This sounds efficient and is helpful. It is hard to follow the instructions because talking is very fast, and thus switching inspector panels is in the blink of an eye, and somewhat blurry at the highest quality. I appreciate that it is better for learning to enter code in scripts. On the other hand, I am struggling to recreate the missing scripts for the canon, cannonball and particle system that are using the SuperObjectPool. It would be really helpful if they were in the downloadable package of scripts for this video. Thank you for putting in the effort to share your good Unity development techniques.
what happens if you increase the spawn rate from the video by x10, then stopped shooting them? would you not have thousands of these enemies in the scene?
thanks, I am a student for leaning Unity. Through your video, I really learn a lot, and finish my project for school final.
Great to hear that! Hope you got a good mark! :D
Dude you are so thorough! This is fantastic, thanks!
Thanks! Glad to hear that :D
This sounds efficient and is helpful. It is hard to follow the instructions because talking is very fast, and thus switching inspector panels is in the blink of an eye, and somewhat blurry at the highest quality. I appreciate that it is better for learning to enter code in scripts. On the other hand, I am struggling to recreate the missing scripts for the canon, cannonball and particle system that are using the SuperObjectPool. It would be really helpful if they were in the downloadable package of scripts for this video. Thank you for putting in the effort to share your good Unity development techniques.
Thanks for your feedback! Yeah, new videos might go a bit slower.
Damn looks amazing! (and complicated)
Thanks! Not that complicated once you use it a few times!
what happens if you increase the spawn rate from the video by x10, then stopped shooting them? would you not have thousands of these enemies in the scene?
Yes, but if you are spawning them it means you want them. You could cap the spawn by first checking the number of existing enemies
Cool examples
Thanks!
You cant make it more performant than this.
То что надо!