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Watching the entire playthrough nearly 5 years later. Fun facts about Gobi Bears: 1. They are WAY smaller than that, most are smaller than a normal sized man. 2. They don't prey on mammals hardly at all, basically vegetarian if in abundance. 3. And most regretfully, there are only an estimated 30-40 left on Earth! 😥
You need to learn the "broken road"-method to send ressources for long distance. Say, in this scenario you wil want to carry salt from the mines to your city. Simply break the road connection, have your warehouse near the mines set to "accept" and your city mill set to "get". After a while it'll send out transports to get the salt, and they will travel nomatter how far the distance is. This trick is extremely useful. As a matter of fact it changed my whole game experience.
Yulin is a nice change from most maps, specifically because it introduces the concept of building in deserts and having to make use of the really limited grasslands. This helps to hone skills for better placement imo :D You made the right call to import some Jade to make Carved Jade. Even if you don't sell it, Carved Jade is a great way to keep the gods happy with just small amounts. Plus, it's cheap and simple to set up, as there's only the small number of workers needed for the workshop building, and 3 jade carvers can produce nearly all the carved jade you need. 7:00 Irrigation pumps don't need to be connected anywhere. As long as there is a single road tile touching the pump (and that tile isn't blocked in by other buildings or lacks access to the kingdom road), it will work (this obviously exclude actual plant crop tiles). Best thing is that they don't catch fire, so you don't need to waste workers on inspector's either for them. Additionally, the same is true of the ditches: they just need to touch a tile that is right next to the pump to be "irrigated", unlike in Pharaoh where they must be seen to be connected. So where you placed it at 7:30 was correct (which after the fade, seemed to be what you'd discovered). :D 10:30 Feng Shui in desert maps is actually much easier, since excepting a small number of buildings, most can just be placed in the desert without any problem. IIRC, I was able to build a city in the desert with perfect harmony feng shui, but it was much later in the campaign as a whole and wasn't all that hard, compared to the non-desert maps. 17:15 There are some missions where surrendering (thereby becoming vassal and preventing you winning until you defeat them in battle and "conquer" them) is just as good as losing, due to map limitations, and there's also some missions (the last two of the game) where you cannot surrender whatsoever to the enemy as it's considered Lose Game. Unless you can build a huge army, surrendering has no advantage, since the invasion that is triggered by not fulfilling vassal duties to the city that conquered you is usually either "massive" or "small but very powerful". Additionally, becoming vassal to the enemy upturns any alliances or vassals you had with other cities and they all become automatic rivals. 21:00 This invasion is actually avoidable and can be prevented by building the single fort you are allowed and staffing it with some troops before 2 years pass. I'm not sure if that works on Very Hard difficulty though, but certainly for these missions where invasions loom over the start, building a fort and staffing it within 2-3 years was enough to kill off any randomised invasions (very important for Huanxian, the first mission of Qin). Additionally, requesting defensive aid from a city really kills their favour rating, so only use it when they are ridiculously happy (ie Helpful or Philanthropic) to negate the huge favour loss from asking for troops. 28:00 Game Meat + Salt is good for getting your houses evolved quickly in the desert missions, but you can't ever rely on Game Meat when your city is sufficiently large enough. Think of it as just a population booster: when you've got plenty of workers in the city from just Game Meat + Salt in a mill, replace Game Meat with something else, such as Millet and a couple of imported foods. Great video! Am looking forward to how you fare in Loyi, the next mission :D
*Ordos* is my favorite faction in *Dune.* Initially I thought their name was a mixture of the words *Ord* er and Cha *os* . Which kind of fits their self-serving but very organized and thoroughly calculated mannerism actually. :D
Glad to see you changed your "chaotic housing block" - thingy to an orderly one :P __ When you're a vassall, you must conquer the city you are beeing a vassal to- usually quite difficult at this point of the game :D so- don't become a vessel :D
That is not true. I have won this map by becoming a vassal, then ignoring their requests, and before second invasion, requested help from five! allies. They all arrived and the invasion was simply crushed, by which point the mission was won. What I was missing there was a "start rebellion button", since your vassals can do just that without you needing to sent an army to them or them ignoring your requests or tribute. So it is somewhat unbalanced in this regard.
The first irrigation pump was actually working properly, you can barely see the ditch filling up with water at 7:39. Edit: Never mind, you eventually noticed that, as well.
I just tried this map, I dealt with the Nomads fine with a few towers and military aid, but *directly* after that Anyi decided to attack too.... They came from north-west corner, running past all my defensive structures straight to the mill, burning it down, conquered and left, then they gave me 1200 cash for some reason but at that point it didn't matter since all food burned up, thus devolving all my houses and crashing my economy completely. T_T Next time I'll immediately start with the military stuff instead.
i could not bear such an encounter personally, i could bearly escape if at all, and i would have to drink beear untill i cant stand on my own feet to forget about it afterwards.... sorry if i am over-ursine the bear puns ( ͒•ㅈ• ͒)
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Watching the entire playthrough nearly 5 years later. Fun facts about Gobi Bears: 1. They are WAY smaller than that, most are smaller than a normal sized man. 2. They don't prey on mammals hardly at all, basically vegetarian if in abundance. 3. And most regretfully, there are only an estimated 30-40 left on Earth! 😥
Oh I didn't know they were small and vegetarian, I did know they were endangered though, which does suck.
You need to learn the "broken road"-method to send ressources for long distance. Say, in this scenario you wil want to carry salt from the mines to your city. Simply break the road connection, have your warehouse near the mines set to "accept" and your city mill set to "get". After a while it'll send out transports to get the salt, and they will travel nomatter how far the distance is.
This trick is extremely useful. As a matter of fact it changed my whole game experience.
Yulin is a nice change from most maps, specifically because it introduces the concept of building in deserts and having to make use of the really limited grasslands. This helps to hone skills for better placement imo :D
You made the right call to import some Jade to make Carved Jade. Even if you don't sell it, Carved Jade is a great way to keep the gods happy with just small amounts. Plus, it's cheap and simple to set up, as there's only the small number of workers needed for the workshop building, and 3 jade carvers can produce nearly all the carved jade you need.
7:00 Irrigation pumps don't need to be connected anywhere. As long as there is a single road tile touching the pump (and that tile isn't blocked in by other buildings or lacks access to the kingdom road), it will work (this obviously exclude actual plant crop tiles). Best thing is that they don't catch fire, so you don't need to waste workers on inspector's either for them. Additionally, the same is true of the ditches: they just need to touch a tile that is right next to the pump to be "irrigated", unlike in Pharaoh where they must be seen to be connected. So where you placed it at 7:30 was correct (which after the fade, seemed to be what you'd discovered). :D
10:30 Feng Shui in desert maps is actually much easier, since excepting a small number of buildings, most can just be placed in the desert without any problem. IIRC, I was able to build a city in the desert with perfect harmony feng shui, but it was much later in the campaign as a whole and wasn't all that hard, compared to the non-desert maps.
17:15 There are some missions where surrendering (thereby becoming vassal and preventing you winning until you defeat them in battle and "conquer" them) is just as good as losing, due to map limitations, and there's also some missions (the last two of the game) where you cannot surrender whatsoever to the enemy as it's considered Lose Game. Unless you can build a huge army, surrendering has no advantage, since the invasion that is triggered by not fulfilling vassal duties to the city that conquered you is usually either "massive" or "small but very powerful". Additionally, becoming vassal to the enemy upturns any alliances or vassals you had with other cities and they all become automatic rivals.
21:00 This invasion is actually avoidable and can be prevented by building the single fort you are allowed and staffing it with some troops before 2 years pass. I'm not sure if that works on Very Hard difficulty though, but certainly for these missions where invasions loom over the start, building a fort and staffing it within 2-3 years was enough to kill off any randomised invasions (very important for Huanxian, the first mission of Qin). Additionally, requesting defensive aid from a city really kills their favour rating, so only use it when they are ridiculously happy (ie Helpful or Philanthropic) to negate the huge favour loss from asking for troops.
28:00 Game Meat + Salt is good for getting your houses evolved quickly in the desert missions, but you can't ever rely on Game Meat when your city is sufficiently large enough. Think of it as just a population booster: when you've got plenty of workers in the city from just Game Meat + Salt in a mill, replace Game Meat with something else, such as Millet and a couple of imported foods.
Great video! Am looking forward to how you fare in Loyi, the next mission :D
yeah, it also works on very hard difficulty. if you start with one fort they just never attack you but you should do it really quickly
*Ordos* is my favorite faction in *Dune.*
Initially I thought their name was a mixture of the words *Ord* er and Cha *os* .
Which kind of fits their self-serving but very organized and thoroughly calculated mannerism actually.
:D
I totally played Ordos in Dune 2000 haha. I always pick that sort of faction.
I ask myself which meal the market offers when salt is the only available food
It cannot accept just salt. Tried it myself. It says "No supply"
Glad to see you changed your "chaotic housing block" - thingy to an orderly one :P
__
When you're a vassall, you must conquer the city you are beeing a vassal to- usually quite difficult at this point of the game :D so- don't become a vessel :D
Ahh okay. Thanks! Good thing I managed to fight them off.
That is not true. I have won this map by becoming a vassal, then ignoring their requests, and before second invasion, requested help from five! allies. They all arrived and the invasion was simply crushed, by which point the mission was won.
What I was missing there was a "start rebellion button", since your vassals can do just that without you needing to sent an army to them or them ignoring your requests or tribute. So it is somewhat unbalanced in this regard.
If you make Huang Di come to your city, he will help you fight.
The first irrigation pump was actually working properly, you can barely see the ditch filling up with water at 7:39.
Edit: Never mind, you eventually noticed that, as well.
I just tried this map, I dealt with the Nomads fine with a few towers and military aid, but *directly* after that Anyi decided to attack too.... They came from north-west corner, running past all my defensive structures straight to the mill, burning it down, conquered and left, then they gave me 1200 cash for some reason but at that point it didn't matter since all food burned up, thus devolving all my houses and crashing my economy completely. T_T Next time I'll immediately start with the military stuff instead.
hello. i starting to copy your housing block style😋
Journey to the west. (14:20)
21:41 Capitulation.
you always forget to build a military haha
Bears that are not to be trifled with? What?
Well I wouldn't trifle with any bear, really.
No, me neither.. So would most people, I guess :) Such a useful warning!
i could not bear such an encounter personally, i could bearly escape if at all, and i would have to drink beear untill i cant stand on my own feet to forget about it afterwards.... sorry if i am over-ursine the bear puns ( ͒•ㅈ• ͒)
Ugh, you're barely bearable...
Only needed 39 houses to ver the 2000 pop