Unreal Engine C++ Fundamentals - FTimerHandle & Timers

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  • Опубликовано: 3 янв 2025

Комментарии • 6

  • @Damian_DH
    @Damian_DH 5 лет назад +4

    im suffering a lot at university since im an artist they forced me to learn unity and unreal beside max,blender, houdini etc etc these small examples are easy to follow even if im not eng speaker is clear so from the butt of the world thanks for sharing this Jolly.

  • @igotbit9454
    @igotbit9454 3 года назад

    thanks for making this.
    this channel is a gem.

  • @lee7694
    @lee7694 3 года назад +3

    This is old so I am not sure if I will get an answer, but thank you for the video. I am confused on 1 thing directly related to this and another thing in general. 1. You create the FTimerHandle TriggerDestroyTimerHandle, but seems to be nothing besides it has to be in the params of the method. Is it just where the timer is stored? 2. My biggest issue I have had learning some of this stuff in UE4 is you will be able to see the params such as SetTimer() takes a FTimerHandle, but no matter how much I F12 into the code or go to the docs I dont understand what it wants there. I mean I can always make a variable initialized to nothing and slap it in there but is there a way to know what it is actually wanting IE what and FTimerHandle is.

    • @lee7694
      @lee7694 3 года назад +1

      I found some @param comments that seem to be useful but I cant find them on everything.

  • @AnudeepNallapareddy
    @AnudeepNallapareddy 5 лет назад +1

    Like the video first and watch later 😜😜