the stamina for EVERYTHING...the only bad thing.
Well, there's the endgame Paradoxical Labyrinth(Roguelike) which doesn't cost stamina, but I never bothered with it because the spent time/reward ratio is sorta bad.
game was cooked the moment they went from the tactical designs to the fan service, shit just feels desperate
It did bring them back from the brink of death, but at what cost...
the stamina for EVERYTHING...the only bad thing.
Well, there's the endgame Paradoxical Labyrinth(Roguelike) which doesn't cost stamina, but I never bothered with it because the spent time/reward ratio is sorta bad.
game was cooked the moment they went from the tactical designs to the fan service, shit just feels desperate
It did bring them back from the brink of death, but at what cost...