CardboardNinja_ finally comes out with a new Tier list?! Catch CardboardNinja_ streaming LIVE at / cardboardninja_ Music by Karl Casey @ White Bat Audio / whitebataudio
How is the special rarity reload booster a D tier, when it is around twice as light as the epic one, and while it has 2 times smaller power score it gives 75% of the epic one's performerance (15% faster reload vs 20% faster in epic one)? In my opinion it is the A tier, it is great in low PS, I use it on 3800 PS double Avenger build and it is great, not meta but beats many many others easily at the same PS.
This is an excellent and accurate list, thanks for sharing. I only object to your ranking on the kapkan: being caught by it is a whole tier below being flipped over, because your view is not mangled, your orientation is mostly unimpeded (you can still turn in place) and most important your weapons are not impeded at all. Also, when you have shivs you can just run them over and destroy them immediately, which makes them near-completely useless against all of my main builds.
Why is it accurate when more PS efficient reload booster module is D tier while the less efficient for its PS is ranked as the S tier one? Yep, I get that on PS higher than 8k the special one is not worth it anymore compared to epic one, but for the price and PS it gives, Discharge(special reload booster) is a great module.
You are completely wrong about the kapkan today. It is so useless that it almost does not exist anymore do to being over nerfed with too many ways to counter it. Aside from modules like argus/interceptors Wich are always ready to kill them, they now don't do their job even without those modules. enemies can just break the cable by driving over it or Detroy it entirely, kapkans don't hook targets that drive by right next to them (even without interceptors) and their cords are so easy to break. Fast builds are completely immune to it and people who say "it's just meant to catch people who are unaware" don't realize that you can be moving fast and still be unaware.
Interesting! I appreciate your opinion on this matter, though I must admit my experience has been different. Not everyone has the Argus nor Interceptor or is willing to spend the energy to have one, after all. I have found that the only reliable way to snap the cord is not only be moving fast, but ALSO be heavy at the same time. Interestingly enough, that's going to be much more difficult after the upcoming speed nerf patch...
I like how practical function makes your lists, I can't make bad purchases cuz I only get so many, recently I bout omnibox, with stealth and a fatman alone, it's flirting with 10 k ps where it can't compete. Modules make my game.
Ooof! So I do have a weapon tier list, the Fatman is a rough one to be using. When I first started Crossout the Fatman was the epic weapon I went with ... and then I got put into games with Hovers and got pooped on from the sky. Slow projectile speed coupled with slow turret traverse combined with poor accuracy made CardboardNinja_ not a happy camper =( Honestly, the FatMan is the lowest point of the Turreted cannons. The Hulk performs better leading up to it, and the Mammoth and Mastodon perform better after it.
Altho I have none of those (Argus/Interceptor) I disagree with you... somwhow. Interceptor sounds great, for only personal usage.. and its only 4 seconds, while Argus destroys them completly and has more usage as a teamwork component.I might be very wrong :) just my 2 cents
It comes down to the activation time, radius, and effect duration. Both the Argus and the Interceptor have an effect that lasts 4 seconds. The Argus has a 5 second longer cooldown, and affects things within 30m, while the interceptor has a radius of 80, or 166% larger radius. While the Interceptor doesn't... intercept missiles and the Argus can, the Argus is strictly interior to the Chameleon, breaking all locks instantly at all ranges and either way these modules are typically run with a Chameleon of some kind. Truth be told, I don't have an Interceptor and I have 2 Argus, but I have seen the effectiveness of the Interceptor on allies and how it has saved me, even when I was only Interceptor adjacent.
@@cardboardninja2429 lol! Im on my way to build 2 Arguses myself. I was thinking tho... If I should sell the mats and buy an interceptor... Or just take this chance and have 2 fusioned Argus, for the sake of having them(you never know). Il buy an interceptor too, with the first chance
Okay, that's a tough one. The Interceptor is smaller and more able to be hidden in your build, while the Argus has to be open to the sky, and with a 3x3 base it means that it's difficult to build symmetrically (unless you have two, of course). The Argus is also a lot easier to get ahold of, as the Interceptor is pack only. The Argus isn't a bad module, but it has its limits, as does the Interceptor, but the use of the Interceptor is fool-proof. One of the things I mentioned is if you get a mine under your build, the Argus won't be able to help, but a swift activation of the Interceptor can save your life, for example.
Greetings! I think that there's a misunderstanding about the function of the Radio in your statement: You DO NOT require a radio to receive information from your allies. The Radio SENDS (not receives) YOUR radar data to allies within 450 meters. It's a good piece of equipment, and has the highest transmission range (tied with the Doppler) giving YOUR radar data to your allies at the greatest distance, but it is far from required since many radar also retransmit their data, albeit at a shorter distance. Thank you for your opinion!
I would love to see more of these, specially for weapons
LoL!
Approximately 125 weapons in Crossout XD
@@cardboardninja2429 yeah, maybe only a short video with your opinion would suffice 😁
If I were able to touch up on a weapon in 1 minute for each weapon, that would be 125 minutes (or 2 hours) lol
@@cardboardninja2429 😂 the number of weapons will only increase!
Intercepter works on allies too but has very short range. I love all the extras they've given us but now we beed more keybinds
The Interceptor takes down drones and deployables within 80m - it's a pretty massive range actually!
How is the special rarity reload booster a D tier, when it is around twice as light as the epic one, and while it has 2 times smaller power score it gives 75% of the epic one's performerance (15% faster reload vs 20% faster in epic one)?
In my opinion it is the A tier, it is great in low PS, I use it on 3800 PS double Avenger build and it is great, not meta but beats many many others easily at the same PS.
This video was made when the Ka-1 Discharger was 10% reload. It was recently buffed to 15% because it wasn't being used by anyone.
@@cardboardninja2429 Makes sense
This is an excellent and accurate list, thanks for sharing.
I only object to your ranking on the kapkan: being caught by it is a whole tier below being flipped over, because your view is not mangled, your orientation is mostly unimpeded (you can still turn in place) and most important your weapons are not impeded at all. Also, when you have shivs you can just run them over and destroy them immediately, which makes them near-completely useless against all of my main builds.
Hmm, fair enough!
Why is it accurate when more PS efficient reload booster module is D tier while the less efficient for its PS is ranked as the S tier one? Yep, I get that on PS higher than 8k the special one is not worth it anymore compared to epic one, but for the price and PS it gives, Discharge(special reload booster) is a great module.
Car Jack should be A tear now.
*sigh*
I know, I have to redo the thing. =(
Good work 👏
Thanks ✌️
You are completely wrong about the kapkan today. It is so useless that it almost does not exist anymore do to being over nerfed with too many ways to counter it. Aside from modules like argus/interceptors Wich are always ready to kill them, they now don't do their job even without those modules. enemies can just break the cable by driving over it or Detroy it entirely, kapkans don't hook targets that drive by right next to them (even without interceptors) and their cords are so easy to break. Fast builds are completely immune to it and people who say "it's just meant to catch people who are unaware" don't realize that you can be moving fast and still be unaware.
Interesting! I appreciate your opinion on this matter, though I must admit my experience has been different.
Not everyone has the Argus nor Interceptor or is willing to spend the energy to have one, after all. I have found that the only reliable way to snap the cord is not only be moving fast, but ALSO be heavy at the same time.
Interestingly enough, that's going to be much more difficult after the upcoming speed nerf patch...
It would be great if you would cut the backround sound. I think I'm not the only one that hates it, especially so loud.
Gotcha, will do in the future!
the count to hot tub stream in the top right corner lol xD
It was an amazing hot tub stream, too!
@@cardboardninja2429 XD enjoy!
I like how practical function makes your lists, I can't make bad purchases cuz I only get so many, recently I bout omnibox, with stealth and a fatman alone, it's flirting with 10 k ps where it can't compete. Modules make my game.
Ooof!
So I do have a weapon tier list, the Fatman is a rough one to be using.
When I first started Crossout the Fatman was the epic weapon I went with ... and then I got put into games with Hovers and got pooped on from the sky. Slow projectile speed coupled with slow turret traverse combined with poor accuracy made CardboardNinja_ not a happy camper =(
Honestly, the FatMan is the lowest point of the Turreted cannons. The Hulk performs better leading up to it, and the Mammoth and Mastodon perform better after it.
Altho I have none of those (Argus/Interceptor) I disagree with you... somwhow. Interceptor sounds great, for only personal usage.. and its only 4 seconds, while Argus destroys them completly and has more usage as a teamwork component.I might be very wrong :) just my 2 cents
It comes down to the activation time, radius, and effect duration.
Both the Argus and the Interceptor have an effect that lasts 4 seconds. The Argus has a 5 second longer cooldown, and affects things within 30m, while the interceptor has a radius of 80, or 166% larger radius.
While the Interceptor doesn't... intercept missiles and the Argus can, the Argus is strictly interior to the Chameleon, breaking all locks instantly at all ranges and either way these modules are typically run with a Chameleon of some kind.
Truth be told, I don't have an Interceptor and I have 2 Argus, but I have seen the effectiveness of the Interceptor on allies and how it has saved me, even when I was only Interceptor adjacent.
@@cardboardninja2429 lol! Im on my way to build 2 Arguses myself. I was thinking tho... If I should sell the mats and buy an interceptor... Or just take this chance and have 2 fusioned Argus, for the sake of having them(you never know). Il buy an interceptor too, with the first chance
Okay, that's a tough one.
The Interceptor is smaller and more able to be hidden in your build, while the Argus has to be open to the sky, and with a 3x3 base it means that it's difficult to build symmetrically (unless you have two, of course).
The Argus is also a lot easier to get ahold of, as the Interceptor is pack only.
The Argus isn't a bad module, but it has its limits, as does the Interceptor, but the use of the Interceptor is fool-proof. One of the things I mentioned is if you get a mine under your build, the Argus won't be able to help, but a swift activation of the Interceptor can save your life, for example.
great video
Glad you enjoyed it
Im juste desagree for radio cos if you dont have radar you need to have radio to got information after tha the classement is pretty acurate 👍👍👍
Greetings!
I think that there's a misunderstanding about the function of the Radio in your statement:
You DO NOT require a radio to receive information from your allies.
The Radio SENDS (not receives) YOUR radar data to allies within 450 meters.
It's a good piece of equipment, and has the highest transmission range (tied with the Doppler) giving YOUR radar data to your allies at the greatest distance, but it is far from required since many radar also retransmit their data, albeit at a shorter distance.
Thank you for your opinion!
@@cardboardninja2429 i know how it's work but radio is good for me wearing a radar who not requier enrgie for the transmition of mi info
The Kaplan is a mine
*squints*
I defy you to kill someone with a Kapkan!
Odin is fking coming🤕
…”Oh, another Kapkan…”
Also, most of crossout is a glorified rock/paper/scissors 😂😂
But Scissors... is invisible =P
The background music is not needed and annoying.
Nuh uh