One thing I noticed with vengeful slash is that you can cancel your light and heavy attacks, so if you know an attack is coming you can maintain some offense before switching to the counter. I honestly have been sleeping on that move along with gutting skewer. This is one of those scenarios that I get annoyed at not having access to 6 skills.
Whenever I'm playing any melee class, my top priority is getting enemies knocked off-balance, or knocked down, preferably. Any staggered or KO'd enemy is left open for damage from your heavy attack or, even better, Gutting Skewer. For those who don't know, knocked down boss-type monsters are also valid targets for these "finisher" attacks. For all these reasons, Shield Pummel is a in my kit whenever I'm running Fighter. Shield Pummel followed by Gutting Skewer is basically a guaranteed game-over for anything that isn't a boss monster. Very satisfying against larger hobgoblins or armored saurians (make sure you aim your Skewer at their tail area). Gutting Skewer is also awesome at applying elemental effects to boss monsters when climbing on them. My suggested loadout, if you are not trying to control aggro actively (usually just putting on the Provocation augment is enough), is Bust Strike, Shield Pummel, Gutting Skewer, and Vengeful Slash. Explained most of these, but Vengeful Slash is what I use when facing a large horde of enemies. As long as you are not getting attacked from behind, Slash will counterattack right through anything, even multiple incoming attacks, for HUGE damage. I like Flawless Guard, mechanically, but I just can't get over how stupid it looks. I also kind of disagree about Cloudward Slash. It's one of the better skills, no doubt, but every team should have at least one ranged specialist to deal with aerial enemies so that you can bring a more impactful skill.
I loved how well made this video is. You have a very effective way to convey usability for all the skills while also keeping engagement with good pacing and scripting. Subscribed!
The biggest nerf the full moon slash got is its now loose the i frame, or maybe there is still i frame but for sure not as long as i frame in dd1, like in dd1 you can i frame from any attack using full moon slash, making it basically sword user dodge, the same with riotous fury, the dd1 counter part is dragons maw, and it got i frame for the entire animation, so its strong and safe. And yeah, the gutting skewer is basically dire gouge in dd1, in it still feels efective
@@jas6853 I ignored GS because I thought riotous fury was the best dps skill for fighter, but when I caved in and gave it a try I haven't looked back since.
The shield bash is a must-have when you're using a sword. You can't do anything against certain enemies with slash damage unless they're staggered or you're hitting their weak point directly
After watching this I'm considering playing fighter again. Honestly dropped Fighter the second I maxed the Vocation, watching this made me realise it has a load of potential.
It is a very easy class to overlook because it does look quite as flashy. But the style of fighting is easily the most engaging of anything offered in the game.
@@SheenShots I always like being in the thick of it, so playing Warrior or as aggressively as possible playing things like Mystic Spearhand or Archer is usually how I go. Might be something I play again now to see how I feel about it.
Honestly fighter feels more like mystic knight then the old fighter, all the old skills kind seemed lowerer while the defense skills function closer to mystic knight in DD:DA, like the element repost and such. Alot of defense, and response attacks, vrs the more attack focused to DD:DA fighters. I miss my cannon 😢
I played the first playthrough with all classes to level them up, only to return to the fighter on the new game plus. Their only weakness are slimes. Unless you allways carry a elemental weapon.
I believe the counter should be part of the perfect block mechanic instead of a skill you equip. Make the perfect parry window slightly tighter and reward it with a counterattack.
I find that basic attacks do more knockdown buildup when climbing a boss. Getting them knocked leads to more consistent damage that gutting skewer. Id say gutting skewer for swords and basic attacks for maces.
fighter for me is top tier, you can taunt or you can make your primary be a taunter, fun and strong skills (counter, flurry of slashes punish, incredible defense, good mount damage and good minion grab) what else do you want? it was my fav class in the first one, in this one i think bandit is a close contender, too good to have both fire weapons and a pawn with another element (usually ice) to face everything in the game
Flawless guard is basically a "we have full moon slash from dd1 at home" cuz it does basically the same thing full moon did back in the day wich is avoiding dmg man i miss being the god
Don't use fighter on the arisen, give the sword n shield to your slave and get a warrior or any other vocation for yourself, it sucks because it deals no damage and it specializes to 98% offensive.
My dream would be a shield throw skill, Captain America style. I'd love if it bounced off of targets and came back to you, upgraded version ricocheting to more targets. That would be the perfect ranged option for fighter
Life taking arrow on Magkck Archer is completely broken. You can shoot it through walls and clear caves and hordes eithout having to think. On top of that it demolishes undead enemies. It will kill a skeleton and destroy their skull at the same time and it absolutely rinses the Dullahan
I would roll a fighter if the enemies were harder that i needed to be more defensive. It looks fun! At this point I'm playing warrior and clobbering fools before they can do much.
9:18 *_Divine Defense_* = best defensive skill in the game along with Thief's *_Formless Faint_* ? Is there something they offer better than *_Mystic Spearhand's Mirror Shield_* ...? Complete Invulnerabilty from attacks from ANY direction + no stamina drain + on all party members in range when casting...
Mystic Spearhand's Mirror Shield is an amazing option as well. However it has two major weaknesses the others don't. Massive stamina cost, and does not last long at all. By no means makes it bad, but both fighter and thief can block more reliable and still use their skills as much as they like. In my mind it would be the third best option in the game. So all three make it up there.
@SheenShots er it costs very little stamina, and can be abused indefinitely. It really turned me off the class. Basically it's jedi go Brrrrr game done. Needs tweaking.
Riotous Fury looks and feels very good, but it seems to barely do any damage compared to other vocations. A charged normal from a Warrior has about the same knockdown in my experience, and Thief's Skullsplitter deals something like 2x as much damage when hitting vitals (for a fraction of the stamina cost and time commitment). When I use it against a Rattler and it doesn't stagger them or do more than 1/4 their health bar, it feels like I'm wasting a slot, and when I get the opportunity to use it on a downed Drake or Ogre, I'm always feeling like it lets me down in terms of damage. I feel like the better use of your stamina is to latch onto a weak point and start Gouging, or maybe even spam Tusk Toss.
Can't wait to see magic archer, I know it has OP damage skills, but it has some skills that I think are literally slept on. Pun intended for one of its skills 😂. I don't use martyr arrow, ricochet arrow seems to have been buffed since the first game. But soporific arrow is probably my favorite skill for pretty much every boss, except chimera seems to be immune or at least highly resistant because of its 3 heads. Great for bringing flyers down, even works on dragons. My only complaint is that pawns aren't very patient when you use it. Soporific arrow likely would be amazing on warfarer with another weapon good at doing massive damage to a weak spot. Head shot with it is usually a 1 hit sleep proc, 2 or 3 if you miss the weak spot
Ricochet arrow is hilarious, if there is a cave entrance I fire a charged shot angled into it and it clears at least half the cave lol Ur take is so valid magick archer is genuine fun even without martyr arrow, tbh it just kills the fun
I've been testing it and no I don't think it is parrying definitely does because I can see the attack up when I use the ring that increases attack when deflecting but it doesn't seem to work for vengeful slash which is weird to me...
The mystic spear has the best defensive ability. It can protect you from everything and not consume your vitality during use. You just need to activate it before the attack. It's perfect against big bosses, in addition to being able to atack while you have the magic shield
Great video, surprise to see many defensive skills at the top. I knew they were good but I would assume since they did little to no damage they would be overlooked.
Has there been a determination as to the best class in DD2 yet or are they all equally good? I know they all can get you through the game fine just curious if there was a hands down best.
I’d argue thief is probably the best. Good mobility, can kill most if not every boss faster than most vocations with skull splitter, has implicate to basically make any smaller annoying mob a non issue. You can go with the other route of Formless Feint + Blades of the Pyre to turn the entire game into a joke as you can literally never get hit with 0 input and output insane damage.
In terms of what "best" means, it depends. There are quite a few scenarios to consider. But TL:DR, Thief is an overall best vocation as there is no scenario I can think of that the Thief can't handle with grace. For DD2, the following are the possible combat scenarios the player will find themselves in: 1) fighting a group of small grounded monsters 2) fighting a group of armed humans (yes there is a big difference when it is humans and not monsters) 3) fighting a boss 4) fighting airborne enemies like harpies 5) fighting physical resistant enemies like phantasms 6) fighting magic resistant enemies like golems In every one of these cases, the Thief has an easy answer. Smoke bomb for any group of enemies. Helm splitter or Blades of the Pyre for bosses. Ensnare for airborne enemies. Flame blades or Blades of the Pyre for elemental damage. Good speed and mobility for Golems. Plus the Thief has an extra incredibly powerful utility skill in stealing items (as of writing this in case it gets nerfed). A single Thief with both active and passive theft skills will give you a very steady supply of Wakestone shards and Ferrystones - two of the most valuable and useful items in game. The thief also has access to a pair of daggers that inflict Blight - a very powerful poison, and the only other vocation that has easy access to Blight is archer with arrows.
One thing I noticed with vengeful slash is that you can cancel your light and heavy attacks, so if you know an attack is coming you can maintain some offense before switching to the counter. I honestly have been sleeping on that move along with gutting skewer. This is one of those scenarios that I get annoyed at not having access to 6 skills.
Honestly they should have give a switch skills button and equip 8-12 skills
Shield Pummel with end game gear is really OP. Dragons get staggered after just a few Shield Pummels to the heart.
True true, but i like to spam that move on wolves, they're so annoying lol
I just can't avoid bringing it with me for every enemy standing near the cliff edge... so satisfying every time
Shield pummel is very effective against undeads
Shield pummel is really being slept on in this list imo, it's a top 4 for me no doubt.
Whenever I'm playing any melee class, my top priority is getting enemies knocked off-balance, or knocked down, preferably. Any staggered or KO'd enemy is left open for damage from your heavy attack or, even better, Gutting Skewer. For those who don't know, knocked down boss-type monsters are also valid targets for these "finisher" attacks. For all these reasons, Shield Pummel is a in my kit whenever I'm running Fighter. Shield Pummel followed by Gutting Skewer is basically a guaranteed game-over for anything that isn't a boss monster. Very satisfying against larger hobgoblins or armored saurians (make sure you aim your Skewer at their tail area). Gutting Skewer is also awesome at applying elemental effects to boss monsters when climbing on them.
My suggested loadout, if you are not trying to control aggro actively (usually just putting on the Provocation augment is enough), is Bust Strike, Shield Pummel, Gutting Skewer, and Vengeful Slash. Explained most of these, but Vengeful Slash is what I use when facing a large horde of enemies. As long as you are not getting attacked from behind, Slash will counterattack right through anything, even multiple incoming attacks, for HUGE damage. I like Flawless Guard, mechanically, but I just can't get over how stupid it looks. I also kind of disagree about Cloudward Slash. It's one of the better skills, no doubt, but every team should have at least one ranged specialist to deal with aerial enemies so that you can bring a more impactful skill.
I loved how well made this video is. You have a very effective way to convey usability for all the skills while also keeping engagement with good pacing and scripting. Subscribed!
The biggest nerf the full moon slash got is its now loose the i frame, or maybe there is still i frame but for sure not as long as i frame in dd1, like in dd1 you can i frame from any attack using full moon slash, making it basically sword user dodge, the same with riotous fury, the dd1 counter part is dragons maw, and it got i frame for the entire animation, so its strong and safe.
And yeah, the gutting skewer is basically dire gouge in dd1, in it still feels efective
It lost the i-frames, the bullet-time, the slight "vacuum" effect, and the greatest loss of all which is the knockdown/stagger effect.
Gutting skewer is just op
Fr I haven’t used the ult cause it’s so good
@@jas6853 I ignored GS because I thought riotous fury was the best dps skill for fighter, but when I caved in and gave it a try I haven't looked back since.
The shield bash is a must-have when you're using a sword. You can't do anything against certain enemies with slash damage unless they're staggered or you're hitting their weak point directly
Vengeance Slash generally solves this, dealing large damage and opening them for a finisher.
I do miss having shield skills not cluttering up my sword skills. Kinda think they could’ve rolled a few of them into core skills.
Yeah the shield drum should have been a core skill and launcbord.
or shield pummel for sure
Really wish we could equip 8 skills rather than 4, 4 is just not enough. Imagine playing Hogwarts legacy with 4 spells
I'll even settle with 6
@@Curlylemur 6 was what they did in the first game, and it was perfectly fine. I think 8 would be just too much and feel useless
Going from
6 to from DDDA to DD2 is top 3 worst choices for this iteration.
Mods
@@backerthehacker3700 no mods on ps5
After watching this I'm considering playing fighter again. Honestly dropped Fighter the second I maxed the Vocation, watching this made me realise it has a load of potential.
It is a very easy class to overlook because it does look quite as flashy. But the style of fighting is easily the most engaging of anything offered in the game.
@@SheenShots I always like being in the thick of it, so playing Warrior or as aggressively as possible playing things like Mystic Spearhand or Archer is usually how I go. Might be something I play again now to see how I feel about it.
Honestly fighter feels more like mystic knight then the old fighter, all the old skills kind seemed lowerer while the defense skills function closer to mystic knight in DD:DA, like the element repost and such. Alot of defense, and response attacks, vrs the more attack focused to DD:DA fighters. I miss my cannon 😢
Cloudward slash also staggers big monsters
Shield pummel does really good blunt damage if you have dragon's dogma and the counter damage increase rings on.
I always use the provocation passive + ring of disfavor combo to keep aggro on me, and then vengeful slash everything. Feels SO satisfying
Ii
Amazing tips 👍
They should really make a online version would be dope
I use two rings that minimize your stagger and knockdown. Huge help. I hate getting staggered..
I think fighter is overlooked often. I've only used 2 wakstones in 2 playthroughs playing as fighter most of the time.
amazing for the dullain, or headless horse enemy
I played the first playthrough with all classes to level them up, only to return to the fighter on the new game plus. Their only weakness are slimes. Unless you allways carry a elemental weapon.
I’m trolling right now by not using a shield at all. Just a sword with a damage only augment build. That’s how you separate the boys from the Men.
Was thinking about trying this
Lol this is ridiculous
I believe the counter should be part of the perfect block mechanic instead of a skill you equip. Make the perfect parry window slightly tighter and reward it with a counterattack.
Launchboard is also pretty good in traversal, sometimes take a sec, but you can equip pawn with board and to traverse high cliff edges and such
Shield pummel has to be like top 3 skills
Awesome video! What set up would you recommend for a Pawn Fighter?
The last one, OMG!!!
I actually find shield summons can be good for keeping dragons and griffins from flying away
I find that basic attacks do more knockdown buildup when climbing a boss. Getting them knocked leads to more consistent damage that gutting skewer. Id say gutting skewer for swords and basic attacks for maces.
fighter for me is top tier, you can taunt or you can make your primary be a taunter, fun and strong skills (counter, flurry of slashes punish, incredible defense, good mount damage and good minion grab) what else do you want? it was my fav class in the first one, in this one i think bandit is a close contender, too good to have both fire weapons and a pawn with another element (usually ice) to face everything in the game
Flawless guard is basically a "we have full moon slash from dd1 at home" cuz it does basically the same thing full moon did back in the day wich is avoiding dmg man i miss being the god
Don't use fighter on the arisen, give the sword n shield to your slave and get a warrior or any other vocation for yourself, it sucks because it deals no damage and it specializes to 98% offensive.
Nah, it does tons of damage. Not as much as thief or sorcerer but fighter is very powerful as long as you equip just two of his skills.
it would've been even more awesome if we could at least use 8 skills per character.
A lot of awesome skills are wasted because of that 4 limitation
How good are pawns at using Divine Defense?
My dream would be a shield throw skill, Captain America style. I'd love if it bounced off of targets and came back to you, upgraded version ricocheting to more targets. That would be the perfect ranged option for fighter
Fighter really is king. I do way more DPS with fighter than warrior.
Really? Would you mind sharing what rings and augments you use because I'm sorry, but there's no way fighter is stronger (I main fighter)
I never use launch either but it's good to find treasure you can't reach.
Life taking arrow on Magkck Archer is completely broken. You can shoot it through walls and clear caves and hordes eithout having to think. On top of that it demolishes undead enemies. It will kill a skeleton and destroy their skull at the same time and it absolutely rinses the Dullahan
Interesting 🤔 I thought warrior the king 😅
Thank you for info 🍻
The vocation to turn Dragons Dogma 3 into a souls game
I would roll a fighter if the enemies were harder that i needed to be more defensive. It looks fun! At this point I'm playing warrior and clobbering fools before they can do much.
9:18 *_Divine Defense_* = best defensive skill in the game along with Thief's *_Formless Faint_* ?
Is there something they offer better than *_Mystic Spearhand's Mirror Shield_* ...? Complete Invulnerabilty from attacks from ANY direction + no stamina drain + on all party members in range when casting...
Mystic Spearhand's Mirror Shield is an amazing option as well. However it has two major weaknesses the others don't. Massive stamina cost, and does not last long at all. By no means makes it bad, but both fighter and thief can block more reliable and still use their skills as much as they like. In my mind it would be the third best option in the game. So all three make it up there.
@SheenShots er it costs very little stamina, and can be abused indefinitely. It really turned me off the class. Basically it's jedi go Brrrrr game done. Needs tweaking.
Dragons maw was better in the 1st game
Totally.. way better and way cooler looking, it just felt better too. It’s a shame we don’t have that skill anymore 😓
@@MikeSeften should have been the Meister ability
Shield pummel Gut Skewer combo is OP. Try it :)
Theres also two archer skills that buff this combo. Lethality and the one that boosts attack vs non-combat stance enemies--->stunned and laying
Absolutely. It's bread and butter my friend.
Riotous Fury looks and feels very good, but it seems to barely do any damage compared to other vocations. A charged normal from a Warrior has about the same knockdown in my experience, and Thief's Skullsplitter deals something like 2x as much damage when hitting vitals (for a fraction of the stamina cost and time commitment). When I use it against a Rattler and it doesn't stagger them or do more than 1/4 their health bar, it feels like I'm wasting a slot, and when I get the opportunity to use it on a downed Drake or Ogre, I'm always feeling like it lets me down in terms of damage. I feel like the better use of your stamina is to latch onto a weak point and start Gouging, or maybe even spam Tusk Toss.
Thief is all in all pretty broken. It’s damage is stupid when you have end game gear. Heavens Key is so strong
best or most usefull to give your main pawn tank?
Can't wait to see magic archer, I know it has OP damage skills, but it has some skills that I think are literally slept on. Pun intended for one of its skills 😂. I don't use martyr arrow, ricochet arrow seems to have been buffed since the first game. But soporific arrow is probably my favorite skill for pretty much every boss, except chimera seems to be immune or at least highly resistant because of its 3 heads. Great for bringing flyers down, even works on dragons. My only complaint is that pawns aren't very patient when you use it. Soporific arrow likely would be amazing on warfarer with another weapon good at doing massive damage to a weak spot. Head shot with it is usually a 1 hit sleep proc, 2 or 3 if you miss the weak spot
Ricochet arrow is hilarious, if there is a cave entrance I fire a charged shot angled into it and it clears at least half the cave lol
Ur take is so valid magick archer is genuine fun even without martyr arrow, tbh it just kills the fun
Question, does the counter from Vengeful Slash count as a deflect? Like, would the ring that boosts strength after a deflect proc with that skill?
I think it would count, although stuff like this is weird in games so a more reliable source would be nice to confirm.
I've been testing it and no I don't think it is parrying definitely does because I can see the attack up when I use the ring that increases attack when deflecting but it doesn't seem to work for vengeful slash which is weird to me...
Personally i LOVE shield pummel into skewer knock then down finish them off and sometimes hit a mofo with another mofo
Oh that is genius and somehow I never thought of it!
The mystic spear has the best defensive ability. It can protect you from everything and not consume your vitality during use. You just need to activate it before the attack. It's perfect against big bosses, in addition to being able to atack while you have the magic shield
100% true but I find it terribly boring to just be invincible for basically free. The shield feels more badass and fun, for me anyway.
But it's not that fun
Yep. You can block attacks.
Great video, surprise to see many defensive skills at the top. I knew they were good but I would assume since they did little to no damage they would be overlooked.
Fighter for the win.
A lot of options you say! Then proceed to tells us how fighter has only 2 viable damage options and only one option for airborne enemies.
Has there been a determination as to the best class in DD2 yet or are they all equally good? I know they all can get you through the game fine just curious if there was a hands down best.
I’d argue thief is probably the best. Good mobility, can kill most if not every boss faster than most vocations with skull splitter, has implicate to basically make any smaller annoying mob a non issue. You can go with the other route of Formless Feint + Blades of the Pyre to turn the entire game into a joke as you can literally never get hit with 0 input and output insane damage.
@@SanityPotion776 Sounds like having a pawn or pawns is not necessary?
@@Skott62 Pretty much.
Thief is just busted, like strider in dd1
In terms of what "best" means, it depends. There are quite a few scenarios to consider. But TL:DR, Thief is an overall best vocation as there is no scenario I can think of that the Thief can't handle with grace.
For DD2, the following are the possible combat scenarios the player will find themselves in:
1) fighting a group of small grounded monsters
2) fighting a group of armed humans (yes there is a big difference when it is humans and not monsters)
3) fighting a boss
4) fighting airborne enemies like harpies
5) fighting physical resistant enemies like phantasms
6) fighting magic resistant enemies like golems
In every one of these cases, the Thief has an easy answer. Smoke bomb for any group of enemies. Helm splitter or Blades of the Pyre for bosses. Ensnare for airborne enemies. Flame blades or Blades of the Pyre for elemental damage. Good speed and mobility for Golems. Plus the Thief has an extra incredibly powerful utility skill in stealing items (as of writing this in case it gets nerfed). A single Thief with both active and passive theft skills will give you a very steady supply of Wakestone shards and Ferrystones - two of the most valuable and useful items in game. The thief also has access to a pair of daggers that inflict Blight - a very powerful poison, and the only other vocation that has easy access to Blight is archer with arrows.
Fighter has too much good things, i just cant decide😅
👍🔥
i disagree with some of these skill tier. this is like a list for noobs or new to the game not for advanced fighter players.
I hate the birds more than dogs lol
Roberents and boom infinite stamina
Honestly don't know why guttin skewer is first, should be swapped by the maister skill.
Constant damage. It uses very little stamina and overtime does more than the maister skill. Maister skill is amazing, but has a high cost to use.
LUL Fighter
This video is only focused on the damage 😂 I think you should focus on gameplay. Play the way you want, not just damage.
No it is very clearly not. Either you did not watch the video or you simply ignored half of it. Two of the top skills deal no damage.