Hi Alexander! Do you mean how to mirror a pose? If you're in Sequencer, you can add the pose to the Pose Library, and from there you can paste the pose mirrored. Now if you want to mirror an animation sequence, I have yet to do that, but I believe in the Animation Blueprint there is a node you can add to mirror the animation. Gorka Games has a tutorial on that: ruclips.net/video/crzl7NyqFFk/видео.html Unfortunately I have yet to find a clean way to mirror animations while working in Sequencer. What I did previously was super hacky haha but I baked the animation on ones, added each frame to Pose Library, then pasted each frame mirrored. Definitely not an ideal workflow, but I have yet to find a better method.
thanks for doing this!
Of course! Many more lessons to come, so I hope you're ready to set a lot of keyframes :D Happy animating!
Libby hi! Glad to see new tutorials. Libby, I have a question: How to make pose reflection in the engine, for example when creating a walk cycle?
Hi Alexander! Do you mean how to mirror a pose? If you're in Sequencer, you can add the pose to the Pose Library, and from there you can paste the pose mirrored. Now if you want to mirror an animation sequence, I have yet to do that, but I believe in the Animation Blueprint there is a node you can add to mirror the animation. Gorka Games has a tutorial on that: ruclips.net/video/crzl7NyqFFk/видео.html
Unfortunately I have yet to find a clean way to mirror animations while working in Sequencer. What I did previously was super hacky haha but I baked the animation on ones, added each frame to Pose Library, then pasted each frame mirrored. Definitely not an ideal workflow, but I have yet to find a better method.
@@ZeroToAnimator Yes Libby, I mean I will introduce the reflection of the pose. Thanks for the answer! Keep going, you are great!
@@Santuus2023 No problem! Keep creating :D