On the first game you could've waited to end of turn play ogudomon and pop it. the Rise wouldn't have triggered since the ogudomon is not a 7gdl. Arby would only have the rage mode and 2 swings. if he doesn't run a cost 3 purple digimon, you can safely set them to 1 memory
TJ was moving towards the right idea game 1 with the dropping bodies play but messed it up. So what he should have done is play out a rookie, evo it in to a 4 the evo into a 5. Use the 5 effect to suspend the rage mode then past turn by playing another rookie. The end of turn happens so he's turn player so he uses vortex which activates alliance so you alliance with the lvl 5. Then his opponent chooses to ogudo or not. If he does you can use gallant effect to suspend a body and then kill it. If he doesn't then you kill rage mode and the opponent can choose to activate rise. He he does then you use medievel effect to pop it. Honestly it looks like TJ needs someone who knows more then him on the 7DL match up to coach him on it.
Yeah you right, another issue here is I believe I was missing things like another rookie, not that I would see this play in the moment anyways tho. Also I’m still learning how to use medievalgallant since I haven’t had much practice with him just yet, especially with this matchup. Working on doing better. - TJ
@@HyperColosseum No worries. New cards so it will take sometime to get used to them. There's another version of the play if you have dinomon instead of the second rookie. Gives alot of memory but it gets the job done too.
Ruin Mode wouldn't have activated if you didn't delete it. The -5000 are "until the end of your opponents turn" and the gate trigger at the end of the opponent's turn. As soon as it gets triggered by the on deletion, the opponent turn ends and it disappears
Levia all turns should have triggered when it when to security by lucemon's effect... Fam cards are in english not japanese plus 7GDL has been out for a minute now...
Mirage is the bane of my existence. I've never wanted a dog to be put down so bad sorry not sorry lol
Devas, forever PTSD
Royal Knights, i cannot play correctly against RK
On the first game you could've waited to end of turn play ogudomon and pop it. the Rise wouldn't have triggered since the ogudomon is not a 7gdl. Arby would only have the rage mode and 2 swings. if he doesn't run a cost 3 purple digimon, you can safely set them to 1 memory
man had an out to the ogudomon game 1 but didn't see it.
TJ was moving towards the right idea game 1 with the dropping bodies play but messed it up. So what he should have done is play out a rookie, evo it in to a 4 the evo into a 5. Use the 5 effect to suspend the rage mode then past turn by playing another rookie. The end of turn happens so he's turn player so he uses vortex which activates alliance so you alliance with the lvl 5. Then his opponent chooses to ogudo or not. If he does you can use gallant effect to suspend a body and then kill it. If he doesn't then you kill rage mode and the opponent can choose to activate rise. He he does then you use medievel effect to pop it. Honestly it looks like TJ needs someone who knows more then him on the 7DL match up to coach him on it.
Yeah you right, another issue here is I believe I was missing things like another rookie, not that I would see this play in the moment anyways tho. Also I’m still learning how to use medievalgallant since I haven’t had much practice with him just yet, especially with this matchup. Working on doing better. - TJ
@@HyperColosseum No worries. New cards so it will take sometime to get used to them. There's another version of the play if you have dinomon instead of the second rookie. Gives alot of memory but it gets the job done too.
First Baby! My Kaiju King!
Magna x will always be the deck i makes mistakes against always cost me the game
Def agree
Usually 7gdl for me too
Ruin Mode wouldn't have activated if you didn't delete it. The -5000 are "until the end of your opponents turn" and the gate trigger at the end of the opponent's turn. As soon as it gets triggered by the on deletion, the opponent turn ends and it disappears
Gate pops things at start of main phase, not end of turn. If I’m reading what you said correctly. - TJ
@HyperColosseum oh, yea. I was reading the second effect, sorry about that and thanks💪🙏
Levia all turns should have triggered when it when to security by lucemon's effect...
Fam cards are in english not japanese plus 7GDL has been out for a minute now...