Ultimate Object Pooling | Unity Beginner Tutorial

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  • Опубликовано: 18 ноя 2024

Комментарии • 15

  • @fred1541
    @fred1541 5 месяцев назад

    thanks, I am a student for leaning Unity. Through your video, I really learn a lot, and finish my project for school final.

    • @this-is-gamedev
      @this-is-gamedev  5 месяцев назад

      Great to hear that! Hope you got a good mark! :D

  • @alexleonardkrea
    @alexleonardkrea 11 месяцев назад +1

    Dude you are so thorough! This is fantastic, thanks!

  • @teleted3000
    @teleted3000 8 месяцев назад

    This sounds efficient and is helpful. It is hard to follow the instructions because talking is very fast, and thus switching inspector panels is in the blink of an eye, and somewhat blurry at the highest quality. I appreciate that it is better for learning to enter code in scripts. On the other hand, I am struggling to recreate the missing scripts for the canon, cannonball and particle system that are using the SuperObjectPool. It would be really helpful if they were in the downloadable package of scripts for this video. Thank you for putting in the effort to share your good Unity development techniques.

    • @this-is-gamedev
      @this-is-gamedev  8 месяцев назад

      Thanks for your feedback! Yeah, new videos might go a bit slower.

  • @Nin10doLetsPlay
    @Nin10doLetsPlay 11 месяцев назад +1

    Damn looks amazing! (and complicated)

    • @this-is-gamedev
      @this-is-gamedev  11 месяцев назад +2

      Thanks! Not that complicated once you use it a few times!

  • @backflowbuddy
    @backflowbuddy 6 месяцев назад

    what happens if you increase the spawn rate from the video by x10, then stopped shooting them? would you not have thousands of these enemies in the scene?

    • @this-is-gamedev
      @this-is-gamedev  6 месяцев назад

      Yes, but if you are spawning them it means you want them. You could cap the spawn by first checking the number of existing enemies

  • @MarekNijaki
    @MarekNijaki 11 месяцев назад

    Cool examples

  • @nixonscherbarth1974
    @nixonscherbarth1974 11 месяцев назад

    You cant make it more performant than this.

  • @BorisAverin
    @BorisAverin 11 месяцев назад

    То что надо!