7. Unreal Engine Animation Deep Dive: Idle Demo Part 2 - Animating The Breathing

Поделиться
HTML-код
  • Опубликовано: 25 ноя 2024

Комментарии •

  • @chinmayhota8983
    @chinmayhota8983 День назад

    thanks for doing this!

    • @ZeroToAnimator
      @ZeroToAnimator  День назад

      Of course! Many more lessons to come, so I hope you're ready to set a lot of keyframes :D Happy animating!

  • @Santuus2023
    @Santuus2023 День назад

    Libby hi! Glad to see new tutorials. Libby, I have a question: How to make pose reflection in the engine, for example when creating a walk cycle?

    • @ZeroToAnimator
      @ZeroToAnimator  День назад

      Hi Alexander! Do you mean how to mirror a pose? If you're in Sequencer, you can add the pose to the Pose Library, and from there you can paste the pose mirrored. Now if you want to mirror an animation sequence, I have yet to do that, but I believe in the Animation Blueprint there is a node you can add to mirror the animation. Gorka Games has a tutorial on that: ruclips.net/video/crzl7NyqFFk/видео.html
      Unfortunately I have yet to find a clean way to mirror animations while working in Sequencer. What I did previously was super hacky haha but I baked the animation on ones, added each frame to Pose Library, then pasted each frame mirrored. Definitely not an ideal workflow, but I have yet to find a better method.

    • @Santuus2023
      @Santuus2023 День назад

      @@ZeroToAnimator Yes Libby, I mean I will introduce the reflection of the pose. Thanks for the answer! Keep going, you are great!

    • @ZeroToAnimator
      @ZeroToAnimator  День назад +1

      @@Santuus2023 No problem! Keep creating :D