K' in this game is the best version we've ever had. He's a lot trickier to play in this game. Crazy to think his old combo strings don't work anymore. Finally his combos look different from one another compared to KOF XIII and XIV.
Hi Persona, may i ask you, you think is worth to do combos in this new kof when you have 3 bars already? i mean, i saw that all optimum combos with 3 bars are just activate max mode and do C any move, special, then climax, or just confirm any hit, quick max, C or D and then again super and climax... I have lots of respect to you since i watch your combos since your first uploads of KOF XIII, much love from Argentina.
Hello! People do raw max mode combos right now because there isn't a lot of time to explore deeper combos and it's an easy way to show off high damage combos. They're not practical for real matches. Raw max mode also gives 25% more damage to normal attacks and specials. A lot of people are worried that it'll destroy the game. Quick max mode is also useless unless in specific cases. I explained the cases in my leftover combos video.
Antonov's issue is getting his combo starters in. I think there's a lot of characters who can shut him out. But I would not want to play Angel against a good Antonov.
How did you do with Meitenkun Ressen Kyaku on the ground? I can only do that with backdash and move (quarter back kick) Is there another way to do that? BTW, Thanks for sharing this combo video
@@IAmDAN004 This works perfectly when I do using Lk & Hk (ex version), it's very easy BTW. However, using only Lk or Hk version with the same command does not executed 100% of times. For me, the better solution to do this moviment is backdash + quarter back Lk or Hk
First person i see use power dunk ex for hit when's enemy Is in the ground. I discovered first day of beta, but nobody use It. By the way: how fucking time IS for conect down back Kick(ex) + lp or hk from K'??
Que mál que, blue Mary, ninguno de sus 2 dobles, no tenga (clímax cancel), ni siquiera puedes cancelar un especial normal de la rosa, por el doble, y después por el clímax, espero le arreglen eso, es el único personaje que no cancela especial normal, por doble y después por clímax ☹️
Im so sad. How can we go from KOF13 and get a game looking worse than fighting ex layer... I know KOF13's animations took a lot of time and money to make but damn didn't SNK get bought by chineses ? Don't they have the money to make it ?
Idk either, this game is an improvement from KOF14, but special effects looks worse, and the lighting is not even good (look at terry's armpit in his win pose, it's dark for no reason, lol). The thing that make me confused is how tf that Samsho 2019 looks better than KOF15? animations, shading, lighting, sepcial effect, everything looks great, while KOF15 is... meh
I understand what you feels, just ignore these SNK fanboys, they're all blinded by the fact that this game looks better than 14. While there are a lot of things that actually still not good enough for today's standards. SNK said that this is their most ambitionus KOF game they ever made, but... just look what we've got here. I believe that they can do better than this, but idk, i just hope that this game will sold well, and we're finally getting the actual "Shattering expectations" KOF game.
@@PiccoloNamexio Don't worry man, I appreciate your words. I truly believe everyone could do better KOF13 and SF4 are still the top games for me and I'll never tone down to appreciate the shit they throw down the alley
I would be over the moon if SNK made a KOF XIII UM with like 4-8 more characters in that incredible graphics and gameplay engine, but I will say, this game looks MUCH better in person, and while not my preference over KOF XIII visually, it still captures the aesthetic spirit of the series.
Don't forget to subscribe to the channel if you want to see more combos when the full game is released! *shameless begging*
You should release a compilation of both OBT1 and OBT2 combos before the game release.
K' in this game is the best version we've ever had. He's a lot trickier to play in this game. Crazy to think his old combo strings don't work anymore. Finally his combos look different from one another compared to KOF XIII and XIV.
At 7:13, that combo was crazy. 😲
you are incredible. getting stun combos with K' is the only thing i couldnt get. you do it like nothing. i commend you sir!
Legend is back!!
Wow! Terry’s damage is super insane!!
*ALL* 100% combos!
The KO scream really sells Meitenkun's climax move: "Heiyaaaah!!!" *BLAM, AAAAUUGHHH!!!*
K9999 is back
86 Hit's K' Combo is Insane
i never really touched meitenkun in KOF XIV but hes pretty sick in this game tbh
Would be funny if Ryo starts his raw Max combo by parrying Krohnen's Climax. Anyway, good video.
You can do that in your video lol
@@Nupeguy16 If only I can play the damn game
That last combo though! right when I thought It was over, BOOM!
Keep the good job, man
TERRY!
It is the best verison in kOF
8:26 I had a feeling you could combo after the super!
I love how beautiful they made Mary's combo's! That's not the only thing they made beautiful about Mary 😏.
Incredible combo video
Probably Antonov is going to be on my team!🔥🔥🔥
Are you Ready?
Yes yes yes yesssssss
Terry's combos are devastating...
Excellent combos man!!!
I expected more from Krohnen's combos, I could do more things, for the rest congratulations
Let’s your video then
@@Nupeguy16 enter my channel and watch then.
@@Nupeguy16 ruclips.net/video/X4pXbJ184Pk/видео.html
Hi Persona, may i ask you, you think is worth to do combos in this new kof when you have 3 bars already? i mean, i saw that all optimum combos with 3 bars are just activate max mode and do C any move, special, then climax, or just confirm any hit, quick max, C or D and then again super and climax...
I have lots of respect to you since i watch your combos since your first uploads of KOF XIII, much love from Argentina.
Hello! People do raw max mode combos right now because there isn't a lot of time to explore deeper combos and it's an easy way to show off high damage combos. They're not practical for real matches. Raw max mode also gives 25% more damage to normal attacks and specials. A lot of people are worried that it'll destroy the game. Quick max mode is also useless unless in specific cases. I explained the cases in my leftover combos video.
Terry's damage 🤯
Isla 😍😍😍
From what im seeing antonov may be pretty strong and high up in the tier lists
He can easily death combo without even being in max mode given he's got 5 bars.
Antonov's issue is getting his combo starters in. I think there's a lot of characters who can shut him out. But I would not want to play Angel against a good Antonov.
Can't wait for when we inevitably get more combo videos come February ♥️
How did you do with Meitenkun Ressen Kyaku on the ground?
I can only do that with backdash and move (quarter back kick)
Is there another way to do that?
BTW, Thanks for sharing this combo video
You can do it with : down, down back, back, up back + kick
Quarter back, then up+back before K
@@IAmDAN004 This works perfectly when I do using Lk & Hk (ex version), it's very easy BTW. However, using only Lk or Hk version with the same command does not executed 100% of times. For me, the better solution to do this moviment is backdash + quarter back Lk or Hk
Is that the air special? I did it from a backdash.
First person i see use power dunk ex for hit when's enemy Is in the ground. I discovered first day of beta, but nobody use It.
By the way: how fucking time IS for conect down back Kick(ex) + lp or hk from K'??
Do you mean K's EX move after his LP? Just LP and either tigerknee the EX or backdash it. You don't cancel it, you wait until you recover from the LP.
this guy must have used second order differential equations for these combo solutions.
Everyone had Tod 100% combo except Mary.
Estos Personajes Son Los Que No Tienen Equipo Verdad??
frame perfect inputs...
Que mál que, blue Mary, ninguno de sus 2 dobles, no tenga (clímax cancel), ni siquiera puedes cancelar un especial normal de la rosa, por el doble, y después por el clímax, espero le arreglen eso, es el único personaje que no cancela especial normal, por doble y después por clímax ☹️
Si se puede cancelar un súper con clímax. El super que pega corriendo, antes de que Mary este arriba con el salto cogida que hace luego.
26秒
Hope snk can do tag combo like umvc
That would be KOF XI, KOF XV isn't a tag game
Im so sad. How can we go from KOF13 and get a game looking worse than fighting ex layer... I know KOF13's animations took a lot of time and money to make but damn didn't SNK get bought by chineses ? Don't they have the money to make it ?
Wut.
Idk either, this game is an improvement from KOF14, but special effects looks worse, and the lighting is not even good (look at terry's armpit in his win pose, it's dark for no reason, lol).
The thing that make me confused is how tf that Samsho 2019 looks better than KOF15? animations, shading, lighting, sepcial effect, everything looks great, while KOF15 is... meh
I understand what you feels, just ignore these SNK fanboys, they're all blinded by the fact that this game looks better than 14. While there are a lot of things that actually still not good enough for today's standards.
SNK said that this is their most ambitionus KOF game they ever made, but... just look what we've got here.
I believe that they can do better than this, but idk, i just hope that this game will sold well, and we're finally getting the actual "Shattering expectations" KOF game.
@@PiccoloNamexio Don't worry man, I appreciate your words.
I truly believe everyone could do better KOF13 and SF4 are still the top games for me and I'll never tone down to appreciate the shit they throw down the alley
I would be over the moon if SNK made a KOF XIII UM with like 4-8 more characters in that incredible graphics and gameplay engine, but I will say, this game looks MUCH better in person, and while not my preference over KOF XIII visually, it still captures the aesthetic spirit of the series.