The vanilla Arkham Knight disrupter can do anything short of stop world hunger Anyways my only concern right now is the price of 50 upgrade points for a legendary upgrade. I think even 30-40 might be more reasonable for acting as a trade off that you save up for without warping an entire run around restricting upgrades. The only way to get the 280 upgrade points from vanilla is with NG+ allowing you to do every side quest again.
2:38 You could always up the combo requirement for the grapple takedown. Within a combo it could require a minimum of 20-30x combo to use. All this is assuming you can mod it that way. Just an idea, but the solution you found is cool too as it still allows you to use it as much as you would. The prestige skin should have always been available across saves. Glad with have a cool looking gilded skin. The predator fixes are really neat, I like the slower takedowns. Those graphic changes are subtle but so nice.
Yeah as icarusgaming said, it's something I wanted to do. Mapping different specials to their own combo value requirements would be amazing. Unfortunately seems like the combo meter affects all moves globally.
I'd love if you would somehow unbind the smoke pellet from RMB, because it makes aggressive stealth completely impossible (if thugs enter their chase phase - you can't use RMB to spray gel or throw freeze grenade, you drop the pellet and everybody forgets about you, in vanilla you can't do anything about it) and in general very annoying
I recommendation for special gadget upgrades: The freeze blast is the best especially when you get the upgrade to make it last longer, one thing you should do is make brutes break out of it faster because it completes naturalise them for the rest of the fight when used, keep everything the same because it's balanced by only being able to use it on one group of enemies and can,t be spammed, second has to be arc its stun is bigger but it,s for a brief moment so wouldn,t change anything besides making electric stick enemies go flying like the regular version when hit by it, now the gel and batarangs suck their explosion hit boxes are unconsastant mostly very small, the batarangs should have bigger radius and knock them down for longer period of time, as for the gel increase Hit Box that,s it the damage it does is great to the enemy it has contact to but the explosion isn,t big enough to be worth using, if possible for the regular gel making it detonate manuelly like arkham city, plant on someone wait till right moment and detonate it would buff the regular version and be worth using if not make it 2 seconds before it explodes so you can plant it on someone and do a counter throw and hit a group of enemies making it set up gadget, making it 1 second doesn't, t do anything because the special one explodes instantly, as for the batclaw just remove the closeup animation its just annoying it makes you lose track of enemies or make it only happen if it,s the finally enemy you take out, also increase turret spawns at the beginning of the game and introduce different tybes earlier or at least in new game +, and try missing around with special turret takedown like the rockets the hacking and EMP I think there to strong especially the hacking and the rockets when you get the full meter charged, 10 rockets ya that needs to be toned down.
Looks awesome! 2 suggestions if you’d permit me are 1 to have a mode that limits you to only gadgets and upgrades that are necessary to completing the game + collectibles and 2 to reduce the time it takes to die, as someone who adores hard games, it is just annoying when the game is also punishing my time, yes you can argue it adds more risk, but when death can be a one shot, it’s just annoying when you need to wait through the slow death anim, a talking sequence and a loading screen until you can try again and get one shot. Just a suggestion but you’re a godsend for taking on this endeavour
5:39 Is it possible to only have a 5 Fear Takedown points for each predator encounter? There will be no way to gain them back, unless a new encounter stacks.
I hope they put a "I am the night" mode in the whole series, whenever they re-release/remake/remaster them. Permadeath, no upgrades, increased enemy damage and an increased number of challenging enemy types would be reasonable enough for an official release IMO
Can’t wait, also, since Batman can get a new look for this mod, can you change joker too? Like make sick joker be healthy joker throughout the whole game? You can add custom colors to him as well like Batman. Though I would prefer the normal suit but the options would be nice
@@icarusgaming6269 if you're talking about the one that is from the batgirl dlc that replaces the main campaign joker, then that's not the one i'm referring to. I want the main present healthy joker that appears at the end of arkham knight to replace sick joker throughout the game.
Is it possible to make other gadget recharge times functionally infinite? Another way you can abuse the disruptor is by waiting for it to recharge and jamming everything in sight, which can be tempting while spending 5+ minutes analyzing predator rooms to figure out how to optimize them. I'd also be interested in trying a version with harder tank combat *and* decreased spawns so I can appreciate the consistent difficulty while it's there and move on where it isn't
I really appreciate the amount of work you have done for all the arkham games.. For this gama, I would really really admire some graphic enhancements, like more draw distance better shadows and things like that, it REALLY NEEDS it.. I have tried multiple things but looks like config has value, not sure if it is an internal file or what. Thank you again
THANK YOU GOD This game has become too easy for me, I so needed this Anyways here’s my single request to make the game harder, turn off the enemy aiming lines for batmobile combat for most enemies It’s not unreasonable to guess where their bullets go from them pointing, and I think I’d be really funny as an extra difficulty mode
Coincidentally things began to cook right around my pc upgrade on december 14 (2 days away) this year😊. New Cyberpunk update, Arkham Knight mods, Game Awards tomorrow and so on, what the actual ducks is going on😆
Hey man, i finished your video, i hope you can introduce a deathstroke fight, and i have a suggestion. its possible to make the two face boss fight similar to the boss fight he had in the end of catwoman dlc in arkham city?
if only was possible to port the deathstroke boss fight mechanics from origins to knight, and adapt that to red hood as well, removing most of the batmobile combat would be great
I really hope you're able to apply the League of Assassin's ninjas movesets to the Arkham Knight Ninja's movesets, the barrage of attacks you have to counter before starting your own beatdown was waisted in this game tbh
Hello GPUnity just was wondering to ask will the arkham knight difficulty overhaul somehow be possible to be for the epic games version of it aswell and not only for the steam version, would very much appreciate it. Keep up the amazing work and can't wait to play it
Not sure, might have to recreate the entire mod for the EGS version if supporting it isn't that simple. And if that's the case, it ends up being a lot of work.
I was wondering, is it possible to replace the quick fire gel in this game to the one we had in city ? And make a mod to skip ace ? And last question can you remove that camera moving to show yoy an enemies with a gun in conbat ? And also I feel the disrupter upgrades nerfes is so harsh lol 😆 😅 you took away so much, honestly I feel you could limit the amount to 3 and NO recharge in a stealth section, and still remove some upgrades, but that's just me being a disrupter fan boy lmao. Awsome mod
Love these modes im about to replay the whole trilogy till you release knigth also could you do this with gothan knigth since that game is so slow and i know hpt bad sucide squad is 😂
Will the new color grading replace your old color grading mod or do you recommend we use both and if replaces it can you make it separate mod and the rain separate
How do you create these kinds of mods and overhaul, Please make a small tutorial video as well. I would like to contribute or help you in creating the mod.
i was just watching a video by splinterchalk where he did his own challenge run but he mentioned your insane mods. i just started modding AK the other day so i looked to see if insane was in AK and i was sad to see none well, hell yeah lol
The vanilla Arkham Knight disrupter can do anything short of stop world hunger
Anyways my only concern right now is the price of 50 upgrade points for a legendary upgrade. I think even 30-40 might be more reasonable for acting as a trade off that you save up for without warping an entire run around restricting upgrades. The only way to get the 280 upgrade points from vanilla is with NG+ allowing you to do every side quest again.
Or abusing challenge map DLCs
2:38
You could always up the combo requirement for the grapple takedown. Within a combo it could require a minimum of 20-30x combo to use.
All this is assuming you can mod it that way. Just an idea, but the solution you found is cool too as it still allows you to use it as much as you would.
The prestige skin should have always been available across saves. Glad with have a cool looking gilded skin.
The predator fixes are really neat, I like the slower takedowns.
Those graphic changes are subtle but so nice.
@@tomjames9681 This is what he said he wants to do (but I actually think the master upgrade system is a really cool idea)
Yeah as icarusgaming said, it's something I wanted to do. Mapping different specials to their own combo value requirements would be amazing. Unfortunately seems like the combo meter affects all moves globally.
This modder is the only Arkham patient that batman never caught
I'd love if you would somehow unbind the smoke pellet from RMB, because it makes aggressive stealth completely impossible (if thugs enter their chase phase - you can't use RMB to spray gel or throw freeze grenade, you drop the pellet and everybody forgets about you, in vanilla you can't do anything about it) and in general very annoying
This is a good idea. I'll see if there's anything I can do.
Needed this, time for a master playthrough.
I think you should let people configure these in a separate file if that's possible, because some of these changes might not interest everyone.
yeah not a huge fan of nerfing the disruptor
Finally a reason to buy health upgrades. Seriously, in vanilla, I never need to expand by health even on Knightmare.
You're a legend, I look forward to this so much
Looking forward to it man, you always bring us impressive works❤
It would be cool to see a mod that makes the combat for the older games smooth like knight.
We need the intelligent target prioritization
@icarusgaming6269 frrrrr
I recommendation for special gadget upgrades:
The freeze blast is the best especially when you get the upgrade to make it last longer, one thing you should do is make brutes break out of it faster because it completes naturalise them for the rest of the fight when used, keep everything the same because it's balanced by only being able to use it on one group of enemies and can,t be spammed, second has to be arc its stun is bigger but it,s for a brief moment so wouldn,t change anything besides making electric stick enemies go flying like the regular version when hit by it, now the gel and batarangs suck their explosion hit boxes are unconsastant mostly very small, the batarangs should have bigger radius and knock them down for longer period of time, as for the gel increase Hit Box that,s it the damage it does is great to the enemy it has contact to but the explosion isn,t big enough to be worth using, if possible for the regular gel making it detonate manuelly like arkham city, plant on someone wait till right moment and detonate it would buff the regular version and be worth using if not make it 2 seconds before it explodes so you can plant it on someone and do a counter throw and hit a group of enemies making it set up gadget, making it 1 second doesn't, t do anything because the special one explodes instantly, as for the batclaw just remove the closeup animation its just annoying it makes you lose track of enemies or make it only happen if it,s the finally enemy you take out, also increase turret spawns at the beginning of the game and introduce different tybes earlier or at least in new game +, and try missing around with special turret takedown like the rockets the hacking and EMP I think there to strong especially the hacking and the rockets when you get the full meter charged, 10 rockets ya that needs to be toned down.
For the love of god please use some periods
This sounds amazing! The work you've done and are doing is so impressive!
I knew GPUnity was good at modding, but I didn’t know they were funny as hell too. Instant sub.
Looks awesome! 2 suggestions if you’d permit me are 1 to have a mode that limits you to only gadgets and upgrades that are necessary to completing the game + collectibles and 2 to reduce the time it takes to die, as someone who adores hard games, it is just annoying when the game is also punishing my time, yes you can argue it adds more risk, but when death can be a one shot, it’s just annoying when you need to wait through the slow death anim, a talking sequence and a loading screen until you can try again and get one shot. Just a suggestion but you’re a godsend for taking on this endeavour
5:39 Is it possible to only have a 5 Fear Takedown points for each predator encounter? There will be no way to gain them back, unless a new encounter stacks.
Looks good! Good luck finishing the mod.
Bruce: gets unmasked with diamond batsuit on
Random thug: “And I thought Wayne had enough expensive suits!”
Will you guys considering doing a potential permadeath??👀
You could just start over if you died.
At that point just start a new game
I hope they put a "I am the night" mode in the whole series, whenever they re-release/remake/remaster them.
Permadeath, no upgrades, increased enemy damage and an increased number of challenging enemy types would be reasonable enough for an official release IMO
This guy is funny, this guy is good... good
Can’t wait, also, since Batman can get a new look for this mod, can you change joker too? Like make sick joker be healthy joker throughout the whole game? You can add custom colors to him as well like Batman. Though I would prefer the normal suit but the options would be nice
There's a separate mod for that I think
@@icarusgaming6269 if you're talking about the one that is from the batgirl dlc that replaces the main campaign joker, then that's not the one i'm referring to. I want the main present healthy joker that appears at the end of arkham knight to replace sick joker throughout the game.
Bro love the concept so far keep going please make the bosses like Gotham paladins!!
Is it possible to make other gadget recharge times functionally infinite? Another way you can abuse the disruptor is by waiting for it to recharge and jamming everything in sight, which can be tempting while spending 5+ minutes analyzing predator rooms to figure out how to optimize them. I'd also be interested in trying a version with harder tank combat *and* decreased spawns so I can appreciate the consistent difficulty while it's there and move on where it isn't
I really appreciate the amount of work you have done for all the arkham games..
For this gama, I would really really admire some graphic enhancements, like more draw distance better shadows and things like that, it REALLY NEEDS it.. I have tried multiple things but looks like config has value, not sure if it is an internal file or what.
Thank you again
The mods for this game have been better than most content from Rocksteady these days
it may be a bad idea to remove some of those disruptor upgrades as I remember having to use them for a few of those militia checkpoints
This is crazy I just finished the Ascension Overhaul last night and went searching for a similar difficulty overhaul for Arkham Knight just now.
THANK YOU GOD
This game has become too easy for me, I so needed this
Anyways here’s my single request to make the game harder, turn off the enemy aiming lines for batmobile combat for most enemies
It’s not unreasonable to guess where their bullets go from them pointing, and I think I’d be really funny as an extra difficulty mode
Finally!!!!
Coincidentally things began to cook right around my pc upgrade on december 14 (2 days away) this year😊.
New Cyberpunk update, Arkham Knight mods, Game Awards tomorrow and so on, what the actual ducks is going on😆
I'd prefer if we kept more upgrades wherever possible
Overwhelming choice is so enjoyable
Will some of the changes like the batmobile physics smoke be available without the changes to the difficulty?
Yes
I just learned about the ascension mod for AC and just redownloaded Knight
Hey man, i finished your video, i hope you can introduce a deathstroke fight, and i have a suggestion. its possible to make the two face boss fight similar to the boss fight he had in the end of catwoman dlc in arkham city?
7:12 really just made predator way less interesting
looks awesome, is there a predicted release date?
if only was possible to port the deathstroke boss fight mechanics from origins to knight, and adapt that to red hood as well, removing most of the batmobile combat would be great
I really hope you're able to apply the League of Assassin's ninjas movesets to the Arkham Knight Ninja's movesets, the barrage of attacks you have to counter before starting your own beatdown was waisted in this game tbh
Hello GPUnity just was wondering to ask will the arkham knight difficulty overhaul somehow be possible to be for the epic games version of it aswell and not only for the steam version, would very much appreciate it. Keep up the amazing work and can't wait to play it
Not sure, might have to recreate the entire mod for the EGS version if supporting it isn't that simple. And if that's the case, it ends up being a lot of work.
I haven’t met anyone who “likes” the Batmobile battles.
I was wondering, is it possible to replace the quick fire gel in this game to the one we had in city ? And make a mod to skip ace ? And last question can you remove that camera moving to show yoy an enemies with a gun in conbat ? And also I feel the disrupter upgrades nerfes is so harsh lol 😆 😅 you took away so much, honestly I feel you could limit the amount to 3 and NO recharge in a stealth section, and still remove some upgrades, but that's just me being a disrupter fan boy lmao. Awsome mod
Also would be cool if you removed batman teleportation during combat and clown effects from his punches
need whole figthing style revamp
can we please have a separate mod just for enemy aggression? I don't really want the other changes..
Love these modes im about to replay the whole trilogy till you release knigth also could you do this with gothan knigth since that game is so slow and i know hpt bad sucide squad is 😂
see you when it drops will live stream it at hardest difficulty no health mods
Will the new color grading replace your old color grading mod or do you recommend we use both and if replaces it can you make it separate mod and the rain separate
New colour grading mod will replace the original and will be optional. How the mod works I'm not sure yet.
How do you create these kinds of mods and overhaul, Please make a small tutorial video as well. I would like to contribute or help you in creating the mod.
use the withe version of the suit and replace the metallic parts with diamonds
Qny chance you put a tutorial on how to make mods?
where to download this mod? it's beautiful
Will announce when it's out😄
make a no hud mod or make a video on how to get no hud
i am the night difficulty or you scared? 👀
Please do Witcher 3 best mods too if u have time of course
YEEESSSSSSSSSSSSSSSSSSSSSSSSS
Could you implement that cheat "Full on Attack mode" on mrjag channel on your difficult?
That would make it impossible
Yippee
for the love of god, nerf the goddamn gliding speed. batman in this game is flying around like superman and makes the map to feel small.
I mean, just don't get the grapple upgrades.
I honestly felt the speed is pretty slow lmao, gotta go fast
@@dawudabdulali3827 i did, but when you dive you gain too much speed and altitude
we need a skip past the ace chemicals part because that shit is boring and slow as fuck after the third playthrough
i was just watching a video by splinterchalk where he did his own challenge run but he mentioned your insane mods. i just started modding AK the other day so i looked to see if insane was in AK and i was sad to see none
well, hell yeah lol