Fixing GM Mistakes! (GM Tips w/ Matt Mercer)

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  • Опубликовано: 27 ноя 2024

Комментарии • 984

  • @marcusdire8057
    @marcusdire8057 8 лет назад +3637

    My favorite GM "clue": In a modern era game, the PCs are driving to Chicago to follow up on a lead that exists only in their heads. The GM said, "As you drive the new hit song comes on the radio 'There is Nothing for You in Chicago'"

    • @jesterericv2
      @jesterericv2 8 лет назад +385

      BAM this has now been stolen. :P

    • @EdwardHowton
      @EdwardHowton 8 лет назад +208

      That is beautiful. Although to be fair to myself, re-reading this comment after a few minutes, I *REALLY* want an excuse to use "This NPC has no quests for you at this time" in my game at some point...

    • @CourtOfWinter
      @CourtOfWinter 8 лет назад +148

      That's actually useful, I do need to get my players out of Chicago.

    • @josephmort4039
      @josephmort4039 8 лет назад +38

      Why don't you take a plot point that you have elsewhere and put it in Chicago?

    • @CourtOfWinter
      @CourtOfWinter 8 лет назад +50

      I was mostly joking around, there is stuff to do in Chicago. I do need to get them out at some point though.
      The plot is based on a book, I don't want to stray too far.
      (Worm, found online on parahumans.wordpress.com )

  • @iprocrastinating8411
    @iprocrastinating8411 4 года назад +1534

    You can also follow the advice of the DM Handbook:
    “...When all else fails, roll a bunch of dice behind your screen, study them for a moment with a look of deep concern mixed with regret, let loose a heavy sigh, and announce that Tiamat swoops from the sky and attacks.”

    • @Gigawolf1
      @Gigawolf1 4 года назад +83

      Flying tarrasques are best tarrasques

    • @Greknori00
      @Greknori00 4 года назад +25

      AHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

    • @MetPhD
      @MetPhD 4 года назад +11

      I just read that for the first time like 30 minutes ago! LOL

    • @Sabre912
      @Sabre912 4 года назад +23

      or a 30 ft Giant meteor made of flaming hands giving the finger hits the party for 20d20 damage lol

    • @LoryK98
      @LoryK98 4 года назад +12

      Is it really in the book? AHAHAHAH

  • @Lemmywinks1989
    @Lemmywinks1989 8 лет назад +408

    'Then they're fucked. In which case, heh.' Made me chuckle, well played Mr Mercer.

    • @CrazyShepard
      @CrazyShepard 8 лет назад +37

      *they're We're not savages here. :D

    • @J624
      @J624 8 лет назад +16

      Made me literally laugh out loud. I actually paused the video to laugh for a few seconds. :D

    • @Lemmywinks1989
      @Lemmywinks1989 8 лет назад +4

      Thank you for noticing! I have corrected it now :) lol

  • @kyletipperwolf
    @kyletipperwolf 5 лет назад +210

    One of the best DM moments I've ever had was a total mess up on my part. It's long but it's worth the story. The ranger was looking for herbs in the downtime between quests and rolled a natural 20. I describe him coming across a single rose with gray petals and an ivory, skull-looking center. It was surrounded by vines that it was centered on. No other plant life was visible with its reach. "Haha," I thought to myself, "Sounds cool, now he will bring it with him and I can figure out what its alchemical properties are before next session."
    "I cast speak with plants." He told me with a determined gaze.
    I looked back at him with a now stupid self satisfied grin that was quickly fading, "You cast what now....?"
    ""Yeah since last level up I took this as one of my new spells."
    ....... "it slowly begins to move and as the grass tickles your legs beneath you, the rose fixes its hollow gaze on you." Nailed it. Shit what does it do? Just wing it.
    As you all can probably guess I ended up having to make it up as I go and the story quickly spiralled into a quest to find a plains God who could identify this weird rose that I just thought sounded cool looking.

    • @alzathoth
      @alzathoth 4 года назад +51

      just because the ranger could speak with plants, doesn't mean the plant has to tell the truth. ;)

    • @tpeasetiger
      @tpeasetiger 2 года назад +1

      Whoa, what happened next!? Lol

    • @LootFragg
      @LootFragg Год назад +3

      "There is nothing to see here, move along!"

  • @DummyUrD
    @DummyUrD 8 лет назад +1886

    My worst one yet was, "so you follow the shapeshifter?" whoops :D

    • @EdwardHowton
      @EdwardHowton 8 лет назад +182

      I had a subtler version of that. My NPCs were accompanied by a dragon disguised as a half-elf, and climbing a tall mountain. Partway up they put on their winter clothes. They asked me if the woman they were escorting also put some on. I said yes. And then I said "Oh, wait, no, she stays in her robes". I'd been dropping clues about her all along, riding a knife-edge of will-they-won't-they, and I was terrified that me suddenly changing my answer instead of casually dropping my subtle hint would give the game away.
      Thankfully they're kind of slow on the uptake. They almost figured it out literally thirty seconds before the big reveal I had planned, and even then they were wrong about the many twists I had waiting for them. That was *haaaard* to pull off.

    • @thekaasmaster8172
      @thekaasmaster8172 8 лет назад +41

      DummyUrD my worst mistake was giving the players an axe I had them intended to fight the big enemy with it was a reward for a very dangerous giant so I couldn't take it away so the dwarf turned into a one man army I fixed it by having the players follow a caravan of shapeshifters gifting the rest of the group equally op weapons then turning on them with an epic battle the qroup balance was perfect ounce more

    • @drakonyanazkar
      @drakonyanazkar 8 лет назад +47

      DummyUrD "So you attack the werewolf?"; "So you follow the dragon and..."; "The druid runs away" (wild shaped). All of these plus revealing NPC classes. I had players think they were facing rangers when they were barbarians, mages that were actually clerics and fighters that were actually rogues. Not much of the surprise falls off, but when you accidentally tell the class, they can be sure what it is and avoiding metagame thinking becomes really hard for everyone.

    • @DummyUrD
      @DummyUrD 8 лет назад +5

      Drakonyan Azkar, exactly and in my case they had no ideas and I was trying to set up a mystery, oh well

    • @CuriousFascination
      @CuriousFascination 8 лет назад +109

      My worst one was: The players had just entered a gloomy village they knew nothing about. And just when an old house stood out from the other houses in the village, a player starts to develop interest for that house.
      My response? "Oh, so you enter the Death House?" I just wanted to punch myself in the face after that one xD

  • @Naoyasha
    @Naoyasha 8 лет назад +2280

    This lesson seems to come down to a quote by Bob Ross:
    "We don't make mistakes, only happy accidents."

    • @alohadoodlez
      @alohadoodlez 7 лет назад +35

      happy trees, happy trees

    • @johnfraire6931
      @johnfraire6931 7 лет назад

      Vidya Gaymes I actually have that as my wallpaper, lol

    • @TheRavenWithoutWings
      @TheRavenWithoutWings 6 лет назад +10

      This is actually a fantastic mantra for a perfectionist like me that's breaking into DMing. I'm glad you posted it!

    • @JeremyLambright
      @JeremyLambright 6 лет назад +6

      You've inspired me to attach this quote to my DM screen. I'm always beating myself up over mistakes I make while DMing for my group.

    • @eclecticsunflowers
      @eclecticsunflowers 6 лет назад +1

      Vidya Gaymes yes. just yes

  • @TheLoadingCrew
    @TheLoadingCrew 8 лет назад +3497

    was playing on roll20 once and I had enemies lying in ambush.
    only problem was that I forgot to put them on the hidden GM layer so the PCs spotted them right away. we laughed at my mistake and turned the enemies into a comedic sort of bumbling attackers "YOU FOOLS! I TOLD YOU WE WEREN'T HIDDEN ENOUGH"
    good fun

    • @Poldovico
      @Poldovico 8 лет назад +101

      That's awesome :D

    • @IceFire1800
      @IceFire1800 7 лет назад +180

      DA FING IZ YA GOTTA PAINT YER SKIN PERRPUL. AINT NO UMIE EVA SEEN A PURPEL ORKBOY!!!

    • @bibbobella
      @bibbobella 7 лет назад +66

      Yeah tried basically the same exept this was more the dices fault really. I was litterally not able to get more than 4 on every single hide check I did and believe I got 3 1's in a row..for the same fucking guy...so I kinda had to change the "dangerous highly skilled assasins here to kill you!" to a bunch of badly trained newbees send out to scare and or distract the heroes..they did distract them for like..3 minutes and then just went on to catch the real villians about to kidnap the person they were supposted to protect..so they got one hell of an advantage..stupid dices..

    • @eiongrady2406
      @eiongrady2406 6 лет назад +88

      I'm a pen and person type of guy and write all my missions out, I also keep my PC's character sheets while were're not playing, putting two and two together... I handed one of my players the master plot.

    • @EMPMusic-nc3bn
      @EMPMusic-nc3bn 6 лет назад +4

      Eion Grady lol

  • @XanadurLP
    @XanadurLP 4 года назад +485

    "You see a room with furniture, there is a note hidden behind a chair in the cor-...
    There's a chair."
    "Is there a note behind the chair?"
    "MAYBE"

    • @Milk27
      @Milk27 3 года назад +5

      Lmao i just rolled a 1 on this and died

    • @RogueWraith909
      @RogueWraith909 3 года назад

      Is it weird that I hear Bob saying Maybeeeeee....

  • @DamonFyrian
    @DamonFyrian 8 лет назад +1317

    A good rule of thumb for GMs: No plan survives contact with the party. It's a good idea to be flexible.

    • @Isobibbel
      @Isobibbel 8 лет назад +21

      our gm has learnt to plan only the most basic points, cause our bumbling arsonists ALWAYS go off the rails to get there :D

    • @Maehedrose
      @Maehedrose 8 лет назад +12

      If you plan well enough and know your players, you can usually avoid an adventure going off the rails. Most of my plans survive party contact, with the rare exception, but you can never plan for everything. I enjoy it when the players challenge me and go off script.

    • @Quinnknights
      @Quinnknights 8 лет назад +15

      When i GM i never use rails [well a steam train system is under construction in one part of the world but that's not the point] Instead they have an enemy, a world map, and the resources within that world.
      Also in-game time :)
      They had to attend a coronation to stop an assassin, they were other side of the continent.
      The result was like around the world in 80 days :) They travelled first by summon-drawn cart [damaged scroll of permanency so the summon lasted a day] then by stolen ship around the coastline, for a little while on the back of a giraffe-centaur and finally over a mountain. The Ranger used the Clerics spare shield as a sleigh to get their ahead of the others and stall :)

    • @ShinnyMetal
      @ShinnyMetal 8 лет назад +9

      yeah, who knows? For all you know you might be playing a pre-made adventure and then your party just so happens to quell the flames of an orc rebellion and helps establish a new orcish hierarchy.
      all hypothetical....totally...

    • @elspoko
      @elspoko 8 лет назад +12

      Awesome rule of thumb. I'm dming for my kids and wife.
      I've contrived an amazing story and npc's. Both have been mostly neglected cuz they just want to kill shit and all of them feel embarrassed to rp much.
      So I just have a loose narrative with cautionary lessons (ie greed can come back to haunt you, once you say/do something you can never take it back.) So far it's been working.

  • @matteocopelli
    @matteocopelli 6 лет назад +53

    "Don't admit the mistake. OWN IT!!"
    I love you Matt

  • @PIKATHUNDER7
    @PIKATHUNDER7 5 лет назад +53

    in the first tip you mentioned bad luck and saving the party as the gm. i'd like to put forth a terrifying experience with a banshee, in which all of our party members go unconsious 3 from her scream and 1 from combat. it was looking bleak, our dm was debating on starting over, or re-running the encounter. However, fate had words to say that day
    and I, Raaktir the silver dragonborn bard, clutched my muscles and rose from 0 hp with a critical success. i healed our cleric who in turn healed the fighter who used his second wind to survive another attack as me and the cleric raise our monk and heal ourselves and the fighter delivers a heroic blow severing the banshee in two. it was glorious and i saved our dm from pain

    • @setlerking
      @setlerking 4 года назад +2

      PIKATHUNDER7 those are the fights you never forget

  • @SorchaSublime
    @SorchaSublime 6 лет назад +592

    one time I had the party discover a legendary sword in the first dungeon.
    ended up making the fighter ridiculously op
    0_0
    luckily, another person was looking to play, but they were out of town.
    So, I decided to let them skype in and introduce their character as a spirit trapped in the sword.
    for the next session and a half, the sword was intelligent, and chose when to be useful (the sword player was intentionally helping me maintain balance) until they decided to free the spirit. this was an adventure in itself, and resulted in the sword being destroyed. the spirit then possessed a suit of armour, and next session there was a new player sitting at the table irl. The possessed suit of armour was their PC. And it was the guy who had been playing the sword over skype. worth noting that the original players had never met this person before, and got to know them via their sword character.
    forged a pretty strong friendship, a cool character and allowed me to fix the game balance.

    • @ttaibe
      @ttaibe 5 лет назад +18

      I like this story / solution very much :)

    • @Cooky_McGee
      @Cooky_McGee 5 лет назад +40

      Heh, forged a new friendship... Sword... Hehe... Armor...

    • @N7_Matsura
      @N7_Matsura 4 года назад +7

      I am so definetely stealing that. Not sorry °-°

    • @chip2508
      @chip2508 4 года назад +1

      Is possessed armour even a legal character?

    • @SorchaSublime
      @SorchaSublime 4 года назад +5

      @@chip2508 probably not but i didnt care and neither did any of my players (advantage of playing with irl friends, even if they dont all know eachother they all know and vibe with you) we homebrew a lot so this wasnt out of place

  • @TBakerXD
    @TBakerXD 8 лет назад +557

    In a very recent game of Titansgrave I DM'd, I passed a note to a very perceptive PC saying "That fuel tank will explode after two more rounds."
    I meant rounds = turns, she heard rounds = bullets. So when the fuel tank exploded two combat rounds later and took her Saurian sniper below 0HP, she complained that no-one had shot it yet.
    Moral of the story: Synonyms matter.

    • @jesterericv2
      @jesterericv2 8 лет назад +11

      lol yeah I've been there. Key is to write long notes and use way more words then seems necessary. though it still happens, but it's always funny. :P

    • @Dragonfire973_
      @Dragonfire973_ 8 лет назад +60

      TBakerXD Homonyms*

    • @samueljameslloyd
      @samueljameslloyd 8 лет назад +53

      Guess she just failed the other perception check

    • @roguishpaladin
      @roguishpaladin 5 лет назад +17

      Yup. I had a group who just casually picked up a gas spore because, instead of hearing "floating sphere", they heard "floating spear" and thought it was a magic item.

  • @DatsVatSheSaid
    @DatsVatSheSaid 7 лет назад +555

    I had a villain monologue about how weak they were compared to the players and accidentally spoiled that he was a lich. The party bailed before he could finish his monologue "HOW COULD YOU EVER DEFEA- wait no come back you can't leave this is an encounter!"

    • @Unseenarchivist
      @Unseenarchivist 6 лет назад +114

      See, I have a situation where my party refuse to respect monologues.It started with the bard getting bored and yeeting a rock at the villian, and then during the second time it happened the whole party was throwing shade and also more rocks. I haven't stopped doing them since, because, frankly, the heckling the overly talky villians has become a fun running joke and it's run to roleplay the bad guys in character response to this sheer lack of respect.

    • @oz_jones
      @oz_jones 6 лет назад +25

      "Hey guys, don't go! I have cookies!"

    • @Not_Ciel
      @Not_Ciel 5 лет назад +27

      We had a BBEG who was a dead king, from thousands of years ago who had recently been revived. We had unknowingly been collecting his items from the past. In the last session, we get to the encounter and he's like "YOU TOOK MY STUFF NOW GIVE IT BACK" and then started a monologue, so half of the party threw the items he wanted at his feet, sat down, and started talking amongst ourselves during his monologue. The BBEG noticed us ignoring him and literally was like "GUYS IM MONOLOGUING HERE". It was one of the funniest moments from a BBEG.

    • @davebacon4
      @davebacon4 5 лет назад +18

      @@Unseenarchivist I once GM'd a star wars RPG, and after months of a campaign which went severely off the rails numerous times due to my lunatic players, the final confrontation with a Sith Lord who was attempting to turn one of the players ended up as me monologuing while one player skull fucked a stormtroopers decapitated head, another stunned a passing R2 droid and attempted to turn it into a pedal bin, the wannabe jedi (the target of the sith lords monologue) just mimicked me/the sith lord and the wookie danced in the background. The one sensible player i had shot the wookie in the head, and asked me "Do you wanna get out of here?" and I said "yes" and started packing my shit up before I realised he was talking to the Sith Lord in character...

    • @awesomechainsaw
      @awesomechainsaw 4 года назад +1

      Albion's Library my suggestion? Reverse Tiny hut. The inside is inescapable.

  • @yellowstarctc1241
    @yellowstarctc1241 5 лет назад +186

    One of my villains is a changeling who pretended to be on their side for almost 10 sessions before betraying them and my party never trusts any of my NPCs now.

    • @lagg1e
      @lagg1e 3 года назад +7

      One of Matt Mercer's big villains was a chair, flawlessly sitting in a destroyed room.

    • @TheSuperSushiMaster
      @TheSuperSushiMaster 3 года назад

      I've had a PC who really wanted to be evil and be against the party. I thought it would be fun, so we worked together to make his character a servant for the BBEG who was secretly monitoring the party and eventually trying to kill them all. He deceived the party and worked with them, going along on adventures with them and trying to build their trust in order to ultimately betray them. I warned all my players before the campaign started the power and influence of the BBEG and they met a few other traitors and hidden servants along their journey, but they were certainly surprised to figure out one of the people who had helped form the party and done various adventures with them was a servant for the BBEG all along.

    • @DarkAlice
      @DarkAlice Год назад +1

      @@lagg1e And also a door

  • @RoastedPheasant
    @RoastedPheasant 7 лет назад +89

    My mom was once in a campaign where early on the paladin of the party got his hands on a Vorpal Wword at a low level. The GM later had another paladin come across the party.
    "I see you've found my sword. May I please have it back?"
    The sword could only be wielded properly by lawful good. Keeping someone else's property wouldn't exactly be very lawful good, would it? ;)

  • @actuallyhard315
    @actuallyhard315 8 лет назад +661

    U should add critical role clips that demonstrate some of these situations

    • @travismcallister3688
      @travismcallister3688 5 лет назад +15

      Season one vectna fight. The fight wasnt going in the path needed. Arkon came in and went 50 shades of fubar on him

    • @madsam7582
      @madsam7582 5 лет назад +15

      When Grog pulled the "Sword" from the deck of many things?

    • @NN-mh4bj
      @NN-mh4bj 4 года назад +1

      @@travismcallister3688 could someone find a timestamped link?

    • @travismcallister3688
      @travismcallister3688 4 года назад

      @@NN-mh4bj sure you could. I'd do it and send it you you. But not gonna lie. I know how to search RUclips. That's ... That's about it.

    • @dolphinboi-playmonsterranc9668
      @dolphinboi-playmonsterranc9668 4 года назад +3

      Toothy maw

  • @wkumher
    @wkumher 8 лет назад +4

    Awesome tips! I actually turned an unbalanced fight that ended in a TPK of my low level party into a vision, given to the cleric by her deity, of what would happen should the party follow a particular course of action. I rewound the story to an appropriate trigger point and explained that everything they had just encountered had not actually taken place and only the cleric was aware of the vision. This allowed the party to proceed giving them the chance to alter their original decisions and avoid a catastrophe.

  • @nicholasepsilon3534
    @nicholasepsilon3534 8 лет назад +51

    0:02:32 fixing tough encounters, dropping hints, kinda like how Matt kept dropping clues to Sam to use his Mythcarver... Until the point that the entire party was telling him outright to just use it xD lmao!

    • @Georgio959
      @Georgio959 8 лет назад +7

      Or, like he mentions at 6.05, Grogg's sword being more and more taxing / controlling of him as time went on. Not sure if that was intended from the start, but it sure forced them to "cleanse" it as Matt puts it in this video.

  • @mr.stoneface7699
    @mr.stoneface7699 7 лет назад +5

    One of my favorite ways to provide a little insight is to assume a player character's knowledge based on the details involved in creating the character or even their level. Example: a wizard recognizes magical script when they see it, or a rogue-type realizes when their innocent monk friend is being scammed or manipulated. I get information across clearly, without the need for constant dice rolls, and my players feel good for having their characters know things, like it's a reward for building that specific character.

  • @hashprime
    @hashprime 8 лет назад +49

    Oh yeah Tip #6) Read in a GMs guide once for some RGP game similar to dont punish creativity. Dont punish a player for adding story to the game. Example. A rogue on a rooftop wants to enter the fray with acrobatic flare. So the DM makes the player roll for the rooftop exit onto the pole. Roll for going down the pole. Roll for tumbling off the store canopy...So the player eventually fails a roll, is now prone and gets beat down due to all the penalties and attacks of opportunity. And gets called a dumb*** for trying such a stunt. The article saying, IF the player is trying to get an attack bonus or advantage out of the situation, yes make a roll. If they are just story telling and adding creativity to the game. Dont punish them for it. How you end up with all murder hobos at the table.

    • @dwarfbeardthedungeonmaster6067
      @dwarfbeardthedungeonmaster6067 8 лет назад +7

      certainly not so many rolls...but, all of that!? that'd be a minimum of 2 rolls with DC15s or one with a DC 20 at my table...possibly DC 25. even just plain ol' "jumping down" off the roof top I may be looking for a DC 10 DEX check (maybe Dex: Acrobatics) to not land prone before your foes. their are consequences to your decisions. even the ones you make "for dramatic flare". you should never...let me repeat...NEVER expect any GM to just "let" you have things happen just because "it'd look cool". there is no rule nor suggestion in any book anywhere that even implies that should ever be the default setting at all. yeah now and then, if a player wants to do something and it would be really awesome if it happened? i'll just say it happens. no roll. just "do it!!" but mostly...anything that *could* fail in some way (especially if it could fail in a HUGE way) needs the opportunity to fail. and the player needs the opportunity to reflect on how stupid it was to go for too much "flare"...or on the other hand how *AWESOME* it was that their flare succeeded!!

    • @hashprime
      @hashprime 8 лет назад +13

      Thats why I feel many a gamer just "sit" at the table playing 'mechanically'. They think dice and math dictate story over creativity. Dont do anything that that hurts you mathematically, even though it would make for great flare! Every gamer I know personally are min/maxers and see DnD as a game to beat, not to be played. Thats why i dont play it anymore. I can get that kind of play in the Xbox or my PC.

    • @pancakerzzz
      @pancakerzzz 8 лет назад +9

      I can see the logic behind making people roll for these things, if only because of their joy when it actually works. Alternatively, give them a chance to save a botched roll. What's funnier than the rogue jumping off the rooftop, sliding down a pole, crashing through the canopy, and then rolling to his feet on the ground, playing it off like he totally meant to do that, as he staggers forward from dizziness...

    • @hashprime
      @hashprime 8 лет назад +1

      And again, a lot about style of playing is just that. What kind of game do you and your gaming friends like? Maybe one GM wants them to make those rolls because too often the game is too easy. Maybe its a comic relief moment like when Keyleth changed into an Elephant and Grog and Scanlan decided to attack this this beast! Gave them a chance to attack a pc. So as long as their is some balance to challenge and fun. I express my opinions from days past where gaming was just about faux fun. Someone at the table, be it GM or Player, is doing something (too often) to laugh at another player and their failure. Or they like to constantly make that player feel his character is pathetic vs heroic.

  • @HighTechWizard
    @HighTechWizard 8 лет назад +32

    This has actually been prevalent in a lot of sessions I run, so thank you!

    • @JaxMerrick
      @JaxMerrick 8 лет назад +2

      HighTechWizard I GM for newer players in multiple games, so I end up using these tip more often than not.

  • @TheMan83554
    @TheMan83554 8 лет назад +288

    The part about removing bad items had "Magic carpet" was written all over it. IT was getting in the way of your story, so remove it and give them a more clunky and situational broom instead! No more, "We all get on the carpet and fly over the ingenious traps so carefully laid out for us to fall into." scenarios.

    • @jesterericv2
      @jesterericv2 8 лет назад +53

      Yeah..... My DM gave a +10 hammer to us.... yeah +10.... And we've JUST hit level 4... Trying to talk to our DM (a new guy) about how imbalanced it is, might send him this video. :P

    • @TheMan83554
      @TheMan83554 8 лет назад +40

      a +10, at level 4? Wat?

    • @dubbingsync
      @dubbingsync 8 лет назад +24

      TheMan83554 remember the broom wasn't meant to be around the way it has been.

    • @jesterericv2
      @jesterericv2 8 лет назад +4

      Yeah........ When we discovered it's actual stats I was really lost. :P I'm not super knowledgeable about 5E, but I think in 3.5 the highest enchantment was +9. lol

    • @Barrlounge
      @Barrlounge 8 лет назад +63

      I think you've made up a narrative that doesn't follow anything that's happened in-game. Matt has said on a couple of occasions that the carpet incident was not intentional, as he always assumed that Grog had it because of the Bag of Holding. Plus, if the traps were as ingenious as you say, they'd have never lose the carpet in the first place. GO ANTI-MAGIC FIELDS!
      Also, the broom was an item belonging to Chris Hardwick's character Gern when he guested on the show and Vex STOLE said broom. I believe I've heard Matt say that he gives the guest players a gold amount and they can buy 1 or 2 magic items to use in-game. So I don't think they were ever meant to have the broom.

  • @CausewayCoastSailing
    @CausewayCoastSailing 8 лет назад +2

    Hi, just a note to say I've been GMing for about 30 yrs and really enjoy these tips and always find something nice to take away and use myself. Thanks!

  • @thebastmaster
    @thebastmaster 8 лет назад +454

    GM mistakes? MISTAKES?! What is this heresy? We don't do 'mistakes'! We are always right. Do not question me I WILL TPK THIS GROUP IF YOU DO!
    Jokes aside, nice video, thx for the advice Matt.

    • @d4n737
      @d4n737 6 лет назад +5

      That is some lawfull evil right there. I like it.

    • @veeranummila9113
      @veeranummila9113 5 лет назад +6

      No no no, they're not mistakes. Just Happy accidents : )

    • @skyblade7438
      @skyblade7438 5 лет назад +7

      They’re not mistakes if the party never finds out.

    • @derekschmidt6798
      @derekschmidt6798 5 лет назад +2

      No mistakes, just happy little accidents

    • @R3GARnator
      @R3GARnator 4 года назад +1

      I didn't know Tiberius took up Dungeon Mastering.

  • @shannons2128
    @shannons2128 5 лет назад +1

    I appreciate that you've given ways to change an OP item to something more tame instead of simply taking it back from the player because the DM made a mistake. That's really well thought out and I like it!!!

  • @Crokto
    @Crokto 8 лет назад +216

    Another good way to prevent the party from abusing a powerful magical item is to introduce an anti-magic glyph that drops it into a pit of acid

    • @andrewnicastro17
      @andrewnicastro17 8 лет назад +48

      Poor magic carpet...

    • @roguishpaladin
      @roguishpaladin 5 лет назад +8

      Well, you have to be careful to not make it look like the GM is going after the item. Your example feels like a GM flexing muscles, which never feels good to the party.

    • @zacharygadzinski3147
      @zacharygadzinski3147 5 лет назад +4

      Another option is to have the item charm the user and revealing that the item belongs to the BBEG. What was percieved to be a sacred bow actually belongs to a goddess of calamity. Everytime it is used the player must make a saving throw or be charmed for a day and doing the goddess's bidding. Also dispelling the affect is near impossible. Only a certain god can dispel the affect and requires the party to gather his sacred weapons in order to rescue the charmed victim for the victim will be addicted to the power rush.

    • @iamvigant
      @iamvigant 5 лет назад +4

      @@roguishpaladin no no. that was quite justified. actual event from the critical role series.

    • @NN-mh4bj
      @NN-mh4bj 4 года назад +2

      @@iamvigant can someone give a timestamped link?

  • @minnion2871
    @minnion2871 4 года назад +1

    A thought does occurs to me... In the event of a TPK it could be possible to make note of where the players died, how they died and then when they roll new characters you could perhaps have the deaths of the previous party play a role in the new(or perhaps original plot, maybe the quest giver hired new adventurers after the old ones did not come back from their quest... assigning them the task of discovering the fate of their previous characters and the goal of finishing what they started.)

  • @TheMewtata
    @TheMewtata 5 лет назад +8

    I've been learning the "don't admit the mistake, own it" a LOT in my campaign. The story flows much better if you just pretend everything was part of your plan all along.

  • @Jordan-yb7zp
    @Jordan-yb7zp 3 года назад +1

    I swear, Matt is prly my favorite DM ever. He just gets it, on a fundamental level!

  • @RoryStarr
    @RoryStarr 8 лет назад +113

    So, I DMed for a year before I knew about the XP budget. I know. I did read the DMG but evidently not very well. So I built this encounter at a slavers hub at the end of an underground river beneath Waterdeep. The group is way too heavy handed and blew their chance to bluff through it (which was really my original intention). So they are floating in on a canoe, facing down two drow mages, a bunch of guards, barbarian pimps, and six archers while being level 6. The encounter split over two weeks. Things were looking pretty grim.
    The next week, I dropped hints that continuing a full frontal attack on the beach stronghold was suicide, and they would have to use some cunning to look for an out (retreat wasn't an option due to the design of the waterway). Because I didn't want them to die, but I also wanted there to be a cost to their dumb decisions, I had put two ale barrels behind the wall near the most powerful enemies. So they blew them up.
    Except they weren't ale. The Zhentarim slavers were also running weapons and it was two barrels of alchemist fire. Thankfully it was a very large cavern and the mage was a good distance when magic missiled it. Still, it destroyed the stronghold, killed almost everybody, and nearly killed a few in the group.
    I guess my advice is: if you make a mistake, blow your group up.

  • @jessicalee333
    @jessicalee333 8 лет назад +1

    I like getting my players talking in-game amongst themselves about what they are planning or what they think is going on. It gives me tons of ideas - where if they're starting to guess a major plot point too soon I can back off of it, or if what they _think_ is happening is better than what I had planned, I incorporate elements from that.
    It's also good to know where the players want the game to go, and what they have in mind for their characters' futures. Hopefully, it'll be possible to blend your GM-intended story with their ideas and the kind of story they want to play, and create something none of you could have created alone.

  • @walteringle2258
    @walteringle2258 8 лет назад +6

    Back in my Storyteller days, I actually had players legitimately figure out a sub-plot that stopped, in its tracks, a lead up to a latter significant plot. Maybe it was the couple of beers in me (and/or a Mountain Dew or two, I'm hazy on intoxication level) but it made me realize, in an instant, the moment you feel completely in control, you've lost half the fun of a rollicking good RPG. Why invite players when one could just write a novel, after all? I revised the nature of the significant plot, let them "win" the subplot, and it ended up creating a different sub-plot that made them feel more confident they were affecting the storyline, increasing attendance (not attendance rate, actual attendance) for several sessions. As it was the Storyteller System, I just started sketching out ideas, and NPCs, leaving the heavy lifting to the player characters and their motivations, to drive the story. When their stories are just as good, if not better, than the ones you came up with, better to react than to herd unnecessarily.

  • @gabrielotero5694
    @gabrielotero5694 4 года назад +1

    woah, the way Mathew fixes these GM mistakes feel far cooler than many GM intentional adventures

  • @MarcioLiao
    @MarcioLiao 8 лет назад +139

    More tips on how to fix a miscalculated encounter? Nerf the HP of some monster mid fight. Make amount of hits instead of HP for some minions. Fake fail saving throws for unimportant foes.

    • @frederik7338
      @frederik7338 8 лет назад +16

      You could temporarily buff the buff the players dmg rolls (change dice from d6 to d8, adding bonus dmg modifier etc.) while emphasizing, storywise how the players powers suddenly seem to spark beyond what they should capable of. This means that the players have unknowingly tapped into some ancient or unnatural reservoir of power, that will have consequences in the long run (you note down each time you have to resort to this extremity and escalate the long term consequences accordingly). This method works best in situations where no other "rescue method" will work (IE in situations where no friendlies can launch rescue missions because they don't know where the players are).
      A friend of mine used this as he had us in a scenario where we were lvl 2 and slowly TPKing to a gelatinous cube, thanks to ridiculously good dice rolls from the GM (18/18 on its first attack on us) and bad descisions from the party (3/5 members not familiar with the foe decided to engage in Melee with it and subsequently being 1shot and consumed by the cube).

    • @MarvelX42
      @MarvelX42 8 лет назад +7

      I have a magic NPC that hangs with the group and I use her to nerf or buff as needed.

    • @UCFElCarnicero
      @UCFElCarnicero 8 лет назад +1

      Yeah doing that constantly whilst figuring out the balance since I am new.

    • @DraconisMarchVII
      @DraconisMarchVII 7 лет назад +25

      Frederik sh That sounds like an unbelievable Deus ex Machina. Any discerning player character will question this and immersion will be broken. Not only that, but it will add another tedious mechanic you have to keep track of. Secretly nerfing the enemies is easier and cleaner.

    • @jackreacher4297
      @jackreacher4297 6 лет назад

      Have one big bad and many minions with only one Hp each. It leads to an epic cinematic fight scene

  • @Waterflame
    @Waterflame 8 лет назад +1

    4:56 I love this tip, and the way you delivered it. Thank you for being so awesome, Matt!

  • @Too-Much-Caffeine
    @Too-Much-Caffeine 8 лет назад +3

    I found this to be EXTREMELY helpful, I'm about to start my first real campaign and my favorite way to reward players is through magical items. I feel it makes the game more immersive and interactive rather than just generic XP and gold. I'm just extremely worried I'm gonna break the game with stupid bullshit that I thought was balanced but wasn't at all tho.

  • @Baladucci
    @Baladucci 4 года назад +1

    I always love his super creative solutions that involve real story telling.

  • @izzes
    @izzes 8 лет назад +15

    I really like these GM tips, not that I am a GM myself, but for understanding how a campaign should work. This is very useful to players as well to be aware of how a game should be played (but not as a mandatory rule).
    By the way, I don't know why, but these videos are always with the audio so low to me. Maybe tunning up the mic a little would help ((:

  • @dronox2010
    @dronox2010 8 лет назад

    This is definitely one of the best tip videos out there. Matt has helped me run my own campaign so much, and I am eternally thankful for him.

  • @alexcronin4082
    @alexcronin4082 8 лет назад +3

    Thank god for this episode. I have been running my first extended campaign over the past few weeks, and just gave out a new item to one member that I think is way too powerful. Mercer to save the day

    • @Meloncov
      @Meloncov 8 лет назад +3

      Another possibility is that over time, some downside to magic item appears, e.g., it turns out that ring of invisibility you found is slowly corrupting you, and using it give away your location to a very nasty bad guy.

    • @dreadpiratedan
      @dreadpiratedan 8 лет назад +4

      i think a good way to correct for an overly powerful item in the party
      is to have it taken away by someone more powerful. if, as an extreme
      example, you have a level 1 party with a holy avenger, that's not going
      to stay a secret for long. eventually someone's going to recognise what
      it is, and that information's going to make it's way back to (in this
      instance) the Church, who immediately dispatch a unit of 10 lvl 20
      Crusader Lords to find the party and retrieve the holy relic, so it can
      be stored in the Church's reliquary for safekeeping

    • @Poldovico
      @Poldovico 8 лет назад

      How many level 20 NPCs?

  • @spritzertog
    @spritzertog 4 года назад +1

    I recently concluded a 3 year campaign. I made a lot of mistakes along the way. I revealed too much information... I did a couple things out of order ... I had some expectations of the characters' actions that simply never happened (didn't take the bait).. I had a couple things that I put in for my convenience, flavor, and backstory... that ended up garnering more attention than planned. I had some inconsistencies in my timeline. ALL of those things, however, became some of the best parts of the game. I would spend the time between sessions, absolutely stressed out and mulling over the details in my head incessantly -- trying to figure out "how to make it work." In the end .. I found new and interesting ways of tying things back. Things that weren't connected to the plot, became connected to the plot. New storylines emerged. And.. in the end... the game was far more rich and interesting than I had ever imagined. Far better than I could have come up with on my own.

  • @Luinta
    @Luinta 8 лет назад +4

    these vids have really gotten my interest in DnD back up. It's even got me wondering if maybe I'd have more fun as a DM instead of a player.

    • @alzathoth
      @alzathoth 4 года назад

      being a DM is hard work. don't let anyone fool you, its HARD and sometimes quite annoying. if yo do start a game, I recommend starting with brand new players. write a good story and go with it. good luck to you and your new world. :)

  • @Charathlie
    @Charathlie 8 лет назад +1

    Very important episode, thank you Matt! Had a bit of a mishap where a supposed trusted NPC (a friend of a PC) had said one thing, but the party's boss said the opposite. They caught the paradox, and I was able to twist it to throw suspicion on both characters, creating dramatic tension.

  • @garivelthecleric
    @garivelthecleric 8 лет назад +8

    Man, did this come at a good time for me.

  • @beanstheclown
    @beanstheclown 8 лет назад +1

    Also don't forget the amazing power of talking to your players and working together for a solution.
    Also also, on the note of plot mistakes, I tend to run by the "draw maps, leave spaces" motto from dungeon world. If you let something slip you shouldn't have and the players pick up on it awesome. See what they do with that information. It may wind up being more amazing than any "big reveal" you had planned. And don't forget to listen to the pcs. I've had some of my best stories come from my players misinterpreting clues and coming to a completely wrong conclusion that was far far more clever than what I had originally planned. Needless to say those pcs became correct very quickly and I never let on that they had it wrong.

  • @meme0taker87
    @meme0taker87 4 года назад +31

    Players: *get knocked unconscious*
    Me (the dm) : you wake up in a wagon and a man in shackles also in the wagon tells you "hey you, you're finnally awake".

    • @KillerBot5100
      @KillerBot5100 3 года назад

      I’ve started an entire campaign this way (it was my first full homebrew campaign and ended up basically being Skyrim but with an undead army instead of dragons)

  • @JackOfAllTradesThe
    @JackOfAllTradesThe 7 лет назад +1

    Matt you are the literal reason i got more into d and d and dms like you are the reson why amazing rpg games are fun

  • @chadpatrick5112
    @chadpatrick5112 5 лет назад +5

    "[If you accidentally reveal something, have an NPC reveal a bunch of false things too so they don't know what to believe!]"
    I saw this episode of The Office. It worked out well for neither Michael nor Stanley.

  • @aderasaria9160
    @aderasaria9160 7 лет назад

    Geek and Sundry is litreally my favourite youtube channel. You deserve the diamond play button more that anyone!!!

  • @Amocoru
    @Amocoru 8 лет назад +427

    Could we improve the volume on these GM tips videos? I always have to turn it up so much higher than anything else I watch, then I forget next time and get assaulted with almost max volume videos that are appropriately volumed.

    • @MarvelX42
      @MarvelX42 8 лет назад +16

      Strange. I don't have that issue.

    • @brunosouza3326
      @brunosouza3326 8 лет назад +6

      Amocoru i think its your device mate, i dont have that either

    • @shawnames6832
      @shawnames6832 8 лет назад +17

      I have that also.

    • @nomukun1138
      @nomukun1138 8 лет назад +25

      The video seems unusually quiet for me, too.

    • @drstrangelove7680
      @drstrangelove7680 8 лет назад +6

      I have that too!

  • @Skyscraper125
    @Skyscraper125 8 лет назад +1

    one of the things our DM did for the fighter in our party who had way too good of gear including a ring of regeneration which made in between combat encounters a bit silly ... even death didn't really effect him unless via some death spell or disintegration.
    Solution? He found a suit of plate armor that as soon as he touched in the armory of Giants molded to his shape and put itself all around him, destroying everything he wore underneath in the process. It's still very powerful armor, but not near as powerful as he was before... it also is cursed and talks to him in his head to do evil things...which is a fun twist on the beefy fighter in the party.

  • @Nerdarchy
    @Nerdarchy 8 лет назад +546

    Raise your virtual hand if you've committed all of these GM Sins! *Raises hand*

    • @kabhes9040
      @kabhes9040 7 лет назад +15

      i gave them a bag of devouring later did they come up with the plan to attach it to a shield and thus having a 1 on 2 chance to kill any enemy.

    • @Iliketoeatallday
      @Iliketoeatallday 6 лет назад +1

      I have and know I will in the future as well.

    • @anionhero
      @anionhero 6 лет назад +1

      I once gave my players a weapon based off an anima cartoon I was watching at the time. I realized my mistake when they took out an adult dragon (I forget the color) in one shot. I tried to get rid of the weapon but my group threatened to quit the campaign if I did. So, we quite. I couldn't figure a way around such a devastating weapon that would make the game challenging to the players. I would have had to use an enemy that was so ridiculously powerful that the party wouldn't survive or just have every encounter be a one hit encounter.

    • @MrUmakemelaff
      @MrUmakemelaff 6 лет назад

      I read the description. That shouldn't have worked. Turning the bag into a butterfly net weapon might have worked but I don't see how putting it on a shield would kill anyone.

    • @brookshyde5663
      @brookshyde5663 6 лет назад

      My GM let me get a random item from a roll. It ended up being a Luck Blade which he managed poorly. I could basically cast wish multiple times a day, so I was OP.

  • @sammycritfiddle
    @sammycritfiddle 8 лет назад

    I'm becoming eerily certain that you are watching my games. every video has fixed a mistake I've made in the past, or given hints that I desperately needed because of the game before! thank you Matt!

  • @canadian__ninja
    @canadian__ninja 8 лет назад +4

    The second hint is ironic given the latest CR episode. NO SPOILERS. Also: 5:17 is just hilarious

  • @jbanks9491
    @jbanks9491 8 лет назад

    you are hands down the best DM i have seen...... your ability to adlib is insane

  • @Karragh
    @Karragh 8 лет назад +118

    The "Accidentally gave your party an over powered item" has a much simpler solution that Matt provided I think. Don't be afraid to talk to your players. Let a player know "hey I fucked up that item is way too strong, going to make it a bit weaker sorry".
    I think some DMs, and this doesn't apply to Matt since he's actually making a show that thousands of people follow for the storyline, get too caught up in preserving a sense of cannon/continuity at the expense of fun. I think a player would rather have a dm frankly tell them they messed up and have some power adjustment on the item than have some weird bs happen that ruins the cool new toy they were enjoying.

    • @CaitiffPrimogen
      @CaitiffPrimogen 8 лет назад +13

      I'm really sad this wasn't in the video tbh. A GM can always call a timeout and speak to the players like adults.

    • @cgollimusic
      @cgollimusic 8 лет назад +33

      While this is true, remember that improvisation and the unknown is one of the things that make some things exeptionally fun! Once they complete the quest of "The mysterious glowing sword that seems to have cursed someone" you could then say "I actually did that because the weapon was too strong" and if you did that right the players will be surprised and impressed that you pulled that mistake off and didn't interrupt the game, but instead enhanced it. Just my 20c

    • @SkyLordPanglot
      @SkyLordPanglot 8 лет назад +23

      True, but I think he talked about communication and understanding between the players a lot in other videos and this was more of a lore friendly way to fix mistakes rather than just talk it out. This is always an option of course, but RPGs are the lands of unending possibilities and instead of "fixing" a mistake you can make it part of an interesting story rather than "listen I screwed up". The whole point of this video after all I think is "There are no mistakes really. Only opportunities."

    • @J624
      @J624 8 лет назад +9

      I'm pretty sure he's done this with Talesin's guns, he just does it off screen between sessions, as it should always be done so as not to bore the other players.

    • @Mama_Badazh
      @Mama_Badazh 8 лет назад +9

      I think he was going for more of an improv bent on the situation. Rather than just 'nerf' the item, incorporate it into the story arc. Make the nerfing part of the fun rather than just "Sorry, I'm castrating you now." Because, even with adults, there's a possibility that they'll act like a spoiled five-year-old being denied candy if you even hint that you're going to take that cool item away from them.
      By incorporating it into the story, the pill isn't quite as bitter to swallow.

  • @thomasvontom
    @thomasvontom 8 лет назад +1

    Two things that make it so much easier for the party not to completely shock you with their actions. 1) When a player rolls up a character not a class. Use the hooks they build into their characters for you. You want them to go to the city of Whitebridge. So the man with three fingers the ranger is looking for has been spotted in Whitebridge. 2) At the end of every session simply ask the players what the party intends on doing next time you play. You find out they are not planning on going to Whitebridge. Great now you know ahead of time. You now know they want to cross the Grey Mts and explore some ancient ruined city. You can plan for it now. 3) That said they will still destroy your best laid plans, but you can at least have some base knowledge of their bearings. 4) Learn to and be very very ready to run complete sessions of the top of your head. They will screw your plans up so bad at some point you have no choice.

  • @Quinnknights
    @Quinnknights 8 лет назад +5

    I've been given an orb early on by a GM that doubles the power of my fire spells.... I'm a sorcerer with a meta magic to turn any elemental ability into fire when i cast it... :) In his defence i was a much lower level at the time. I hope he's not watching this :P
    When i was GM'ing once i'd given clues to an assassination plot on a religious leader. meanwhile i'd used an npc to conscripts one of the players to assassinate the same leader (because they said they were corrupt and working for the Empire to the north). A great scene played out where 2/3 of the gang protected the arch-paladin & arch-cleric only for the last member to bow-sniped the soon to be new arch-cleric [current one was v old] & legged it to freedom.
    We actually had a court-case game a few weeks later when he got caught & they had to fake his execution to keep him alive.

  • @audge23
    @audge23 5 лет назад

    Matt’s sides to the camera are so funny! You can see the GM frustration shining through.

  • @tecduck
    @tecduck 8 лет назад +3

    something i am doing for my game that can help out a lot in fixing mistakes is a special NPC that i call Mr.E. very much a mr mxyzptlk type of character. he has many amazing powers and knows all but wont tell because there is no fun in that. as well may help the player in certain encounters if i feel like it is getting way to rough. i have a party of 2 right now so that can happen.
    One example, they had to face a Drider Queen, (custom enemy) 4 Driders, and 8 Giant Spiders. while they had 2 npc allies with them they had more close by. so i decided to chance to see if Mr.E will help. i make a d20 roll and if i roll a 15 or higher he will aid in some way. so each new round i rolled and got higher than a 16 so there allies appeared out of nowhere. then towards the end of the fight due to it still be difficult and the match going quite long i had him help a again by removing 3 of the 4 driders. (one was already dead) but for him to do so i had to roll a nat 20 which i did. he has been quite usefull as well the Players are the only one that can see or talk to him. which can make for some interesting situations.

  • @bryanwilmarth1435
    @bryanwilmarth1435 6 лет назад

    Thanks, Matt, for your suggestions about correcting GM mistakes. Thus far, this has been the most helpful of your most interesting series. I'm a GM of 30 years, on and off, and I've discovered we GM our games in a very similar fashion. I was especially impressed with your suggestions for balancing out power from a magic item acquired by a character. Very creative and helpful ideas! Thank you for your devotion to your craft.

  • @RykoCrucem
    @RykoCrucem 8 лет назад +20

    this happened to me last week. I have only been playing dnd for 4 months now and started dm'ing a group about a month ago. anyways last week my party went to recieve a map from a hermit in a house (he is secretly an oni and they are all lvl 5). in any case he aroused their suspicion and they tried to investigate the oni's house against his will. one of the players is a ghost and he was invisible and going through walls trying to find something suspicous. i panicked as there are literal bones in the oni's closet and the oni is integral to the story at this point so i said that the walls are magical.....all of them.
    after much fighting between the players calling me out for bs on a totally magical house i accedentally reffered to the house as the oni's house. well they caught that and asked me "wait, what oni's house?". panicking i told them that i didnt mean to tell them that at this stage (at this point i start improving). so i tell them that while they were talking to the barmaid earlier that day she mentioned the "oni house" as sort of a village tale.
    well of course they want to go there so i tell them its a run down house that a family was murdered in years ago. likely by an oni. they search the place find som broken furnature and scratch marks from a fight then they go down towards the cellar and i get an idea. they see a place where a lot of furnature is broken and an inordinate amount of blood is. as i said one of the players is a ghost so i tell him due to him experiencing death he can touch the deathblood of others to feel their last moments (but not see them only feel there emotions) and i say that he feels a sense of betrayal and a drawn out pain that implies the individual was tormented to death.
    well they start rolling perception checks and investigations. i tell them nothing is there....they keep rolling. the one of them gets a 27 (damn guidance) so i decide to tell them that (again all improv) the find the bloody diary of the bar owners niece. the diary starts out usual stuff. then halfway through she starts mentioning "him", "the one". no name is ever given as to who "he" is and she seems mildly interested in him. then in the span of one day (according to the diary) she goes from interested to full-blown obssessed. then in the second to last entry she writes
    "he is coming over tonight. my parents don't know, but i know they will love him."
    then the last entry written in blood and ink.
    "he is a monster"
    I thought that the mistake turned into something cool but i have no idea where to go next with that little tidbit. any thoughts?

    • @jqsage87
      @jqsage87 8 лет назад +4

      That's actually a fantastic turn around. By re-directing your players' attention, they probably mostly forgot your blunder and now have a new avenue to look at. So, I suppose your next step is having them investigate the history of the girl. Who was she hanging around with? Did she talk to anyone regularly? Who were her closest friends? Obviously they can't take on a full-powered Oni at level 5, but there are options. Perhaps they recruit some of the niece's friends or even the spirit of the niece herself to make the Oni a little less powerful and they are able to force some answers out of it? That could give you the leap you need to get the Oni's story out where it needs to be, and then you can allow your players to finish it or let it live as they see fit.

    • @ImADogRuff
      @ImADogRuff 8 лет назад +3

      I'd say that the hermit (oni) lets it slip that he's actually the younger brother of the girl, and tells them where he thinks the oni is but makes sure to get it across its just a guess. The PCs go and take out some of his competition, during that time the hermit sets up actual defenses (though he should have had it before) like lead based paint for anti scry/corporeal movement/mist form.
      Either that or if the murders had happened more recently, I'd be a ass and have the oni shapeshift to the girl and say the hermit is the oni, and then get back to the hermits place and he's obviously gone, then they investigate and find the bones.
      All I can really suggest without knowing where your stories going, but just remember to use the onis +8 deception, and if they figure it out he's got the spells to get himself out of there effectively.

    • @RykoCrucem
      @RykoCrucem 8 лет назад +3

      they are in a town where a lvl 19 mage once resided. the mage was struck down by an unkown entity of godlike power. the mage created many constructs to protect the town and had a demon named ashbel the old fire trapped in a suit of armor underneath his servitude.
      in the story ashbel is having the adventurers hunt down specific constructs that have "malfunctioned" and are no longer protecting the town as he waits for them to get stronger so that they can force their way through the constructs that are protecting the tower as the demon cannot come close to the tower. as my players will soon find out, every time they kill a "malfunctioning construct" ashbel will grow in power and size and become more demonlike and hostile. it will be subtle at first but the malfcunctioning constructs are actually pieces of the wizards soul that are clinging to this world via the contructs he created after his main body was destroyed by the godlike being. ashbel sensed his masters weakness and is trying to trick the adventurers into finishing his master off as with every piece of his masters soul destroyed his shackles are released one by one.
      when the players kill a certain amount of the malfunctioning constructs, ashbel will use his demonic influence to start messing with villagers, turning some of them into demons. he will also eventually enlist the oni.
      the reason the archmage did not kill the oni was because ashbel hid the oni's existence from the archmage and has the oni driving the local priest mad so that the priest cannot warn the adventurers of the dangers of ashbel before its too late.
      eventually i plan for the adventurers to have a confrontation somewhere around lvl 8-9 with a unchained ashbel with the weakened archmage (as part of his soul was destroyed) stopping ashbel from fully using his demonic powers and crushing the adventurers as he is basically a demonic god. the adventures will have to kill this suppressed ashbel while keeping the weakend archmage alive in his contruct body.
      thats this arc in a nutshell

    • @jqsage87
      @jqsage87 8 лет назад +4

      Man alive, that IS one hell of a story. I really, REALLY like it. Keep in mind: oni are smart. As -bleep-. And they can shapeshift. So, maybe when/if the party goes back, as ImADogRuff said, he isn't there any more. So now they have to track him down because that's super suspicious OR (if you're lucky) they just shrug it off and continue on. Third option, he fakes his death. Again, oni are smart, so that's definitely an option. And then, have him come back in an unexpected way.

    • @RykoCrucem
      @RykoCrucem 8 лет назад +4

      Jeremy Sage i think im going to have the oni clean up the bodies in his house. fake his death and kill another adventurer and take his placsle. this time with preparations for nosy adventurers as my party tends to be with their +7 to perception and investigation and insight....agh its so difficult to hide things from them when every percep and invest roll is 20 or 23. -.-

  • @notrippe
    @notrippe 2 года назад

    Been watching a lot of content regarding the fine tuning of my own GM skills, and it has given me a lot of confidence that I've been doing a lot right. Many areas I can improve upon of course, but it makes it easier to believe my players when they compliment my sessions.

  • @danielfrias6704
    @danielfrias6704 8 лет назад +46

    That moment when you give your entire party great axes of +3 strength.

    • @Nerdarchy
      @Nerdarchy 8 лет назад +7

      Haha, everyone has their version of that! -Ryan

  • @dulkros2855
    @dulkros2855 4 года назад

    The part with the magical items really helped me as GM - Thank you!

  • @HoxtonHoxworthDoesNotExist
    @HoxtonHoxworthDoesNotExist 8 лет назад +47

    Dying in-game is cool if it's not anticlimatic. If done well it's pretty good and moving.

    • @jesterericv2
      @jesterericv2 8 лет назад +22

      In my experience it takes some good players to die also. I've been in and hosted some sessions where a character died and the player just flipped out.
      Insted of lots of little fights that widdle the players down I like large scary fights that keep players involved and going through ideas and plans, but this is often times bad unless you've assembled a group that you know well enough to handle the thought that "everyone dies eventually."

    • @MatthewCampbell765
      @MatthewCampbell765 7 лет назад

      I've only had one PC die in my short career, but I've had close calls. My experience is that the best time for PCs to die is during plot-critical moments. Like, for example, we were once making a great final stand against invading orcs, and it was impressive. I almost died that night, but it was a good night to die.
      By contrast, in a later session in the same campaign, the players ran into a Jin trapped in a wizard's tower that seemed really pissed off. The cleric "wisely" decided the best option was to free it to not piss it off. So they sent me to go grab a book downstairs. What my character didn't know is that the same exact Cleric had intimidated a Fire Elemental before it emerged from a fireplace. Thus, I was in a one-on-one fight with a fire elemental at level 6. I almost died that time, and it felt really frustrating, because it was due to another player's poorly calculated decision that was ignoring all the DM's hints.

  • @storycores7876
    @storycores7876 7 лет назад

    Wow as I watch this more and more I find me and Matt are on like the same wavelength with our ideas. I know this is older so he had me beat, but holy god we use near the same wording in our videos. The uncanny near word for word part in this video around 3 minutes and in my first video I ever did, (Story Core Emoturnus) when explaining how to give clues and how to adapt is ridiculous. At the very least it is an honor to be so in sync on these issues. Keep up the good work.

  • @SomeGuyNamedRoy
    @SomeGuyNamedRoy 8 лет назад +86

    I once had hair that almost rivaled Mercer, even had an identical style... couldnt get a job until I cut it...

    • @METALGEARMATRIX
      @METALGEARMATRIX 8 лет назад +14

      Roy Next time Ponytail or braid it.
      Worked for me

    • @Goomba_Smash
      @Goomba_Smash 8 лет назад +17

      Once had nice hair like this, but my job forces me to keep my hair short. I won't be able to have long hair again until I retire or get a new job. Sucks because females are aloud to have long hair at work, but we can't call gender discrimination due to the nature of the job.

    • @Adanu191
      @Adanu191 6 лет назад +12

      And some people say men don't deal with sexism.

    • @auroraprinses2567
      @auroraprinses2567 5 лет назад +1

      @@Goomba_Smash that's so shitty man hope you get the opportunity to grow it back

  • @claeslarsen4622
    @claeslarsen4622 8 лет назад +68

    so.... fake it till you make it.... :P

  • @pierluigidipietro8097
    @pierluigidipietro8097 6 лет назад +1

    Every now and then, the players figure out a plot twist that was WAY more fun and interesting than the one you conceived...usually because you DM were too vague with hints and suggestions... The rule of thumb here for me is ALWAYS follow the better twist, and adapt the story accordingly. Usually the story will greatly benefit, and the players will feel really gratified in being SO smart to figure out this clever twist... a twist they have literally created for themselves.
    My usual safeguard for too powerful magic items is to have them a limited number of "charges" ... it works pretty much well :)
    My guidelines to tune dinamically up a too difficoult combat, basically are the same suggested here, except that I usually also insert a diversion to allow the group to flee, if possible...

  • @Nr4747
    @Nr4747 8 лет назад +549

    The best fix is usually just "rocks fall, everyone dies".

    • @canadian__ninja
      @canadian__ninja 8 лет назад +16

      That would be more ideal to punish murder hobos. If the GM is making the mistakes listed here, why punish the players?

    • @Nr4747
      @Nr4747 8 лет назад +28

      James Brooks
      It was meant as a joke. ;-)

    • @canadian__ninja
      @canadian__ninja 8 лет назад +12

      Well, to be fair, "rocks fall, everyone dies", is a very real gm/dm thing :P

    • @Nr4747
      @Nr4747 8 лет назад +4

      James Brooks
      I know - that's the joke ! It's not funny, imho, if it isn't *actually* related to the topic at hand, or at least that makes it more funny in my mind. xD

    • @demilung
      @demilung 8 лет назад +6

      Nuke the world.

  • @iseeniorbanana6023
    @iseeniorbanana6023 5 лет назад

    These videos have increased not only my d&d experience but my party's. Thank you.

  • @legoinsomniac
    @legoinsomniac 8 лет назад +51

    Look I know these are all filmed in advance and no one will ever see this anyway, but I'd really appreciate a video on running an NPC as a party member.

    • @IncursorVerde
      @IncursorVerde 6 лет назад +5

      Lego Insomniac You don't. You can thank me later

    • @thomasvontom
      @thomasvontom 6 лет назад +2

      My advice is not to. The issue with a NPC as a party member is it can quickly become a dungeon master player character. Overshadowing the party and turning everyone else into the second string. Or a cheap excuse to magically put the party back on track. I could go on and on. But I assume your asking this because you are having these sort's of problems. Npc's need to be quest givers, temp party members or party members in need of protection from the party. They should never be equals if they are going to be staying around for a while. Any who that's my thoughts on it.

    • @nualahalpin6119
      @nualahalpin6119 6 лет назад +1

      I'm pretty sure he's done one now. If not, Matthew Colvile has done one

    • @roguishpaladin
      @roguishpaladin 5 лет назад +2

      If you have to have an NPC as a temp party member (and, as mentioned by others, that should be temporary at best) the best idea is to make them a support role (a healer or bard works well here, or maybe some types of wizard - but avoid damage cantrips!). Never let a temp party member be a major damage dealer in the party unless it's a temporary NPC along for one or two fights and the party has already had a few encounters to feel powerful. If your NPC is a Bless or Bardic Inspiration machine, though, the PCs can appreciate their intervention as they take the primary role of winning the day.

  • @magicalawnmower4764
    @magicalawnmower4764 6 лет назад +1

    Once a fire elemental came out of a rune, against our 4 person 2nd level party, and the wizard hit it with ray of frost. Causing it to not grow to full size while coming out of the rune, causing it to be weaker, and the party was able to take it out

  • @demilung
    @demilung 8 лет назад +9

    Looking forward to Cursed Hand Cone of Clarity.

  • @MouseAndShiraz
    @MouseAndShiraz 8 лет назад +1

    If the players start chasing the 'wrong' plot, and have ideas that are leading them away from your planned plot, resist the urge to just nudge them harder in the 'right' direction. Consider altering your plot first, or creating a new smaller plot to reward their inventiveness. Especially if this is a problem you are trying to address between sessions, you can usually find a way to both have your story and also let the dog have its bone, so to speak. Even if for the players it turns out to just be an interesting side quest that leads to more questions than answers, they will appreciate the openness of the world, and it will feel bigger and more responsive as a result.

  • @Jelkeludo
    @Jelkeludo 8 лет назад +111

    I got bored once and gave the party a Deck of many things :(

  • @r.h.3084
    @r.h.3084 7 лет назад +1

    I've even ran into a few times where I messed up and just plain didn't know what to do to fix the problem other than call a time-out and just say, "guys, I've messed up and here's the problem..." Know what happened? They helped give me some suggestions to fix the issue. Sometimes you just get stuck. Own it, and if you can't, then own up to it :)

  • @robinfiybe
    @robinfiybe 5 лет назад +29

    Sometimes when I mess up I just tell the party; "Hey I accidentally messed up, we're going to have to retcon it with x." Usually if you explain your mistakes your players are willing to go along with your nonsense.

  • @AlainPilon
    @AlainPilon 5 лет назад +2

    About players misinterpreting clues: when we played Tomb of horror, there is a text somewhere telling a story, we managed to believe that the story was about how to beat the module so we over interpreted it in a way that made us miss traps and led us (almost) straight to the end. The GM was dying of laughter while we were trying to make sens of the text and how it was related to our surrounding. And all along the play session, we were telling ourselves how good we were and how we managed to overthink the module creator... Fun times!

  • @EdwardHowton
    @EdwardHowton 8 лет назад +34

    Fixing mistakes is one thing, but if you're too benevolent towards your party they'll start expecting you to always have someone around to save them.
    It even happened to me when I had a planned encounter with an NPC turn into my players interpreting it as a direct message from the DM, and that's despite the fact that I *_never_* do such things. If you set it up as an expectation, you won't be taken seriously ever again.
    A TPK was a real possibility in our 4th edition game. My players, fun as they are, aren't really... great at tactical thinking. I kind of have to play blindfolded and concussed for them to stand a chance, and in one fight against duergar they were about to die. So how did I fix it? I could've lied about my rolls, make most of the attacks miss by fiat, introduced an NPC to save them, gone the deus ex machina route. What did I do instead?
    I told my players which actions would let them get out of the fight alive if all went well. Instead of the fighter going down in a blaze of useless glory, I explained five steps that'd let them survive the encounter. And then I rolled my dice and I didn't lie about the results, not once. Everybody survived, battered to shit but still alive.
    I personally think this is a better way of intervening than poofing Rescue McSavesyouall into existence in the other room with his Concord-made iWin bow (EVE online joke, kids). It's obviously DM intervention, there's no escaping it, but at least _they_ got themselves out of it with their own rolls. Plus it doesn't create sudden characters who'll be expected to stick around and unbalance the game further or potentially uninteresting diversions like almost dying to one enemy only to almost die to a one-armed wampa. Goddamn I'm old.

    • @drizzt7dourden7
      @drizzt7dourden7 8 лет назад +12

      one thing i do in my current game is giving them a failsave option upon death.
      since they are currently (more or less volentarily) working for a lich and bound to him by magic when they die they can choose to deepen the pakt, getting revived with some Hp and the next time they rest they get a random mutation ^^ those can be helpfull (one of my mages got bone plates giving him +1 AC) others are more cosmetical (our elf has unrestricted joints) but some can be pretty changeing for the char (things like permanently loosing mental stats due to a shrinking skull and so on) and of course they can allways choose NOT to take the deal and die ^^ ...or come up with other interessting solutions (one of my players is currently playing a animated skull (... and not even his own skull) and is looking to learn necromancy to build himself a new body)
      this lessens the impact of charakter death but is still a risk and is still problematic for most of them on a roleplay level. (funnyly enough the one PC that would be fine with getting more evil is the one that never dies...)

    • @drakonyanazkar
      @drakonyanazkar 8 лет назад

      EdwardHowton I always build my encounters for the party. And although that means they are rather fit for the job, it also means they have to think before, while and after the encounter. When they don't (and/or they lose confidence, either in me or themselves), they lose (or get very close to).
      In such situations, I always do as you said. But I have an "achievements" system to reward some actions other than spilling blood. One of the achievements (and the only bad one) is called "miraculous". I give it to players after an encounter in which they needed "DM intervention" and they lose a little XP. Only enough to bother them so they take the lessons and tips more seriously.

    • @EdwardHowton
      @EdwardHowton 8 лет назад +3

      Drakonyan Azkar I really like that idea. It's kind of like the 5E inspiration system on overdrive.

    • @drakonyanazkar
      @drakonyanazkar 8 лет назад

      ***** Well, this is the achievement system I use, in case you're interested. It's all in Portuguese, but it shouldn't be hard to translate.
      docs.google.com/document/d/1jd_7t9tHRFU3Ahx8jMUN7cb2yOexl5DuonvEV9pz_gM/edit?usp=sharing
      It's for D&D 3.5, BTW. (Works well for Pathfinder, of course)

    • @drizzt7dourden7
      @drizzt7dourden7 8 лет назад +1

      Top Gallant
      sadly no...
      in my current game i droped some major hints about an upcomming ambush... and jet they still ran right into it. at least both warriors did while the casters were hesitant. aka the party was split and the squishy-ish csters were open to attack while the warris were surrounded.
      there was NOTHING more i could have done without taking controll away from my players.
      and they even failed the easy-ish checks to spot the ambush i gave them even though they ran blindely instead of advancing carefully...
      funnily enough the only char who survived it without needing a demonic pakt reurrection was the DD mage ^^ even the healer died

  • @Harletron
    @Harletron 8 лет назад

    Seriously the best advice yet, this is what they mean when they say "roll with it".

  • @Qu4resma
    @Qu4resma 8 лет назад +72

    Can you guys PLEASE increase the volume of these videos before uploading? My pc is already on max volume and I can barely hear it! SPECIALLY when Mercer whispers for dramatic effect!

    • @Spiker985Studios
      @Spiker985Studios 8 лет назад +8

      Rodrigo Quaresma Have no problem with them, double check RUclips's video volume

    • @jesterericv2
      @jesterericv2 8 лет назад +5

      Same, my volume is fine on this, about 45% (full disclosure I also use headphones)

    • @rmsgrey
      @rmsgrey 8 лет назад +4

      I had to roughly double the volume on my external speakers compared to what I was using to listen to other videos with. And then my PC's occasional alert sounds, balanced for my normal volume level, practically knocked me out of my chair. So, yeah, either everyone else's youtube videos are balanced too loud, or this one's too quiet...

  • @0Lurk
    @0Lurk 5 лет назад +2

    A good way to kind of continue after a TPK is to have the party all wake up, wrists tied, in an unknown snowy place, being taken somewhere to have them executed for their crimes. After their eyes slowly blink open and they remember everything that had happened, a fellow captured NPC could say something along the lines of “Hey, you. You’re finally awake. You were trying to cross the border, right? Fell right into an imperial ambush, same as us, and that thief over there.”

  • @TyranusRex721
    @TyranusRex721 8 лет назад +31

    This actually helps me a lot. I am a bit of a new DM and I am DMing my first campaign (that I am proud to say I have created myself though only half of it is done right now). I had given my group a few too many powerful magical items and now I have thought of an interesting way to solve that issue. There will be a chance encounter with an ancient and powerful dragon who is disguised as an sorcerer. He has important plot details, but the price will be high to obtain them. If they refuse he will tell them that they know his secret and cannot leave his lair alive unless they show good faith in keeping his secret. It is kind of a work in progress. Anyone have some tips to help me out?

    • @jesterericv2
      @jesterericv2 8 лет назад +16

      hmmm..... that's a pretty solid plan, but as a player I might feel a bit "forced" to give up my awesome things.
      Maybe, instead of the price being the magical item(s) themselves, he could say he just wants some of the magical energies from the items, that'll weaken the enchantments on them. So for example a +3 shield would now be a +1, or a magic cloak can now only be used once a week (Maybe if it has a continuous effect, now it needs to be activated, and only works for a minute every day).

    • @TyranusRex721
      @TyranusRex721 8 лет назад +5

      Jester Eric I was thinking that was a bit forceful. I will keep this in mind. Thanks.

    • @jesterericv2
      @jesterericv2 8 лет назад +4

      No problem. :) This idea there is that the players probably won't know exactly what the dragon means by "some arcane power" and would be more open to the idea, then you as the DM can do all the rettconning you need once they agree.
      But good luck! May you roll well, and have plenty of amazing stories to tell! :D

    • @Goblinfoo
      @Goblinfoo 8 лет назад +4

      I'd have the sorcerer form met in more mundane circumstances and then when it behooves him he can demand the item as the original owner. If the party resists, it can reveal some of its true nature and threaten them either with a battle in a place they really wouldn't want to fight it (i.e. at the orphanage they sponsor, in the middle of an army they joined that is minutes away from clashing with another enemy) or by affecting the current plotline in a negative way, like warning their quarry about them or cursing the party in such a way as progression becomes difficult like being damaged by salt and therefore the sea breeze which may 'inadvertently' reveal they have to cross the ocean and the dragon is stopping them.
      Then they can try to find and fight the dragon and you can find other ways to mitigate the items, like trading them for more powerful but much more circumstantial equipment or for favors. You can also use the battle to destroy some items with a special shatter spell trap laid out by the dragon that destroys the items if they don't find it or give it a legendary action that allows it to destroy magic items on a die roll against the item's DC.
      Or you can simply provide the option of funding an automotive industry that will eventually lead to them get sick motorcycles later on but it requires a vast investment that would require them to divest themselves of certain items. Whatever they want as characters or players that has less to do with mechanics, finding a way to make them trade the items for that thing may be better than trying to take them from the players in a blatant fashion.

    • @figjam9530
      @figjam9530 8 лет назад +1

      the only real seamless way, adjust the entire game up to match them. that's a lot of work tho. experienced players know when the dm is feverishly trying to correct a boo boo, we don't say anything because it is usually very entertaining and informative not to ;)

  • @GerardXxXTBP
    @GerardXxXTBP 8 лет назад

    Thanks for such a great series, Matt! I'm GM-ing my first campaign soon and having access to advice from my favorite DM is pretty rad!

  • @MarvelX42
    @MarvelX42 8 лет назад +5

    Also one thing I did was give them all prophetic dreams granted by a magic user.

  • @eamonbell6378
    @eamonbell6378 5 лет назад

    This was very inspiring. Matt is clearly a very good, and very dedicated GM, and I feel that I have a lot to learn, but that I can learn a lot from him.
    Keep up the good work, Matt (assuming you happen to see this, which I doubt)

  • @Isobibbel
    @Isobibbel 8 лет назад +5

    in our pathfinder game our gm accidentally put us up against a paladin of a slavery god we were supposed to lose to, our druid flattened him, later it turns out he's been "killed" multiple times, now we are all shit scared of him D:>

  • @x0Vinny0x
    @x0Vinny0x 5 лет назад

    The DM is the paint.
    The players are the brush.
    You take them both, and now you have; a piece of living art.

  • @blltsrrfrnd
    @blltsrrfrnd 8 лет назад +6

    Example of overpowered item, my GM accidentally gave the warlock the Wand of Orcus. We're 7th level.

    • @arandomzoomer4837
      @arandomzoomer4837 5 лет назад +1

      Yeah this might be a good time for them to reveal how cursed it really is.

    • @alzathoth
      @alzathoth 4 года назад

      how does a GM accidentally give away something like this? did he roll randomly or something? I just refuse to give things like that at lower levels. I think he did it on purpose. im sure he was amused.

  • @arkanol
    @arkanol 8 лет назад +1

    This is one of the best Dm Tips ever good work matt

  • @torgo_
    @torgo_ 8 лет назад +3

    Such a cool series. Makes me want to do D&D like I used to. I wish I had nerd friends, everyone I know is too cool for D&D. )-':

    • @LukeMaster118
      @LukeMaster118 8 лет назад +17

      Torgo or maybe they are NOT cool enough for dnd

    • @torgo_
      @torgo_ 8 лет назад +1

      +LukeMaster118: well put!

    • @guy31978
      @guy31978 8 лет назад

      Try an online game maybe Torgo? Or, start your friends on a' gateway' homebrew campaign, and do a d&d one after.
      Don't give up on your D&D dreams! :) (d&dreams ;) )

    • @Mama_Badazh
      @Mama_Badazh 8 лет назад +1

      Hell, if there were enough people and someone willing to DM (I'm just too damn rusty), I'd play in an AD&D game over Skype video.

    • @R3GARnator
      @R3GARnator 4 года назад

      lots of people do it through webcam nowadays.

  • @Sylmarion
    @Sylmarion 8 лет назад

    Brilliant. Never realized how much a story can change no matter how adaptable I initially think it is. You can't predict 100% what the players want to do. Missed an excellent quest when the main PC who was crucial to the event but the thing was that he drank quite a bid and he... grabbed a bottle of liquor and wandered drunkenly out of the room...

  • @fishbonesinc
    @fishbonesinc 8 лет назад +4

    The objectively best course of action if you give someone an item that is too powerful is to kill the entire party and make them play as the people who has to clean up the corpses.

    • @Poldovico
      @Poldovico 8 лет назад +7

      So their new chars can loot the OP item and get massacred too, perpetuating the cycle of blood that feeds the item's ever growing strength and malice!

    • @fishbonesinc
      @fishbonesinc 8 лет назад +2

      Poldovico
      You get it. Good..

    • @deamongimli
      @deamongimli 8 лет назад

      or you could kill the party and then have them loot the bodies however the item is missing and then you can later have a lead onto what happened to it and make it into a quest.

    • @fishbonesinc
      @fishbonesinc 8 лет назад

      deamongimli
      Who is looting the bodies? and how do they even know that there was an item?

    • @deamongimli
      @deamongimli 8 лет назад

      Apples Malus In the scenario those looting the bodies would have some link to the party. For instance their old bartender friend or someone who was supposed to meet with them sends a group to look for them and that group finds and loots the bodies and return to the bartender who comments on how this extra-ordinary item was missing but nothing else. That is just one way to handle it at least. Also this way the new party need only have a way of becoming employed or whatever by the bartender and don't necessarily need to have any link whatsoever to the now dead party.

  • @MrPharn
    @MrPharn 8 лет назад +1

    Really helpful, I'm learning a lot from master Mercer for my DMing, and I identify myself with some cases he exposed. Still, I'll never stop learning, I'm sure

  • @stuartp2006
    @stuartp2006 8 лет назад +3

    I sometimes just have NPCs just break the fourth wall. Or sometimes I trust the players with information their characters don't know. Whatever. Semi-satirical games, woo.

  • @edwardjacobs4042
    @edwardjacobs4042 4 года назад

    I love how we think alike on fixing the unforeseen mistakes. I usually do a lot of these tips. My favorite is the misleading NPC that is insane lol. Love these advice videos thank you

  • @m.ed.g2000
    @m.ed.g2000 5 лет назад +4

    "In which case, haha!"