I have been beating my head against the wall trying to figure out how to melt gold bars / objects for the client I am working for and this is very helpful. Do you have any ideas on how you would melt the gold bar, and then morph into a logo, or another object?
First of all, thank you for the wonderful tutorial, and in general, for starting to make them!!, but I have a problem, the bones do not connect to the model of the hand.. I did everything as you showed..
Check if the skin has been added to your geo. You have to be sure you select joints and geo before binding them. Also, check if your joint's placed correctly inside the mesh. It's hard to help when I can't see the project file
I have been beating my head against the wall trying to figure out how to melt gold bars / objects for the client I am working for and this is very helpful. Do you have any ideas on how you would melt the gold bar, and then morph into a logo, or another object?
You can use xpFollowSurface modifier with fields or make a container from your logo with the XP collider. It depends on task and logo shape
@@rockmotion770 Amazing, thanks for the response! I will give that a shot, thank you!
First of all, thank you for the wonderful tutorial, and in general, for starting to make them!!, but I have a problem, the bones do not connect to the model of the hand.. I did everything as you showed..
Yo, everything is fine
@@metajpg That's great. Tag me on Instagram. So interesting to see your result.
fluid data has no effect on Nexus based sims, that's all done in the fluids object or fluids tag
yeah, you're right, I saw that in Bob's "Top Tip Tuesday!" video
when I bind them , the rig is still separated. what to do?
Check if the skin has been added to your geo. You have to be sure you select joints and geo before binding them. Also, check if your joint's placed correctly inside the mesh. It's hard to help when I can't see the project file
@@rockmotion770 what is geo?
@@metajpg я мав наувазі геометрію, тобто саму руку😉
@@rockmotion770 yes, everything is connected correctly.. I must have missed something and now I'm taking your time and mine)) sorry
@@rockmotion770 I fixed it, everything works))