All the non KH Fans are probably wondering why Sora fights furniture in this comparison video, rest assured that this is one of the most normal things in the game
@@yubalesquer8495 Oh, nononononononono. Merely fighting strange enemies because it's funny and strange and memorable is FAR different from what we're dealing with here.
I knew what was coming with the final victory pose and I still smiled through it all like an idiot. I love Kingdom Hearts and the amount of detail Sakurai and team put into Sora
Very interesting! I learned some new ones I weren't aware of before, like Blitz during Ftilt and KH2 High Jump with his backflip double jump. Some extras: Sora references Zantetsuken with his forward smash while holding a battering item (that isn't a Home-Run Bat). Forward tilt and dash attack with battering items have some references too, but I don't know the exact names of the abilities. Up tilt could also be a reference to part of when he and Riku are deflecting Xemnas's laser dome in KH2. His Final Smash could also be a reference to the ending of Kingdom Hearts 1, where he seals the Door to Darkness. Finally, his up throw could be a reference to him using a potion or other item.
oooo, nice catch that his up and back air are based on his reaction commands with xemnas!! though, i think you missed a couple; his crouch and crawl are based on his animations in anti form, he carries crates on his shoulders the way he does in kh1, with the curry item he has the same animations as when he has the burning status effect in kh3, and his down taunt references a pose he strikes in melody of memory ^^ great video!!
I really don't think the crawl animation is a reference to anti form. In smash he has a foot parallel to the side of the ground, and his free hand is in front of him rather than behind. If it was really a reference, wouldn't they have him on the balls of his feet like anti form?
@@bevvvy1374 i mean, you also have to account for changes that would be made in order to seem an animation made to feel off-putting and animalistic feel in line with how normal sora would do them. i feel like its about as close as one would get to the in-game animation with both aforementioned restraints in mind. edit: oops, thought this was in reply to one of my comments on another video. the other aforementioned restraint i alluded to is the need to make the animation readable to an audience while also having sora involved in the action, similar to having an actor face out 3 quarters in a stage play. they do that with a lot of 3D animations when putting them into the 2D space that smash is, see how sora’s left arm and knee dip lower in his smash glide animation than his kh2 animation so that the pose is clearly readable at a glance from this angle, and how his face points out a little bit towards us in the same pose.
@@saxor96 I’m talking about Sora’s down taunt, ie his third taunt, when he does a small hop while raising his fist in the air and says "Here we go!" This resembles his animation after successfully hitting star-marked notes in Kingdom Hearts: Melody of Memory.
You’ll likely never understand this comment, but not even Google Translate can hold you back. I can still understand your feelings and what you are trying to say. We are both Kingdom Hearts fans here.
I always figured that Forward Smash (4:22) was based on Vortex from the first game, but it also makes sense for it to be just be a combo ender. Sora's footwork during Vortex is less "stable" than his usual combo ender and he rotates in the opposite direction, but it does serve a similar function of being an extremely strong single swipe that differs from his usual combo ender (Vortex usually is a combo starter that's activated when there are a ton of enemies surrounding you). Awesome video nevertheless!
A few missed references: > FSmash + non-home run bat battering/slashing item: Zantetsuken (it looks somewhat odd with a Valor pose though, but it's still there.) > Dash Attack + battering/slashing item: Sonic Slash (also from Valor Form, one of his aerial finishers.) These I'm not sure about, but will be included anyway for...purposes: > FTilt + battering/slashing item: Dual Slash (this one is a stretch, but is more than likely a reference to Roxas or Xion. Don't quote me on that.) > Dropping an (one-handed) item: Use Item. > Home Run Bat FSmash: Stereotypical "exaggerated" bat swing animation.
5:58 To be precise, this Thunder Is Thundara from Kingdom 358/2 Days. (Yes you play as Roxas there, but you can also play as Sora In multiplayer Mode on the DS game) Idk If BBS, DDD or KH3 has something likely to that.
As a minor detail, Sora's dair is a move reprised in KH2 that suspends him in the air, so the smash version is a third variant of the same move rather than a copy of it
This video makes me realize something. They hardly made any reference to KH3 ,the most current version of Sora, aside from the two costumes. It really makes one think, we're they only allowed to use more of the moveset from the origional KH1 and KH2 due to constraints from Disney and SquareEnix, technology restrictions, time constraints, or something else? The cool Easter egg of dual weilding like Valor Form is so damn cool once found out though. Aside from that and a couple missed on costumes they could of had, I still love what they were able to do with Sora. Great video!
It definitely seems like they focused on KH1, since Sakurai tends to use the most classic designs of some legacy characters (Pac-Man and Mega Man come to mind). KH2 and KH3 also bring much more complex movesets for Sora in Drive Forms, Limits, and Formchanges, so they likely also focused mostly on KH1 to keep Sora’s Smash moveset simple in line with their intention for the final character. As Sakurai stated in the presentation, they wanted to keep Sora’s moveset as simple as possible while still respecting his character and series, which is why his magic just cycles through the three, his advanced magic is just a taunt, he doesn’t have a meteor smash, and he can easily link combos through aerials.
Sakurai took the most less broken version of sora that did not have many other options like in the other games if he would've picked kh3 Sora with all the stuff che can do it could've been too broken
@@alchemike6346 Even KH2 would be considered broken compared to KH1 Sora. Imagine if they gave him a change mechanic similar to Pokemon Trainer or Mythra and Pyra where he transforms into the 3 main Drive forms and then his FS is his Final Drive Form. Valor would focus on power and weight, Wisdom would be speed, magic and flotyness and Master Form would be a combo machine. Not to mention Final Drive Form (for his FS so it would only last a little while like an install) would be a mixture of all the Drive forms. I think the concept would of been sick to see but, man it would of been broken as hell.
Still wish that Strike Raid made it in, and I wish his final smash brought in at least Riku. Sora is the biggest "my friends are my power" character that I can think of so it's wierd they aren't there even if in a stage (which i feel would have fit better as destiny island or twilight town)
One idea for a final smash i had wouldve been their link attack they in ddd in the world that never was they also used it against anti aqua in kh3 the move where each of them summons one half of a big keyblade and combine and attack together I think it would've been perfect for a final smash
@@kingkilla777 yeah that one is the one I was thinking of, or since it's a new attack anyways they could have done a Sora, Riku, and Kairi trinity limit as a final smash
There was probably a ton of reasons due to SE, like if he's using a specific outfit, will it also change to that era's riku/kairi? IDK, I know it's a weird thing, but Nomura gets twitchy when it comes to continuity and showing the right characters in the right moments. There was also probably some time constraints and SE probably had a lot of requirements for making sure he looked and played exactly as they expected, this probably led to cut ideas, plus you had Disney looming over which is why Donald and Goofy don't appear as part of the "Dive to Heart" area of the Hollow Bastion stage. There probably were a lot of logistics, which is why it's a literal miracle that Sora ever made it into Smash.
It bugged me at first that Sora's dash animation was him floating that close to the ground, but then I remember in 358/2 days the glide when maxed out can be used that close to the ground and lets you move at incredible speeds.
KH2FM glide also doesn't force you to land (idk if u need to max it out but i do remember being able to glide infinitely as long as I didn't try to glide on an incline).
i have to say the animator really work hard on this to show respect to the original than SE who just want s*ck money of this fanshine lmao such great detail and effort.
U have no Idea how happy I am u mentioned the up tilt being the neo shadow reaction command. Everyone says it's from the xemnas fight but this is what I thought originally when I saw it
7:27 soras counterattack in smash is based off of "counter slash" in kh3, you can tell from the way he drags the tip along the ground then sends out a yellow wave of sparks
Wait, so the costume actually changes his double jump from KH2 outfit (high jump flip) and KH3 outfit (double flight twirl)?? That's actually AMAZING detail! (Unless I'm wrong but I deff caught that)🙏🕹️🎮💜💯
All the non KH Fans are probably wondering why Sora fights furniture in this comparison video, rest assured that this is one of the most normal things in the game
I-
Honestly fair enough. I was gonna say the Struggle tournament, but uhhhhhh
Yeah no yeah the furniture training
If that's not one of the biggest understatements of this game, I dunno what is
Mind you that it's a Disney title
EarthBound/Mother fans would probably understand. In those games you also fight furniture, vinnyl records, musical instruments and even road signs.
@@yubalesquer8495 Oh, nononononononono. Merely fighting strange enemies because it's funny and strange and memorable is FAR different from what we're dealing with here.
こうやってみるとマジで想像の200倍くらい原作再現に力入れててほんとすごいと思う
ソラ動かしてると
「あ!これ原作であった動きだ!」
とか見付けて楽しいので、ここまで細かく比較してくれるのは素晴らしい!
そしてアナゴの動きよく見付けましたね
二刀流になるとあの持ち方になるのやばい
KHやったことないから分かんないけどなんで?ネタバレある?
@@ghiaccio8073 キングダムハーツ2で二刀流になれるんだけど、その時の剣の持ち方が再現されてる。(ストーリーに大きく関わる要素では無いからネタバレはないはず)
@@ghiaccio8073 原作再現ってことですね
厨二心をくすぐられる持ち方…
@@レインボービート I don’t think RUclips translated your comment correctly. It says “How to hold the kitchen to tickle your heart” very funny
I knew what was coming with the final victory pose and I still smiled through it all like an idiot. I love Kingdom Hearts and the amount of detail Sakurai and team put into Sora
Same!! It was so good
I wish more than just half of the roster had this level of attention to detail and love for the origin material of the character...
The details they always put into the characters is amazing, Im sure many of their fans just cry reacting to that victore poses.
And that's wholesome.
Hi, hello, it's me, the fan crying
*cries in Ganondorf*
The detail they always put into the characters from Smash 4 and Ultimate is amazing.
Everyone from 64, Melee, and Brawl gets fucked lmao
Uhhhh the victory pose….no
Hi there... yes..
友達にキンハーの話を聞いて、最近一気に3までやってて、個人的にタイムリーな作品だからこそ、この細かい部分の再現度がたまらなく嬉しい‼️
あと、最後の方の編集が好き
3Dのオープニングに合わせて動画終わらせるのセンスの塊。
この動画でKHとスマブラへの愛がめっちゃ伝わってくる。投稿者の声も顔も知らないけど、参戦時の喜んでる姿が想像できる
Very interesting! I learned some new ones I weren't aware of before, like Blitz during Ftilt and KH2 High Jump with his backflip double jump.
Some extras:
Sora references Zantetsuken with his forward smash while holding a battering item (that isn't a Home-Run Bat).
Forward tilt and dash attack with battering items have some references too, but I don't know the exact names of the abilities.
Up tilt could also be a reference to part of when he and Riku are deflecting Xemnas's laser dome in KH2.
His Final Smash could also be a reference to the ending of Kingdom Hearts 1, where he seals the Door to Darkness.
Finally, his up throw could be a reference to him using a potion or other item.
後ろ投げはアザーブレイクの印象が強いけど、両手で投げてる分ファイガンのが近い気する
あと、実はカウンターのガードモーションは1だけど反撃は3のリベンジスラッシュに近かったり…
これまでの作品のモーションが色々詰め込まれてて楽しい
ちょっとグーフィーボンバーを思い出したりしましたw
動画みながら反撃は別のやつじゃね?って思ってたけどそれだわ
自分は後ろ投げブロウオフに見えましたね
oooo, nice catch that his up and back air are based on his reaction commands with xemnas!! though, i think you missed a couple; his crouch and crawl are based on his animations in anti form, he carries crates on his shoulders the way he does in kh1, with the curry item he has the same animations as when he has the burning status effect in kh3, and his down taunt references a pose he strikes in melody of memory ^^ great video!!
I really don't think the crawl animation is a reference to anti form. In smash he has a foot parallel to the side of the ground, and his free hand is in front of him rather than behind. If it was really a reference, wouldn't they have him on the balls of his feet like anti form?
@@bevvvy1374 i mean, you also have to account for changes that would be made in order to seem an animation made to feel off-putting and animalistic feel in line with how normal sora would do them. i feel like its about as close as one would get to the in-game animation with both aforementioned restraints in mind.
edit: oops, thought this was in reply to one of my comments on another video. the other aforementioned restraint i alluded to is the need to make the animation readable to an audience while also having sora involved in the action, similar to having an actor face out 3 quarters in a stage play. they do that with a lot of 3D animations when putting them into the 2D space that smash is, see how sora’s left arm and knee dip lower in his smash glide animation than his kh2 animation so that the pose is clearly readable at a glance from this angle, and how his face points out a little bit towards us in the same pose.
What about the glide animation when he has the leaf?
動きの一つ一つに制作陣の愛を感じる
ほぼKHの集大成のようなモーション
これを10月の最後の放送まで丁寧に作りこんでた辺り、SORAとバンナムの開発技術が凄いのが分かります
That transition at the end was clean. I liked it a lot!
and simple
man for a straightforward video idea, the editing was on point. I especially liked how you faded from the end of fight thing into the victory poses
クオリティすごい...そしてBGMが神
You forgot to mention that Sora’s third taunt references Memory of Melody anytime he performs a group hit command
Third taunt is just an aero spell. The "casting" is the same but it doesn't have anything to do with MoM.
@@saxor96
I’m talking about Sora’s down taunt, ie his third taunt, when he does a small hop while raising his fist in the air and says "Here we go!" This resembles his animation after successfully hitting star-marked notes in Kingdom Hearts: Melody of Memory.
@@saxor96 you do know his magic isn't all of his taunts, right?
i legit forgot that game was a thing
打撃系アイテム持ったときにブレイヴフォームの構えしてくれるの初めて知った
そこまで再現してくれるなんて…
これは、神編集ですね。完璧です。この人絶対キングダムハーツ大好きすぎる人です。
はい、間違い無いです。
ソラのモーションの再現度はマジで素晴らしい。
スマブラ特有の独特な動きがいい意味であまり感じれず懐かしい気持ちになる。
鍵穴の封印モーション自体は1時代全般での
両手で構えて鍵を閉じるモーションなのね
スマブラにおけるソラの性能は1ベースだからね
カラバリ変えても背丈と顔は1のまんま
my childhood 😭 ty for making this video. sakurai and his team did an immaculate job.
横スマッシュはKHⅡのラージボディーが怯んだ時に出てくるアクションの「フルスイング」にもすごい似てる
原作のネタが多いと、自分の世界で培って来た全てで戦ってる感じあって好き
参戦するにしてもキングダムチェーンにはミッキーマーク付いてるから、約束のお守りになるのかな?って不安もあったけど杞憂で良かったわ
やっぱキングダムチェーンこそ至高よ!2ではクライシスハーフにかなり助けられたから、思い入れが強い!
You’ll likely never understand this comment, but not even Google Translate can hold you back. I can still understand your feelings and what you are trying to say. We are both Kingdom Hearts fans here.
最後の切り札で扉が爆発する時の形が約束のお守りに似てる
ちゃんとⅡFM+で金王冠になってるの好き
キンハー2で王冠被ってる...
この人、ガチ勢だ
金冠ってリミカとテラとXIIIキノコだっけ?普通にやってれば取れるくない?
リミカとテラが普通ってそれ以上何があるんだ
@@猫ひろし-f7d 強いて言うとしたらクリティカルじゃないことじゃね
最後好き
スターシーカーに合わせんの好き
二刀流のブレイヴ本当に本当に嬉しい!!
I always figured that Forward Smash (4:22) was based on Vortex from the first game, but it also makes sense for it to be just be a combo ender. Sora's footwork during Vortex is less "stable" than his usual combo ender and he rotates in the opposite direction, but it does serve a similar function of being an extremely strong single swipe that differs from his usual combo ender (Vortex usually is a combo starter that's activated when there are a ton of enemies surrounding you).
Awesome video nevertheless!
8:21〜FF7戦闘終了時のクラウド
8:31〜FF8戦闘終了時のスコール
がそれぞれ勝利ポーズの元ネタなんだよね
受け継がれる意志じゃん……
@@シャーロックのび太
かのソニックレイヴもKH1でクラウドから教えてもらった技という…
空後がゼムナス戦のムービーでのワンシーンなのは気づかなかった笑
原作のモーション確認に使ってる映像からこの人がやり込んでるのが見えてくる
anyone else realize that sora's victory poses in the coliseum in KH 1 are the same as Cloud's and Squall's victory poses from their games?
He imitates both of them after meeting them in kh1 because Squall and Cloud are both in kh1
WTF
That was the joke in KH1. Since it was a Sqaure game and there’s no other time or place in the game they do poses
He also does the Zidane (or Yitan, depending where are you from) Victory Pose in The Coliseum
動画に愛が詰まりすぎてて好きすぎる
こう見ると1の要素が多いな
上スマで3のフィニッシュ採用してくれたのは嬉しい
ジャンプフォースとかも有るけど、今後のゲーム史でスマブラを越えるお祭り対戦ゲーを果たして作る事が可能なのか…
無いだろうなぁ……
まずスマブラ以外にオールスターゲーへのソラ参戦をディズニーが許すかどうか
参戦キャラが豪華、数が多くともゲームが面白くなければ意味がないからね。
再現も凄まじいけどこんだけキャラがいてバランスが崩壊していないのが本当に凄いし緻密に計算されて作られてるのが分かる。
@@user-jn1eu5vr4oキングダムハーツ自体も1の時はディズニーがFFに完全に許してた訳じゃなくて王様はシルエットと声だけだった。でも予想以上に売れたから2以降は完全に許可出したって話もあるしスマブラもSPに来るまでの実績がディズニーにたどり着いたんだろうな
ゲームのオールスターは確実に無理だろうな。アニメならワンチャンあるかも
そもそもお祭り企画自体が大抵は同じ会社のキャラ集合が関の山で
色んな会社のキャラクターが多数共演というのをコンスタントにやってるのが
スマブラとスパロボなどごく僅かしか無い
A few missed references:
> FSmash + non-home run bat battering/slashing item: Zantetsuken (it looks somewhat odd with a Valor pose though, but it's still there.)
> Dash Attack + battering/slashing item: Sonic Slash (also from Valor Form, one of his aerial finishers.)
These I'm not sure about, but will be included anyway for...purposes:
> FTilt + battering/slashing item: Dual Slash (this one is a stretch, but is more than likely a reference to Roxas or Xion. Don't quote me on that.)
> Dropping an (one-handed) item: Use Item.
> Home Run Bat FSmash: Stereotypical "exaggerated" bat swing animation.
the upsmash is also the exact move mickey does when he appears in KH1
mickey out of shield kinda crazy
Pretty sure he does have that up smash in the final mix version of kh1
@@skunthundler you're probably thinking of Ripple Drive which is kinda close but not exact
自分が小さい時に本気でハマったゲームがこうしてコラボすると嬉しい
アルティメットフォームのコスチュームでデフォルトのキーブレード持ってんの新鮮
これみてキングダムハーツすっごいやりたくなった
1から履修しなきゃ…………
〆の編集が最高すぎるぅぅぅ
動画作った人の最後の合わせ方もすげえよ
3Dの最後の演出とBGMを合わせてきた
二刀流の持ち方まで再現するなんてすごいわ
I always thought the back air could be referenced to Sora's render in the dream drop outfit.
5:58 To be precise, this Thunder Is Thundara from Kingdom 358/2 Days.
(Yes you play as Roxas there, but you can also play as Sora In multiplayer Mode on the DS game)
Idk If BBS, DDD or KH3 has something likely to that.
Nope that thunder is exclusive to days
Thanks!
Actually it seems closer to basic thunder. Thundara functions more like thunder from other kh games, while thunder calls down a row of lightning bolts
@@mizzix Re:Coded has a nearly identical move called Thunder Tracer
As a minor detail, Sora's dair is a move reprised in KH2 that suspends him in the air, so the smash version is a third variant of the same move rather than a copy of it
カウンター反撃時のエフェクトがそのまんまで感動した
This video makes me realize something. They hardly made any reference to KH3 ,the most current version of Sora, aside from the two costumes. It really makes one think, we're they only allowed to use more of the moveset from the origional KH1 and KH2 due to constraints from Disney and SquareEnix, technology restrictions, time constraints, or something else? The cool Easter egg of dual weilding like Valor Form is so damn cool once found out though.
Aside from that and a couple missed on costumes they could of had, I still love what they were able to do with Sora.
Great video!
It definitely seems like they focused on KH1, since Sakurai tends to use the most classic designs of some legacy characters (Pac-Man and Mega Man come to mind). KH2 and KH3 also bring much more complex movesets for Sora in Drive Forms, Limits, and Formchanges, so they likely also focused mostly on KH1 to keep Sora’s Smash moveset simple in line with their intention for the final character.
As Sakurai stated in the presentation, they wanted to keep Sora’s moveset as simple as possible while still respecting his character and series, which is why his magic just cycles through the three, his advanced magic is just a taunt, he doesn’t have a meteor smash, and he can easily link combos through aerials.
Sakurai took the most less broken version of sora that did not have many other options like in the other games if he would've picked kh3 Sora with all the stuff che can do it could've been too broken
@@alchemike6346 Even KH2 would be considered broken compared to KH1 Sora. Imagine if they gave him a change mechanic similar to Pokemon Trainer or Mythra and Pyra where he transforms into the 3 main Drive forms and then his FS is his Final Drive Form. Valor would focus on power and weight, Wisdom would be speed, magic and flotyness and Master Form would be a combo machine. Not to mention Final Drive Form (for his FS so it would only last a little while like an install) would be a mixture of all the Drive forms. I think the concept would of been sick to see but, man it would of been broken as hell.
I really respect how you didn't really spoil anything other than what's shown in smash here
not even the ending of 1
編集神だな、この動画
後はドラグーンが何処かで見たような特殊な乗り方だったり、寝てるときやダウン時とかも何か見覚えがあるような無いような
Still wish that Strike Raid made it in, and I wish his final smash brought in at least Riku. Sora is the biggest "my friends are my power" character that I can think of so it's wierd they aren't there even if in a stage (which i feel would have fit better as destiny island or twilight town)
Right? It's a Sora classic and one of the funner moves
One idea for a final smash i had wouldve been their link attack they in ddd in the world that never was they also used it against anti aqua in kh3 the move where each of them summons one half of a big keyblade and combine and attack together I think it would've been perfect for a final smash
@@kingkilla777 yeah that one is the one I was thinking of, or since it's a new attack anyways they could have done a Sora, Riku, and Kairi trinity limit as a final smash
There was probably a ton of reasons due to SE, like if he's using a specific outfit, will it also change to that era's riku/kairi? IDK, I know it's a weird thing, but Nomura gets twitchy when it comes to continuity and showing the right characters in the right moments. There was also probably some time constraints and SE probably had a lot of requirements for making sure he looked and played exactly as they expected, this probably led to cut ideas, plus you had Disney looming over which is why Donald and Goofy don't appear as part of the "Dive to Heart" area of the Hollow Bastion stage. There probably were a lot of logistics, which is why it's a literal miracle that Sora ever made it into Smash.
@@kingkilla777 Eternal Session (KH2 Riku's limit) would've been a crazy final smash
Very well edited!
最後の切り札がフードを被った王様と一緒に倒すような演出やったら多分死ねる人が続出したはず…
5:16 you can also compare it to a flowmotion attack seen in KH DDD
Oh yeah o.o
確かに…!
It bugged me at first that Sora's dash animation was him floating that close to the ground, but then I remember in 358/2 days the glide when maxed out can be used that close to the ground and lets you move at incredible speeds.
Looks cooler
KH2FM glide also doesn't force you to land (idk if u need to max it out but i do remember being able to glide infinitely as long as I didn't try to glide on an incline).
@@Dexrazor and in kh3 sora can glide forever even on inclines.
on wisdom form you just glide instead of running
Swim animation is amazing
I had no idea his double jump was referencing KH2
勝利ポーズは闘技場でクラウドやレオン(スコール)の真似っこしてんのよね
再現の再現だ
こうして比較してみると
ソラのモーションってめっちゃ細かいなー
One quick correction: Thundaga is based on 358/2 Days' Thunder
i have to say the animator really work hard on this to show respect to the original than SE who just want s*ck money of this fanshine lmao such great detail and effort.
後ろ投げどこで見たっけと思ったらラクシーヌ戦かw
It’s just so…. Beautiful 😢
The thunder spell in Smash is closer to how thunder operates in KH 358/2 Days
キングダムハーツ原作やってるけど上強の動き初めて見た
なんて良い結末
前回避がドッジロールやったのすげーってなったわw
コストに収まる範囲で最大限の再現をしてることがわかる
別モデルが必要なロクサス、ヴェントゥスのカラバリや他キャラの切り札参加、別のキーブレードを持たせるなんかは予算的に厳しかったんだな…
いや、モデルよりもキャラとか武器ごとに版権借りないといけないことかな?
モデルの問題だけならヴァニタス風カラーくらいはできそうだし
You forgot the most important skill.
Sora dying to Sephiroth within 0.00001 seconds
ソラのツンツンヘアーがどんどん横に行ってる…というか後ろに行ってるような気がする
The music timing at the ending was perfect to be with the dream drop distance opening
6:47 Cause it can be an aerial attack thats From DDD
And the two other taunts are from Kh MoM
And Tinkerbell summon from kh1
Hollow bastion music suits smash and Excellent video
Great job on that my guy.
やっぱりスマブラの再現度凄いな
The move at around 50 seconds looks like one of the combos from kh3. Attack once and then jump and sora does it
マジで再現度細かい…流石桜井さん…
こうして見るとベースは1だけど以降の作品の要素もあるから集大成っていう感じやね
Sakurai sure loves kingdom hearts A LOT
Up throw is the item use animation.
good job .all the non KH faNS are wondering why Sora so floaty and why all his alt skins are so well done lol
Donald will not heal you in Smash. 100% accurate.
Goofy always healed me more than Donald.
U have no Idea how happy I am u mentioned the up tilt being the neo shadow reaction command. Everyone says it's from the xemnas fight but this is what I thought originally when I saw it
Now that is amazing!
回避ドッジロールだったのか…
7:27
soras counterattack in smash is based off of "counter slash" in kh3, you can tell from the way he drags the tip along the ground then sends out a yellow wave of sparks
Its just the kh1 with effects
夢のゲームすぎんかスマブラ
モーション再現してていいね
桜井さんまじですごいな..
Wait, so the costume actually changes his double jump from KH2 outfit (high jump flip) and KH3 outfit (double flight twirl)?? That's actually AMAZING detail! (Unless I'm wrong but I deff caught that)🙏🕹️🎮💜💯
ほんとに最高
スマブラカービィならぬスマブラソラだな
His up throw is based off when he uses an item. Just wanted to put that out there.
どっちも神ゲー
3の唐突な大人みたいな雰囲気やばすぎん?
Hands down smash ultimate has the best animations