The Green Hill Zone Problem

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  • Опубликовано: 23 сен 2022
  • Green Hill Zone, once an iconic level beloved by all, has recently become a talking point in the Sonic Community, discussing whether or not it's constant reuse in the past year has been justified or simple nostalgia pandering, today I'm talkin' about The Green Hill Problem!
    Twitter - / _splashdash
    Edited by - / npickeryt
    Co-Writer - Nolan
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Комментарии • 1,4 тыс.

  • @SplashDash_
    @SplashDash_  Год назад +536

    What do you think of the oversaturation of Green Hill 🤔

    • @OneAndOnlyDanky
      @OneAndOnlyDanky Год назад +68

      It’s a great representation of Sega’s insecurities with the series, having to repeat stuff because they’re not confident in the new ideas

    • @SooperDeformedBomberman
      @SooperDeformedBomberman Год назад +9

      Indifferent

    • @mcsquid9110
      @mcsquid9110 Год назад +30

      I find it kinda disappointing when there are so many other classic zones Sega could use but they use green hill

    • @Mehtaru
      @Mehtaru Год назад +5

      Give it a rest, its getting tiring.

    • @Spongi_124
      @Spongi_124 Год назад +14

      You said what is green hill, but never asked HOW is green hill...

  • @AizakkuAnalysis
    @AizakkuAnalysis Год назад +2058

    It's genuinely insane how Green Hill has gone from a pleasant surprise to the most hated sonic stage.

    • @Sonicmid
      @Sonicmid Год назад +59

      I wouldn't call it a pleasant surprise but I do understand what you're saying.

    • @theirishpotato6588
      @theirishpotato6588 Год назад +103

      @@Sonicmid and I wouldn't call it the most hated either

    • @Driftion2080
      @Driftion2080 Год назад +137

      Most hated id say is a bit of a stretch but more so...people are just getting sick of it

    • @theirishpotato6588
      @theirishpotato6588 Год назад +4

      @@Driftion2080 yee though I don't mind green hill coming back on and on

    • @AizakkuAnalysis
      @AizakkuAnalysis Год назад +31

      @@Driftion2080 Not really? What stage has come back as much as Green Hill and has been complained about in every iteration. Frontiers isn't even out yet, and the fact green hill is there in any way is concerning to many.

  • @kingbash6466
    @kingbash6466 Год назад +710

    I remember when stages like Sunset Hill came out, they felt like cute little callbacks to the classic Green Hill Zone while also having their own unique look to them. Nowadays, almost every new game is just them using the exact same Green Hill will minor changes like replacing the water with sand or this one has a glitchy effect in the background.

    • @jurassicarkjordanisgreat1778
      @jurassicarkjordanisgreat1778 Год назад +66

      I KNOW!!! Forces should have made the stages look like sonic CD bad future but all they did was reuse generation assets with “twists”

    • @shroomfruit345
      @shroomfruit345 Год назад +45

      @@jurassicarkjordanisgreat1778 the worst part is that that’s exactly what the concept art was and it was amazing

    • @unknownwill4th549
      @unknownwill4th549 Год назад +3

      @@jurassicarkjordanisgreat1778 Didn't expect to see you here 🗿🗿

    • @ayrtonjoga
      @ayrtonjoga Год назад +7

      @@jurassicarkjordanisgreat1778 "Twists" being sand... and that's it

    • @jurassicarkjordanisgreat1778
      @jurassicarkjordanisgreat1778 Год назад +3

      @@unknownwill4th549 yooo will nice to see you

  • @KingTvlip
    @KingTvlip Год назад +1252

    Ah Green Hill Zone, the place that taught me how to spin, roll and run around with its amazing music and level design, now reduced to a cheap nostalgia bait as an inclusion, to pander to nostalgia.

    • @johnsonandrew1253
      @johnsonandrew1253 Год назад +32

      And the nostalgia effect is getting weaker and weaker
      Like bruh you cant be nostalgic if it's always present. Aquatic ruins zone feels more nostalgic to me than green hill

    • @pyroflare7774
      @pyroflare7774 Год назад +1

      You couldnt spin dash in the OG sonic 1

    • @stza16
      @stza16 Год назад +8

      @@pyroflare7774 you could spin

    • @pyroflare7774
      @pyroflare7774 Год назад +2

      @@stza16 no you could not spin DASH

    • @pyroflare7774
      @pyroflare7774 Год назад +2

      @@stza16 and no, the ports of Sonic 1 DO NOT count

  • @andrewdowell6474
    @andrewdowell6474 Год назад +303

    There's three certainties in life. Death, taxes, and Green Hill Zone.

  • @embani
    @embani Год назад +687

    It's the funniest thing in the world to me that by the time we've reached Frontiers Green Hill's iconography has been so far removed from the initial context that made it significant that now it just exists in a literal vacuum.

    • @demetriusnp49
      @demetriusnp49 Год назад +34

      Right into Sega’s greedy corporate pockets.

    • @YujiUedaFan
      @YujiUedaFan Год назад +47

      What I hated about Forces' GHZ is what's stopping Sonic from running along the sand dunes? I want to explore those instead of walking in a straight line! At least in Sonic 1, SA2 and partly in Generations, the water in the zone is stopping Sonic from leaving the normal area you travel on. You can also tell that the part of the island GHZ is at has high cliffs all over the place, forcing Sonic into one direction. What Forces did was make the background scenery look so good, I want to explore that instead!

    • @retromixel
      @retromixel Год назад +7

      @@YujiUedaFan wait frontiers ghz had sand dunes?

    • @reapeashooter2
      @reapeashooter2 Год назад +32

      @@retromixel I think Yuuji meant Forces.

    • @YujiUedaFan
      @YujiUedaFan Год назад +16

      @@retromixel Yes it did. That's why Sonic called it "SAND HILL!" The giant snake that's just there for spectacle came from the sand dunes.

  • @jonatanp.1976
    @jonatanp.1976 Год назад +541

    People love to talk about Green Hill, but I'm still waiting for Sonic to go through Silent Hill.

    • @artimation4710
      @artimation4710 Год назад +11

      lmao

    • @mr.whimsic6902
      @mr.whimsic6902 Год назад +131

      "Silent Hill's lookin' alot more like Fog Hill right now"

    • @jasekasebase
      @jasekasebase Год назад +11

      _ahh......very clever_

    • @BBWahoo
      @BBWahoo Год назад +14

      I've seen a pic of pyramid head r@(p)ing sonic and he's crying, I don't think he enjoyed his time in silent hill very much

    • @jasekasebase
      @jasekasebase Год назад +8

      @@BBWahoo W H A T
      T H E
      F U C K?
      Context? And can you elaborate?

  • @Pleinair92
    @Pleinair92 Год назад +160

    I loved watching this, but I had to stop at 8:15 because I just can't bear the risk of being hit by a second jump scare.

    • @Starpotion
      @Starpotion Год назад +26

      The way he lowered the volume during the segment to make you raise it too 😩

    • @slimyspiral4428
      @slimyspiral4428 Год назад +12

      There isn't another, I kept watching while looking away from the screen lol

    • @NitPickerYT
      @NitPickerYT Год назад +2

      @@Starpotion That wasn't even on purpose 😂

    • @Fluorite-Fox
      @Fluorite-Fox Год назад +12

      I literally jumped out of my chair damn it--

    • @giampaolomannucci8281
      @giampaolomannucci8281 Год назад +8

      same, had to stop, this thing got infantile pretty fast

  • @thomasobrien1841
    @thomasobrien1841 Год назад +294

    It’s kinda funny how Sonic fans hate having to play the same stage 6 times in a row, yet Kirby fans are fine fighting the same boss for 30 years

    • @littenfire3563
      @littenfire3563 Год назад +168

      He literally explains the difference in this video. Wispy Woods is a tradition. It's expected. Sonic USED to be known for trying to have original levels in nearly every game. Or levels INSPIRED by Green Hill zone rather than literally reusing it over and over

    • @thelastgogeta
      @thelastgogeta Год назад +65

      It also helps that Whispy and other returning bosses get spiced up with meaningful changes or lore while Green Hill has literally just been an aesthetic whether you boost through it or not.
      It is so bad that Windy Hill barely has an identity even with a new song and mechanics. The Smash version is saved by a unique layout and curving stage but is still more similar than it needs to be.
      Generations and SA2 did some stuff to make GHZ stick out more besides Mania being creative in general, but that's three games which are a decade apart each.

    • @huntercrunch94
      @huntercrunch94 Год назад +28

      Sonic fights Eggman in almost every Sonic game. What's your point?
      A recurring boss and reusing Green Hill in every game are not even close to the same thing.

    • @someobscuremusicchannel
      @someobscuremusicchannel Год назад +27

      Wispy Woods is different in every game. Are you capable of having original thoughts? Because I've seen this same non-argument comment repeated 14 times and I'm tired of responding to it.

    • @someguylostontheinternet4504
      @someguylostontheinternet4504 Год назад +13

      @@thelastgogeta Agreed! A good example of how unique Whispy Woods fights can be is in Dream Land 3, where he starts to chase you when he's got half of his health left. The one with his Planet Robobot counterpart starts the same, but after the chase, you fight him back in a 2.5 enviroment. In Kirby 64, you have to attack his children first, then you throw his apples at his roots to defeat him! Even giving him a different look or having to fight him alongside a copy goes a long way from making his fights distinct from eachother. If Kirby games were like Sonic's, all of them would just be: Tree throws apples. Eat and throw them back at it 'till it dies.

  • @lightsabreclasher
    @lightsabreclasher Год назад +76

    Seaside Hill was a *lot* more tolerable due to how much its aesthetic was varied. You had the beach area, the turtle platforms, the temple, the ocean ruins. People didn't notice because so much happens in that level that none of it ever feels repetitive.
    Green Hill is always just Green Hill.

    • @TechBlade9000
      @TechBlade9000 Год назад +4

      To be able to use GHZ to the same degree as SHZ would require cramming in the 2 other related Sonic 1 zones of Marble and Labrynth (marble has the green and purple rocks, labrunth was designed to come right after GHZ and is watery)

    • @Marc-rw3dd
      @Marc-rw3dd Год назад +1

      Green hill does sometimes have cavern areas but they are usually very short, if they are even included at all

    • @englishgiraffe2124
      @englishgiraffe2124 Год назад +1

      Tbh, the spinoffs and racing games have made Seaside Hill just as overexposed as Green Hill and Chemical Plant imo. It's lost a lot of its magic

    • @SonicAdventureEnjoyer
      @SonicAdventureEnjoyer 10 месяцев назад +1

      ​@@englishgiraffe2124yeah Spinoffs, while Green hill is prominent in mainline games where it matters more :l

  • @HedgeThatDamn
    @HedgeThatDamn Год назад +367

    Y'know what's funny? I vividly remember being really excited back in 2012 after Generations came out. I remember thinking "Aw man, Generations was so good! I can't wait to see what they come up with next! Maybe for the 40th, we'll have a Generations 2 with a bunch of levels that came out in the 20 years since the First."
    It's been 10 years, and the only stage we've gotten that I'd argue wasn't a rehash was fucking Dessert Ruins from Lost World, and that was a floating pink void with pancakes in the background. It's been 10 years and we haven't had a proper original stage idea since Colours.

    • @jurassicarkjordanisgreat1778
      @jurassicarkjordanisgreat1778 Год назад +93

      Mania has titanic monarch, mirage saloon, studiopoils and press garden

    • @ShockwaveFPSStudios
      @ShockwaveFPSStudios Год назад +42

      Forces had Sunset Heights, that Casino Jungle level, and the Boom games has original levels.

    • @gamingnubs7628
      @gamingnubs7628 Год назад +89

      @@ShockwaveFPSStudios the fact that Forces had only like 4 unique locations and the rest was nostalgia bait speaks volumes for the state of this franchise.

    • @Substantial-hf1rm
      @Substantial-hf1rm Год назад +43

      @@ShockwaveFPSStudios I think casino jungle falls into rehash territory, although to a lesser extent.

    • @chimerschang
      @chimerschang Год назад +8

      There were Mania's four original zones.

  • @_puduposting
    @_puduposting Год назад +148

    It's a kinda cool reminder that despite everything, Whispy adapts to the main game gimmick. My favorite cases being the Robot version of Whispy in planet robobot, the twin woods in Kirby Super star being a fun way to destroy him with your ally and when the adventure is outside the regular pop star they throw variations like Tropical woods and King Golem. I feel like Green Hill shouldn't be only the mandatory first level but also a cool way to represent what makes the game unique with a familiar face, but as far as I know, green hill will be probably only in the cyberspace, I doubt they can do something cool instead of repeating generations level with less assets
    Darn even Dk tropical freeze made something cooler (no pun intended) making the last world being a repeat the last game worlds but with a glacier aesthetic working as a great way to show the damage caused by the main villain

    • @JayRedGear
      @JayRedGear Год назад +13

      I also like how some of these variations are tied to the plot of the game (King Golem being a mirror dimension version of Whispy in Amazing Mirror, Flowery Woods being turned from a regular blooming flower to a version of Whispy thanks to Taranza in Triple Deluxe, Clanky Woods being basically robotized Whispy in Planet Robobot, while technically not Whispy, Yggy Woods serves a similar purpose but as a harder version in Star Allies and Tropical Woods in Forgotten Lands).

    • @CrashCubeZeroOne
      @CrashCubeZeroOne Год назад +5

      In Crystal Shards he just misplaces himself along the Z axis, so that Kirby csn't touch him directly.

    • @_puduposting
      @_puduposting Год назад +1

      @@CrashCubeZeroOne yeah that was a cool showcase of how this game played a ton with that type of movement I recall a lot of times in that game where they do this type of gimmicl

    • @copmmer6117
      @copmmer6117 Год назад +1

      I never realized about that from Whispy Woods! It makes all of his appearances way more cooler!

    • @JobiMorkos
      @JobiMorkos Год назад

      @@CrashCubeZeroOne He's becoming a fucking sun in solar system.

  • @narxmagee727
    @narxmagee727 Год назад +294

    I do like you're comparison to Whispy here. Whereas Green Hill as a stage slowly faded away with it's spirit inspiring other stages before they just kept bringing it back, Whispy was brought back as early as the second game. I feel like that should tell you he's supposed to be a reoccurring character. It's not even like they've done nothing with him. Modern Kirby has done a lot of interesting things with him as a first boss with stuff like Flowery, Clanky and as of recently Tropic Woods. I know I've slowly strayed further from the topic of the video, but I just kinda wanted to talk about my favourite tree since he was brought up.

    • @YujiUedaFan
      @YujiUedaFan Год назад +42

      What also doesn't help is SEGA are so obsessed with saying "HEY LOOK! THIS! YOU REMEMBER THIS! NOSTALGIA!!!" While Kirby games are way more chill and it doesn't come across as super obnoxious.

    • @maude7420
      @maude7420 Год назад +4

      Yes Sonic Fans trying to compare themselves to Kirby or Mario is pathetic tbh lol

    • @YujiUedaFan
      @YujiUedaFan Год назад +18

      @@maude7420 No, what I find is pathetic is Sonic GAMES trying to compare themselves to Mario or Kirby.

    • @orangeslash1667
      @orangeslash1667 Год назад +10

      @@YujiUedaFan What makes Kirby consistent is Shinya Kumazaki, he been with the Kirby series since the Nightmare in Dream Land. He took over when making Kirby games, after Masahiro Sakurai stoped. The problem Sonic is that Yuji Naka left Sega after 06, to make matters worse Sega even lost the team that made Sonic Unleashed.
      So without Yuji Naka, Naoto Ohshima, or Yoshihisa Hashimoto, Sonic Team has a really hard time figuring out how to evolve Sonic.

    • @YujiUedaFan
      @YujiUedaFan Год назад +2

      @@orangeslash1667 Iizuka also has a weird take on things. He's trying to chase trends, without realising that it doesn't matter how fast you run, if you're just going to slam into a wall and make a fool of yourself anyway.

  • @usermcskull4713
    @usermcskull4713 Год назад +48

    An interesting thing about people criticizing Whispy is that you never see people in the Kirby community really do so, he's only criticized as a response to Sonic reusing Green Hill.
    The reason is that everyone loves Whispy because Whispy almost always changes, literally the only time you could make an argument that Whispy was the same outside of remakes (Spring Breeze in Super Star/Ultra and Nightmare in Dream Land) would be in the second ever Kirby game Adventure.
    The boss fight in Adventure is basically identical to the one in Dream Land 1 with very minimal changes, the only other Whispy battles you could argue are too similar are maybe some of the ones in spin off games like for example Whispy in the Kirby Clash games is mostly a rehash of Flowery Woods from Triple Deluxe.
    But I don't really mind there because the boss still feels very different and Kirby Clash reuses plenty of bosses anyway, so why criticize Whispy there specifically when Whispy changes more than other bosses like Pyribbit?
    I think a better argument to compare Green Hill Zone to would be Green Greens in Kirby.
    It's the face of the series and it's theme is present in almost all the games, but the actual level isn't really reused for the most part.
    In Adventure and it's remake Nightmare in Dream Land, it's reused in the final level of the game...but that is the most praised level in the entire game.
    It's a level that uses GameBoy sprites all over, taking you through a trunkated version of the first game. It was a great way to establish that Kirby would always be about remembering it's history while also always doing something completely new with it.
    Aside from the remake of Dream Land 1 in the two Super Star games, you'll be hardpressed to find a level similar to Dream Land 1 until Star Allies in 2018.
    That level being the final extra level of the game and using the GameBoy aesthetic once again, it even has a unique ending. Plus Star Allies is all about Kirby's history, so not including Green Greens would make no sense.
    If we look at every first level in Kirby games, even counting spin offs than we can see that they all have their own identities.

    • @someguylostontheinternet4504
      @someguylostontheinternet4504 Год назад +3

      Well said! Even then, Adventure was originally supposed to be an NES port of Dream Land, so it makes sense that his, Kracko's (mostly the pattern), and Poppy Bros. Sr.'s fights would be really similar.

  • @GamerTheVoidGamingCentre
    @GamerTheVoidGamingCentre Год назад +45

    My thing about Seaside Hill is that it was mostly used in spin offs or side projects, Green Hill Zone is quite literally in every mainline game.

    • @StarkMaximum
      @StarkMaximum Год назад +3

      Yeah he tries to use Seaside Hill as an argument, and then he lists a bunch of games I never fucking played (except for the racing games those rule) lmao.

  • @dariuscox3576
    @dariuscox3576 Год назад +123

    It’s crazy. Green Hill Zone has gone from being a well known, iconic location in the Sonic series to being nostalgia bait, to now being “status quo corporate” zone nowadays.

    • @JossCard42
      @JossCard42 Год назад

      For future reference, it's "Status Quo", not "Quote"

    • @dariuscox3576
      @dariuscox3576 Год назад +5

      @@JossCard42 sorry, auto correct was to blame.

    • @benmalsky9834
      @benmalsky9834 Год назад +1

      I disagree, I’m perfectly okay with it being the biggest iconography of the series

    • @benmalsky9834
      @benmalsky9834 Год назад

      Do you mind my opinion here?

  • @toonaurz2620
    @toonaurz2620 Год назад +20

    Can't wait for the sequel "The Chemical Plant Zone Problem".

  • @Sonicmid
    @Sonicmid Год назад +55

    for Sonic forces they should have brought back mecha Green Hill it would have been so cool and fit with the plot

    • @jurassicarkjordanisgreat1778
      @jurassicarkjordanisgreat1778 Год назад +22

      Honestly they could have made it look like palm tree panic bad future. The whole classic sonic gimmick should have used sonic cds time travel and that would have been so much more cooler.

    • @totempoleman7810
      @totempoleman7810 Год назад +5

      Ikr but that would have mean Iizuka or Kishimoto were aware of those Master System/Game Gear games' existance.

    • @YujiUedaFan
      @YujiUedaFan Год назад

      Or brought back Green Hills... basically Green Hill Zone, but backwards.

    • @maude7420
      @maude7420 Год назад +4

      Or make a new environment (Super hard)

    • @Sonicmid
      @Sonicmid Год назад +2

      ​@@maude7420 forces actually kind of works with old environments as it's Eggman taking over the world so it'd be obviously be revisiting some old locations

  • @Nic_2751
    @Nic_2751 Год назад +84

    Ok I’ll admit I was expecting a worn out video on nostalgia pandering but it became a defense of Green Hill and a sign of forgiveness to Izuka, also Sega probably wants to stop paying Nakamura royalties by now

    • @octoisgay
      @octoisgay Год назад +3

      hey oomfie!!!!

    • @Nic_2751
      @Nic_2751 Год назад +3

      @@octoisgay hi octo

    • @ShockwaveFPSStudios
      @ShockwaveFPSStudios Год назад

      Cool

    • @benmalsky9834
      @benmalsky9834 Год назад

      Are you sure, he still painted the heads of the company as bad people when clearly we are all not perfect.

    • @benmalsky9834
      @benmalsky9834 Год назад

      He really could have countered it by seeing it through the eyes of casuals, newbies or just passerbys.

  • @aerostrafe1075
    @aerostrafe1075 Год назад +16

    This is why I love City Escape. They have not gone back to that well very often so the stage still feels fresh.

  • @thebiolibrary5572
    @thebiolibrary5572 Год назад +39

    Crazy to think that SA2 actively kept Green Hill Zone as a reward after getting all of the emblems considering how much it's used as the first stage nowadays.

  • @DarkkirbyKRPG
    @DarkkirbyKRPG Год назад +20

    My problem with Green Hill returning in every fucking game since Generations, is that Sonic was never known to be fond of Green Hill all that much, and hell he's not even from Green Hill. It was the first stage of his first game, but it takes place in South Island, who Sonic was visiting because he heard the Chaos Emeralds were there and saw Eggman going there to find them.
    So it's not like Sonic is coming back to visit his childhood home or anything, because again he wasn't from South Island but Christmas Island. Ever since Sonic 2 and specially Adventure, Sonic kept moving forward and exploring new ideas. Like you said Emerald Hill and others took what worked in Green Hill and went further beyond with it, and kept moving the franchise forward no matter what.
    But ever since Generations, Green Hill is just....back, and for no real reason. Windy Hill being an exact copy of Green Hill in the fucking sky makes no sense and brings nothing to the narrative of Lost World nor its setting the Lost Hex. Green Hill being the size of a continent in Forces makes even less sense and shouldn't even be in the game in the first place, but it has to be because "it is Sonic's first stage" even though from 1992 to 2010 it was never, EVER brought back other than a secret bonus level in Adventure 2 (Sunset Hill being a homage to it, but not a direct moment in Sonic's history where Green Hill was brought back.)
    It is also very lazy of Sega and Sonic Team to give excuses to keep bringing it back, such as Frontiers' "Well Cyberspace is made of Sonic's memories so OF COURSE it would be all rehashed, old levels!". It's really annoying. Don't ever get me started on Chemical Plant and Sky Sanctuary either.

    • @themissingbits6375
      @themissingbits6375 Год назад +3

      In SA2 it gave kinda sense. South Island is a Island that moves in the Ocean, which means it was close to city escape and i guess Sonic checks the place out in a short time

    • @DarkkirbyKRPG
      @DarkkirbyKRPG Год назад +7

      @@themissingbits6375 And even then, Green Hill played no role in SA2's story, it was a neat reward and callback for 100%ing the game, and because it was the 10th anniversary of the series.
      Also how did South Island's green hill morph into a continent in Forces wtf, it even breaks the whole "South Island moves in the ocean" thing because now part of it is part of the main terrain of the Earth.

    • @themissingbits6375
      @themissingbits6375 Год назад +3

      Well the Sonic Universe is a giant mess and hear is why. The Moon

    • @mydogslikeboiledeggs7094
      @mydogslikeboiledeggs7094 Год назад +1

      Nerd.

  • @al_x2138
    @al_x2138 Год назад +30

    My favorite part of Green Hill Zone was when Green Hill Zone said "It's Green Hill Zoning time!" and Green Hill Zoned at Green Hill Zone.

  • @TheKingHomieRealBromie
    @TheKingHomieRealBromie Год назад +40

    Unfortunately, if Sega stopped including GHZ, some fans would be like 'where's green hill zone?' So they're kind of stuck in between the nostalgia that's now the norm

    • @onorebakasama
      @onorebakasama Год назад +5

      I doubt that. I can't imagine that people are excited to go through Green Hill Zone for the 40th time. It's just a filler episode before we get to the new stages.

    • @Marc-rw3dd
      @Marc-rw3dd Год назад +13

      Of course people will ask after they included it in every single game. But I assure you, as long as the game is good, no one will care if it is left out. You could remove it entirely from frontiers and no one would care.

    • @benmalsky9834
      @benmalsky9834 Год назад +1

      There’s just no satisfying Sonic fans, and that’s truly scary.

  • @tristantinethegreat
    @tristantinethegreat Год назад +5

    Green Hill Zone is overused. I miss when the first stage was a VARIATION of Green Hill instead of a copy. Emerald Hill, Angel Island, and Neo Green Hill are perfect examples of this idea. They're similar, but distinct in their design.

  • @Kanada-Duh
    @Kanada-Duh Год назад +33

    I think my favourite green hill type zone is palmtree panic because the music and the zone feels like such a good welcome to sonic CD with the yay sound effect in the Ben and the sick loop at the beginning of the first act and this feel Carries on to the past and good future (the bad future just sounds sick and futuristic) I also forgot to mention that there are so many paths you can take and explore!

  • @Omabatfartsbruh
    @Omabatfartsbruh Год назад +15

    imagine in halo, the beginning of each game starts off in the pillar of autumn
    that would suck

    • @jurassicarkjordanisgreat1778
      @jurassicarkjordanisgreat1778 Год назад +1

      Honestly I would mind a sonic generations style halo game. Hell they could even make levels from halo wars into levels

    • @BitchChill
      @BitchChill Год назад +1

      Imagine if 1-1 was in every Mario game

  • @Takato
    @Takato Год назад +14

    What pisses me off the most, is that it doesn't even look like a hill in Frontiers. On Generations, and to some extent on Forces too, it looks like a place - a fantasy place, but it seems "real", you can see rock formations, lots of grass and trees, caves, waterfalls... In Frontiers, the stage's looking like those orange hot wheels tracks, but instead of orange it's bright green and dark green. Everything that "wow'd" you in Generations doesn't exist anymore. It's just a floating track that reminds us of Green Hill.

    • @Marc-rw3dd
      @Marc-rw3dd Год назад

      Tbh, forces green hill felt like that in some places but I'll give it a pass since it's supposed to be destroyed. I believe the cyberspace levels feel lifeless because of story reasons but I'd rather they just didn't exist at this point. Either that or make appropriate new landscapes instead of rehashing the same tired tropes.

  • @jskywalker58
    @jskywalker58 Год назад +64

    its crazy that colors was the only mainline game in the 2010s where the game is entirely original stages
    looking forward to frontiers i do like what iv'e seen so far hope its good

    • @BlazingAuras
      @BlazingAuras Год назад +8

      I'd say lost world is almost entirely new, just too plain with mario like levels

    • @mecxu761
      @mecxu761 9 месяцев назад

      Sonic Unleashed ?

    • @jskywalker58
      @jskywalker58 5 месяцев назад

      ​@@mecxu761unleashed came out in the late 2000's not 2010's

  • @ladyashley6182
    @ladyashley6182 Год назад +57

    I really think Green Hill In Adventure 2 was the best call back, because it wasn’t a mandatory stage and just a (hard as dicks to unlock,) bonus stage, and it stays true to the source material, down to even having the same layout as the original, and as mark- i mean mark’s friend, said, a bonus for Sonic’s 10th anniversary.
    Also I so badly wish we got a better second Sonic stage than Windy Hill in the Smash Bros franchise, there’s so many cool set pieces in the Sonic series to choose from and we get a worse green hill

    • @Underworlder5
      @Underworlder5 Год назад +4

      could have had a stage like speed highway or city escape. city themed levels seem to be the most iconic sonic stages aside from green hill

  • @mrelephante
    @mrelephante Год назад +3

    "WOAH ITS GREEN HILL ZONE!"
    "WOAH Its green hill zone!"
    "Woah its green hill zone"
    "Oh no its green hill zone"

  • @hambrothersx3ham777
    @hambrothersx3ham777 Год назад +28

    Too videos in one day absolutely insane. Twice the videos double the pay check.

  • @eSilly11
    @eSilly11 Год назад +3

    I'm ready for Slash Dash's Iizuka apology video

  • @NitPickerYT
    @NitPickerYT Год назад +66

    Hi! Editor here!
    I never wanna see Green Hill Zone in my life
    Thank you to Ma- I MEAN SplashDash! For offering this amazing opportunity. And you might see more of me on this channel soon! :D

    • @catfrombowsersfury1654
      @catfrombowsersfury1654 Год назад +4

      Your the editor?
      Wow I'm a big fan

    • @JimboniumF
      @JimboniumF Год назад +1

      Noice

    • @shaghilathar3588
      @shaghilathar3588 Год назад

      Mr editor if you could please answer this one question: Are you the editor for his other channel as well or just this one?

    • @NitPickerYT
      @NitPickerYT Год назад

      @@shaghilathar3588 Just this one!

    • @shaghilathar3588
      @shaghilathar3588 Год назад

      @@NitPickerYT Thanks for the answer!

  • @fazbearking87
    @fazbearking87 Год назад +16

    If they’re going to keep bringing back old zones, they should bring back some of the less used ones, like Spring Yard or Hydrocity

    • @Marc-rw3dd
      @Marc-rw3dd Год назад +1

      At least hydrocity was in mania

    • @tcaudiobooks737
      @tcaudiobooks737 Год назад +2

      @@Marc-rw3dd I think they should do a Mania 2 with all new zones, BUT bring back Scrap Brain as the final level. Kinda like an inversion of the first Mania.

    • @sirensoulegaming4158
      @sirensoulegaming4158 Год назад +5

      Spring Yard was my favourite zone in the original game, and I used to want to see it make a return.
      Under sega now, I no longer want it.

  • @totempoleman7810
    @totempoleman7810 Год назад +17

    Green Hill Zone is something I wouldn't mind seeing in merchandise and pop culture, because those are really places where it should belong curently. Seeing it being spewn in multiple mainline games in a row as obvious first level gets so repetive it eventually becomes comical. The franchise should be able to move forward with original level themes while at least attempt being consistant with current modern Sonic aesthetic. That didn't stopped games like Unleashed or Colors for having different level ideas so why not continue that?

  • @Hugo-yz1vb
    @Hugo-yz1vb Год назад +4

    I cannot hate this stage, it became the Sonic equivalent of what Mushroom Kingdom is to Mario or what N.Sanity Beach is to Crash Bandicoot

  • @SaviroLPs
    @SaviroLPs Год назад +8

    I feel like the best comparison to the green hill debacle would be the koopalings from mario. A sudden return that fans loved at first but got tired as the next 2 2d mario games and all the spinoffs became inundated with having the koopalings with the worst offender being mario kart 8's inclusion of them but lack of fan favorites like bowser jr and diddy kong.

    • @cameronstone4495
      @cameronstone4495 Год назад +1

      Yeah and both of these things are stupid and not worth getting worked up over.

    • @supaskiltz9877
      @supaskiltz9877 Год назад +1

      @@cameronstone4495 I’d argue the Mario one is worse and definitely worth talking about, imagine playing 3 different games with the same 14 boss fights per game with the only different boss being whatever happens in world 8.

  • @tyresefinney1985
    @tyresefinney1985 Год назад +27

    I really do hope frontiers is good. It’s the first game in years where the team actually feel confidence for a sonic game.

    • @maude7420
      @maude7420 Год назад +8

      Open world looks empty and lame and Cyberspace is directed by the same dude who made Forces
      Don't expect anything amazing appart from the story

    • @tyresefinney1985
      @tyresefinney1985 Год назад +2

      @@maude7420 I heard the land looks empty but is actually filled with lots of content and enemies.

    • @gamercentral2417
      @gamercentral2417 Год назад +3

      @@maude7420 I’m surprised there’s still people like you after the demo.

    • @StopDropDash
      @StopDropDash Год назад +4

      @@gamercentral2417 nah bruh the open worlds looks messy and contrasting as ever and they look really bland, the need to polish it up or delay unless they are done but not showing it yet, which isn’t the case because of the demo, they are showcasing all the cinematic s and cutscenes for a reason, to hype up moments that are just cutscenes and making gameplay shots very fast so you don’t notice how bad the map design is. This game is not worth $60

    • @gamercentral2417
      @gamercentral2417 Год назад

      @@StopDropDash that’s literally the tutorial world. Also people who played the game liked it. You didn’t play the game

  • @flamingoodness4923
    @flamingoodness4923 Год назад +8

    I honestly would have been fine with green hill zone if they didn’t just blatantly throw in the same level theme over and over again to cut costs, and instead reused it in clever ways.
    Like look at Kirby. Wispy woods is a staple, but it isn’t always the same thing. One game, you’re fighting a flowery version of him, shooting flower blades and Gordos from the background, and the next, he’s literally a killer robot chasing you through levels. Same goes for meta knight, king dedede, and kracko. All these fights gets remixed in ways that not only works for the story, but also is just really fun and creative on it’s own. Green hill zone doesn’t have that.
    What if in forces greenhill zone was being bombed, with forest fires and explosions all over the background? Or in sonic 4 green hill zone could be partially mechanized, showing eggman’s impact on the environment, honoring the original “nature vs industrialism” theme. Forces green hill had a small amount of elements that helped drive its dried up theme forward, like the faded flowers rotating pathetically compared to the healthy ones, but it wasn’t enough, and the gameplay wasn’t any better. Frontiers is kinda getting there, but at this point it’s far too late. We just want something new.

  • @JustAPlayOnWords
    @JustAPlayOnWords Год назад +8

    If Sonic Frontiers is good, Mark has to play the game but every time he jumps he says “I’m sorry Iizuka!”

  • @LopezXiann14
    @LopezXiann14 Год назад +6

    In Mario Odyssey they actually do remake 1-1 in a theater in New Donk City but it’s just a small tribute to Mario’s legacy along side the many other references to games like Mario 64 and it’s also just small side mission to get 2 moons in a game with a bunch of new stuff while green hill zone, like you said it’s just aesthetics and doesn’t pay and respects to what made the level so good with Generations and Mania being sorta the exceptions to this but still.

  • @Kingbeat1
    @Kingbeat1 Год назад +2

    That angry's bird joke aged like milk

  • @Brianycus
    @Brianycus Год назад +11

    I think Green Hill as the concept of the first stage is what we should differentiate when it comes down to talking about Green Hill itself. A lot of poeple tend to forget other Green Hill like stages like Sonic Advance 2's Leaf Forest, Sonic Rush's first stage, Emerald Coast in SA1, and Seaside Hill from Heroes. Those are great Green Hill like stages and they work well for that intention. I kust wish SEGA understood that more often instead of just giving us Green Hill for the third (fourth if you count Mania) time in the Modern Era

    • @Blanktester685
      @Blanktester685 7 месяцев назад

      leaf forest and emerald coast look completely different from green hill, having a grassland aesthetic doesn't immediately make it a "green hill stage", emerald coast also had a more beach aesthetic.

    • @Brianycus
      @Brianycus 7 месяцев назад

      That's why I said "Green-hill LIKE" in my comment. @@Blanktester685

  • @Dadwell
    @Dadwell Год назад +5

    The editor leaving in the directions for the jokes is jarring and ruins the pacing.

  • @Hutch2Much
    @Hutch2Much Год назад +4

    i personally don’t mind it if it’s utilized well.
    Sonic Adventure 2? great bonus!
    Sonic Generations? makes sense
    Sonic Mania? pushing it, but whatever
    Sonic Forces? i’d be able to excuse it if it was just a level or two. and also. like. done well.
    Sonic Frontiers? okay they’re definitely pushing it but if the cyberspace levels are _really_ his memories, whatever.
    but hey. they’re all fun levels (except in Forces) so, not the biggest deal to me

  • @phix_music
    @phix_music Год назад +13

    Great video and good points, but the audio mixing of this video has a lot to be desired. Overall it is very quiet so that i had to bump up my volume a lot. But then 7:10 was obnoxiously loud which didn't make this a pleasent experience unfortunately.
    Edit: and what's up with all those random jumpscares? If they hurt my ears, they are not funny.

    • @TelPhi_
      @TelPhi_ Год назад +5

      The FNAF jumpscares are funny and not random at all >:(
      I agree with the initial point tho, that part would have been better executed if he had just put the clip of him saying "it's not a very good one, though" BEFORE the Sunset Hill audio. And of course, making it quieter

    • @kabukijr3675
      @kabukijr3675 Год назад +1

      also the right audio sounds more louder than the left audio

  • @TheSektorz
    @TheSektorz Год назад +21

    Green Hill Zone means nothing to me beacause I started with Sonic 2. Emerald Hill Zone is where it's at, bruh! #fiteme
    For real tho, the green scenery contrasts beautifully with Sonic's blue color, which is an aspect of what makes it great I don't think people talk about enough

    • @thelastgogeta
      @thelastgogeta Год назад +3

      Sonic holding a Green Emerald: 👍
      Sonic holding a Blue Emerald: 👎

  • @FinesseFather
    @FinesseFather Год назад +7

    I always just figured Green Hill Zone and stages similar to is just where sonic lives/spends most of his time. I mean when you wake up do you start your day off already at work or do you wake up in your bed?

    • @TechBlade9000
      @TechBlade9000 Год назад +1

      @sonic 1995 SEGA would and probably already has retconned that out to appeal to fan assumptions
      Cause that's what many of the newer retcons are for, to appeal to fan assumptions

  • @Shywhitefox
    @Shywhitefox Год назад +11

    I honestly do not mind Green Hill so much. It makes a good tutorial stage with it's simplicity. The only time I do not like where it makes no sense at all. Forces was acceptable, it made sense with Generations, and here in Frontiers it makes sense. I certainly would like it more if they changed stuff up with the appearance, like they tried to do with Forces and how it appeared in that.

    • @maude7420
      @maude7420 Год назад

      Mania and Generations were the only games after Colors that did this stage right

    • @Shywhitefox
      @Shywhitefox Год назад +4

      @sonic 1995 Forces: Globe trotting adventure and tries to add a new element to it.
      Frontiers: Cyberspace are based on Sonic's memories, so works in the same vain as Generations. As well as that, stages have that alternate, cyber look to it.

    • @Shywhitefox
      @Shywhitefox Год назад

      @sonic 1995 If you say so.

    • @Shywhitefox
      @Shywhitefox Год назад

      @sonic 1995 If you say so.

    • @Shywhitefox
      @Shywhitefox Год назад +1

      @sonic 1995 Naw, stupid arguments do not deserve a good response. I do not see how I am damage controlling when I could not care one way or the other if Green Hill is used or not.

  • @paddythelegend1671
    @paddythelegend1671 Год назад +8

    I'm genuinely curious if any Sonic fan will actually go "Yo! They brought Green Hill back? Holy shit I remember that from the original" when they see it again in Frontiers

    • @Jack_Saint_Archive
      @Jack_Saint_Archive Год назад +1

      Yo! They brought Green Hill back! 😃😃 I love Green Hill when I see Green Hill.

    • @tcaudiobooks737
      @tcaudiobooks737 Год назад +1

      Exactly! How can anyone feel nostalgic over something that won't go away?

  • @randomerinhumour
    @randomerinhumour Год назад +6

    Feel like Green hill's reuse is also represented in Smash Ultimate. The only Sonic stages there are Green hill and Green hill with windmills.

  • @sophiebubbles07
    @sophiebubbles07 Год назад +21

    This video has given me major trust issues. Thanks.

  • @Bitplex
    @Bitplex Год назад +3

    I had a lot of fun working on green hill zone - I definitely struggled with maintaining depth though, as it's one of few stages in the game with a variable parallax layering. Great video btw, you have to have one of the most subtle irish accents i've ever heard - almost American sounding!

  • @hyperentity114
    @hyperentity114 Год назад +3

    Personally, it’s never made sense to me for sonic to be back in green hill zone because unlike Mario and Kirby who live in the locale of their first levels, sonic doesn’t live on South Island. He has no reason to return there. He has a plane in he first game so he probably just flew there to stop Robotnik.

  • @CyberSonic72
    @CyberSonic72 Год назад +5

    I get what you're saying, but I must say, after watching a playthrough of the level in frontiers, it sounds like it's a fresh new take on GHZ with a darker and more mysterious vibe. I feel like it's gonna set the tone for the whole game

    • @MegaGlassguy
      @MegaGlassguy Год назад +2

      I disagree. Every single Green Hill level featured so far is a literal copy-pasted-cut down version of other levels (Unleashed's opening stage, and both of Generations' Green Hill levels) so no, it's only a fresh take in the sense that everything is now floating in a vacuum, but there's nothing actually being done to make something creative out of it. The reliance on older content has never been more blatant than with these cyberspace levels, where they spent more time trying to make the stage "feel" different rather than *actually* be different.

  • @bababobo5067
    @bababobo5067 Год назад +3

    So uh… what was the point he was trying to make? Because it sounded like he just said “It’s okay with Mario and Kirby because those stuff were meant to be traditional, while Grenn Hill was not”…. like, how do you know that?

  • @tealstar5105
    @tealstar5105 Год назад +4

    The jumpscare got me

  • @cooki1875
    @cooki1875 Год назад +2

    I like how most of your videos start out pretty lightheaded and take a heavy emotional turn out of nowhere without feeling unnatural, just like the good sonic games we're trying to bring back

  • @fredetienne6962
    @fredetienne6962 Год назад +2

    I don't get how Mario can have adventures in the mushroom kingdom with the same level dynamics (e.g grassland, desert, ice place), but the minute green hill zone comes along everybody goes crazy.

    • @phil2160
      @phil2160 Год назад +1

      Yeah

    • @espurrseyes42
      @espurrseyes42 Год назад +1

      Because Mario levels (in 2D at least) were ALWAYS tropey. Grass world. Desert World. Water World. Etc. Sonic levels had way more personality than that (like having names), and nowadays, Green Hill has become just as bland and tropey as Mario Grass levels. There was a clear degradation of Green Hill. Mario's Grass World just stayed roughly the same. No real drop in quality. The most that's been done with Green Hill in terms of not being bland is flooding it with sand... but that level was like a minute long and really didn't do anything with the sand half of the level.

    • @benmalsky9834
      @benmalsky9834 Год назад

      @@espurrseyes42 It’s not always a problem for everyone. Everyone is allowed to like it.

  • @masopup
    @masopup Год назад +3

    3:37
    This is one of the funniest transitions I've ever seen

  • @Sonicmid
    @Sonicmid Год назад +3

    you forgot about the Game Gear games and Sonic the fighters.

  • @darkychao
    @darkychao Год назад +1

    I love that the talking head sections of these videos are just the square png logo moving around the screen

  • @illshouyu
    @illshouyu Год назад +2

    The logical answer is that Sonic lives in Green Hill and so all of his adventures tend to begin there before branching off.

  • @eslm-studios2996
    @eslm-studios2996 Год назад +16

    We really need a stage like City Escape. It's basically a stage made for Sonic and establishes his personality without putting it into words! Screw off with Green Hill Zone, let's have more City Escape!

    • @aTristicionAXA
      @aTristicionAXA Год назад +13

      So Sonic Team should pander to adventure fans nostalgia instead of classic sonic nostalgia 😐

    • @piranhalettuce
      @piranhalettuce Год назад +12

      No we need more original stages that have they're own style, and not just copying a past level.

    • @eslm-studios2996
      @eslm-studios2996 Год назад +1

      @@aTristicionAXA I was joking. But at the same time, I think it would be a good idea for Sonic Team to look at the Adventure games stages for future 3D games instead of the classics.

    • @unsavedprogress1419
      @unsavedprogress1419 Год назад +1

      @@piranhalettuce this

    • @aTristicionAXA
      @aTristicionAXA Год назад

      @@eslm-studios2996 I agree but there are only a handful worth bringing back for a boost style level

  • @elin111
    @elin111 Год назад +3

    Nostalgia as a selling point only works if you use it in small controlled doses. Spam nostalgia over and over it not only loses its charm it becomes a tiresome crutch devoid of any originality.

  • @falchionofeternity433
    @falchionofeternity433 Год назад +1

    One of these days I'd like to see Emerald Hill in 3D.

  • @ShockwaveFPSStudios
    @ShockwaveFPSStudios Год назад +2

    Personally, I not only get where Fans where are coming from, but I also get where SEGA's coming from.
    Edit: Forgot to tell ya that Green Hill's been appearing in spin off games throughout the 90s to later being used in crossover games as long as 2008 with SSBB. It was also used in Sonic 4, even though that was called Splash Hill, and I'm surprised you didn't made a joke at how unoriginal it is like with Windy Hill. So yeah, it's been used since 1991. Great video though, coming from someone who actually watched the whole video... though I got jumpscared when that FNAF scene popped up.

  • @electricsoul3355
    @electricsoul3355 Год назад +3

    I kind of never really cared about Green hill being in every sonic game. Isn’t it Sonic’s home? I never really understood why Green hill WOULDNT be there. (Exceptions being Colors, Lost world, and other games that didn’t start in Sonic’s world/Sonic just chilling)

  • @ZackFair78
    @ZackFair78 Год назад +3

    Only iteration of GHZ that feels unique enough to be its own thing is seaside hill because it’s essentially a more tropical version of it but it never deals like a rehash despite having a lot of the same designs like the mountains and checkered dirt/rocks

  • @throwbaque
    @throwbaque Год назад +1

    next up splash dash is going to analyze each games' different different homing attack reticles

  • @ItsOver9000Productions
    @ItsOver9000Productions Год назад +2

    it doesnt bother me. im speeding through the stage too fast to care

  • @lance2580
    @lance2580 Год назад +3

    I am not sure if this example really works (as I never tried the full game yet), but _Freedom Planet 2_ managed to perfectly recycle a stage, that being Dragon Valley. GalaxyTrail really went out of the way to avert the Green Hill Zone problem, most notably adding a continuity nod throughout the entire stage. While I won't get too into detail about that continuity nod because that's a spoiler for the first _Freedom Planet_ game, the stage still feels like it grew alongside our protagonists. The one _Sonic_ stage that I feel captures this effect closely was Rooftop Run in _Sonic Generations._ Notice the whole festival vibe throughout Rooftop Run/Spagonia? Now, it may not be confirmed by the developers and it's more of a fan theory, but it's implied that the whole world was celebrating the restoration of the continents at the end of _Sonic Unleashed_ and this stage takes place after that game. The thing I don't mind with reusing stages is change things up to reflect significant story events.

  • @rendumguy7596
    @rendumguy7596 Год назад +3

    Come to think of it, people complained about the reused Mario level tropes that were in NSMB and the spin-offs so Green Hill isn't unique in that regard. And that's not really a problem anymore because of stuff like Odyssey.

    • @supaskiltz9877
      @supaskiltz9877 Год назад

      Tbf Mario didn’t really re use level tropes, they re used the same game 4 times 😅 I love the NSMB series but I know that’s because it’s basically like playing 1 big 400 level game rather than like 4 actual unique games

  • @kevinbalfe
    @kevinbalfe Год назад +4

    LS Mark and his friend uploading on the same day?
    Nice.

  • @demetriusnp49
    @demetriusnp49 Год назад +15

    I feel the only way for this issue to end is for SegaSammy Japan to actually change management and perspective for the better. You see it for the past 20 years that the fans and especially Paramount helped risen Sonic again, but not enough to change the corporate greed Sega still has. I doubt it will ever change especially since they’ll latch onto anything to keep them afloat until they eventually crash.
    Green Hill still returning and rushed development is proof of a ‘Magic’ they’ll continue to abuse regardless of Sonic’s integrity. It’s legitimately sad to see. I WANT Sonic to improve because he deserves to be the best he can be, not because corporate ‘promises’ their investors the consumers will love it.

  • @bbletsplays1130
    @bbletsplays1130 Год назад +3

    Best way to answer the question at the beginning is that they actually did something different with Wispy in a fair amount of his inclusions. GHZ is almost always the same, with very few notable changes outside of slightly different palette or slightly different world.

  • @misterzygarde6431
    @misterzygarde6431 Год назад +4

    I think that they should’ve brought back Mecha Green Hill from Sonic Chaos for Forces instead of using Green Hill again.
    Also seeing you talk about Whispy Woods makes me want to see you talk about Kirby

  • @krisstasko
    @krisstasko Год назад +1

    I think it's interesting how Mania used Green Hill to celebrate _All_ the starting green levels in its design and background details, really make it feel special y'know? Forces just goes "look, Green Hill!" While having nothing really special about the level either as modern or classic Sonic, but especially as modern Sonic since it becomes a half-shot desert level for no reason.

  • @DaffyToons
    @DaffyToons Год назад +1

    They made a Sonic Themed event in Fall Guys like a month ago
    And guess where the event's exclusive stage takes place...

  • @SonicPAJ
    @SonicPAJ Год назад +4

    Honestly "Never Ending Relic" sounds like a great Zone name.

    • @The_Deep_Blue
      @The_Deep_Blue Год назад +3

      merge "never ending" to something like endless and its perfect

  • @slumberyclub
    @slumberyclub Год назад +3

    Italian man cries over blue rat running on green loop de loops.

  • @robertwyatt3912
    @robertwyatt3912 Год назад +2

    The problem is that they used it to many times in a row.

  • @LinkingYellow
    @LinkingYellow Год назад +1

    I really like the trope of starting a game in a place with lots of hills and vegetation. it doesn't need to be every game, but I don't begrudge it.

  • @cabecadeprego8772
    @cabecadeprego8772 Год назад +4

    I think if SEGA and Sonic Team want to bring classic Sonic stages back they should go all out with them. bring a Spring Yard, a Hill Top, a Lava Reef in 3D instead of just Green Hill and Chemical Plant
    You will still just use old stuff instead of bringing new stuff but at least it will have more variety

  • @gamefreakDX
    @gamefreakDX Год назад +4

    Interesting you bring up Seaside Hill because I totally noticed too. But I don't think I was ever upset by it, but rather confused. Especially in Generations because I kept thinking that I thought there were far more unique and memorable Heroes stages.
    That being said, the designers were able to make Seaside Hill really good in Generations in both Acts.

    • @YujiUedaFan
      @YujiUedaFan Год назад +2

      Generations stages don't have many biomes.
      1 Tropical level (GHZ)
      5 City/town/industrial levels (CHZ, SH, CE, RR, PW)
      3 Destroyed city/town levels (SSZ, SeH, CC) (I count Seaside Hill as destroyed, due to the ruins)
      No ice level, no space level, no jungle level, no desert level etc...

    • @kylejones8289
      @kylejones8289 Год назад +3

      I really wish they chose Hang Castle/Mystic Mansion to represent Heroes. That was such a cool and unique level, and I would love to see how they'd design a boost level in that style.

    • @blackdot105
      @blackdot105 Год назад

      They constantly brought back Heroes' Casino zone. Both came together, as a package.

    • @gamefreakDX
      @gamefreakDX Год назад

      @@blackdot105 It's sorta funny to think that Sega constantly chose Heroes stages to represent considering that game was considered mediocre or something, was it not?
      I guess it could say something about the aesthetics of Heroes' stages.

  • @staticfanatic
    @staticfanatic Год назад +1

    thanks for the jump-scare at 7:12, pure class

    • @staticfanatic
      @staticfanatic Год назад

      11:20 holy shit please normalise your audio

  • @chopperbrosadvance9760
    @chopperbrosadvance9760 Год назад +2

    Nobody's ever had this thought before

  • @Danominator
    @Danominator Год назад +3

    That intro got me good, absolutely hilarious
    more like sand hill amirite-

  • @CarbonRollerCaco
    @CarbonRollerCaco Год назад +3

    At least Seaside Hill had the association with the highly-unique-but-still-traditional-ish Sonic Heroes, Ocean Palace and the car part to keep it interesting, plus it was only ever reused in side games outside of Generations. All Green Hill's reuse is for is to be at the center of Sonic's "proper" identity for the people that want the series to be no-frills. Which they obviously don't have to do anymore because of Origins.

  • @Songos
    @Songos Год назад +2

    golly gee another retro sonic video who woulda thunk that a mid yet iconic franchise would become a bigger content farm than major league sports

  • @Chocolatemilkdrinkerhi
    @Chocolatemilkdrinkerhi Год назад +2

    Woah! LS Mark and his friend both upload today!

  • @finestcustard5647
    @finestcustard5647 Год назад +4

    Headphone warning around 7:25. Cmon man, that was unnecessary.

  • @hammerbro4782
    @hammerbro4782 Год назад +3

    Fun Fact: Nintendo has been reusing the main theme of SMB1 in every single mainline Mario game.

  • @comicgames3962
    @comicgames3962 Год назад +2

    Gotta give frontier a chance. It is suppose to be more of a faded memory which explains the backgrounds

  • @cardboardbox4093
    @cardboardbox4093 Год назад +2

    i hope green hill becomes sand hill again 😁

  • @Starpotion
    @Starpotion Год назад +3

    I think the issue with GHZ is that before Generations, we had plenty of levels that were able to pay homage and bring their own ideas without directly copying it. Emerald Hill, Seaside Hill, even Splash Hill; the most egregious example, was still able to distinguish itself by adding pulleys and water elements.
    And It's the lack of self-awareness from Iiuzka when he says things like it's "fan service for older fans", as if fans haven't gotten their fill of seeing it by now in almost every single game since Generations.
    Honestly I think most people would be fine with GHZ's inclusion in Frontiers if other classic level themes got to make an appearance. But it really just seems like an excuse to bring out those Generations level assets for the third time.

    • @benmalsky9834
      @benmalsky9834 Год назад

      Like everything with Frontiers, it will all make sense once we actually play the game ourselves.

  • @hardcoresonicandspongebobf4169
    @hardcoresonicandspongebobf4169 Год назад +3

    Mark making Two videos in 1 day Twice the Fun

  • @Kirbystarallies1
    @Kirbystarallies1 Год назад +1

    Green Hill Zone is no longer a problem because Silver turned it into Burning Ashes Zone :)

  • @TG03
    @TG03 Год назад +1

    Still waiting for that Spring Yard Zone remake.....