Rimworld Defence Guide Pt3 Sappers : Tutorial Nuggets

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  • Опубликовано: 10 дек 2024
  • Your basic sapper raids can be managed with some nice honey pots. However this assumes it's late game enough to have gun turrets covering your perimeter wall. Explosive sappers are a nightmare and are best dealt with using animal pulsers, doomsdays, psy power and super weapons.
    / francisjohn
    Credits song - Dan Lebowitz - Surrender

Комментарии • 148

  • @magnustheman524
    @magnustheman524 3 года назад +39

    End credits look like a rimworld style yule log video. Cozy fire in the hearth.

  • @Artaka1987
    @Artaka1987 3 года назад +4

    13:46 that last one went off perfect in sync with the music. Incredible satisfying.

  • @TheSimpleGamer42
    @TheSimpleGamer42 3 года назад +53

    The top raider at 6:49 just vanished in a cloud of smoke! lol

    • @Vargh-
      @Vargh- 3 года назад +6

      I was going to timestamp the same thing, can't stop laughing, that was amazing

    • @rafaelcraft1
      @rafaelcraft1 3 года назад +6

      its seems the raiders also have a far skip ability.... to hell

    • @tatharion9508
      @tatharion9508 3 года назад +4

      The first explosion killed him, and the second explosion destroyed his body and his items. Poor guy!

    • @Raiden_Factory
      @Raiden_Factory 3 года назад

      Got vaporized....

    • @Monkey_D._Gaddafi
      @Monkey_D._Gaddafi 9 месяцев назад

      magical bloodpuddle

  • @foxinio4225
    @foxinio4225 3 года назад +21

    best outro so far

  • @teloxakotis5110
    @teloxakotis5110 3 года назад +60

    UNPOWERED TURRETS behind the walls deter the sappers?! oh my god I wish I knew that years ago.

    • @bodaciouschad
      @bodaciouschad 2 года назад +9

      It kinda makes sense. They scouted the area, or have a drone overhead, but they have no way of knowing if you have underground wires powering the turrets. Its better safe than sorry, after all. Thats why they path directly into my safe killbox to destroy my telescopes instead.

  • @alexblumenthal3824
    @alexblumenthal3824 3 года назад +23

    "Wear your brown trousers for this one." lol

  • @redunicorngaming
    @redunicorngaming 3 года назад +6

    Well ... I just closed Rimworld, frustrated because I started the ship engine and I just got the third sapper raid in a row, and I *hate hate hate* sappers. So I thought, let's see if there's at least something new on RUclips, maybe even from my favorite Rimworld player (hint: that's you, FJ ;-) ). And then I couldn't believe my eyes. So ... haven't even started watching your video, but thanks for making me feel better already :-)

    • @nicolasbram165
      @nicolasbram165 3 года назад +1

      Drop pod in the middle of your stockpile or bed room is more pain to deal with tho..

  • @GenericBrand-TM
    @GenericBrand-TM 3 года назад +9

    Tutorials really are your forte.

  • @rafaelcraft1
    @rafaelcraft1 3 года назад +5

    Loved the ending with the credits, brings me peace

  • @Swordphobic
    @Swordphobic 3 года назад +31

    If I recall, one alpaca inside a shield should be enough to draw all of those pesky triple and doomsday rockets.

    • @nowherefool5869
      @nowherefool5869 Год назад +1

      or breed rats, rabbits, etc.. small fast animals that you can individually command from point A to B using zones.
      they're cheap and early defense against explosive sappers

  • @nagibmahfuz1619
    @nagibmahfuz1619 3 года назад +5

    Love your tutorials
    Make sappers go boom boom

  • @mirjanbouma
    @mirjanbouma 3 года назад +9

    I can't wait to hear what I still don't know despite a few hundred hours of playing.

  • @VickyCarterR
    @VickyCarterR 3 года назад +1

    Francis laughing @6:46 - what joy!

  • @cookies23z
    @cookies23z 3 года назад +4

    that walk in inferno spot is pretty damn smart for later in the game once you can afford turrets to cover your walls

  • @TukozAki
    @TukozAki 3 года назад +2

    This heat-cave-bait has gorgeous effects! Never thought of it myself. Also @ 5:55 ,-) seeing your killbox entrance had a direct line of sight to the inside, I was waiting for such incomfortable events (it took me thousands hours IG before I got the definitive habit to *avoid* LoS).
    As for (mega) "boom-raids" well, they've got so much firepower and stupid agressivity... once you get what that means, dealing with them (and without Royalty) is just a matter of having either enough wild animals get mad, or just a few dozen disposable pets that you zone while your ranged pawns kill the raiders not yet destroyed by their own mad fire. Almost as effective as invisibility but starting year 2! Animals like chickens are appropriate, though not as bloody effective as Luciferbugs (mod Alpha Animals). E.g. my 5 pawns dealt with 10 raids of minimum 60 raiders at a huge pirate base we are looting for days. 3 lights wounds so far and we still have shield pets to spare for the next 4-5 raids.
    Many thanks for another very untertaining vid ::0)

  • @steveherman9419
    @steveherman9419 3 года назад +4

    I recently popped an animal pulser to handle a nasty raid and whelp.... it was night time and the animals were all asleep. Pretty rude that they didn't wake up to help me. I don't think sappers ever "prepare for awhile" and they don't take more than an hour or two to reach your walls. Just figured I would mention that the animals pulsers are ineffective for about 6-8 hours per day or a quarter to one third of all in game time depending on how far the sappers have to walk.

    • @TukozAki
      @TukozAki 3 года назад

      This is so freakin true, one should always check the time before wasting this artifact (at least that's what I keep telling me each time I launched one in the night - sick)

  • @Commander_Boreale
    @Commander_Boreale 2 года назад +2

    1. Use mortars on them.
    2. If there is no time or mortars don't work, use a low-shield pack, preferrably in a 3 tile wide area, so that you can put your melee pawns forward to block their melees (but don't actually use melee weapons, implant an elbow blade into your melee pawns instead and give them a ranged weapon, they will switch to an elbow blade when in melee).
    3. If there is no low-shield pack, use a psychic lance on priority targets (yet you should have used those lances on raiders with low-shield pack, but nvm), use a smoke pop belt, and have good armor.

  • @adolfomassiani6536
    @adolfomassiani6536 3 года назад +1

    Keep doing these man! They're great and very informative! Awesome channel 😁

  • @ahmataevo
    @ahmataevo 3 года назад +3

    OOOOOH, I remember mining the sappers' favorite routes! It's always fun to make things go boom in Rimworld. Well, maybe not if a zzzt event hits your storage room and takes out the chemfuel. I try to store stuff like that away from power lines now.
    Trapping sappers/ favorite routs also worked, early game traps are more affordable and the raids are smaller, they're more likely to abandon sapping and switch to regular assault. This is heavily dependent on base/map layout though.
    MORTARS - this options tends to be... hit or miss... but for late-game raids, you should have a good mortar line for taking out the explosives sappers. You won't have as long to shoot them down but it can be a big help.

  • @Swordphobic
    @Swordphobic 3 года назад +2

    Mortar barrages while kind of expensive will also work quite well. Almost any raid can be taken care off with enough mortar fire, with the sole exception of mechanoid ones with the mortar shield, those you need to fire one single emp before the explosives.

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +3

      I don't know, mass centipedes are pretty resistant to anything. But anything else can be blown up.

    • @Swordphobic
      @Swordphobic 3 года назад +1

      @@FrancisJohnYT I've blown up centipedes as well, its just more expensive.

  • @anotheruser676
    @anotheruser676 3 года назад +7

    Animal Pulsers: Also do not use these when your in the quest type 'Baby sit the animals'

    • @ripmorld9909
      @ripmorld9909 3 года назад

      Why not?

    • @anotheruser676
      @anotheruser676 3 года назад

      @@ripmorld9909 Because even though they are listed in your animals tab they are not immune to the pulser. They become manhunter, mission fails, and any disposable soldiers that came with them go enemy.

    • @ripmorld9909
      @ripmorld9909 3 года назад

      @@anotheruser676 How come? I remember only remember those sort of things happen before a patch that stops friendly animals from getting affected.Nevertheless ,if really do as you say, it is good to know.I will go and test it myself.

  • @elijahh2220
    @elijahh2220 3 года назад +3

    5:34 [walks into allies' live grenades] [promptly dies]

  • @matthewtalbot-paine7977
    @matthewtalbot-paine7977 2 года назад +2

    So what I reckon would be a good way of dealing with this is 6 or 7 honey pots with incendiary explosive traps in that way some of them are bound to go into 1 of them at least and then they'll boil alive. Maybe you could even have an exterior curtain wall all around your base with open doors and then traps everywhere so they come in, trigger the traps heat the place up and die before they can get through your inner wall and of course have the kill box opening as well in case they fancy doing things head on.

  • @GrindThisGame
    @GrindThisGame 3 года назад +2

    Popcorn on the fire at the end.

  • @grandfremdling3841
    @grandfremdling3841 3 года назад +1

    Nice Info! Will use the incinerator! 👍
    Btw:
    One more thing i like in dwarf fortress more: traps! Magma-turrets, water bridges, minecart of death, fling-o-goblin, ...

  • @genericytprofile852
    @genericytprofile852 3 года назад +4

    Don't forget another strategy I've seen you do a couple times. You can use a physic shock lance or 2 to make the incoming raid group up. Then use a doomsday or triple to get a nice juicy hit. Note though, will only work on the protectors not the actual sappers. Might be enough to break them though.

  • @EnderMorningstar
    @EnderMorningstar Год назад +2

    Kill me godammit, the loss of 2 main colonies could have been avoided by unpowering my Turrets. Thank you for the info nonetheless, atleast I know more methods of not allowing my world to be destroyed.

  • @LegendaryMercDC
    @LegendaryMercDC 3 года назад +1

    The sapper honey pot strat seems great if your running a colony of cannibals.
    Their fresh dinner is already in the oven. All they would have to do is turn up the heat & let it roast.

  • @classicmax794
    @classicmax794 4 месяца назад +2

    2:25 one of the funniest things about this game is when colonists do very stupid things that you could not possibly have expected them to do. maybe this is a skill issue, maybe not, but this is why i refuse to play on commitment mode

  • @OleksandrKolyvushko
    @OleksandrKolyvushko 3 года назад +4

    I still remember this map, and pawns XD

  • @HappyAspid
    @HappyAspid 2 года назад +2

    Still remember how I lost my supersoldier to drop pod. Soldier was killed on the spot through decapitation by roof.

    • @FrancisJohnYT
      @FrancisJohnYT  2 года назад +2

      Randy is a fickle monster.

    • @HappyAspid
      @HappyAspid 2 года назад +2

      @@FrancisJohnYT Worse. I just switched from Randy to Cassandra.

  • @anil1svnit
    @anil1svnit 3 года назад +2

    Skip shield or One time Shield works really well with explosive sappers.

  • @TheNeteenhu
    @TheNeteenhu 4 месяца назад +1

    Thank you sir, subscribed!

  • @LorisCrochetCorner
    @LorisCrochetCorner 3 года назад

    Hi John I stopped by from Terry's to visit you're channel. I joined you're family. Im Looking forward to seeing more videos Have a wonderful day much love to you ♥️

  • @thegreatneess
    @thegreatneess 3 года назад +2

    i found that wooden barricade burn the longest

  • @YukonHexsun
    @YukonHexsun 3 месяца назад +1

    For context on how hot that room got, and how Rimworld really pulls its punches with how bad heat is? 700 c is hot enough to melt Aluminum. I don't know how long a living thing can exist in those temperatures. For context, tardigrades can only last a few minutes above 150 c.

  • @n0nchalanc3
    @n0nchalanc3 3 года назад +1

    Hmm, nearly 2k hours playing and many more watching YT videos/Twitch streams of Rimworld and somehow I'd never come across that particular sapper trap (although that might have something to do with the fact I don't like the "incinerator kill box strat")
    Thanks for showing me something new 👍

  • @mihailpetrov2844
    @mihailpetrov2844 6 месяцев назад +1

    Hello, what mod are you using for preview of positioning of the colonists? I am talking about the preview of the pawn when you tried to move it on 02:28 time. There is a shadow of the pawn when you click on the map. Thank you in advance.

    • @FrancisJohnYT
      @FrancisJohnYT  6 месяцев назад +1

      Pretty sure that is vanilla rimworld, if it's not then I did have "defensive positions" installed at the time.

  • @C12H22O11rush
    @C12H22O11rush 3 года назад +1

    Raider at mouse cursor at 6:49
    "Beam me up Scotty!"

  • @geraldp8022
    @geraldp8022 3 года назад +1

    The fact that they monstrously blew up a dog gave me a thought. With those explosive raids or any doomsday/triple heavy raids would it be an idea to assign one animal to a spot in their path to heroically absorb the heavy firepower. if you don't have access to space wizards of a sufficient caliber.

    • @bobnewkirk7003
      @bobnewkirk7003 3 года назад

      Even though you are a monster, this is rimworld, so: this should work for the explosive raids, the wind-up time for most of the dangerous weapons is such that if you send them through to the far side of the raid, and they are relatively good movement speed, you will get a nice "Michael Bay" moment for your heroic chinchilla.

  • @classicmax794
    @classicmax794 4 месяца назад +2

    is there a scenario in which they would ignore the turrets, and not avoid them? say for example, if the raid is big enough and there are not so many turrets?

  • @meatwad515
    @meatwad515 3 года назад

    Been waiting for this one

  • @pnarimani6055
    @pnarimani6055 3 года назад +2

    Loved the outro

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +1

      I'm not sure it's meant to be loved :)

    • @pnarimani6055
      @pnarimani6055 3 года назад

      @@FrancisJohnYT It was romantic

  • @ichifish
    @ichifish 3 года назад +3

    Question for you, Francis: in the final example, the turret is covering the inner wall directly north of where the sapper is digging. That is, if the sapper digs in a straight line (as is my experience) they would come out within the turret's final tile of radius. Why do you think the sapper was digging there instead of on the east side of the sapper-trap room? Was there another turret covering that other wall?

  • @kahlzun
    @kahlzun 3 года назад +2

    random traps everywhere is a good way to deal with raids of any kind, if you take out the 'leaders' of the sapper packs, the rest fall like a house of cards. Checkmate.

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +2

      If you kill the lead sapper they just pick another one now, I believe it was patched in since Royalty release. You have to wipe out about half of them now before they will just give up and head to the kill box.

  • @adammezoe3575
    @adammezoe3575 2 года назад

    You have to power the turets! One time I got the disclaimer where it said they are gonna have a genius plan and they dig under my powerless turret.

  • @prototype21
    @prototype21 2 года назад +1

    At 6:45 the pawn at the top does a vanishing trick.

  • @TheRainfall09
    @TheRainfall09 3 года назад +1

    the challenge of furnace trap is how to get the good goodies before it burns

  • @michaelwade9073
    @michaelwade9073 3 года назад +1

    i had suggested this to you a few months ago but i think my wording made it difficult to understand. it works like i thought it would tho.
    i had imagined a more narrow "hallway" around the base filled with turrets

  • @verygooddog3080
    @verygooddog3080 3 года назад +1

    nice names on those colonists rip quark though

  • @woohan6430
    @woohan6430 3 года назад +1

    Came back to see if this is still valid. Just picked up rimworld again. Again sunk another 200 hours. But still trying to learn new ways to min max the ai.

  • @matthewtalbot-paine7977
    @matthewtalbot-paine7977 2 года назад +1

    My strategy on this is a moat it does require mods but you can make it so that you base is surrounded by water with a small section that leads to your kill box. I don't feel like this is too much of a tricky mod like you could for sure make a moat irl if you had the time and inclination and you could probably do this naturally in the game if you built on some sort of island with a small land bridge.

  • @starlightbreaker561
    @starlightbreaker561 3 года назад +4

    I prefer to try and get the doomsday guy to shoot off at someone else who's gone berserk, it's so much fun watching one of those op weapons being fired a whole inch :D

  • @truezulu
    @truezulu 3 года назад +3

    Ahh maan... Tutorials are fine and all...
    But I gotta say, that I see a Francis video and I go YEAH! But it then turns out it's just a tutorial and I go, damn it!
    ;)
    Also: You forgot one. Make a huge killbox and fill it with all the turret types. Then you dont have to even bring the pawns... All you have to do, is rebuild some of the turrets afterwards...

    • @LaMainy
      @LaMainy 3 года назад +1

      In my experience from a late game base: its not very relyable. Your pawns, well protected, firing their weapons is free whereas reloading the amount of turrets that would be sufficient to take care of a big raid would cost an immense amount of steel. So I instead I would recommend using your pawns. You can also look at the wiki and see the stats for turrets and make up your mind that way. In comparisson, the big turrets fall off a lot in effectiveness when it comes to damage/reload cost. Right now I am floating a lot of uranium, mostly from quests. I am mining lots of steel on the map that I keep uncovering and am chewing threw thousands upon thousands of it, because I make bionic replacements, armors and weapons etc. out of it. So I could try using uranium slug turret. But the problem is, that I already have a massive killbox for almost all my pawns and there is simply no space for an uranium slug turret. Also its a massive health risk, because pawns love to run into the line of fire, sometimes even if you pay attention it can happen. So you have to really figure out some way to prevent that. All of that makes it too unpractical for me, in my current playthrough at least, to use lots of turrets esp. the big ones. Right now I only use a few of the small ones made out of plasteel and their main purpose, aside from a few pew-pews, is to aggro the enemies away from my pawns, they are really good for that. In my opinion turrets could use a bit of a rework, since a big nerf long time ago they have been continuesly buffed again and again. Will see what future brings. Hope that at least a bit informative or helpful aaaaand, eh, good luck! :D

  • @nowherefool5869
    @nowherefool5869 Год назад +2

    breed some rats. you can command individuals if you assign each one their own zones. then just bait their doomsdays without losing too many rats
    or use chickens (get some eggs as bonus for keeping them)

  • @AngronIsAngry
    @AngronIsAngry 3 года назад

    i use a 2-wide maze as base-entry & funnel into a shooting gallery. the advantage is, you can stuff it full of easily servicable traps AND barely any sapper or drop pod raids. the ai sees a clear path into the base and barely ever bothers.

  • @bobnewkirk7003
    @bobnewkirk7003 3 года назад

    the sapper honeypot sounds to me like a new recruitment device. just have to find the sweet spot where they pass out not in the fire. :D

  • @mit2400
    @mit2400 3 года назад +1

    You mention at 8:05 worrying about fire at will however pawns will never fire 1 shot weapons without being told to by you.

    • @TukozAki
      @TukozAki 3 года назад +1

      Not my experience. Did you check long enough?

  • @bruhder5854
    @bruhder5854 3 года назад

    The inferno mines method was my favorite

  • @GlassPrisionerPT
    @GlassPrisionerPT 4 месяца назад

    Has the draw avoid thing stopped working? In my game it doesn't show any red areas. Do sappers not avoid turrets anymore?

  • @sketchysketchu
    @sketchysketchu 3 года назад +1

    Do open doors still work as an insulator? that's really interesting, I'm gonna have to use that

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад

      That assumes their is not gas of liquids in their. Hence the opening and closing of the middle layer to crush any gas or liquids.

  • @MrYobisx
    @MrYobisx 2 года назад +1

    I noticed that while this can work for sappers, it doesn't work with breach raid. They will run right through my wall with a turret. How should i deal with this?

    • @FrancisJohnYT
      @FrancisJohnYT  2 года назад

      Breach raids are a pain, you have no choice but to fight them. If you don't have a doomsday to nuke them with my preferred method is to wait around a corner and shoot them. This does require you let them chew on your base a bit until you get into position. They are going to hurt one way or another.

  • @Davini994
    @Davini994 3 года назад +1

    What do you do about your own animals with the animal pulser? I've only dropped one once, back in A18 I think it was. It did not go well.

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +2

      Your own animals are unaffected by it now, this was patched March 3, 2020.

    • @Davini994
      @Davini994 3 года назад

      @@FrancisJohnYT Thank you, that makes it much more usable :)
      I watched what happened on the last one and got the gist.
      I had 40 dinosaurs when I did it before, disaster.

  • @fnutarf2085
    @fnutarf2085 3 года назад +7

    Imagine having to try to recruit all of those downed enemies 3:30

    • @ahmataevo
      @ahmataevo 3 года назад +2

      with his 395 pawn challenge, we will certainly see some interesting strategies along those lines.

    • @geraldp8022
      @geraldp8022 3 года назад +1

      I assume he may need to build another recruitment cooker.

    • @Mike-qx2iy
      @Mike-qx2iy 3 года назад +1

      recruit? nope those organs fetch a pretty penny and medical training

    • @ahmataevo
      @ahmataevo 3 года назад

      @@Mike-qx2iy - 395. Pawn. Challenge.

  • @davidping4872
    @davidping4872 Год назад +1

    How do you deal with termites?

    • @FrancisJohnYT
      @FrancisJohnYT  Год назад +1

      Termites were introduced after this. Your best bet is insanity lance to cause it's own kind to kill it, 2-3 decent snipes could also suffice but that is trickier. Then you have to chew away at the rest of the mech. If you have assault/mini guns you can outrange all but the pikemen and attack them as they send ages trying to shoot through your walls.

  • @MrAZulfadzli
    @MrAZulfadzli 3 года назад +1

    Question: how do you deal with the aftermath of the hot air in the killbox without killing your own pawn?

    • @HacKan2007
      @HacKan2007 3 года назад +1

      You don't go inside and wait for the fire to extinguish itself, so you will most likely loose all the loot ¯\_(ツ)_/¯

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +3

      If you want to capture or take the loot straight away you need to knock out a wall so it stops being a room. That instantly causes the temp to drop to outside levels. Be sure to repair it before the next raid.

    • @HacKan2007
      @HacKan2007 3 года назад

      @@FrancisJohnYT Holy crap, that's... a nice bug :P
      I didn't know that, thanks!

  • @willbordy
    @willbordy 3 года назад +2

    ah , classic Rimworld , nothing like baiting your enemy's into a room and them make the room 1 thousand degree Celsius (1832 Fahrenheit) , hot enough to melt Aluminum , brass , bronze , tin , zine , Yellow Brass , pure silver , red brass and lead , almost hot enough to melt gold and copper too . 3 times hotter them it needs to make leather combust instantly and 9 times hotter it need to be to boil Blood out of you . Classic

    • @ahmataevo
      @ahmataevo 3 года назад +1

      and yet insectoids can still claw the walls for a couple hours before collapsing...

    • @willbordy
      @willbordy 3 года назад +1

      @@ahmataevo in the lore they were created to be a biologic weapon to fight against mechs , there is a lot of fire mechs around the galaxy , so they need to be quite resistant against heat . If i'm mistaken the Build your shit that adds oxygen make that insects don't need to breath so them can be send to raid ships even if the ship is burning up or without oxygen

  • @DarkCrimsonBlade
    @DarkCrimsonBlade 3 года назад

    Maybe I missed you talking about it, but does the honeypot work on the explosive raids.

  • @Protoplm
    @Protoplm 2 года назад

    Multiple layers of walls, bomb them with a battery of mortars at the same time as trying to snipe the sappers or other stuff you showed here.

  • @LivingNihilism
    @LivingNihilism 3 года назад

    is there a simple way to save the loot from the heat room? The only thing that comes to my mind is having multiple turreted doors that you can open afterwards to let the heat out and send your pawns to clear the fire. Preferrably with a smokepop launcher or grenades.

    • @drumer960
      @drumer960 3 года назад

      Fire foam mortars and a thin roof

  • @casualbird7671
    @casualbird7671 2 года назад +1

    I'm quite worried about how I'll deal with these late game raids..

    • @FrancisJohnYT
      @FrancisJohnYT  2 года назад

      They are nasty alright, my first base was broken by an explosive sapper raid, I have to run from the tile with only two colonists and rebuild.

  • @kirillguseinov
    @kirillguseinov 7 месяцев назад

    Do turrets work in 1.5?

  • @Theeee4526
    @Theeee4526 Год назад +1

    it's like foie gras :D 2:33

  • @LadZeroUltra
    @LadZeroUltra 3 года назад

    May i ask what this play through is with the star trek named characters?

    • @azrobbins01
      @azrobbins01 3 года назад +2

      25 Pawns in 25 Seasons.
      ruclips.net/video/tIvAzmyLJuk/видео.html

    • @jmatya
      @jmatya 3 года назад +1

      Oh, you are gonna love it. I envy you to have a FJ series of Rimworld you haven't watched yet 😁

  • @LaMainy
    @LaMainy 3 года назад

    I was expecting some insaaane tactics on how to deal with them. I myself dont really like cheesing the AI with honey pocket, mainly beacause of the use of development mode.. using trial and error is just a waste of sanity! (kill boxes are fine tho I think :D) All in all I am a bit glad that there isnt some super good tactic. Makes me feel a lot better about losing so much to those explosive boys.

  • @wChris_
    @wChris_ 3 года назад +1

    The 25 part 20ish

  • @T1G3R009
    @T1G3R009 3 года назад

    Sappers are the worst. I keep getting them ! Huge nuisance damn Cassandra

  • @jurajmacak6288
    @jurajmacak6288 3 года назад

    Yeah they are rare. One tíme I got 4 explosive sappers in row. What can I say I am really lucky

  • @larsekelund4708
    @larsekelund4708 3 года назад

    Kinda feel sad for the sappers.

  • @RaiNAgara
    @RaiNAgara 3 года назад

    Explosive raids, the base bomber.
    the true enemy of every rimworld players.
    I bet most of your 1st time against these are ragequit or near annihilation

    • @DeHerg
      @DeHerg 3 года назад

      I was about to link you this ruclips.net/video/SA0Iib23oAU/видео.html with the words "the we have his first time with those on tape and it did end in near annihilation". But watching it, showed me it was just a normal sapper raid and he tried to defend with grenades(well it was sappers and there were a lot of explosions).

    • @RaiNAgara
      @RaiNAgara 3 года назад

      @@DeHerg it is a demolition raid, the base bomber. No difference between normal sappers and demolition sappers notification.
      If more than half raider have explosive weapon (grenade, molotov, superweapons) it's a demolition raid

  • @wnihaunter3943
    @wnihaunter3943 3 года назад +1

    oh wow im early

  • @schweinegrunz
    @schweinegrunz 3 года назад +1

    Need a new guide for the new mech sappers ;(

    • @FrancisJohnYT
      @FrancisJohnYT  3 года назад +1

      They look very interesting and by interesting I mean horrifying.

  • @isaacsanchezsancho2306
    @isaacsanchezsancho2306 3 года назад

    I dont want to burn the corpses im a cannibal tribe :D

    • @mrShift_0044
      @mrShift_0044 3 года назад +1

      if you fast enough, they come already well done and served!

  • @vovozaum
    @vovozaum 3 года назад

    Defence?? That hurts my eyes! Lol!

  • @John-jc3ty
    @John-jc3ty 3 года назад

    what i do is try to put some defenses in each door to my base, so i can defend all the doors where they come. like this i.imgur.com/7ryTGjk.jpg

  • @humanearthling1847
    @humanearthling1847 3 года назад

    comment

  • @comodo1789
    @comodo1789 3 года назад +1

    First lol

    • @truezulu
      @truezulu 3 года назад

      Nope ;)

    • @comodo1789
      @comodo1789 3 года назад

      @@truezulu click “sort by new” then scroll down to the bottom. You’re 7 minutes behind me

    • @truezulu
      @truezulu 3 года назад

      @@comodo1789 Jep I know you were before me, but you were not first ;)

    • @comodo1789
      @comodo1789 3 года назад

      @@truezulu I’m not sure you know the definition of first

    • @truezulu
      @truezulu 3 года назад

      @@comodo1789 Oh I do... WNIhaunter was one minute faster than you. Atleast that's what I see...

  • @tardwrangler
    @tardwrangler 2 года назад +2

    This is so cheesy

  • @epsdudez
    @epsdudez 2 года назад +1

    Wow, these raids look super anti-fun. I am not a fan :/

  • @TukozAki
    @TukozAki 3 года назад +1

    @Francis John Dedicated to you an illustrated attempt at presenting how I have a few pawns deal with numerous and consecutive 130ish saper raids with no or little injuries nor OP mods or DLC: www.reddit.com/r/RimWorld/comments/n8l0ew/hundreds_of_heavilly_armed_angry_sappers_7_pawns/
    Oh and mind you, we got a couple doomsdays from this raid, like most of the times.