[Endfield] Last Boss World First Clear (Alpha Test)

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  • Опубликовано: 25 ноя 2024

Комментарии • 331

  • @Drunkcow123
    @Drunkcow123 Год назад +350

    For a technical test, this actually pretty good, i do love how difficult this boss and how much you need to avoid its attack

    • @gio7053
      @gio7053 Год назад +41

      I don't mind having to dodge multiple attacks as long as it leaves you some decent chance to attack yourself. That last phase went a little overboard on the boss invincibility periods and makes the fight drag for too much time unnecessarily at least for me.

    • @Drunkcow123
      @Drunkcow123 Год назад +27

      ​@@gio7053yeah the invincibility is sucks and they need to fix it along with the boss hp. I just hope they didnt nerf it so much. Cause i can't enjoy it, if i just need to use burst ult and the boss died like genshin

    • @heinrichohwer
      @heinrichohwer Год назад +13

      @@gio7053 they're kinda forcing you to attack it while its invis with aoe which he didn't try yet. it's still pretty reasonable for me

    • @nisfiarsyabana1141
      @nisfiarsyabana1141 Год назад +8

      Remember. It's still "technical test". Expecting more tests.

    • @manyblock4192
      @manyblock4192 Год назад +7

      ​@@gio7053It's for AOE dmg check I think, so Player need to balance between AOE and ST Operator
      Chen must have for ST killing boss and for 2nd Phase Boss, it's to test your AOE dmg and/or Heal

  • @al4vv82
    @al4vv82 Год назад +193

    Has 3 phase each phase has different moveset this boss is insane

    • @Zack_Zander
      @Zack_Zander Год назад +37

      And this is only a technical test boss. I can only wonder what else can they make.

    • @galeria_m
      @galeria_m Год назад +18

      Oh God, to think there would be even harder bosses after enough timr 💀

    • @somebodynotspecial6537
      @somebodynotspecial6537 Год назад +18

      Keeping up the pain tradition

    • @info8976
      @info8976 Год назад +6

      This is fine (has 148 deaths already)

    • @7771-e6x
      @7771-e6x Год назад +1

      I think we gonna need a Surtr to make it fair

  • @Grim-n-play
    @Grim-n-play Год назад +112

    They make boss in this game moves around so much and gives you zero breaks. Honestly i like this approach, cause it give more challenge

    • @MoBiii_OFFICIAL
      @MoBiii_OFFICIAL Год назад +2

      Lmao the game literally has voiced dialogue @ 1:29 that tells you how to counter it, and I quote : "The red circle signals charged attack, use CC ability to disrupt it."

    • @Grim-n-play
      @Grim-n-play Год назад +2

      @@MoBiii_OFFICIAL i dont know man, sadly i dont speak chinese same goes for Sciel i think

  • @Alexandragon1
    @Alexandragon1 Год назад +149

    Congrats, Sciel!
    It was quite painful and at the same time delightful to witness this truly heroic tale of trial, error and prevail come to life on the stream by your unstoppable efforts!

  • @Hieulegen27
    @Hieulegen27 Год назад +93

    One thing I like is that they basically keep the lore consistent with AK's demons.
    These things called Blights are essentialy Collapsals and this boss just demonstrate is so well, it has many effects that are similar to the demons in IS4

    • @m_imran7957
      @m_imran7957 Год назад +8

      So this boss is similar to spaghetti meatballs boss in is4? It just object or living things get corrupt by collapsal?

    • @Hieulegen27
      @Hieulegen27 Год назад +7

      @@m_imran7957 we dont know yet but most likely

    • @Giovansbilly
      @Giovansbilly Год назад +9

      Also it's stated that Collapsals are just a part of a stronger, unknown force somewhere in the universe

  • @randiract
    @randiract Год назад +88

    If you didnt know, @Sciel took 14 times to clear this boss. We are so exited after he won in the last Livestream yesterday 🎉.

    • @m_imran7957
      @m_imran7957 Год назад +13

      Maybe he should try use surtr XD

    • @ImranLokman
      @ImranLokman Год назад +1

      Wait I thought it was 11. 12 if you count the one that he wants to redo quickly after mess up the phase 1.

    • @randiract
      @randiract Год назад +1

      @@ImranLokman w yeah u right, i forgot about that

    • @weaboo101
      @weaboo101 Год назад +6

      Kyo took two tries to beat the boss I think, but he was pretty surprised on the phase of the boss, he almost lost because he finally killed the boss with only two characters left with sliver of health

    • @7771-e6x
      @7771-e6x Год назад

      It was entertaining to watch live

  • @HZex-fv9pc
    @HZex-fv9pc Год назад +129

    This looks pretty solid for a technical test boss fight

  • @Tutel94
    @Tutel94 Год назад +69

    That Window key moment is still my favourite moment

  • @fftechsupport
    @fftechsupport Год назад +26

    The SFX feels so heavy and impactful, the music is also really good. Sasuga music company

  • @Ezekiel_Allium
    @Ezekiel_Allium Год назад +15

    It's funny, this is the enemy that solidified my idea that the Aggeloi are connected to mon3tr somehow. Theyre constructs/machines made of floating black crystals, they have halos, and this one can breath fire and comes in blue and green coloration, and it's halo starts out hovering in front of it like mon3tr's vn sprite.
    Lone trail mentions Mon3tr is a type of weapon the ancient defense system recognizes, and presumably theyre also where the Aggeloi come from.
    It's cool to see how Mon3tr, who's an unstoppable menace back on terra, is apparently very far from the top of the totem pole too.
    Anyways I love this thing, it's design is awesome. It looks like fighting an armored core 6 boss with mmo combat and movement lmao

  • @TheGruntWorker
    @TheGruntWorker Год назад +63

    the entire battle looks smooth, can't believe that this is just a technical test.

  • @96kami31
    @96kami31 Год назад +19

    Already better boss fight than the G game. Emphasis on dodging attacks and interrupting dangerous attacks, im vibing with the direction they are taking with the combat. I just hope we can give commands to operators, a wheel menu that slows time when using it would be cool

  • @bronyanword4099
    @bronyanword4099 Год назад +16

    This is still a tech test but it already looks this good. Can't wait to see how will it look like when it's fully done.

  • @valk5041
    @valk5041 Год назад +6

    Damn ok, this definitely exceeded my expectations. Endfield has some serious potential

  • @Meh3h3
    @Meh3h3 Год назад +10

    Things you won't get in medieval games : cool futuristic sound effects.

  • @hendrihendri3939
    @hendrihendri3939 Год назад +59

    He completed the game in one Tech Test
    As expected from the same man that Breaths *Integrated Strategies* and *Reclamation Algorithm*
    Endfield Industries will await your return.
    *Stay in touch*
    Edit: i cant believe i say this, but..
    ...is that you, *Triglavian?*

    • @nyr1015
      @nyr1015 Год назад +1

      I did not expect triglavian comment in ak comment section. Nice one

    • @hendrihendri3939
      @hendrihendri3939 Год назад +2

      @@nyr1015 I knew the cold call to EVE Online isnt a coincidence
      Even the Lobby theme of Lonetrail has some EVE-vibe to it
      Good to see you, Fellow Capsuleer

    • @nyr1015
      @nyr1015 Год назад

      @@hendrihendri3939 agreed. It does have some elements similar to EO
      Fly safe o7

    • @artygs1
      @artygs1 Год назад +1

      of all the things i expect to see in this comment, EVE is not one of them lmao

    • @soumyajitsarkar8901
      @soumyajitsarkar8901 10 месяцев назад +1

      Lmao, did *NOT* expect a EVE Online comment in Arknights comment section. . .

  • @ithinkguy9233
    @ithinkguy9233 Год назад +55

    I think they should put a command system/mechanic
    So you can play or raid enemies strategically not just your team just go ham with the enemy and got hit with stuns and aoe attack from the enemy
    And the switch mechanic is just problematic when you switch to range operator
    And a quick dash would be good just to dodge some attack
    That my critiques of the combat system as for now i hope they make some changes to that tho

    • @dann9300
      @dann9300 Год назад +3

      Quick dash definitely need to cuz they definitely gonna make a fast moving enemies.

    • @MTRBR-mp7wj
      @MTRBR-mp7wj Год назад +3

      Let's just hope some tester tells them that

    • @Wei06177
      @Wei06177 Год назад +8

      ​@@MTRBR-mp7wjworry not my man the survey ask the players about their opinion of not having the dash

    • @MTRBR-mp7wj
      @MTRBR-mp7wj Год назад +1

      @@Wei06177 nice

    • @kobeyashi6981
      @kobeyashi6981 Год назад

      ​@@dann9300quick dash even with no s is enough for this game i think

  • @Silvergray-hi7le
    @Silvergray-hi7le Год назад +12

    Is it just me or this boss battle kinda giving Nier Automata vibe, absolutely love it and can't wait for public release!!

    • @trihexa3024
      @trihexa3024 Год назад

      it's the red balls and laser isn't it

    • @Silvergray-hi7le
      @Silvergray-hi7le Год назад

      @@trihexa3024 ye mostly those two, though there are also others I can't explain myself as well but aaaaaaaaa it's great

  • @wolfiefenrir9552
    @wolfiefenrir9552 Год назад +65

    Haha. It's really pity Chen solo failed, even though you managed to put it to low-hp.

    • @dalgona4819
      @dalgona4819 Год назад +23

      i know there'll be players who'll somehow make solo runs of this when the full game comes out. it's kind of exciting XD

    • @syamelkiller5804
      @syamelkiller5804 Год назад +11

      ​@@Thxforusingryanairthissummerbro it's technical test, calm down, it's not even a beta

    • @Beflamesmygirl
      @Beflamesmygirl Год назад +1

      give it another year @@Thxforusingryanairthissummer

    • @KABLAMMATS
      @KABLAMMATS Год назад +3

      ​@@Beflamesmygirl2 years

    • @Giovansbilly
      @Giovansbilly Год назад +3

      ​@@Thxforusingryanairthissummeryou should remember that game development isn't simple or quick

  • @KurwaMacc
    @KurwaMacc Год назад +34

    Sound design ✅️
    Music ✅️
    Cinematic feel ✅️
    Intimidating boss ✅️
    Difficulty ✅️
    Engaging gameplay ✅️
    Got the whole Dark Souls package here

    • @Xooku
      @Xooku Год назад +1

      also AC6 Balteus spam

    • @LeRouxMashinrou
      @LeRouxMashinrou 10 месяцев назад

      combat gameplay is not so souls game tho lol, its more like xenoblade

  • @BoringLoginName
    @BoringLoginName Год назад +9

    I like the variety of the boss' attack patterns. I think game is going to have some sick boss fights if they keep up.

    • @eufrosniad994
      @eufrosniad994 Год назад

      Imagine an Arknights game like Ninja Gaiden Black. That would be the grail.

  • @erzal3373
    @erzal3373 Год назад +6

    The 3rd phase of this boss feels like you're playing touhou

  • @raffyluvmiharu
    @raffyluvmiharu Год назад +5

    You finally beat it. Congratulation Sciel, you were so close last time. Im glad you finally did it. And we were right during the chat. It reallly was the final boss for the test alpha

  • @dalgona4819
    @dalgona4819 Год назад +23

    this makes me wish we can fight Patriot and EB lol imagine how they'd be XD

  • @wildfire_
    @wildfire_ Год назад +17

    i find it kind of comedic that they made AI that are so bad at dodging they just straight up have to ignore some attacks

    • @ithinkguy9233
      @ithinkguy9233 Год назад +1

      I feel like the character you switched on is the only one taking the damage 😂

    • @Funnyman-bi1qx
      @Funnyman-bi1qx Год назад +23

      Kinda expected tbh, even in the trailer its mostly show the base building stuff. So i guess theyre not done the battle system

    • @KABLAMMATS
      @KABLAMMATS Год назад

      Test tech moment

    • @Dr.Krezotexe
      @Dr.Krezotexe Год назад +2

      Actually, A.I controlled character take less damage from AoE, Linear & Barrage attack from what i see
      Probably only take 5% or 10% of total damage dealt by enemy

    • @MoonLightOri
      @MoonLightOri Год назад

      ​​@@Dr.Krezotexethis is literally l4d2 spitter moment with the bot survivors.

  • @sdfghjk1561
    @sdfghjk1561 Год назад +12

    That’s a biblically accurate angel

  • @雷蒙玉米
    @雷蒙玉米 Год назад +9

    12:01 This animation!! Look so great😲

  • @LeRouxMashinrou
    @LeRouxMashinrou 10 месяцев назад +1

    gameplay is not what I expected, its still close to a turn-based system rather than an action game

  • @TheHakinator
    @TheHakinator Год назад +20

    I have a feeling that a lot of this is gonna come down to how annoying or not it is to be swapping back and forth between characters and how much the three other characters do when not controlled

    • @xKALLx1
      @xKALLx1 Год назад

      Think a controller will be the best way to play, or a multi button mouse.

    • @peroastinktidakhandal
      @peroastinktidakhandal Год назад +1

      I hope endfield having customize AI like in FF12 with gambit system because its will be pain and dragging to always switch just for launch key spell/abilty at the right moment.

    • @TheHakinator
      @TheHakinator Год назад

      Ya, not sure if I just miss the old days of some games, last time I've seen a game that allowed players to program in AI was in Dragon Age: Origins, where you could have the AI respond to certain events like how many enemies are stacked to trigger an AOE, if health is below a certain point to take a healing potion or heal an ally if you can, counter a spell being cast if you are able to and such.

  • @nier3072
    @nier3072 Год назад +27

    Well, let's summarize some of the things that need to be fixed. because that's the purpose of this test.
    1. AI, the AI sucks. It would be great if they added options to command the companions. like dodge, spread, defend, etc. Because they are really just meat shields ngl.
    2. Swap character mechanic. very painful when doing ranged attacks and then when you change character to melee OP. they get teleported back to ranged position. You have to run towards the enemy again, so it's really hard to do chain attacks
    3. It needed Sprint/dash/Dodge somehow. but since there's companion i don't really know how to deal with this.
    But overall this is a very cool game ngl, I can't believe this is a "Technical Test".
    HG cooking fr fr. Can't wait for the actual release!!!

    • @Funnyman-bi1qx
      @Funnyman-bi1qx Год назад +14

      More critism like this will probably make them polished it more. Tho im not suprise theyre more focused on the base building side first for this test

    • @nier3072
      @nier3072 Год назад +6

      @@Funnyman-bi1qx Yep, that's the purpose for the test.
      There's a survey for this kind of suggestions for the Tester.

    • @Funnyman-bi1qx
      @Funnyman-bi1qx Год назад +1

      @@nier3072 i swear its just gonna full with this lmao 🤣

    • @dalgona4819
      @dalgona4819 Год назад +1

      yeah it's still alpha test so players hopefully take note and let the devs know. But so far so good~

    • @rofirofi112
      @rofirofi112 Год назад

      For point 2. Do you think it would be better if the camera are the one that got swapped instead of the character teleporting?

  • @Xooku
    @Xooku Год назад +9

    I really love the idea of the difficulty of this boss, it's like the Soulsborne of Arknights, and has a great potential for this to be the filter boss.
    Lowlight following Hidetaka Miyazaki's footsteps

    • @-thepatriot-9719
      @-thepatriot-9719 Год назад +3

      Indeed my friend!!!

    • @hermanwillem7057
      @hermanwillem7057 Год назад +2

      ​@@-thepatriot-9719if Patriot bossfight ever get a 3d combat implementation it will be 10 times harder than this at least lorewise

  • @highstudentproduction8195
    @highstudentproduction8195 Год назад +23

    It looks good so far! I just wish they had a Block/parry mechanic to balance it. Since the boss or the enemy do more DPS move than the The character.

    • @darken6456
      @darken6456 Год назад +9

      Isnt that how it’s supposed to be? Lol

    • @highstudentproduction8195
      @highstudentproduction8195 Год назад

      @@darken6456 It is, but I feel like the character need more way to defend. Maybe when they had an actual Defender type class they can block. So far we only had 3 class

    • @alexandraalmagest
      @alexandraalmagest Год назад +23

      As someone who plays FFXIV, I like this design because it forces you to master the fight and figure out the right strategy to beat the fight. The boss was easy to read in this fight. I want a boss that will make me suffer for hours on end.

    • @thatonesunnysunday
      @thatonesunnysunday Год назад +1

      add parry or a better dodge mechanic.

    • @highstudentproduction8195
      @highstudentproduction8195 Год назад +1

      @@alexandraalmagest As long they not dead in one Hit like Genshin, that would be a goal. Like it take effort to take down the boss, just like FF15 with Adamantoise. But of if they did add something like that, i just hope its optional 😂

  • @RafikelJar
    @RafikelJar Год назад +17

    Running around with just footsteps as sfx might get old pretty fast. It would be cool if they can add some casual conversation between the characters while running

    • @Funnyman-bi1qx
      @Funnyman-bi1qx Год назад +8

      Thats more of a nitpick doesnt it

    • @arrowup8711
      @arrowup8711 Год назад +1

      its a tech test

    • @porokichin7878
      @porokichin7878 Год назад +5

      I mean, it'll be cool if they add it. Not that they have to, but still cool nonetheless

    • @symphonixblades
      @symphonixblades Год назад +3

      like Tales of Series games

    • @RafikelJar
      @RafikelJar Год назад +2

      Ye. Its not something wrong with the game or anything. Just something I wanna see for more immersion

  • @AmaitaYume
    @AmaitaYume Год назад +7

    Cool boss fight! Thanks for sharing! I wish there's an option to switch characters via camera movement instead of teleporting in one place.

    • @symphonixblades
      @symphonixblades Год назад +4

      yeah that would be more realistic and a better approach to be honest

  • @nekoyt9109
    @nekoyt9109 Год назад +13

    Oooh this game would be so much fun with multiplayer raid like ff14

    • @nutenuta9645
      @nutenuta9645 Год назад +1

      I think it can do that

    • @alexandraalmagest
      @alexandraalmagest Год назад +1

      Without dodge/dash/parry, this game's combat is somewhat inspired by FFXIV or GW2.
      It felt more like XIV because you have to respect the boss mechanics.

    • @Goodbyeworld222
      @Goodbyeworld222 Год назад +6

      ffxiv raid vibe is strong here xD

    • @alexandraalmagest
      @alexandraalmagest Год назад +1

      @@Goodbyeworld222 imagine resolving mechanics while dodging attacks. Something like Rubicante's wheel on the ground thing.

    • @Goodbyeworld222
      @Goodbyeworld222 Год назад +1

      @@alexandraalmagest ikr it's very satisfying when done correctly

  • @zetaxenos8888
    @zetaxenos8888 Год назад +10

    As expected from Hypergryph

  • @tmhanif6403
    @tmhanif6403 Год назад +8

    Man the swap sistem used is really bizzare for me, it's fine when the battle is solo like Genshin but for this game, DragonAge-like swap sistem would be better with strategical team battle. Hope dev reconsider the swap sistem.

    • @zetaxenos8888
      @zetaxenos8888 Год назад +15

      Here thing you may not noticed , Enemies will prioritize character that controlled by the player, thats why they make that way, so when you get deadly strike you can swap to tankiest Character in you're party

  • @gascogne3622
    @gascogne3622 Год назад +3

    man i love these styles of bosses

  • @maji112
    @maji112 Год назад +19

    i hope they improve the UI during CBT and experiment with a few different UIs, although it looks good now it looks a little generic imo. maybe less cluttered would do good too. Gameplay itself looks fun though

    • @symphonixblades
      @symphonixblades Год назад +10

      it's an Arknights game it looks exactly like an Arknights UI

  • @ScarletCrimson71
    @ScarletCrimson71 Год назад +6

    The game looks pretty dope... The combat feels AG vibes

  • @lonlonm1lk
    @lonlonm1lk Год назад +6

    God I can't wait for this game

  • @Flutty_Putty3564
    @Flutty_Putty3564 8 месяцев назад +1

    this looks so good, i'm more hyped then when genshin dropped

  • @acidasam7635
    @acidasam7635 Год назад +12

    Ain't no way dude 😳

  • @OblyObly
    @OblyObly Год назад +9

    난장판인 상황인데 뒤에 3명이서 졸졸 따라다니는거 귀엽다 ㅋㅋㅋ

  • @VCE4
    @VCE4 Год назад +2

    3rd phase was kinda long
    But yeah, everywhere out there should be a reminder that this is just an *Alpha* test

  • @KuroeNezumi
    @KuroeNezumi Год назад +10

    for the options one has in this game...jesus christ that 3rd phase is dirty AF having such long intangibility periods and small windows to deal any damage, for how mobile it is and how much bullshit it throws.

    • @hermanwillem7057
      @hermanwillem7057 Год назад +1

      they bring AK boss mechanic and multiplied it in this

  • @pipilpils
    @pipilpils Год назад +3

    i love the gameplay it's like wow boss mechanic

  • @kongou6548
    @kongou6548 11 месяцев назад +2

    ngl the boss fight is kinda dope

  • @chaoschief
    @chaoschief Год назад +3

    the game isn't even out yet and the last boss is already defeated...
    and oh, i see Angelina, my main operator =D

    • @symphonixblades
      @symphonixblades Год назад

      wait till you find out that's not the real Angelina but a clone approved to be made by the OG Angelina

    • @chaoschief
      @chaoschief Год назад

      @@symphonixblades oof spoilers

    • @symphonixblades
      @symphonixblades Год назад

      @@chaoschief not that much spoilers, it's in her character bio in the game, it's not really story spoilers since its more of a side knowledge thing for now not part of the main story plot so far

  • @riviellevy
    @riviellevy Год назад +7

    I think the difficulty is fine, but i need dodge system

  • @mardakfernfern1986
    @mardakfernfern1986 Год назад +5

    NEURAL NETWORKING
    I think it could be better if you have option like long press to switch character manually on the field. It will slow down time then the camera will pan to the selected unit.
    I could like to suggest to add a mechanic where all operators has charges of dodge. The enemy hit chance will depends on probability. This probability can decrease it's hit chance by modules (artifacts, relics, etc.) or operator talents or skills.
    I could also suggest that AI should be semi independent to implement diverse strategy like: A long charge-up skill, the Ai should have a pathing to dodge it, or if attacking an enemy it will move from short location just for the right time for starting and ending of attack animation. This suggestion can be beneficial to players since AI will position the unit to the desirable location. Giving the players the efficient unit's switch rotation.
    So, hear my cook on my switch suggestion. Recap on endfield's switch. If a single tap is registered, a switch between units will happen but the camera perspective is stationary. Unit B position will switch to unit point A position; whereas A is your main unit and B is the unit you want to switch. That's the normal stuff in endfield right? So here's my suggestion:
    If you long press, like I said, it will slow down time, then the player has an option to which unit whom to be switch at. The camera will pan to the unit that has been switch. Unit A and B position is stationary, but when the player selects the unit whom to be choosen, the player's camera will pan to that unit. After the switch, the dodge mechanic will apply to A & B. If the player decide to switch B from C, only C will have the dodge probability since unit B's dodge is on cooldown; it means the enemy will guarentee to hit B. (Assume B has exhaust its charges of dodge)
    CONCLUSION: I want to apply a mechanic for the characters to mitigate or nullify potential dmg by manually controlling them through switching. Something of a micro management for 4 units. It's RTS concept all right. As for the dodge mechanic, I could like to add parry as well but it's up to HyperMama to cook. For now, I suggest a simple jodge that nullify dmg and pathing for an AI.

    • @laststand84
      @laststand84 Год назад +6

      I oppose the idea of having something like artifacts or relics, the end game would only gacha for the right stat

    • @mardakfernfern1986
      @mardakfernfern1986 Год назад +1

      @@laststand84 yeah, I guess you're right, gacha system in a gacha game is bruh moment.
      We can suggest to apply modules from arknights. Since modules can guarantee the right stat

  • @elucida9363
    @elucida9363 Год назад +12

    Congrats bro, you defeated this "FUN" boss

  • @kenquanta6761
    @kenquanta6761 Год назад +7

    Imagine trying to beat later stage boss without healer

    • @Drunkcow123
      @Drunkcow123 Год назад

      Its hardly possible, healing here mostly works like terraria where theres a cooldown in each use of health potion, so bringing a healer is considered a must

    • @Renno802
      @Renno802 Год назад +1

      ​@@Drunkcow123the fact the squad is only 1/3 of the normal arknight squad

  • @lyan8306
    @lyan8306 Год назад +6

    this person is speedrunning the test GG

  • @anhdotram5947
    @anhdotram5947 Год назад +3

    Oooh, only the technical test but they are cooking alright 😂😂😂

  • @GranMaj
    @GranMaj Год назад

    The sound design is *chef kiss

  • @ariqerr4472
    @ariqerr4472 Год назад +4

    I gotta say, they need a lot of work to improve the team char AI

  • @2-san
    @2-san Год назад

    Now it make sense that there are no news for this in a while they are busy cooking and this is just a technical test

  • @AWildRaito
    @AWildRaito Год назад +17

    That is sick though damn... surprised how polished the game looks despite being a CBT. Still unsure how I feel about the weapon system and artifacts though but I did hear that there won't be gacha or substat RNG for them? Unsure if those rumors are true though.

    • @Hindshell5438
      @Hindshell5438 Год назад +33

      It's not even CBT, it's an alpha tech test.

    • @al4vv82
      @al4vv82 Год назад +14

      Yes there's no substat gacha sistem and this is not even Alpha test this is still technical Test

    • @paybacksuper3670
      @paybacksuper3670 Год назад +13

      @@Hindshell5438 pre alpha test.

    • @harfi212
      @harfi212 Год назад

      Its still the 1st beta test no matter what kind of fancy name you guys give it. If we follow other cn game, 2 more beta until the game comes out.

    • @monster-oh2sy
      @monster-oh2sy Год назад

      ​@@al4vv82what is :substat gacha systeme" ?

  • @blub955
    @blub955 Год назад

    I'd really love an evade option like dash or just, "evade" button, but with NO just so it doesn't make things too easy while letting players feel good about the controls

  • @nonexplicitname
    @nonexplicitname Год назад +5

    Yeah imma need a zhongli for this game

  • @norimori123
    @norimori123 Год назад +7

    I need parry rather than dodge or dash, would make it the combat more interesting and maybe difficult but still doable to cleared
    AI need more improvement, I think many testers also will give feedback about this to HG and I hope HG will fix this later
    *This boss, it's not that tanky but the attack pattern it's so much annoying but I like it something like this that you cannot just brute force to kill it

    • @symphonixblades
      @symphonixblades Год назад +1

      it needs dash, it already has dodge cuz the jump is used to dodge, and already has parry cuz when an enemy is going to attack you, you can use a skill to break the enemy and stop their attack so it's similar to parry. Idk if that function works on bosses tho.
      So for now it really needs dash first

  • @jk76265
    @jk76265 Год назад +5

    존경합니다

  • @37Plays
    @37Plays Год назад

    Camera shake in endfield is amazing

  • @DeathScythe357
    @DeathScythe357 Год назад +8

    @Sciel you got to admit that boss give you some difficult situation especially that beam shit, but it seems you have fun fighting this one?

    • @exwanderer
      @exwanderer Год назад +5

      He's said on stream that this is boss doesn't give any emotional damage to him since he thought cc is much worse 😅

    • @hermanwillem7057
      @hermanwillem7057 Год назад

      ​@@exwandererin CC a single timing off can destroy your whole run since it's ultimate resources management. that kind of crazy timing and minmaxing would never be brought into this since it gonna be too punishing. or maybe they will?

  • @옭네손
    @옭네손 Год назад +6

    엔필도 무소과금이 하기 좋게 나오면 좋겠다

  • @tanoyfrommars
    @tanoyfrommars Год назад

    the quality of the cutscenes damn

  • @Aenahea
    @Aenahea Год назад +2

    no way finally endfield!

  • @w.mdrayal5877
    @w.mdrayal5877 Год назад +1

    3:36 from the looks of it im guessing characters that are not being controlled by you cant be damaged? or at least have reduced damage taken

  • @nutenuta9645
    @nutenuta9645 Год назад

    To think about the suffer last night 😅😅... Its more than enough to see it done🎉🎉

  • @J_K1111
    @J_K1111 Год назад +1

    I hope that Intergrated Strategy still implemented in here

    • @Siverron
      @Siverron Год назад +1

      Imagine CC risks and the niche clears. Not to mention the music. I bet someone could put Operation Pyrite during the boss battle and it would be so effing badass

    • @KonTlo-li7qd
      @KonTlo-li7qd Год назад +2

      Pretty sure they will make another Roguelike mode in Endfield, those formula too good for not implement it.

  • @erf8917
    @erf8917 Год назад +5

    리더로 설정한 애 뒤에서 따라오는 애들은 피격 안 받는 건가?
    편성한 애들 한꺼번에 싸워주는 건 확실히 좋네

  • @Leywinn012
    @Leywinn012 Год назад

    Hope they can add target lock button and dodge/evade just like FF7R

  • @royachacoso6817
    @royachacoso6817 Год назад

    Good job Sciel 🎉🎉🎉❤

  • @ComChuoi
    @ComChuoi Год назад +1

    attacks aren't punishing enough if you're gonna be able to use food

    • @Siverron
      @Siverron Год назад +2

      Healing items are on a cool down. It's only when the fight ends that you can spam healing items

    • @Dr.Krezotexe
      @Dr.Krezotexe Год назад

      Tell to us again when the game release and you fight this Boss with lower-than-bare minimum squad level

  • @산갈좌-o5o
    @산갈좌-o5o Год назад +2

    보스 연출씬 미쳤냐고 ㅋㅋ

  • @snowglobe6685
    @snowglobe6685 Год назад +1

    Evil Rosmontis be like.

  • @App-8491
    @App-8491 Год назад +3

    Niceeeeeee

  • @illazulfiqor4903
    @illazulfiqor4903 Год назад +2

    Damn he has 3 phase

  • @polkalamypekopeko2969
    @polkalamypekopeko2969 Год назад +5

    Good game if you are not chasing the boss so hard.
    Literal impossible to do on a phone.
    So make this a PC/console and we can talk

    • @Drunkcow123
      @Drunkcow123 Год назад +5

      It is PC as for console, and mobile is not confirmed yet

    • @Roserie963
      @Roserie963 Год назад +2

      @@Drunkcow123 i think hg already say this game is for mobile and pc

    • @Drunkcow123
      @Drunkcow123 Год назад

      @@Roserie963 good

  • @Ananda_Pramudana
    @Ananda_Pramudana Год назад +1

    It just me or the wolfguard need more effect for the ultimate? Cuz for AoE skill that effect is decent, not bad tho it just decent and ok

  • @HauLTCE
    @HauLTCE Год назад +5

    This is a soul game, change my mind

    • @porokichin7878
      @porokichin7878 Год назад +1

      Tacticool souls

    • @juullord8111
      @juullord8111 Год назад +1

      reminds me a lot of nier automata

    • @Harsh1650
      @Harsh1650 Год назад +1

      More like Nier or Scarlet Nexus, Soul Boss don't move as much they are made to kill you not stall them. Just look how much you need to stall this boss.

  • @LeeW00Hyeon
    @LeeW00Hyeon Год назад

    세계 최초 축하드려요!!

  • @georgezhang1573
    @georgezhang1573 Год назад +11

    Wait the endministrator is playable?

  • @DeathScythe357
    @DeathScythe357 Год назад +7

    Man so this boss you fought has 3rd phase hopefully once it's been release HG won't consider you know what let give this boss some 4th to 5th phase to make it exciting I'm like "Oh Hell No"

    • @nisfiarsyabana1141
      @nisfiarsyabana1141 Год назад +6

      Ak's Stultifera Navis boss be like:

    • @DeathScythe357
      @DeathScythe357 Год назад +2

      @nisfiarsyabana1141 please don't remind me of those seaborn especially the Eggs

    • @dalgona4819
      @dalgona4819 Год назад

      HG would, but probably not this boss XD

    • @nisfiarsyabana1141
      @nisfiarsyabana1141 Год назад

      @@dalgona4819 Nor will they make boss like Damazti Cluster

    • @manyblock4192
      @manyblock4192 Год назад +3

      Bro they make first Actual Boss with 3 Phase (which quite surprise how Sciel barely almost win 2nd Phase)
      Why do think you can stop them from making 5 Phase boss later in game 🤣

  • @ArielFebr
    @ArielFebr Год назад +7

    God, How many phases does this boss have?

    • @Drunkcow123
      @Drunkcow123 Год назад +6

      3 phases with each own different attack style

    • @ArielFebr
      @ArielFebr Год назад

      @@Drunkcow123 damn

  • @PlamenniyFlame
    @PlamenniyFlame Год назад

    О, тактический режим с остановкой времени, как в DA
    А вообще, я не понял прикол в том, что мы будем пиздить различные трехмерные фигуры. Да, ивент Дороти исключение, и не в счет, там это было нормально

  • @larrytherustyboii7442
    @larrytherustyboii7442 10 месяцев назад

    Idk about the slow mo thing when activating a skill, it jinda kills the flow of combat for me.

  • @RaN-N07
    @RaN-N07 Год назад

    이건 더이상 명방이 아니다...
    젤다 그 이상이다...

  • @마인레고123
    @마인레고123 Год назад +1

    언제 하신거임 부럽다 나도 하고 싶당 ㅠㅠ

  • @fikrisyahroni5406
    @fikrisyahroni5406 Год назад

    Sigh here we go again *pulls out sutr, Texter, NTR, etc

  • @Alpha_Zero-zd2ut
    @Alpha_Zero-zd2ut Год назад

    오오 ㄷㄷ..

  • @RDA1987R
    @RDA1987R Год назад +1

    진짜 테스터 잘 구한듯...

  • @justbot4140
    @justbot4140 Год назад

    Nice

  • @charliecookroom2504
    @charliecookroom2504 Год назад

    0:21 interesting, they're in formation when traveling?

  • @mewrpuff
    @mewrpuff 11 месяцев назад

    Does anyone know what happens if one member in the party dies while fighting a boss? Like if the character is fighting in the background, but dies while fighting

    • @Siverron
      @Siverron 11 месяцев назад +1

      They get knocked out and vanish with glitch effects. I'm sure there are revive potions or something similar to get them back up tho

  • @larrycap2946
    @larrycap2946 Год назад +5

    Final boss of the alpha test?

  • @piyetokihh.2641
    @piyetokihh.2641 Год назад

    That's hurt.!

  • @foxtrotsogre3429
    @foxtrotsogre3429 Год назад

    If they hit you but not them

  • @user-zx34mgsi86
    @user-zx34mgsi86 Год назад

    pv에서 봤던게 쟤구나 겁나 웅장하다...