if we're talking abt the one that's post wallsplat, theres a few things going on from what i can tell ☝️🤓 1. that's not a real safejump, it loses to 9f DPs since sol's airdash isnt fast enough to let him finish landing lag before the DP. 2. that was a fake safejump with jP to bait blocking to get a throw. sol drawing his legs high up during the animation prob made it look like he was still airborne for longer too 3. wild throw is a decent bit slower than regular throw, so it was probably only active on the landing frames.
Premature Burstaculation
If you go frame by frame he was on the ground for exactly 1 frame
All it takes
the sol mirror stupidity has never been higher
Day 1 Strive:
Wild Throw grabbing in mid-air is now very valuable information
Please tell me he grabed him on landing please tell me pliss
I swear his feet didn’t touch the ground, wtf was up with that interaction
Even if...wasnt that a safejump?
No matter how you twist and turn it that wildthrow made no sense to me
if we're talking abt the one that's post wallsplat, theres a few things going on from what i can tell ☝️🤓
1. that's not a real safejump, it loses to 9f DPs since sol's airdash isnt fast enough to let him finish landing lag before the DP.
2. that was a fake safejump with jP to bait blocking to get a throw. sol drawing his legs high up during the animation prob made it look like he was still airborne for longer too
3. wild throw is a decent bit slower than regular throw, so it was probably only active on the landing frames.
Technically, you're considered grounded one frame before landing, and can get grabbed. At least according to dustloop.
wake up wild throw...
From a hard knockdown no less. What an incredible choice.
Well that info is 100% going into my repetoir.
Sometimes, one must wait to achieve the greatest outcome.
You know how little this actually narrows it down?
No Dragon Install?
BAHAHAHAHA
Bro I hate the new sol😢