Peaceful Challenge #19: Trying To Find A Stronghold Somewhere Hidden Between 0.5 Billion Blocks
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- Опубликовано: 12 сен 2024
- We try to find the stronghold just by digging tunnels in a grid. We also do another ancient debris challenge. What is better, just digging or using beds?
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Outro: Reckless by Olivaw / olivaw Creative Commons - Attribution 3.0 Unported- CC BY 3.0 creativecommons.... Music provided by Music for Creators • Reckless - Olivaw
The peaceful challenge has turned out to be incredibly interesting
Its definitely fun
kian henninger *shit
@@di4mnd409 wow didn't know there were 5th graders here
this is one of the better minecraft series out rn
Tony Altobello if ur talking about kian then i 100% agree
i think the approach to just dig in a straight line randomly was one of the issues with the method. you could have calculated how many potential spawn areas (ca. 1700 circles of 112 blocks (max stronghold size / diameter)) are in the ring and try to lay three different lines that would cross a maximum amount of circles. with the knowledge, that you only need to dig through 1/3 of it, it would reduce the max number to 560 ish stronghold positions to dig through, and if you would use a three line cross (or probably better the three center lines from the berserk manga symbol) for the three dig axis, you probably would dig though like 1/5th of all potential spawning spaces. maybe even just three lines, each somewhat like 112 blocks apart, to increase the likeliness of hitting it. would be an interesting math puzzle for MPMP. :D
Yes I was also thinking this! But wouldn't you need to assume the smallest stronghold size for this method? Otherwise you might miss it by a couple of blocks
@@sjiht0019 smallest size would be the 3x3 staircase + 1 wall/door + the portalroom (12 blocks?) so around 16 blocks (instead of 112), that would probably be the worst case. the average size would be the "best fit" . i thought about this, but went with the max size, but i think it would not matter much. you would have maybe slightly different angles but i bet there is a numberphile video about maximizing lines through shapes (sofa problem? or so?). so as long as you would hit the most area with your lines, you are fine, no matter the size of the "sub shapes" (aka strongholdes).
If only i was this smart...
@@AkiSan0 Wait I think we are making a mistake. I don't think we can assume that the potential circles can't overlap. I don't see why if you have a potential circle centered on one block why there can't also be one centered one block over. I think that any line would only exclude the area around it up to half the diameter of a stronghold on each side. So I don't think the lines can be placed in a better way unfortunatly. ( It's also possible I just don't understand what you are proposing, if that's the case please let me know )
Wouldnt it defeat the purpose if the lines weren't straight along z or x? since that would be as much if not more work to do?
Peaceful challenge is so good, the videos come out so often.
Yea but then I get sad because they feel like 2 minutes
"I found a way to go faster by turning sideways"
*Eurobeat intensifies*
*James Bond intensifies*
Did the diagonal speed boost 'feature' still works in Minecraft? (ie, not patched long long ago). How 'bout the science in that?
@@jurian0101 Not sure what you mean, but the thing ilmango did still works because he just did it.
@@jacksonpercy8044 Yeah, I see. But I guess it only works in walking but not sprinting since it appears no speedrunner does this.
It also appears to work on a horseback. And used to be on boats?
@@jurian0101 It also works for crouching. You can make a bridge faster by walking diagonally backwards while crouching, instead of straight backwards.
I find it insane that setting the "difficulty" to peaceful brings along 1000x the challenge in actually getting to the End and doing normal Minecraft things. Almost every item has a secondary way of obtaining it: gunpowder? Chest loot or wandering traders. Slime? Sneezing weak baby pandas. Enderpearls? Clerics... But blaze rods/powder? How the hell is such an integral item to this game not obtainable at all in peaceful? Kinda makes me think that peaceful was never intended to be played like this, or is a massive oversight by the devs.
Very true. I think the point of not letting players trade for blaze rods is to force them to go to the nether, but not being able to get them in peaceful definitely ruins the game mode. I think a good idea would be to add chests to blaze spawn rooms that have a chance of containing 1 or 2 blaze rods. This would make it possible to get them without fighting blazes, but still make it challenging because you’d have to find at least a couple blaze spawners to get a a good amount of blaze rods.
i think since nether and piglins are in peaceful too, probably making blaze powder in it's trade, or if you want it to be harder to find, maybe in bastion remains chest or fortress, so the player still encouraged going to the nether, even in peaceful
Angga Kolim Also great ideas
facts
The other problem in peaceful is you choose this gamemode for building stuff but strings are essential for scaffolding only way to get them is by fishing with a chance of 0.5%
Theres some hash collision between the seed used for stronghold position and seeds used for ores / structures near 0 0. You may be able to do some measurements and narrow down the range to search by a massive margin.
what?
I dont think people fully realize who made this comment
@@meapz It was me
“Almost completely broken” *shows a pickaxe with almost 400 durability left.*
Well when you are searching an area of 0.5 billion blocks 400 blocks isnt a lot
Ilić Dimitrije more like 600. Unbreaking
@@Placeholdernaame it's actually 1600 unbreaking 3 does a 4x multiplier to tools
Taconaut69 Tacoman oh, I thought it was less. Look, I don’t know too many technical stuff
@@Placeholdernaame that's fine, knowing random shit like that is basically unnecessary
Ahh, the "fast diagonal movement" trick, a Goldeneye N64 staple.
Turned out to be revolutionary in DOOM speed running as well.
@@The_Bliz And Descent multiplayer.
Oh trigonometry, you silly goose
Nobody:
Ilmango: Casually starts his intro by showing pandas burning in the background
"hello, my name is ilmango and welcome back to another episode of PEACEFULL..."
I love the comments on ilmangos videos
That triggerred me so hard 😂😂
Nothing is more peaceful than automation.
Lol
You should make a boat launcher with the elytra, when you get it, to save on gunpowder
They don't have access to gunpowder in peaceful
ConnorWhite you can get gunpowder from so many different sources hat arent hostile mobs
Durability will always be a problem without powerful xp farms to use mending
After tnt dupers and tnt compression that's hardly a problem.
@@Shallchair_ furnace xp
Ilmango, there’s another composter x-ray where you stand in a composter and place a gravity block above your head so you enter crawl mode. In my testing, it’s been the same as spectator mode.
In all fairness, building a statue of Helga is something you probably should have done anyways.
agreed helga is amazing, wish she would make tons more videos
I always thought helga was a boy 😂
I wondered why "he" was called helga (feminin name) but that makes more sense now :O
I agree. She has been a real find. Everyone should subscribe to her channel.
Simps
simp, lol
Hi Ilmango! I'm loving the series right now.
Just a bit of info that you didn't mention about the strongholds. While the 3 points that the game picks during the process of the stronghold generation are always equidistant from spawn and 120 degrees apart, the actual stronghold structures may generate anywhere in a 15 by 15 chunk area around that point in a suitable biome. The notable biomes that are not suitable for stronghold generation are swamps and oceans. If there is no suitable biome within that 15 by 15 chunk area, then the game will dump the stronghold on top of one of the 3 points the game chose (hence how most ocean strongholds form). This may put your estimate for the other stronghold a few hundred blocks off if you find one. Hope you succeed in finding one!
Maybe the furnace didn't repair the offhand pickaxe becauce your armor used some of the XP. Also Can't you get eyes of ender of clerics?
You could get eyes of ender from clerics up until the village and pillage update I believe
you could get ender eyes from clerics in pre 1.14 bedrock i think
No you can only get ender pearls
ender pearls
on the xp repairing there's a bug i think where when wearing mending armour and picking up xp only some will repair the thing your holding and most will go to your xp levels
In my first survival world I stumbled on the stronghold by accident. Had no clue how lucky I was
In versions previous to 1.9 (if i recall it well) the stronghold was easier to find by luck because it generates nearer
Xqc accidentally ran into stronghold when playing minecraft on twitch actually. Pretty sure it was in 1.8+ so that means it’s even more unlikely
@@floricienta3830 The generated closer to spawn but there was only 3 per world, whereas in 1.9+ there is 128 per world.
That happened to me as well. I was exploring a mineshaft in 1.15 and found the stronghold.
Years back i found a stronghold by complete accident on the pocket edition. The end dimension wasn’t even added back then. It also had eyes in it which weren’t even added back then. Looking back it was pretty cool
Squirrel in suit skin!?!?!? FOR YEARS I thought you were a mango with a face!!!!!!
lol i am pretty sure he can't change his skin as he can't remember his login.
I swear it was a beaver
I thought it was a fish of some sort
@@Josh-ed7ui but you can change it from the launcher
Bruh I thought he was an owl
I think a hexagonal latice would be most effective. Make sure the edges are shorter than the minimum stronghold diameter travel on the surface and dig at the vertices. This also accounts for the stronghold being at any height.
What if you use the netherite mining area to do the stronghold area in the nether. Then you put portals down in the nether at a low y level. The portals would spawn in caves onlyand you could check the caves and if no stronghold then go back to the nether and put down another portal nearby but not close enough to connect to the previous portal. That way you could sort of probe the overworld caves quickly.
Spamming nether portals all over your world don't seem like a good idea
@@sailor5853 fair. however gathering that much obsidian in peaceful would be pretty difficult so you would probably mine the portal to reuse the obsidian.
"We need to stick to honey blocks for now" UNINTENTIONAL PUN? I THINK NOT!
When you guys find the stronghold/s, can you make a visualisation of how close your tunnels were to the nearest stronghold?
I love all German youtubers. Their videos are always high quality, don’t have clickbait, and they have the best work ethics I’ve ever seen. Plus we’ve seen they can achieve world domination, so that’s epicc.
11:20
there's a datapack (or resource pack i can't remember correctly) on vanillatweaks.net that gives u a ping and a message in the corner when your tool gets below 156 durability
"Hey guys welcome back to another peaceful challenge video." The background endless burning Pandas. Hmmmmm very peaceful.
Peaceful indeed
Is there a more « ilamngo » title than this one? We’re just missing three-directional bedrock removers 😂😂
Je suis un baguette
@@michaelyardeni4478 wait what are you really une baguette?
@@valovanonym oui oui, une baguette
@@michaelyardeni4478 fantastique! Tu apprends le français?
Me: struggling to find diamonds
Ilmango: Spends 5 hours tying to find the stronghold without using any eyes of ender
Still the best ASMR Minecraft series ever. Just so relaxing to watch. LOL poor Mango - we get to see him make a Helga statue. Figured that bet wasn't in his favor. Finding a stronghold is more luck than skill if you don't have eyes of ender. It'll be curious to see how they manage to get them to even open the portal. Typically you need 8 of them (?) to complete a portal.
1:07 I see what you did there mango...
What
Baku12 *stick* to honey
I thought the EXACT same thing
Cubfan: *digs an ungodly amount of hours to make a video on the fastest netherite mining method*
Ilmango: We're going to duke it out in peaceful.
Ungodly?
He spent like 3 hours per method doing multiple runs and tried 7 or 8 methods. It's actually a very thorough video.
Now he has enough ancient debris to fill a shop on the server with them and give away free samples.
Hali Simmons Yh but don’t u mean godly?
Great point
Your second pickaxe didn’t repair because you were wearing your armor so the xp was used on that. Take off your armor and mending is much more effective. Yes, it still has an effect even if the armor is on full durability.
Exactly!
No it has been patched in 1.16 you can keep your armor at full durability without it interfering with the other mending enchantments
Yes. It finctions that xp is randomly given to mending tools or armor and when is choeasen item with full durability, player gains xp
Some exp also went to fixing the half broken pickaxe in his main hand. I forget about that all the time lol
1.16 now applies xp only to the items that can receive it. It will always go to an item before the player gains the xp, so if you're holding or wearing a mending item, it will always get mended. In this case, his boots were mended, but the other armour items didn't affect it at all. His pick should still have been mended before he gained levels but, as ilmango said, it's probably something to do with collecting too much xp at once, so the game messed up when applying it.
Ilmango: My squirrel skin
Me, who thought it was a beaver for about a year now: oh wow, that’s nuts
lmao this banter between helga and mango is so funny
It is so refreshing to hear youtubers who have content, not crazy voices or wild personalities.
Imagine betting on finding a stronghold in half a billion blocks when you can only move 1.8 blocks a second
They didn't need to dig every single on of those blocks. A strong hold is large and all they have to do is come across one stone bricks block
Younes Layachi but still the number half a billion is larger than my brain
I think what happened at 1:45 was that the furnace create 3 exp orbs wayyyy bigger than usual with the 3rd one that went into your off-hand pickaxe being smaller than the other two thus not fully repairing your pickaxe. The remaing exp orbs went into your boots and pickaxe. (I didnt test any of this so i could be derping completely xD). Nice series keep it up!
Me and my friends found our stronghold while mining. I have hope for you
did it have all its eyes or how was it no use? or were you not playing in peaceful?
When he said the normal slime farm rates I cried in bedrock edition
That was a pretty big overstatement, though. You'd have to have perfect conditions and use all kinds of tricks to get that much slime in 5 minutes. A "normal" (i.e. big but not SciCraft scale) slime farm definitely isn't that fast.
The way Mending works has been tweaked a fair bit- basically it checks if you have any Mending items in your main hand, offhand and each armour slot, then splits up the XP as mending between all of them. If you have any equipment in those slots at max durability, then it gets dumped into your XP bar instead.
This means if you have full mending armour at max durability and a pickaxe at low durability, only 1/5 of the xp you gain will go to repairing the pickaxe, since the other 4/5 will try to repair your armour, fail because it's at max durability, then redirect to your XP bar instead. So for max efficiency, just unequip any tools/armour at max durability while repairing damaged tools/armour.
If I remember correctly, when you pickup an exp orb it checks in your armor slots, main hand and off hand to see if there are any mending enchantments. If there are none, the orb goes to the exp bar. If there is one mending, then it repairs the tool unless the tool/armor is full then it goes to the exp bar. If there are two or more with mending then the orb will randomly select one slot with mending then repair if possible and add to exp bar if it can't.
At least that is what I remember from when mending was first introduced, not certain if it has been tweaked or overhauled since.
I believe the reason the offhand pickaxe didn't repair completely @2:07 is because when there are multiple mending "options" for xp orbs to go to it selects them randomly. So your one pickaxe repaired first - the xp still sees that as a viable mending option but its full durability so 50% of the time it went into your xp bar rather than on the offhand pickaxe.
for debris dig a 2 high tunnel then walk sideways thru it again clearing out blocks at head level (so a 1-high slice) seems to be pretty good
Hey Mango! if you drop a block of sand on top your head while standing inside a composter you can view much better, almost like in spectator mode, and it only damages you 1 hp. There is even a way to look upwards involving... a saddled pig
I think bed explosions are a great way to expose netherite, however I think a lot of people do it wrong. You should make a 1x2 tunnel, dig it out perhaps 100 blocks, then explode from the end and go backwards until you're out of the tunnel again. Also don't forget to give Helga her crown too.
The trick of moving at an angle to compound the velocities is called "Chording" and we used to use it all the time in the old game Descent. You could triple-chord fly at 1.5x speed without using any boost. But learning how to fly at an angle while watching the corner of the screen took some practice! I guess the kids nowadays would call that "drifting." LOL
You guys play well together. All the episodes have been a pleasure to watch. Looking forward to season 2!...hint hint
Mango, I'm not sure if this is the issue with your experience repair area, but I think I've seen Xisuma mention that if you are wearing mending armor and have a mending tool, all of those things will have xp distributed to them equally. Mending items that are at full durability will pass the xp on to the xp bar. So by having mending armor on your tool isn't repaired as efficiently.
That should've been fixed In 1.16
I encountered this same problem while playing on an infinite desert map (1.15 with desert Buffet). After ekeing out basic survival with a base of sand/cacti blocks, I realised I had no way to go to the Nether and get blaze powder. Plus I can't even craft tools without wood, so the process would be even slower. I contemplated digging down shafts within a certain area and just doing it across a third of the spawnable area, but anything times half a billion blocks would become a very grindy process.
this series is some of your best content, and that's saying a lot
A good mining strategy for ancient debris is mine a long, straight 2x1 tunnel, then walk back down it sideways while mining at face level-- can reach out five blocks and with insta mine you don't get slowed down at all. It's both efficient (good blocks mined to exposed ratio) and relatively fast
Well, I'd say that for ancient debris, beds vs digging was inconclusive.
1:03 or a stack of slime chestplate apparently x)
Wow, wow, wow, that is quite a reveal....I always thought it was a beaver in a suit!!!!
When digging for Ancient Debris I usually use a Pickaxe that automines netherrack and just clear out everything I can reach moving forward, making a whole thats about 5x5 and I find a lot of debris in a short time this way.
Yeah, same. It's also quite a fun activity
Hey Ilmango, i am not 100% sure but i think the reason why you got 5 levels at the furnace array is because you had a mending armor aswell. Only 1/6 of the XP you collected got used to repair your pickaxe (4/6 XP got used by your armor and since it had full durability you got the XP, and 1/6 got used by your second pickaxe). Next time just try the pickaxe without any armor and you shouldn't get any XP and you pickaxe should repair more quickly.
Ilmango learning what strafing is was funny as!
Mango, even if it's fully repaired, your armour will still take some of the XP, meaning you just had 6 items you were trying to mend at once. You'd want to remove any mending armour before taking out the stone, even if your armour isn't broken
Another way to "x-ray" is to place a composter and place sand 2 blocks above so it falls onto the composter. This will push you down into the composter. Put blocks around the composter to get the xray result. Hope this helps
If you're able to map the area this seems like a good application of some basic GIS/spatial analysis.
What I'd try to evaluate initially is how explored an area has been so to that end starting with your base overworld map give various areas of it weights based on how thoroughly it's been searched for a stronghold.
Any area with ocean can be given a slight positive weight. You may have had an opportunity to see a stronghold there so you can think of them as partially explored.
Any area where you've built or mined in can be given a higher positive weight.
Any area which has been searched for a stronghold can be given a significant positive weight.
Second you want to use this map to generate a new map of how likely is is that there is no stronghold in an area. To start instead of viewing it as one map, treat it as a composite of three maps. One map is just your exploration map, one is that same map rotated 120 degrees around 0,0, and one is that map again this time rotated 240 degrees. In this composite any line passing through a stronghold on one map and 0,0 should also pass through a stronghold on the other two maps. You can use that principle to have your exploration weights influence each other. Walk around the center casting rays from 0,0. The explored that area is along that line across all three maps the less likely it is that there is a stronghold there.
Finally you want a search map. These are your best candidate zones to begin searching. This is mostly just going to be the inverse of the previous map but you can also weight it for various attributes that might make one area more searchable than another. For example you might composite this with a biome map and preferably search outside of extreme hills or other problematic biomes. You may prefer to search large unexplored areas. You might even want to configure it so that you can give it your current coordinates so that it factors travel distance. With all of this done you'll have a heatmap you can overlay with the world map to tell you good places to dig a new tunnel, and when you update the initial map with each new area searched it will automatically propagate the full implications of that. The more data you can give these systems usually the better they perform, for something like searching for ore deposits these systems can involve hundreds of individual maps with everything from geological formations and topological maps to cases of arsenic poisoning from well water. Even with this approach I think you can do a fairly good job of narrowing down the search space and giving yourself the best possible odds of finding a stronghold.
The total area is 18 million blocks, split into three is 6 million blocks. I think the best way of finding a stronghold is with the “eye spy” advancement, which will trigger when you’re near enough to the stronghold itself. I’d estimate that tunnels 40 blocks apart should be sufficient for not missing the stronghold advancement zone, but it’s possible that it needs to be smaller or could be larger, so here some code digging and experimentation would be very useful. But assuming 40 blocks, that’s 150 thousand blocks to dig through. If the average length of a tunnel is 2800 blocks, then that’s only 55 tunnels. At 1.5 blocks per second, it’s 28 hours total, half an hour on average per tunnel. Split among 3 people it’s not even 10 hours.
Assuming you three were all digging in the right area for the 5 hours, there was a reasonable chance to have found a stronghold. Though to me it didn’t look like you ever changed direction. I implore you to attempt to dig your way again instead of using cheats.
Unless you’re somehow gated away from getting the relevant advancement, I forget if you need all the precursors for that.
I think the reason the furnaces don’t fully repair stuff is because the furnaces don’t spit a bunch of normal sized XP orbs, it has a small number of large orbs. A single orb goes to a single tool, and the leftover XP goes to levels. I’m not 100% sure, but from my furnace XP farm, that seems to be what it does.
Love these lil competitions you do to make things interesting.
7:52 'then i shall build a statue of helga's skin'
me: looks at the next video in the playlist XD
This is my favorite series from Mango. It is so lighthearted, fun and relaxing 😊
How about ‘virtual ender pearls’? You are granted ‘x’ number of virtual pearls. One of the Sci-Craft team looks up the Stronghold cords and in-game shows you ‘virtually’ where they go after thrown. You can make it more/less harder with the number of pearls allowed, accuracy of direction/distance info they give you, etc. Keep up this great series, just loving the uniqueness of the ‘peaceful’ challenge 👍
1:57, the xp balls went to your boots
But he got levels in his xp bar, which shouldnt happeb as long as he id holding or wearing a mending item without full durability
@@replaceitem if your item reaches full durability, itll add the extra to your xp bar
I think the reason that not all of the xp went to repairing your tools and instead went to your xp-bar is that equiped armour with mending on it always steals some of the xp you pick up, even when they're fully repaired.
1:50 xp doesn't go directly to whichever tool needs mending. It is spread out between all items equiped with mending and if the other equipment is already full durability, the xp that would go to the other equipment goes to your level bar instead.
Finding the stronghold in peaceful sounds like the most amazing goal tho. So I really want to bid over this to be a major goal. If it requires some world eater that bombs to bedrock every 40 blocks, let it be. People found methods of getting bedrock, so finding a stronghold with some maths would be interesting. Not looking at the seed, but maybe some geometry between structures you found so far?
Everyone (helga,ilmango and the red guy) seems very happy 😊 i hope they would be like that for every video
I found using digging for ancient debris really efficient. Since one vein per chunk is generated around y=15, you can easily clear out the whole chunk and find the vein in like 75% of the cases. I found all the ancient debris for all armour, all tools and 6 extra picks in about 3 hours, I think thats pretty decent.
@ilmango, when repairing mending tools you cannot have mending Armour on because for some reason if with fully repaired mending Armour gives the exp bar xp even though you have mending tools in your hand. If you don't wear armour, then the tools should be completely repaired
The reason that the pickaxe isn't repaired fully is that a random item is selected from armor, off hand or the main hand to repair, and if the one selected is fully repaired, it just adds the xp to your xp bar.
(The random choice is only between mending enchanted items, of course)
I think the reason why your offhand pickaxe hasn’t been repaired all the way is because you had mending armor and if I’m not mistaken I think the xp goes towards the armor but then goes to your xp bar if they are already repaired. If you would of had only your two pickaxes equipped and no armor, I think the xp would of been shared between the two and the rest would go to your xp bar. Essentially, I think even though your armor was repaired fully, the xp still tries to go towards it, but then goes to your xp bar (and not other equipment) if it doesn’t need repairing.
Like so mango can see!
**I may be mistaken, but I think that’s how it works.
The reason the offhand pick axe wasn't fully mended is because the exp cycles through all peaces of armour and tools in both hands and checks to see if they need mending and then if not then applies it to the exp bar, so if you have 6 items (4 armour, main and offhand tools) the offhand pick axe will only be checked for mending 1/6th of the time. The simplest solution is to remove any armour that is fully mended already, then get the exp.
I like the smooth jazz at the end
I appreciate that y'all're probably settled on using Musa's Freecam mod, but if that doesn't work out (or for the sake of others in the comment section who'd like to be able to xray in vanilla) the composter trick is much more effective if you do the following steps (and for visual learners, EagleEye621 did a video on it):
place your composter in a hole, so that there are blocks all around on the same layer & the layer below the composter (this will maximise the angles you can xray through)
climb in the top of the composter (use a trapdoor to align yourself if you have trouble climbing in, though get rid of the trapdoor once you are in)
place a sand/gravel block above you (using a tower/wall of blocks next to the composter to place the gravity block against) so that it falls on you, pushing you into the crawling animation
you can now see all the areas below you that are air (e.g caves, dungeons, strongholds, treasure chests, mineshafts, ravines)
once you're done, mine the gravity block above you & climb out
Okay so here’s an idea, if you were to find a single brewing stand in a witch hut you could have a villager trade Eyes of Ender, and you would just need 3 but you could obviously have more, and have each member on the server throw one in the Stronghold spawn ring and then use the angles to triangulate the position
18:02 spider blocks!!
8:00 "...my squirrel in a suit skin"
Oooooooooooooooooh
The method you used to move quicker is called 45° strafe and is often used in Parkour to make jumps that wouldn't be possible without it.
this is the best series ever
This is definitely my favorate episode so far
Oh, btw, the reason the furnace didn't fully repair your item is because you have other mending equipment on. If you have, say, 5 mending items equipped. It picks one at random to apply the xp. If that item can't be mended any further, it applies it to your level bar instead of to an item.
Loving the series
About the mending thing, since there are many comments misunderstanding what was patched in 1.16:
If you get XP, it used to pick any eligible item (mending+armor/hands) at random, regardless of durability being full or not.
Now, it only picks items that aren't fully repaired. But - if you get more XP than you need to fully repair that item, that XP still goes to the player. So it's still possible to increase the XP bar while having items without full durability that way.
Looking ace loving the series
”larger flying machines will still need to _stick_ to honey blocks”
cubfan135 tested the various ways to find ancient debris and digging is indeed better than beds, beds are the worst basically (tnt would be the best but obviously not applicable here).
Also I noticed that often when you find blackstone and/or gravel ancient debris is also close so I would dig more in those areas
How about making TNT flying machines and carpet bombing a ~1000 block wide strip to find the stronghold? You have enough slime and honey to do it. Add a second row of TNT flying machines behind at a lower level to dig deeper if necessary. With your three accounts you could load all the flying machines at once. End portal can't be blown up :)
So happy I found this series. Love the music
Can’t wait to see the Helga statue haha
"...larger flying machines we still need to stick to honey blocks."
Ragou would be proud.
And to think that an old server "friend" once just happened to dig into a stronghold in Peaceful while not even looking for one.
If you’re on bedrock and are trying to do this challenge I would recommend looking for villages and digging under them, as strongholds always spawn under villages or in the ocean
Ilmango I have a suggestion for finding the stronghold! You mentioned taking the seed and running the algorithm on paper to find the exact location. I share your opinion that that is still kind of cheating but more importantly I don't think it would be an impressive accomplishment. So I what I suggest instead is taking the worldseed and, instead of doing the calculations yourself, you guys build a big redstone contraption that does the calculation for you! This preserves the feeling of 'finding the portal in peaceful without external programs' while still providing a fun challenge (unlike the xray stuff in my opinion).
Anyway I hope you consider this option and I'm looking forward to next episode! Bye bye!
@@TheDream64 that would need to be proberly the size of the world lmao. The basic calculators in Minecraft can only work out a limited number
Yeah alright maybe it's asking a bit much. I mean they made a redstone computer to do divisions for some pretty big numbers on scicraft (to calculate the percentage that the slimeblock storage was filled) so I don't think that it is out of their grasp necessarily. It is just that the size of the numbers and the amount of calculations might make this infeasible but I don't know, I have seen Ilmango and his friends attempt crazier stuff.
The reason the pick in the offhand wasn’t repaired is because the XP has a chance of being applied to mending an item. The more items on you than need mending the more likely the XP will go to mending one of them.
But because this is not a 100% chance of mending an item, or if the item selected is at full HP, then it will go into your XP bank instead. I have noticed times when manually harvesting mobs that the XP will go into my bank when an item needs to be mended. Through much testing I have come to the above theory to explain the behavior observed.
Removing items like armor seems to marginally increase the chance that the XP will be misdirected as it evidently tries to look for the selected item but if you have it on and it is at full health it will influence the chance that item of armor being chosen negatively, meaning it is less likely to be selected. Also I have noticed that the game prefers to heal the item in your dominant hand over the off hand.
If one of the tools was not as damaged as the other, once it is fully repaired any remaining xp balls that can potentially go towards repairing it will go to your level instead. Like when you try to repair a tool with your full durability armor still on.
I find that the composter x-ray glitch works best if you have two composters, one top of the other, and you push them into yourself. It had much better range for me.
Ooooooh yeaaaaah, peaceful challenge.
Does the freecam load the chunks for you? When I've used it in my singleplayer it seemed like it couldn't load chunks for itself. I guess you could put the player on a flying machine and then freecam below it but that still seems rather slow.
@Tanmay Jain I don't think that gamerule applies. Free cam isn't really spectator mode, it just mimics it. For instance, it doesn't move your actual player, and you can't look inside containers.
pretty sure the reason why ilmango's pick did not fully mend but he received levels was cause he had armour on and they took the XP, since they were fully mended they converted into levels