thing. That use to piss me off SO MUCH. I'd put my immune guys way out front and they'd get totally ignored for a dude in the back that wasn't wearing the vest thingy.

    • @EhrhardRyan
      @EhrhardRyan 4 months ago +5

      Did you make a mod changing the code? If so is there any chance I could get a copy?

    • @leolyonix
      @leolyonix 3 months ago

      What? There is no secret bonus for the aliens, they get a aim PENALTY for every hit, while your troops get a aim BONUS for every miss. This is present in only easy and normal difficulties and you have 4 less troops. I don't like how this is hidden and not presented to the player but the game is cheating in YOUR favor not the aliens

    • @blondejohn525
      @blondejohn525 3 months ago +2

      @leolyonix You must be looking at a different set of code then. This code is built into the attack resolution subroutine, is active when you have the five or more soldiers despite difficulty level, and provides the opposite effect, which explains how soldiers can repeatedly miss with a 95% reported 'hit' and the aliens can repeatedly hit when soldiers are in nearly full cover, in smoke, with other factors that make the chance of hitting very low.

    • @visnoga5054
      @visnoga5054 2 months ago +2

      I feel a lot less bad now for realizing I'd struggle too much for bonus objetives in the first game dlc and lowering the difficulty. I like turn-based to be hard but not if it limits me when I play decently.

  • @nightmarelycanthrope2230
    @nightmarelycanthrope2230 9 months ago +40

    Difficulty is a touchy subject but having options to make the game to play your style of gaming is cool

    • @101Moses
      @101Moses 9 months ago +7

      Yes, I've played games where even "easy" mode was difficult and some of those were supposed to be geared for kids. I was like if I'm struggling with this how in the world are they expecting some 7-year old to play it. I get that some players what the extreme challenge and am fine with that but I want to relax after working all day. I am fine with enjoying it on easy and I can up the difficulty if I want a challenge some other time.

    • @dannydavis18
      @dannydavis18 9 months ago +5

      Agree, some games I'm just playing to enjoy, while some I expect it to be hard and that's why I bought it

    • @dorian447
      @dorian447 9 months ago +1

      it depends on the game imo

    • @RMSTD
      @RMSTD 9 months ago +2

      terraia puts easy mode into a whole new perspective especially if you never played it and do not know most stuff about it.

    • @turbobuddah
      @turbobuddah 7 months ago +4

      Lies of P has done it perfectly in my opinion. Hardest difficulty is what it was pre patch, and easy isn't a push over but it's ALOT more forgiving
      Made the mistake of going to NG++ for the plat when it was released and the difficulty patch made going through the dlc on NG++ alot less painful than it could have been

  • @inkscratch
    @inkscratch 9 months ago +1

    The one random “timed” quest in Blasphemous with the guy stuck in the tree. How are you supposed to know what to do when for that guy on your first playthrough

  • @dihankapp5888
    @dihankapp5888 5 months ago +1

    Having character movement that just slightly too impresise on a controller to stand in the correct spot so you can press the interact button at the exact right moment the option appears otherwise you move too far and have to run in a quick circle and realign yourself.

  • @allenellisdewitt
    @allenellisdewitt 9 months ago +8

    16:16 No, games like Oblivion and Skyrim have a max cap for various enemy types. Why does no one understand this??

    • @vallejomach6721
      @vallejomach6721 4 months ago +1

      No, Oblivion and Skyrim's leveling are not at all the same.
      The Elder Scrolls IV: Oblivion Level Scaling Summary
      Scaling Type: Full, dynamic scaling.
      Enemy Levels: Most enemies scale indefinitely with the player's level (especially high-tier variants).
      World Zones: The entire open world and nearly every dungeon scale universally with the player.
      Sense of Progression: Difficult to feel significantly overpowered; enemies always keep pace with you.
      Loot Quality: Loot quality scales strictly with player level; finding top gear requires high level.
      Difficulty Issues: Inefficient leveling (focusing only on non-combat skills) can make the game very difficult.
      The Elder Scrolls V: Skyrim Level Scaling Summary
      Scaling Type: Hybrid scaling (within caps/ranges).
      Enemy Levels: Enemies have fixed minimum and maximum levels; once you reach the cap, the enemy stops getting stronger.
      World Zones: Dungeons "lock" to your level when you first enter them (within their min/max range) and generally do not change afterward.
      Sense of Progression: Easier to feel a sense of progression, as you eventually "out-level" most basic enemies (like bandits).
      Loot Quality: Top-tier crafting materials/gear can be found and forged relatively early, allowing skilled players to bypass some scaling challenges.
      Difficulty Issues: Scaling is more forgiving than Oblivion; while non-combat leveling can pose challenges, the caps make it manageable.

    • @Kusogacha
      @Kusogacha 3 months ago +2

      Yeah. Lesser types of enemies cap on lower levels, while in higher levels stronger enemies like other types of dragons appear. As an example, vampires have a master vampire version on higher levels while the strongest bandits can only go up to like level 20

    • @dittothedoctor
      @dittothedoctor 24 days ago

      They still scale with you 95% of the game so your point is still invalid bc again 95% of the game the enemies will be scaled higher than you. Sure the weaker enemies will cap but it doesn't matter bc the game eventually almost entirely replaces them with harder enemy types that are scaled usually slightly higher than yourself. I love oblivion, favorite game of all time tbh but it's very annoying that you typically have to pick between making the game laughably easy where foes die in one or two shots or they're a massive sponge that doesn't really add anything to combat aside from making it more annoying and boring

    • @dittothedoctor
      @dittothedoctor 24 days ago

      ​@Kusogachathat's more like it, still screwed most of the game and you'll almost always be in a power defecit playing normal and not abusing the spell or potion crafting

  • @SumireTheVampire
    @SumireTheVampire 9 months ago +4

    QTEs and reaction based stuff in general is annoying.
    My brain takes too long to register what's on screen, when I was a kid on the SNES it was fine, but these days it's just annoying.

  • @theonesofsilence
    @theonesofsilence 9 months ago +42

    21:57 the core signifies how fast your stamina health and dead eye will recharge the circle is just how much you have. It’s not very complicated and food is not hard to come by at all. If you don’t have money, shoot a deer and cook it you’ll get plenty of meat. It’s also not hard at all to make money in red dead 2

    • @listerofsmeg884
      @listerofsmeg884 9 months ago +15

      Yeah, I was puzzled why they thought that was such an issue. I thought RDR2 struck the perfect balance between realism and keeping the experience enjoyable. Though I think it was called out by some reviews at the time for being a bit clunky

    • @ghostyhype_btw4303
      @ghostyhype_btw4303 9 months ago +9

      even if you just eat the stew and drink the coffee in camp every day your cores while probably remain at a fine level and even when they are not it's still pretty easy to get by lol

    • @DuckShovel
      @DuckShovel 9 months ago +10

      Yeah, it doesnt sound like whoever wrote that part actually played RDR2

    • @AusiKifaru27
      @AusiKifaru27 9 months ago +7

      One of the easiest mechanics for eating food I've ever seen. It's the equivalent of taking a health potion or whatever else other games use. Everything you can consume is literally labelled with what they do, so why does he say, "What do they even mean?" I enjoyed the hell out of this game on release and spent 250 hours completing everything I could by myself. In that time, I barely ate. Just pop a big game meat before a mission and that's about it. Sleeping replenishes everything. Sure, the game has a weight system, but the difference between underweight and overweight has only a slight bearing on health and stamina, you don't even notice it. Really, dead eye tonics are the only thing used in a fight and you loot so many tonics they're not even worth collecting ingredients to craft. Even playing online, a few beats, wolves and gators sets you up for weeks worth of health. It's such a simple mechanic.

    • @yuri_cobaia
      @yuri_cobaia 9 months ago +3

      To be honest, its kind hard to understand the core concept first, but yes, saying that you spend a lot of money or time eating food or buying food is a complete lie

  • @TE-eq1dc
    @TE-eq1dc 6 months ago +1

    World of Warcraft has most of these things on the list and wasn’t mentioned once

  • @sawtoothdragoon9895
    @sawtoothdragoon9895 5 months ago +1

    1:52 I guarantee comeback mechanics where implemented by someone that has an older sibling or siblings that they played games with and if you had older siblings ESPECIALLY a few years older or more that you played games with I'm sure you get what I mean

  • @Boss_Fight_Index_Channel
    @Boss_Fight_Index_Channel 9 months ago +5

    Handshake verification for 1p games... why does this exist?

  • @jasonhammond4301
    @jasonhammond4301 9 months ago +45

    The yellow paint thing is useful and makes story sense in Dying Light

    • @lalilulelo
      @lalilulelo 9 months ago

      @Great_Watt Noob

    • @mcarrowtime7095
      @mcarrowtime7095 9 months ago +3

      @lalilulelo you say that like it’s an inherently bad thing

    • @shmodzilla
      @shmodzilla 9 months ago +3

      @Great_Watt Yeah i was thinking this too, currently playing division 2 for the first time i cant imagine running around with no idea where i can actually climb or not.

  • @weird-manYT
    @weird-manYT 9 months ago +172

    I refuse to play a game if its timed. Ever since I was a little kid, I hated timed games. As much as I love Dead Rising, nope, I wont play it.

    • @JuiceBoxHero25
      @JuiceBoxHero25 9 months ago +18

      I AM A GIANT ZELDA fan.
      I will never finish Majora's Mask because I just don't give a damn if a timer is involved. In a Zelda game.

    • @Unknown-q2e7m
      @Unknown-q2e7m 9 months ago +3

      @JuiceBoxHero25 it's one my favorite zelda game but the timer can be sometimes frustrating. But the game is still extremely fun for it

    • @zachtwilightwindwaker596
      @zachtwilightwindwaker596 9 months ago +5

      @JuiceBoxHero25 The time limit is pretty forgiving in Majora's Mask. You can also slow down the timer which really helps.

    • @dinobro4273
      @dinobro4273 9 months ago +3

      DR2 is probably the most punishing about the timer.
      Like damn I can't progress the main storyline or give Katie Zombrex on time just because I went on a 3 minute detour to save someone.
      Also Chuck moves so fkin slow.
      Glad there's the completionist option on DR3 so you can do everything.

    • @toxisrei
      @toxisrei 9 months ago +8

      Remember first Assasins Creed, were you need to do some time run missions to have that final mission in each city? Geez

  • @km9381
    @km9381 9 months ago +1

    You definitely forgot escort mission

  • @Devans-Stuff
    @Devans-Stuff 3 months ago

    "Staring at a TV... A TV that cannot love you back"... Shush you, I think my TV might here you ")

  • @SteveMasterZerox9
    @SteveMasterZerox9 9 months ago +15

    More of these videos please!!

  • @poeticsilence047
    @poeticsilence047 9 months ago +12

    To be fair, the kinect had very good engineering behind it. Hospitals were using it to do surgery. I think it was more of a developer issue rather than the hardware itself.

    • @gameranxTV
      @gameranxTV  9 months ago +5

      Never worked for most games

    • @blackmelonite128
      @blackmelonite128 9 months ago +6

      Seemed like it worked much better in unintended places than it did for the games.

    • @poeticsilence047
      @poeticsilence047 9 months ago

      Further proving a developer issue. Lol​@blackmelonite128

    • @jofi4580
      @jofi4580 9 months ago +3

      Can't play a game with it...
      Hmmm 🤔
      Oh! I know!
      Surgery! 🫣

    • @poeticsilence047
      @poeticsilence047 9 months ago

      ​@jofi4580 Further proves the developers didn't really know how to use the technology behind it. Lol Think they even used it somewhere for security purposes.

  • @kodayraita8022
    @kodayraita8022 9 months ago +4

    I don't see anything bad in random battles in JRPG. It's okay for turn-based JRPG, and, at least, it definitely not worse than constantly respawning enemies in any other games.
    What is really annoying modern mechanics in games - it's parry, that become pushed in almost every game now. Not EVERYONE have reaction for things like this, and it's harder and worse than QTE. I don't know why everyone hating QTE, but in the same time don't sees that modern parry mechanic is just the same thing.
    And, yeah, it's very sad that RPG and JRPG now more and more turns into some kind of action, where, even keeping turn-based style, now forced reaction demanding elements (like Clair Obscur). Not every player like action, and someone, especially old-school gamers, like exactly turn-based, slow, and calm games, where anything is depends on your tactics, strategy, not you speed and reaction.

    • @Joreel
      @Joreel 9 months ago +4

      The thing that annoys me most about the Parry systems is the whole Git Gud mentality in the gaming community. As someone who has been gaming since 1985, I love playing all kinds of games, but as you get older your hand/eye coordination shows down so you don't have the same reaction time in your 50s as you did in your 20s but when you say something in the forums about the mechanics being too unforgiving you always get people saying Git Gud which is so unhelpful. It's obvious these are younger gamers who have no idea that as they get older they're not going to be able to react as quickly.

    • @kodayraita8022
      @kodayraita8022 9 months ago +1

      @Joreel I completely agree. I am also a gamer with many years of experience, who loves to play a variety of games. I am also always irritated by people who behave this way. Indeed, with age, the reaction is no longer what it used to be, and the body's capabilities are different. And regardless of age, everyone has different capabilities and health conditions. This Git Gud mentality in the gaming community is really very unpleasant behavior.

    • @kodayraita8022
      @kodayraita8022 9 months ago +1

      @AgentN-s5u Absolutely! Each player should choose for himself how to play, and on what difficulty. In the end, the purpose of any game is to entertain, to give pleasure to the one who plays, and not to make someone prove something to someone. If someone likes to test themselves, to overcome really difficult trials, that is their choice. And if someone just likes to relax and have a quiet time without straining themselves - that is also a choice. And the choice does not make someone better or worse than another.
      I played games on a variety of difficulties, on easy, on normal, on hard, depending on the game, on my capabilities, and on what kind of experience I wanted to get in a particular gaming session. And this approach is much better than considering yourself or someone other better or worse than others, just because playing one way or another.

    • @mcarrowtime7095
      @mcarrowtime7095 9 months ago

      @AgentN-s5u except there are games with no easy mode

  • @Ohtrin
    @Ohtrin 9 months ago

    Funny how Project Zomboid goes hard on several of this nuances and I love them there. XD

  • @Amon_187
    @Amon_187 8 months ago

    Could you imagine going shop and saying "you got any Saviour Schapps?" Person behind the counter will be like "WTF is Saviour Schapps!?"

  • @chisaten
    @chisaten 9 months ago +7

    I love this topic! Thanks, Falcon. 😊

  • @XRP-fb9xh
    @XRP-fb9xh 9 months ago +18

    If I had to pick one, it would be inventory management. Hate it.

    • @gameranxTV
      @gameranxTV  9 months ago

      Which game in particular?

    • @zwutz
      @zwutz 9 months ago +2

      Loved playing Gothic. It has an infinite inventory. Going to Oblivion/Skyrim after was unpleasant. Now mods that remove or trivialize inventory limits are among the first I look out for

    • @Lawrence_Talbot
      @Lawrence_Talbot 9 months ago +1

      That and being forced to constantly repair armor and weapons, so then you take up crucial inventory space carrying repair kits. Kills the fun for me personally

    • @MonkeyJedi99
      @MonkeyJedi99 9 months ago +2

      @zwutz When Fallout 4 updated and broke "zero weight junk" the game turned nearly unplayable for me.

    • @steve43t
      @steve43t 9 months ago

      @MonkeyJedi99 Not even going to lie about it, downloaded a 0 weight junk mod. Any more, that's the 1'st mod I download for any game with a weight limit.

  • @LokiHarrison
    @LokiHarrison 8 months ago +48

    Really? I found RDR2's food system pretty easy. You hunted some stuff, got a bunch of meat (that doesn't spoil), cook it at a campfire and keep it in your inventory forever (also doesn't spoil when cooked). Most meat from big animals would max all your stuff out, so you really only had to eat that once a day. I've played games where food spoiled in your inventory and it was a pain.
    I just ignored the "skinny/overweight" mechanic because it didn't really do anything, and my character was perpetually skinny. No way I was eating 20 different things a day to keep him normal weight. Didn't affect my gameplay at all, though.

    • @solidkwon
      @solidkwon 7 months ago +5

      I feel like Falcon is the type of gamer that doesnt hunt animals in games if that’s not the main missions of the game

    • @mingywantwingy1379
      @mingywantwingy1379 6 months ago +5

      Being well fed in RDR2 had its perks. You could get shot more and recover faster, you hit harder when fighting, your health core drained slower. I think there's 1 of 2 more perks that I'm forgetting.
      Likewise, there were some benefits to being lean as well. Pretty cool system.

  • @djvelocity
    @djvelocity 7 months ago +1

    _Timed missions are number 1_ in my opinion 🤔

  • @BallAppointment
    @BallAppointment 6 months ago

    feel like mirrors edge having obstacles be red was very much an art design choice

  • @ForeverMasterless
    @ForeverMasterless 9 months ago +6

    I don't mind forced stealth sections, but that's because I actually like stealth games and am generally pretty good at them.

  • @kyrusinek
    @kyrusinek 9 months ago +6

    I was a little shocked you mentioned RDR2, because I had more food than I could ever need eat time I played it? Couldnt eat it quick enough in times.

    • @daveledonio5793
      @daveledonio5793 9 months ago +3

      Yeah same, the uploader just sucks at managing his foods

    • @JuiceBoxHero25
      @JuiceBoxHero25 9 months ago

      ​@daveledonio5793nah, it's just the bird's gimmick.

    • @Bob_Smith19
      @Bob_Smith19 9 months ago

      Very bad example. Money and food aren’t an issue in that game. Since you always have money you always have food.