Hi Simon, Many thanks for your swift response to my questions. I'll try it both ways and see which way works better. I'll let you know if I have any success (or failure!) using my method. Thanks again, Tony
Hi Tony. Please do as I'm genuinely curious. I don't think I fully understand what you mean. From what you've described I'm 100% certain it won't work, so I feel I'm missing something in the description. If you want to get hold of me, go to www.edruminfo.com and go through there. Talk soon. Simon
Hi hello, greetings from San Diego California, do you have for sale your favorite drum set samples for the DTX pro? I would be interested in buying them
Hi Simon, thanks for the detailed explanation but I still don't understand why my method won't work. If I put all of the quiet samples into bank A, medium into bank B etc. I know technically it will play all four banks at once, but if I have the 40 samples set to different velocity ranges, providing none of the values overlap, surely it will only trigger the sample within that small velocity range. If the velocity of my first sample is set 1 to 10 and I play very quietly, only that one sample will be triggered as no other sample is within that velocity range. If I set my hardest hit from 120 to 127 I would need to hit it hard to trigger it, but nothing under velocity 119 would be triggered. Every sample has a different velocity range. Unless I am misunderstanding the way the velocity levels work, only one sample can be triggered at any one time. I am happy to be educated! Thanks again, Simon
It wouldn't work because the round robin triggering works by triggering A, then B, then C etc. Your suggestion needs the module to alternate the samples in each Layer, but it doesn't (cant) work like that - it alternates the Layers, not the samples in each Layer. If you did it how you describe, each hit would trigger the same sample at each dynamic (quiet hits would only get the first sample in Layer A etc so you would only hear 4 different samples), PLUS you'd only have 4 dynamic layers - A, B, C and D. Doing it the way described (and the way Yamaha assume people will use) gives you 10 dynamic layers and 4 round robins (and you'd hear each of the 40 samples depending on how you play it). I think the best thing is to try it and then (unless I'm misunderstanding what you mean) you'll see what I mean. I like the idea, and its interesting about using the velocity limits (VelLo and VelHi) but that doesn't change how it works. I think you're trying to get the same thing, but the module doesn't work in the way you think it does. Again, I'm welcome to be proved wrong if I've misunderstood. Please try it and send me the OneKit file and I'll happily test it.
Thanks for the video, Simon. What I want to ask you is; rather than using the round robin method would I get a more realistic sounding snare drum by starting the first ten samples in bank A with a velocity range of 1 to about 30, the next ten samples in bank B starting the velocity range at 31 to about say 65, the next ten in bank C, velocity range 66 to say 90 and the final ten samples in bank D, velocity range 91 to 127 You could tweak them to your liking. Please let me know what you think. Many thanks, Tony
Hi. The short answer is no, you wouldn't. If you want me to give you a longer reason, please give me a shout back, but your suggestion would play back the wrong dynamic at the wrong volume for most notes, unless you happened to hit the pad at the correct velocity which would probably happen about 25% of the time.
@@edruminfo Hi Simon, thanks for the reply. Please can you explain in more detail why this method wouldn't work? If I have the module set to play all samples at once won't it play just that one velocity sample, regardless of which bank the sample is in? Once again, many thanks. Tony
@@skinking1 Hi Tony, When the module is in stack mode, it plays layer A,B,C and D all at the same time. So if you load all the quiet samples in Layer A, the medium loud ones on Layer B, the loud ones in Layer C and the very loud ones in Layer D, then each time you hit the pad you will trigger 4 samples all at the same time - one quiet, one medium loud, one loud and one very loud. This wont sound very realistic at all - it will be 4 samples of 4 different dynamics all at the same time, when what you want is a single sample at the dynamic you are playing. So if you change this to Alternate mode (where it plays Layer A on the first hit, Layer B on the second hit and so on), regardless of what you play, you will ALWAYS get a quiet sample, followed by a medium loud sample, followed by a loud sample, followed by a very loud sample, in a loop, just at the dynamic you are playing. So if you play hard four times, you will get a loud 'quiet sample', a loud 'medium loud sample', a loud 'loud sample' and a loud 'very loud sample'. This wont sound realistic either. So the way the module does it is that you load 10 samples from quiet to loud into each Layer.
@@skinking1 The first hit will trigger the sample at the correct velocity from the 10 samples in Layer A, the second will trigger the correct velocity from the 10 samples in Layer B, the third will trigger the correct velocity from the 10 samples in Layer C, the fourth will trigger the correct velocity from the 10 samples in Layer D, and so on.
You cannot have round-robin (repeating samples) on the 900. The 900 only allows you to have a single multi layer voice, and is limited by how many voices you can use. Great module though.
@@nostromo7044 its also much more fiddly with multi layer sampling. Tom Griffin from Yamaha did a video as well as a Tech sheet, search the Yamaha DTX forums and you will find the instructions.
i’m confused .. feel that more explanatory videos need to be made to understand this beast i’d like to import some realistic snare samples as i am looking for a real sounding kit rather than electric sounds and quirky noises etc but how can i do this … so that it sounds for fucks sake realistic will you ever make a video or know of any video out there that explains it to illiterate tech savvy people like me
Hi Jamie. OK, well, everything you need to know to import samples is here. I've tried to make it as simple as possible, but if I put out a 1 hour video showing, in real time what I'm doing, and explaining every step in immense detail, I don't think anyone, (including you? I know I wouldn't!) would watch it. How does this ruclips.net/video/zeCTtP1ASis/видео.html sound to you? That is 120 samples from Toontrack Superior Drummer 3 which I've loaded into the DTXpro. Most people would argue that Superior Drummer 3 is pretty much the most realistic plug in currently available, and the samples play great when loaded in. I'm pleased you appreciate its a beast of a module. If I'm honest, I would suggest you sit down and play with the internal sounds first before importing samples (though you don't say which, if either, module you have). There is SO much you can do internally. I tend to use the jazz, vintage, and AHM internal sounds the most, and mix and match to achieve what I need. Those 3 kits seems to give me pretty much all I need (apart from a Linn drum kick sample which I find works well with everything when blended in). If you want to find out how to extract sounds from a plug-in have a look at this... ruclips.net/video/UMxjg1r8r40/видео.html and the more detailed version of the video you looked at is here... ruclips.net/video/4l8us6EXbfk/видео.html See what you think. As far as realism is concerned, no electronic kit will sound like an acoustic kit in the room with you - you cant recreate the pressure waves battering your body from an acoustic kit from an electronic kit with a pair of headphones. BUT you CAN make an electronic kit sound like its an acoustic kit coming through a big PA or a decent pair of studio monitors. Knowing what you are aiming for is the best place to start.
hi simon thanks for replying firstly apologies for the for (ffs). iphone types out this if i press ff so I must have accidentally pressed those two keys ,I should proof read before sending next time .. the too track drummer 3 you mentioned , are you saying that’s where you got the sample from that you downloaded in the video … above ??
@@jamiegarner007 Good old technology! Yes, on many of my videos there is a mixture of DTX internal sounds and samples from SD3. I extracted them, just as in the video and loaded them, and thats what you hear - up to 120 samples per pad. The snare sound at the end of that video is from SD3, or actually ezDrummer 3 - its a 14x8" from one of the EZX packs. If it is for your own use, it is legal, but you cannot extract sounds and then sell them or give them to someone else - that is illegal and you can be prosecuted. But yes, thats exactly what I mean.
Thanks for this video. Exactly, what im searching. Also steel actual finding samples, or way to right extracting samples from VST..
Hi Simon, Many thanks for your swift response to my questions. I'll try it both ways and see which way works better. I'll let you know if I have any success (or failure!) using my method. Thanks again, Tony
Hi Tony. Please do as I'm genuinely curious. I don't think I fully understand what you mean. From what you've described I'm 100% certain it won't work, so I feel I'm missing something in the description. If you want to get hold of me, go to www.edruminfo.com and go through there. Talk soon. Simon
Hi hello, greetings from San Diego California, do you have for sale your favorite drum set samples for the DTX pro? I would be interested in buying them
or is there a yamaha drum forum where i can ask for help?
Thanks Legend!
Hi Simon, thanks for the detailed explanation but I still don't understand why my method won't work. If I put all of the quiet samples into bank A, medium into bank B etc. I know technically it will play all four banks at once, but if I have the 40 samples set to different velocity ranges, providing none of the values overlap, surely it will only trigger the sample within that small velocity range. If the velocity of my first sample is set 1 to 10 and I play very quietly, only that one sample will be triggered as no other sample is within that velocity range. If I set my hardest hit from 120 to 127 I would need to hit it hard to trigger it, but nothing under velocity 119 would be triggered. Every sample has a different velocity range. Unless I am misunderstanding the way the velocity levels work, only one sample can be triggered at any one time. I am happy to be educated! Thanks again, Simon
It wouldn't work because the round robin triggering works by triggering A, then B, then C etc. Your suggestion needs the module to alternate the samples in each Layer, but it doesn't (cant) work like that - it alternates the Layers, not the samples in each Layer. If you did it how you describe, each hit would trigger the same sample at each dynamic (quiet hits would only get the first sample in Layer A etc so you would only hear 4 different samples), PLUS you'd only have 4 dynamic layers - A, B, C and D. Doing it the way described (and the way Yamaha assume people will use) gives you 10 dynamic layers and 4 round robins (and you'd hear each of the 40 samples depending on how you play it). I think the best thing is to try it and then (unless I'm misunderstanding what you mean) you'll see what I mean. I like the idea, and its interesting about using the velocity limits (VelLo and VelHi) but that doesn't change how it works. I think you're trying to get the same thing, but the module doesn't work in the way you think it does. Again, I'm welcome to be proved wrong if I've misunderstood. Please try it and send me the OneKit file and I'll happily test it.
Thanks for the video, Simon. What I want to ask you is; rather than using the round robin method would I get a more realistic sounding snare drum by starting the first ten samples in bank A with a velocity range of 1 to about 30, the next ten samples in bank B starting the velocity range at 31 to about say 65, the next ten in bank C, velocity range 66 to say 90 and the final ten samples in bank D, velocity range 91 to 127 You could tweak them to your liking. Please let me know what you think. Many thanks, Tony
Hi. The short answer is no, you wouldn't. If you want me to give you a longer reason, please give me a shout back, but your suggestion would play back the wrong dynamic at the wrong volume for most notes, unless you happened to hit the pad at the correct velocity which would probably happen about 25% of the time.
@@edruminfo Hi Simon, thanks for the reply. Please can you explain in more detail why this method wouldn't work? If I have the module set to play all samples at once won't it play just that one velocity sample, regardless of which bank the sample is in? Once again, many thanks. Tony
@@skinking1 Hi Tony, When the module is in stack mode, it plays layer A,B,C and D all at the same time. So if you load all the quiet samples in Layer A, the medium loud ones on Layer B, the loud ones in Layer C and the very loud ones in Layer D, then each time you hit the pad you will trigger 4 samples all at the same time - one quiet, one medium loud, one loud and one very loud. This wont sound very realistic at all - it will be 4 samples of 4 different dynamics all at the same time, when what you want is a single sample at the dynamic you are playing. So if you change this to Alternate mode (where it plays Layer A on the first hit, Layer B on the second hit and so on), regardless of what you play, you will ALWAYS get a quiet sample, followed by a medium loud sample, followed by a loud sample, followed by a very loud sample, in a loop, just at the dynamic you are playing. So if you play hard four times, you will get a loud 'quiet sample', a loud 'medium loud sample', a loud 'loud sample' and a loud 'very loud sample'. This wont sound realistic either. So the way the module does it is that you load 10 samples from quiet to loud into each Layer.
@@skinking1 The first hit will trigger the sample at the correct velocity from the 10 samples in Layer A, the second will trigger the correct velocity from the 10 samples in Layer B, the third will trigger the correct velocity from the 10 samples in Layer C, the fourth will trigger the correct velocity from the 10 samples in Layer D, and so on.
@@skinking1
Can i use positional sensing with this multilayer snare?
Yes, I don't see why not. Although the positional sensing is very subtle.
@@edruminfo thank you!!
@@joaoborges1987 No problem!
Where i can get the 120 multi sample?
This explains how I got them. ruclips.net/video/UMxjg1r8r40/видео.html
@@edruminfo can u share the file into drive please? So i just download and import to module
@@Drummer_Kamar No. I cant. That would be illegal. Look at the video. You can only do it for your own use. Sorry, but you'll have to do it yourself.
@@edruminfo bcs i dont understand to edit the sample sound to be good and fit to module, maybe u can make the tutorial to edit the sample?
For yamaha dtx900 m???
You cannot have round-robin (repeating samples) on the 900. The 900 only allows you to have a single multi layer voice, and is limited by how many voices you can use. Great module though.
@@edruminfo thank you Simon, and thanks for this video🙏
@@nostromo7044 its also much more fiddly with multi layer sampling. Tom Griffin from Yamaha did a video as well as a Tech sheet, search the Yamaha DTX forums and you will find the instructions.
i’m confused .. feel that more explanatory videos need to be made to understand this beast i’d like to import some realistic snare samples as i am looking for a real sounding kit rather than electric sounds and quirky noises etc but how can i do this … so that it sounds for fucks sake realistic will you ever make a video or know of any video out there that explains it to illiterate tech savvy people like me
Hi Jamie. OK, well, everything you need to know to import samples is here. I've tried to make it as simple as possible, but if I put out a 1 hour video showing, in real time what I'm doing, and explaining every step in immense detail, I don't think anyone, (including you? I know I wouldn't!) would watch it. How does this ruclips.net/video/zeCTtP1ASis/видео.html sound to you? That is 120 samples from Toontrack Superior Drummer 3 which I've loaded into the DTXpro. Most people would argue that Superior Drummer 3 is pretty much the most realistic plug in currently available, and the samples play great when loaded in. I'm pleased you appreciate its a beast of a module. If I'm honest, I would suggest you sit down and play with the internal sounds first before importing samples (though you don't say which, if either, module you have). There is SO much you can do internally. I tend to use the jazz, vintage, and AHM internal sounds the most, and mix and match to achieve what I need. Those 3 kits seems to give me pretty much all I need (apart from a Linn drum kick sample which I find works well with everything when blended in). If you want to find out how to extract sounds from a plug-in have a look at this... ruclips.net/video/UMxjg1r8r40/видео.html and the more detailed version of the video you looked at is here... ruclips.net/video/4l8us6EXbfk/видео.html See what you think. As far as realism is concerned, no electronic kit will sound like an acoustic kit in the room with you - you cant recreate the pressure waves battering your body from an acoustic kit from an electronic kit with a pair of headphones. BUT you CAN make an electronic kit sound like its an acoustic kit coming through a big PA or a decent pair of studio monitors. Knowing what you are aiming for is the best place to start.
hi simon thanks for replying firstly apologies for the for (ffs). iphone types out this if i press ff so I must have accidentally pressed those two keys ,I should proof read before sending next time ..
the too track drummer 3 you mentioned , are you saying that’s where you got the sample from that you downloaded in the video … above ??
@@jamiegarner007 Good old technology! Yes, on many of my videos there is a mixture of DTX internal sounds and samples from SD3. I extracted them, just as in the video and loaded them, and thats what you hear - up to 120 samples per pad. The snare sound at the end of that video is from SD3, or actually ezDrummer 3 - its a 14x8" from one of the EZX packs. If it is for your own use, it is legal, but you cannot extract sounds and then sell them or give them to someone else - that is illegal and you can be prosecuted. But yes, thats exactly what I mean.