Guys im sending this because you are one of the only channels that genuinely love a wide variety of games and dont chase the algorithm. You're the reason i play Dropzone and firefight.
Good vid chaps. Subbed! Fyi, a few rules misses - Things for set up are in a single pool (so you can place any colour worm or any of the items) - Barrels only place a fire in their hex if a 'hit' is rolled on one of the 5 dice. - ninja rope says 'place', so apparently you dont interect with things (so cannot pick crates up or trigger mines/fire after using it)
Look forward to a rematch! We found the following house rules useful: Safe jumping. Flip the danger flipper to see if you scatter or not. Mines. Only destroy a mine if a worm is in same hex (means they will scatter like the pc game if in a hex that is blasted) Explosive crates. When a crate is destroyed, flip the top card on weapon deck, if super weapon, blast the hex, otherwise place a fire in the hex Dynamite. Replace text with 'Blast, when scattering a thing, move it 2 hexes instead' (felt too naff otherwise)
Excellent game we absolutely love it and loved this playthrough, the only thing we do differently is the supply cards, when it says emptiest hex for mine and barrel we do that but some cards say place a mine in the emptiest hex and then place a barrel in the emptiest hex so they get placed in different spaces as it doesn’t say place them together. If you have 2 spaces with nothing in them they both get filled because if you put a mine in one then it’s no longer the emptiest hex.
Nice play through. Om reading the online rules waittfor my copy and it says that fire is removed once you go into a space with it. Is that what you did?
I’ve some questions based only on rules and without thinking logically, but about Blast, rules says you put a crater then you roll one die per thing (craters are things) in order to damage the thing and move them, so based in that statement do I move the crater (? it makes no sense logically but maybe rules are not clear at all
Humm that's an interesting point. I'd say no just from a logical standpoint the crafter is made by the blast and then said blast potentially damages other things. One for discussion I think @manticgames
and another question, for fire the card only states if a thing (a worm for example) moves into a fire you flip a coin, what about if you move a fire into a worm or if the explosion puts a fire into a hex where a worm lies, does the fire triggers? or it’s only if the thing (let use a worm) moves into, that’s a tricky one because on Mine card it has both situations but it doesnt on fire card, so :/
It says fire is indestructible and immovable except when specifically mentioned. But i'm not sure what to do when you place a fire on a hex that's already full. If there are no worms to prod, you're supposed to move a 'non crater thing' instead, but fire isn't mentioned.
Guys im sending this because you are one of the only channels that genuinely love a wide variety of games and dont chase the algorithm. You're the reason i play Dropzone and firefight.
Oh thank you very much for your support we genuinely play what we love and it's great to hear you've picked up some of those games. 🙏
Thank you so much! We genuinely do this for the love of gaming (why else would I put up with Tom). Glad you enjoy what we do
Good vid chaps. Subbed!
Fyi, a few rules misses
- Things for set up are in a single pool (so you can place any colour worm or any of the items)
- Barrels only place a fire in their hex if a 'hit' is rolled on one of the 5 dice.
- ninja rope says 'place', so apparently you dont interect with things (so cannot pick crates up or trigger mines/fire after using it)
Glad you enjoyed it.
Thanks for the tips on the rules we enjoyed playing and will play again at some point 🙂
Look forward to a rematch!
We found the following house rules useful:
Safe jumping. Flip the danger flipper to see if you scatter or not.
Mines. Only destroy a mine if a worm is in same hex (means they will scatter like the pc game if in a hex that is blasted)
Explosive crates. When a crate is destroyed, flip the top card on weapon deck, if super weapon, blast the hex, otherwise place a fire in the hex
Dynamite. Replace text with 'Blast, when scattering a thing, move it 2 hexes instead' (felt too naff otherwise)
Excellent game we absolutely love it and loved this playthrough, the only thing we do differently is the supply cards, when it says emptiest hex for mine and barrel we do that but some cards say place a mine in the emptiest hex and then place a barrel in the emptiest hex so they get placed in different spaces as it doesn’t say place them together. If you have 2 spaces with nothing in them they both get filled because if you put a mine in one then it’s no longer the emptiest hex.
Glad you enjoyed it.
We really like this game. Great fun.
Interesting on the supply cards we will try that next time 😬
Nice play through. Om reading the online rules waittfor my copy and it says that fire is removed once you go into a space with it. Is that what you did?
Yes fire is removed when you enter the zone. Not 100% sure we did that correctly
I’ve some questions based only on rules and without thinking logically, but about Blast, rules says you put a crater then you roll one die per thing (craters are things) in order to damage the thing and move them, so based in that statement do I move the crater (? it makes no sense logically but maybe rules are not clear at all
Humm that's an interesting point.
I'd say no just from a logical standpoint the crafter is made by the blast and then said blast potentially damages other things.
One for discussion I think @manticgames
Craters cannot be moved or destroyed except if specifically mentioned (girder) so they should be exempt from being scattered.
Hello Everyone.
WE HAVE WORMS
and another question, for fire the card only states if a thing (a worm for example) moves into a fire you flip a coin, what about if you move a fire into a worm or if the explosion puts a fire into a hex where a worm lies, does the fire triggers? or it’s only if the thing (let use a worm) moves into, that’s a tricky one because on Mine card it has both situations but it doesnt on fire card, so :/
It says fire is indestructible and immovable except when specifically mentioned. But i'm not sure what to do when you place a fire on a hex that's already full. If there are no worms to prod, you're supposed to move a 'non crater thing' instead, but fire isn't mentioned.
Woo hoo member first 😊
salut il sors en Français ?
Hello, we think a French version is planned for end of 2024 🙂
@@TomsTabletopBunker je crois les doigts