I don't mind having to dodge multiple attacks as long as it leaves you some decent chance to attack yourself. That last phase went a little overboard on the boss invincibility periods and makes the fight drag for too much time unnecessarily at least for me.
@@gio7053yeah the invincibility is sucks and they need to fix it along with the boss hp. I just hope they didnt nerf it so much. Cause i can't enjoy it, if i just need to use burst ult and the boss died like genshin
@@gio7053It's for AOE dmg check I think, so Player need to balance between AOE and ST Operator Chen must have for ST killing boss and for 2nd Phase Boss, it's to test your AOE dmg and/or Heal
Lmao the game literally has voiced dialogue @ 1:29 that tells you how to counter it, and I quote : "The red circle signals charged attack, use CC ability to disrupt it."
Congrats, Sciel! It was quite painful and at the same time delightful to witness this truly heroic tale of trial, error and prevail come to life on the stream by your unstoppable efforts!
One thing I like is that they basically keep the lore consistent with AK's demons. These things called Blights are essentialy Collapsals and this boss just demonstrate is so well, it has many effects that are similar to the demons in IS4
Kyo took two tries to beat the boss I think, but he was pretty surprised on the phase of the boss, he almost lost because he finally killed the boss with only two characters left with sliver of health
It's funny, this is the enemy that solidified my idea that the Aggeloi are connected to mon3tr somehow. Theyre constructs/machines made of floating black crystals, they have halos, and this one can breath fire and comes in blue and green coloration, and it's halo starts out hovering in front of it like mon3tr's vn sprite. Lone trail mentions Mon3tr is a type of weapon the ancient defense system recognizes, and presumably theyre also where the Aggeloi come from. It's cool to see how Mon3tr, who's an unstoppable menace back on terra, is apparently very far from the top of the totem pole too. Anyways I love this thing, it's design is awesome. It looks like fighting an armored core 6 boss with mmo combat and movement lmao
Already better boss fight than the G game. Emphasis on dodging attacks and interrupting dangerous attacks, im vibing with the direction they are taking with the combat. I just hope we can give commands to operators, a wheel menu that slows time when using it would be cool
He completed the game in one Tech Test As expected from the same man that Breaths *Integrated Strategies* and *Reclamation Algorithm* Endfield Industries will await your return. *Stay in touch* Edit: i cant believe i say this, but.. ...is that you, *Triglavian?*
@@nyr1015 I knew the cold call to EVE Online isnt a coincidence Even the Lobby theme of Lonetrail has some EVE-vibe to it Good to see you, Fellow Capsuleer
I think they should put a command system/mechanic So you can play or raid enemies strategically not just your team just go ham with the enemy and got hit with stuns and aoe attack from the enemy And the switch mechanic is just problematic when you switch to range operator And a quick dash would be good just to dodge some attack That my critiques of the combat system as for now i hope they make some changes to that tho
You finally beat it. Congratulation Sciel, you were so close last time. Im glad you finally did it. And we were right during the chat. It reallly was the final boss for the test alpha
Actually, A.I controlled character take less damage from AoE, Linear & Barrage attack from what i see Probably only take 5% or 10% of total damage dealt by enemy
I have a feeling that a lot of this is gonna come down to how annoying or not it is to be swapping back and forth between characters and how much the three other characters do when not controlled
I hope endfield having customize AI like in FF12 with gambit system because its will be pain and dragging to always switch just for launch key spell/abilty at the right moment.
Ya, not sure if I just miss the old days of some games, last time I've seen a game that allowed players to program in AI was in Dragon Age: Origins, where you could have the AI respond to certain events like how many enemies are stacked to trigger an AOE, if health is below a certain point to take a healing potion or heal an ally if you can, counter a spell being cast if you are able to and such.
Well, let's summarize some of the things that need to be fixed. because that's the purpose of this test. 1. AI, the AI sucks. It would be great if they added options to command the companions. like dodge, spread, defend, etc. Because they are really just meat shields ngl. 2. Swap character mechanic. very painful when doing ranged attacks and then when you change character to melee OP. they get teleported back to ranged position. You have to run towards the enemy again, so it's really hard to do chain attacks 3. It needed Sprint/dash/Dodge somehow. but since there's companion i don't really know how to deal with this. But overall this is a very cool game ngl, I can't believe this is a "Technical Test". HG cooking fr fr. Can't wait for the actual release!!!
I really love the idea of the difficulty of this boss, it's like the Soulsborne of Arknights, and has a great potential for this to be the filter boss. Lowlight following Hidetaka Miyazaki's footsteps
@@darken6456 It is, but I feel like the character need more way to defend. Maybe when they had an actual Defender type class they can block. So far we only had 3 class
As someone who plays FFXIV, I like this design because it forces you to master the fight and figure out the right strategy to beat the fight. The boss was easy to read in this fight. I want a boss that will make me suffer for hours on end.
@@alexandraalmagest As long they not dead in one Hit like Genshin, that would be a goal. Like it take effort to take down the boss, just like FF15 with Adamantoise. But of if they did add something like that, i just hope its optional 😂
Running around with just footsteps as sfx might get old pretty fast. It would be cool if they can add some casual conversation between the characters while running
Without dodge/dash/parry, this game's combat is somewhat inspired by FFXIV or GW2. It felt more like XIV because you have to respect the boss mechanics.
Man the swap sistem used is really bizzare for me, it's fine when the battle is solo like Genshin but for this game, DragonAge-like swap sistem would be better with strategical team battle. Hope dev reconsider the swap sistem.
Here thing you may not noticed , Enemies will prioritize character that controlled by the player, thats why they make that way, so when you get deadly strike you can swap to tankiest Character in you're party
i hope they improve the UI during CBT and experiment with a few different UIs, although it looks good now it looks a little generic imo. maybe less cluttered would do good too. Gameplay itself looks fun though
for the options one has in this game...jesus christ that 3rd phase is dirty AF having such long intangibility periods and small windows to deal any damage, for how mobile it is and how much bullshit it throws.
@@chaoschief not that much spoilers, it's in her character bio in the game, it's not really story spoilers since its more of a side knowledge thing for now not part of the main story plot so far
NEURAL NETWORKING I think it could be better if you have option like long press to switch character manually on the field. It will slow down time then the camera will pan to the selected unit. I could like to suggest to add a mechanic where all operators has charges of dodge. The enemy hit chance will depends on probability. This probability can decrease it's hit chance by modules (artifacts, relics, etc.) or operator talents or skills. I could also suggest that AI should be semi independent to implement diverse strategy like: A long charge-up skill, the Ai should have a pathing to dodge it, or if attacking an enemy it will move from short location just for the right time for starting and ending of attack animation. This suggestion can be beneficial to players since AI will position the unit to the desirable location. Giving the players the efficient unit's switch rotation. So, hear my cook on my switch suggestion. Recap on endfield's switch. If a single tap is registered, a switch between units will happen but the camera perspective is stationary. Unit B position will switch to unit point A position; whereas A is your main unit and B is the unit you want to switch. That's the normal stuff in endfield right? So here's my suggestion: If you long press, like I said, it will slow down time, then the player has an option to which unit whom to be switch at. The camera will pan to the unit that has been switch. Unit A and B position is stationary, but when the player selects the unit whom to be choosen, the player's camera will pan to that unit. After the switch, the dodge mechanic will apply to A & B. If the player decide to switch B from C, only C will have the dodge probability since unit B's dodge is on cooldown; it means the enemy will guarentee to hit B. (Assume B has exhaust its charges of dodge) CONCLUSION: I want to apply a mechanic for the characters to mitigate or nullify potential dmg by manually controlling them through switching. Something of a micro management for 4 units. It's RTS concept all right. As for the dodge mechanic, I could like to add parry as well but it's up to HyperMama to cook. For now, I suggest a simple jodge that nullify dmg and pathing for an AI.
@@laststand84 yeah, I guess you're right, gacha system in a gacha game is bruh moment. We can suggest to apply modules from arknights. Since modules can guarantee the right stat
Its hardly possible, healing here mostly works like terraria where theres a cooldown in each use of health potion, so bringing a healer is considered a must
That is sick though damn... surprised how polished the game looks despite being a CBT. Still unsure how I feel about the weapon system and artifacts though but I did hear that there won't be gacha or substat RNG for them? Unsure if those rumors are true though.
I'd really love an evade option like dash or just, "evade" button, but with NO just so it doesn't make things too easy while letting players feel good about the controls
I need parry rather than dodge or dash, would make it the combat more interesting and maybe difficult but still doable to cleared AI need more improvement, I think many testers also will give feedback about this to HG and I hope HG will fix this later *This boss, it's not that tanky but the attack pattern it's so much annoying but I like it something like this that you cannot just brute force to kill it
it needs dash, it already has dodge cuz the jump is used to dodge, and already has parry cuz when an enemy is going to attack you, you can use a skill to break the enemy and stop their attack so it's similar to parry. Idk if that function works on bosses tho. So for now it really needs dash first
@@exwandererin CC a single timing off can destroy your whole run since it's ultimate resources management. that kind of crazy timing and minmaxing would never be brought into this since it gonna be too punishing. or maybe they will?
Imagine CC risks and the niche clears. Not to mention the music. I bet someone could put Operation Pyrite during the boss battle and it would be so effing badass
More like Nier or Scarlet Nexus, Soul Boss don't move as much they are made to kill you not stall them. Just look how much you need to stall this boss.
Man so this boss you fought has 3rd phase hopefully once it's been release HG won't consider you know what let give this boss some 4th to 5th phase to make it exciting I'm like "Oh Hell No"
Bro they make first Actual Boss with 3 Phase (which quite surprise how Sciel barely almost win 2nd Phase) Why do think you can stop them from making 5 Phase boss later in game 🤣
О, тактический режим с остановкой времени, как в DA А вообще, я не понял прикол в том, что мы будем пиздить различные трехмерные фигуры. Да, ивент Дороти исключение, и не в счет, там это было нормально
Does anyone know what happens if one member in the party dies while fighting a boss? Like if the character is fighting in the background, but dies while fighting
For a technical test, this actually pretty good, i do love how difficult this boss and how much you need to avoid its attack
I don't mind having to dodge multiple attacks as long as it leaves you some decent chance to attack yourself. That last phase went a little overboard on the boss invincibility periods and makes the fight drag for too much time unnecessarily at least for me.
@@gio7053yeah the invincibility is sucks and they need to fix it along with the boss hp. I just hope they didnt nerf it so much. Cause i can't enjoy it, if i just need to use burst ult and the boss died like genshin
@@gio7053 they're kinda forcing you to attack it while its invis with aoe which he didn't try yet. it's still pretty reasonable for me
Remember. It's still "technical test". Expecting more tests.
@@gio7053It's for AOE dmg check I think, so Player need to balance between AOE and ST Operator
Chen must have for ST killing boss and for 2nd Phase Boss, it's to test your AOE dmg and/or Heal
Has 3 phase each phase has different moveset this boss is insane
And this is only a technical test boss. I can only wonder what else can they make.
Oh God, to think there would be even harder bosses after enough timr 💀
Keeping up the pain tradition
This is fine (has 148 deaths already)
I think we gonna need a Surtr to make it fair
They make boss in this game moves around so much and gives you zero breaks. Honestly i like this approach, cause it give more challenge
Lmao the game literally has voiced dialogue @ 1:29 that tells you how to counter it, and I quote : "The red circle signals charged attack, use CC ability to disrupt it."
@@MoBiii_OFFICIAL i dont know man, sadly i dont speak chinese same goes for Sciel i think
Congrats, Sciel!
It was quite painful and at the same time delightful to witness this truly heroic tale of trial, error and prevail come to life on the stream by your unstoppable efforts!
One thing I like is that they basically keep the lore consistent with AK's demons.
These things called Blights are essentialy Collapsals and this boss just demonstrate is so well, it has many effects that are similar to the demons in IS4
So this boss is similar to spaghetti meatballs boss in is4? It just object or living things get corrupt by collapsal?
@@m_imran7957 we dont know yet but most likely
Also it's stated that Collapsals are just a part of a stronger, unknown force somewhere in the universe
If you didnt know, @Sciel took 14 times to clear this boss. We are so exited after he won in the last Livestream yesterday 🎉.
Maybe he should try use surtr XD
Wait I thought it was 11. 12 if you count the one that he wants to redo quickly after mess up the phase 1.
@@ImranLokman w yeah u right, i forgot about that
Kyo took two tries to beat the boss I think, but he was pretty surprised on the phase of the boss, he almost lost because he finally killed the boss with only two characters left with sliver of health
It was entertaining to watch live
This looks pretty solid for a technical test boss fight
That Window key moment is still my favourite moment
The SFX feels so heavy and impactful, the music is also really good. Sasuga music company
It's funny, this is the enemy that solidified my idea that the Aggeloi are connected to mon3tr somehow. Theyre constructs/machines made of floating black crystals, they have halos, and this one can breath fire and comes in blue and green coloration, and it's halo starts out hovering in front of it like mon3tr's vn sprite.
Lone trail mentions Mon3tr is a type of weapon the ancient defense system recognizes, and presumably theyre also where the Aggeloi come from.
It's cool to see how Mon3tr, who's an unstoppable menace back on terra, is apparently very far from the top of the totem pole too.
Anyways I love this thing, it's design is awesome. It looks like fighting an armored core 6 boss with mmo combat and movement lmao
the entire battle looks smooth, can't believe that this is just a technical test.
Already better boss fight than the G game. Emphasis on dodging attacks and interrupting dangerous attacks, im vibing with the direction they are taking with the combat. I just hope we can give commands to operators, a wheel menu that slows time when using it would be cool
This is still a tech test but it already looks this good. Can't wait to see how will it look like when it's fully done.
Damn ok, this definitely exceeded my expectations. Endfield has some serious potential
Things you won't get in medieval games : cool futuristic sound effects.
He completed the game in one Tech Test
As expected from the same man that Breaths *Integrated Strategies* and *Reclamation Algorithm*
Endfield Industries will await your return.
*Stay in touch*
Edit: i cant believe i say this, but..
...is that you, *Triglavian?*
I did not expect triglavian comment in ak comment section. Nice one
@@nyr1015 I knew the cold call to EVE Online isnt a coincidence
Even the Lobby theme of Lonetrail has some EVE-vibe to it
Good to see you, Fellow Capsuleer
@@hendrihendri3939 agreed. It does have some elements similar to EO
Fly safe o7
of all the things i expect to see in this comment, EVE is not one of them lmao
Lmao, did *NOT* expect a EVE Online comment in Arknights comment section. . .
I think they should put a command system/mechanic
So you can play or raid enemies strategically not just your team just go ham with the enemy and got hit with stuns and aoe attack from the enemy
And the switch mechanic is just problematic when you switch to range operator
And a quick dash would be good just to dodge some attack
That my critiques of the combat system as for now i hope they make some changes to that tho
Quick dash definitely need to cuz they definitely gonna make a fast moving enemies.
Let's just hope some tester tells them that
@@MTRBR-mp7wjworry not my man the survey ask the players about their opinion of not having the dash
@@Wei06177 nice
@@dann9300quick dash even with no s is enough for this game i think
Is it just me or this boss battle kinda giving Nier Automata vibe, absolutely love it and can't wait for public release!!
it's the red balls and laser isn't it
@@trihexa3024 ye mostly those two, though there are also others I can't explain myself as well but aaaaaaaaa it's great
Haha. It's really pity Chen solo failed, even though you managed to put it to low-hp.
i know there'll be players who'll somehow make solo runs of this when the full game comes out. it's kind of exciting XD
@@Thxforusingryanairthissummerbro it's technical test, calm down, it's not even a beta
give it another year @@Thxforusingryanairthissummer
@@Beflamesmygirl2 years
@@Thxforusingryanairthissummeryou should remember that game development isn't simple or quick
Sound design ✅️
Music ✅️
Cinematic feel ✅️
Intimidating boss ✅️
Difficulty ✅️
Engaging gameplay ✅️
Got the whole Dark Souls package here
also AC6 Balteus spam
combat gameplay is not so souls game tho lol, its more like xenoblade
I like the variety of the boss' attack patterns. I think game is going to have some sick boss fights if they keep up.
Imagine an Arknights game like Ninja Gaiden Black. That would be the grail.
The 3rd phase of this boss feels like you're playing touhou
You finally beat it. Congratulation Sciel, you were so close last time. Im glad you finally did it. And we were right during the chat. It reallly was the final boss for the test alpha
this makes me wish we can fight Patriot and EB lol imagine how they'd be XD
Patriot, sure
EB?
HELL NAH
Nah, not EB
I prefer avoid that fart lord
i find it kind of comedic that they made AI that are so bad at dodging they just straight up have to ignore some attacks
I feel like the character you switched on is the only one taking the damage 😂
Kinda expected tbh, even in the trailer its mostly show the base building stuff. So i guess theyre not done the battle system
Test tech moment
Actually, A.I controlled character take less damage from AoE, Linear & Barrage attack from what i see
Probably only take 5% or 10% of total damage dealt by enemy
@@Dr.Krezotexethis is literally l4d2 spitter moment with the bot survivors.
That’s a biblically accurate angel
12:01 This animation!! Look so great😲
gameplay is not what I expected, its still close to a turn-based system rather than an action game
I have a feeling that a lot of this is gonna come down to how annoying or not it is to be swapping back and forth between characters and how much the three other characters do when not controlled
Think a controller will be the best way to play, or a multi button mouse.
I hope endfield having customize AI like in FF12 with gambit system because its will be pain and dragging to always switch just for launch key spell/abilty at the right moment.
Ya, not sure if I just miss the old days of some games, last time I've seen a game that allowed players to program in AI was in Dragon Age: Origins, where you could have the AI respond to certain events like how many enemies are stacked to trigger an AOE, if health is below a certain point to take a healing potion or heal an ally if you can, counter a spell being cast if you are able to and such.
Well, let's summarize some of the things that need to be fixed. because that's the purpose of this test.
1. AI, the AI sucks. It would be great if they added options to command the companions. like dodge, spread, defend, etc. Because they are really just meat shields ngl.
2. Swap character mechanic. very painful when doing ranged attacks and then when you change character to melee OP. they get teleported back to ranged position. You have to run towards the enemy again, so it's really hard to do chain attacks
3. It needed Sprint/dash/Dodge somehow. but since there's companion i don't really know how to deal with this.
But overall this is a very cool game ngl, I can't believe this is a "Technical Test".
HG cooking fr fr. Can't wait for the actual release!!!
More critism like this will probably make them polished it more. Tho im not suprise theyre more focused on the base building side first for this test
@@Funnyman-bi1qx Yep, that's the purpose for the test.
There's a survey for this kind of suggestions for the Tester.
@@nier3072 i swear its just gonna full with this lmao 🤣
yeah it's still alpha test so players hopefully take note and let the devs know. But so far so good~
For point 2. Do you think it would be better if the camera are the one that got swapped instead of the character teleporting?
I really love the idea of the difficulty of this boss, it's like the Soulsborne of Arknights, and has a great potential for this to be the filter boss.
Lowlight following Hidetaka Miyazaki's footsteps
Indeed my friend!!!
@@-thepatriot-9719if Patriot bossfight ever get a 3d combat implementation it will be 10 times harder than this at least lorewise
It looks good so far! I just wish they had a Block/parry mechanic to balance it. Since the boss or the enemy do more DPS move than the The character.
Isnt that how it’s supposed to be? Lol
@@darken6456 It is, but I feel like the character need more way to defend. Maybe when they had an actual Defender type class they can block. So far we only had 3 class
As someone who plays FFXIV, I like this design because it forces you to master the fight and figure out the right strategy to beat the fight. The boss was easy to read in this fight. I want a boss that will make me suffer for hours on end.
add parry or a better dodge mechanic.
@@alexandraalmagest As long they not dead in one Hit like Genshin, that would be a goal. Like it take effort to take down the boss, just like FF15 with Adamantoise. But of if they did add something like that, i just hope its optional 😂
Running around with just footsteps as sfx might get old pretty fast. It would be cool if they can add some casual conversation between the characters while running
Thats more of a nitpick doesnt it
its a tech test
I mean, it'll be cool if they add it. Not that they have to, but still cool nonetheless
like Tales of Series games
Ye. Its not something wrong with the game or anything. Just something I wanna see for more immersion
Cool boss fight! Thanks for sharing! I wish there's an option to switch characters via camera movement instead of teleporting in one place.
yeah that would be more realistic and a better approach to be honest
Oooh this game would be so much fun with multiplayer raid like ff14
I think it can do that
Without dodge/dash/parry, this game's combat is somewhat inspired by FFXIV or GW2.
It felt more like XIV because you have to respect the boss mechanics.
ffxiv raid vibe is strong here xD
@@Goodbyeworld222 imagine resolving mechanics while dodging attacks. Something like Rubicante's wheel on the ground thing.
@@alexandraalmagest ikr it's very satisfying when done correctly
As expected from Hypergryph
Man the swap sistem used is really bizzare for me, it's fine when the battle is solo like Genshin but for this game, DragonAge-like swap sistem would be better with strategical team battle. Hope dev reconsider the swap sistem.
Here thing you may not noticed , Enemies will prioritize character that controlled by the player, thats why they make that way, so when you get deadly strike you can swap to tankiest Character in you're party
man i love these styles of bosses
i hope they improve the UI during CBT and experiment with a few different UIs, although it looks good now it looks a little generic imo. maybe less cluttered would do good too. Gameplay itself looks fun though
it's an Arknights game it looks exactly like an Arknights UI
The game looks pretty dope... The combat feels AG vibes
God I can't wait for this game
this looks so good, i'm more hyped then when genshin dropped
Ain't no way dude 😳
난장판인 상황인데 뒤에 3명이서 졸졸 따라다니는거 귀엽다 ㅋㅋㅋ
3rd phase was kinda long
But yeah, everywhere out there should be a reminder that this is just an *Alpha* test
for the options one has in this game...jesus christ that 3rd phase is dirty AF having such long intangibility periods and small windows to deal any damage, for how mobile it is and how much bullshit it throws.
they bring AK boss mechanic and multiplied it in this
i love the gameplay it's like wow boss mechanic
ngl the boss fight is kinda dope
the game isn't even out yet and the last boss is already defeated...
and oh, i see Angelina, my main operator =D
wait till you find out that's not the real Angelina but a clone approved to be made by the OG Angelina
@@symphonixblades oof spoilers
@@chaoschief not that much spoilers, it's in her character bio in the game, it's not really story spoilers since its more of a side knowledge thing for now not part of the main story plot so far
I think the difficulty is fine, but i need dodge system
NEURAL NETWORKING
I think it could be better if you have option like long press to switch character manually on the field. It will slow down time then the camera will pan to the selected unit.
I could like to suggest to add a mechanic where all operators has charges of dodge. The enemy hit chance will depends on probability. This probability can decrease it's hit chance by modules (artifacts, relics, etc.) or operator talents or skills.
I could also suggest that AI should be semi independent to implement diverse strategy like: A long charge-up skill, the Ai should have a pathing to dodge it, or if attacking an enemy it will move from short location just for the right time for starting and ending of attack animation. This suggestion can be beneficial to players since AI will position the unit to the desirable location. Giving the players the efficient unit's switch rotation.
So, hear my cook on my switch suggestion. Recap on endfield's switch. If a single tap is registered, a switch between units will happen but the camera perspective is stationary. Unit B position will switch to unit point A position; whereas A is your main unit and B is the unit you want to switch. That's the normal stuff in endfield right? So here's my suggestion:
If you long press, like I said, it will slow down time, then the player has an option to which unit whom to be switch at. The camera will pan to the unit that has been switch. Unit A and B position is stationary, but when the player selects the unit whom to be choosen, the player's camera will pan to that unit. After the switch, the dodge mechanic will apply to A & B. If the player decide to switch B from C, only C will have the dodge probability since unit B's dodge is on cooldown; it means the enemy will guarentee to hit B. (Assume B has exhaust its charges of dodge)
CONCLUSION: I want to apply a mechanic for the characters to mitigate or nullify potential dmg by manually controlling them through switching. Something of a micro management for 4 units. It's RTS concept all right. As for the dodge mechanic, I could like to add parry as well but it's up to HyperMama to cook. For now, I suggest a simple jodge that nullify dmg and pathing for an AI.
I oppose the idea of having something like artifacts or relics, the end game would only gacha for the right stat
@@laststand84 yeah, I guess you're right, gacha system in a gacha game is bruh moment.
We can suggest to apply modules from arknights. Since modules can guarantee the right stat
Congrats bro, you defeated this "FUN" boss
Imagine trying to beat later stage boss without healer
Its hardly possible, healing here mostly works like terraria where theres a cooldown in each use of health potion, so bringing a healer is considered a must
@@Drunkcow123the fact the squad is only 1/3 of the normal arknight squad
this person is speedrunning the test GG
Oooh, only the technical test but they are cooking alright 😂😂😂
The sound design is *chef kiss
I gotta say, they need a lot of work to improve the team char AI
Now it make sense that there are no news for this in a while they are busy cooking and this is just a technical test
That is sick though damn... surprised how polished the game looks despite being a CBT. Still unsure how I feel about the weapon system and artifacts though but I did hear that there won't be gacha or substat RNG for them? Unsure if those rumors are true though.
It's not even CBT, it's an alpha tech test.
Yes there's no substat gacha sistem and this is not even Alpha test this is still technical Test
@@Hindshell5438 pre alpha test.
Its still the 1st beta test no matter what kind of fancy name you guys give it. If we follow other cn game, 2 more beta until the game comes out.
@@al4vv82what is :substat gacha systeme" ?
I'd really love an evade option like dash or just, "evade" button, but with NO just so it doesn't make things too easy while letting players feel good about the controls
Yeah imma need a zhongli for this game
The virgin "dodging" fan vs the chad "just hold E lmao" enjoyer
I need parry rather than dodge or dash, would make it the combat more interesting and maybe difficult but still doable to cleared
AI need more improvement, I think many testers also will give feedback about this to HG and I hope HG will fix this later
*This boss, it's not that tanky but the attack pattern it's so much annoying but I like it something like this that you cannot just brute force to kill it
it needs dash, it already has dodge cuz the jump is used to dodge, and already has parry cuz when an enemy is going to attack you, you can use a skill to break the enemy and stop their attack so it's similar to parry. Idk if that function works on bosses tho.
So for now it really needs dash first
존경합니다
Camera shake in endfield is amazing
@Sciel you got to admit that boss give you some difficult situation especially that beam shit, but it seems you have fun fighting this one?
He's said on stream that this is boss doesn't give any emotional damage to him since he thought cc is much worse 😅
@@exwandererin CC a single timing off can destroy your whole run since it's ultimate resources management. that kind of crazy timing and minmaxing would never be brought into this since it gonna be too punishing. or maybe they will?
엔필도 무소과금이 하기 좋게 나오면 좋겠다
the quality of the cutscenes damn
no way finally endfield!
3:36 from the looks of it im guessing characters that are not being controlled by you cant be damaged? or at least have reduced damage taken
To think about the suffer last night 😅😅... Its more than enough to see it done🎉🎉
I hope that Intergrated Strategy still implemented in here
Imagine CC risks and the niche clears. Not to mention the music. I bet someone could put Operation Pyrite during the boss battle and it would be so effing badass
Pretty sure they will make another Roguelike mode in Endfield, those formula too good for not implement it.
리더로 설정한 애 뒤에서 따라오는 애들은 피격 안 받는 건가?
편성한 애들 한꺼번에 싸워주는 건 확실히 좋네
Hope they can add target lock button and dodge/evade just like FF7R
Good job Sciel 🎉🎉🎉❤
attacks aren't punishing enough if you're gonna be able to use food
Healing items are on a cool down. It's only when the fight ends that you can spam healing items
Tell to us again when the game release and you fight this Boss with lower-than-bare minimum squad level
보스 연출씬 미쳤냐고 ㅋㅋ
Evil Rosmontis be like.
Niceeeeeee
Damn he has 3 phase
Good game if you are not chasing the boss so hard.
Literal impossible to do on a phone.
So make this a PC/console and we can talk
It is PC as for console, and mobile is not confirmed yet
@@Drunkcow123 i think hg already say this game is for mobile and pc
@@Roserie963 good
It just me or the wolfguard need more effect for the ultimate? Cuz for AoE skill that effect is decent, not bad tho it just decent and ok
This is a soul game, change my mind
Tacticool souls
reminds me a lot of nier automata
More like Nier or Scarlet Nexus, Soul Boss don't move as much they are made to kill you not stall them. Just look how much you need to stall this boss.
세계 최초 축하드려요!!
Wait the endministrator is playable?
Yes
always have been
Man so this boss you fought has 3rd phase hopefully once it's been release HG won't consider you know what let give this boss some 4th to 5th phase to make it exciting I'm like "Oh Hell No"
Ak's Stultifera Navis boss be like:
@nisfiarsyabana1141 please don't remind me of those seaborn especially the Eggs
HG would, but probably not this boss XD
@@dalgona4819 Nor will they make boss like Damazti Cluster
Bro they make first Actual Boss with 3 Phase (which quite surprise how Sciel barely almost win 2nd Phase)
Why do think you can stop them from making 5 Phase boss later in game 🤣
God, How many phases does this boss have?
3 phases with each own different attack style
@@Drunkcow123 damn
О, тактический режим с остановкой времени, как в DA
А вообще, я не понял прикол в том, что мы будем пиздить различные трехмерные фигуры. Да, ивент Дороти исключение, и не в счет, там это было нормально
Idk about the slow mo thing when activating a skill, it jinda kills the flow of combat for me.
이건 더이상 명방이 아니다...
젤다 그 이상이다...
언제 하신거임 부럽다 나도 하고 싶당 ㅠㅠ
Sigh here we go again *pulls out sutr, Texter, NTR, etc
오오 ㄷㄷ..
진짜 테스터 잘 구한듯...
Nice
0:21 interesting, they're in formation when traveling?
Does anyone know what happens if one member in the party dies while fighting a boss? Like if the character is fighting in the background, but dies while fighting
They get knocked out and vanish with glitch effects. I'm sure there are revive potions or something similar to get them back up tho
Final boss of the alpha test?
yeah
Final boss of Chapter 1 Act2
Final boss of Technical Test, to be exact
Yes
That's hurt.!
If they hit you but not them
pv에서 봤던게 쟤구나 겁나 웅장하다...