One programmer building a game, not that impressive. One programmer building a 3D sandbox game that doesn't immediately bug out/crash *AND* has full Steam Workshop capabilities that integrate beautifully into the game... _That's impressive._
Watching you try to drive the AT-ST was like watching an evolutionary AI try to learn to control the thing. Just random inputs that sometimes lead to something almost like the desired motion.
@@gsquared8730 no I'm saying OP's description of what the Star Destroyer did is more faithful to the Star Wars universe than any of the "Star Wars" products Disney made
I had great fun watching you try my creations, (the at-st and star destroyer) the at-st is hard to walk lol, though it is easier when grappled (q and e keys) (no hard feelings, it's all good fun, ps, the star destroyer was meant for 0g)
2:00 "ah we could create a wicked bridge now." only a Briton could watch as he uses a sun powered laser canon disco ball to destroy *everything.* then load in the giant metallic iris of *doom.* and contemplate the bridges he could build with the newly added *struts.* this game is clearly Doom Eternal meets Minecraft, meets Besiege: and you look at it like it's god damned *Polybridge.* all jokes. all love.
That thumbnail is straight out of a disturbing dream, I once had. The 'worm' in it was actually a prototype, for a completely bioengineered organism, created only to consume, and build upon itself. It would take in anything organic (including humans) for growth, and anything metal it could grind into parts, with what it already had, internally and externally. You could describe it as something mechanical, collecting organic material, to hold itself together, or the other way around. It eventually consumed all life on the planet, and then it had this weird sensation of the first person it ate. It thrashed at her phantom, and then gave up, and died. I seriously thought I was looking at the same thing, for a second.
The phantom in your dream was a little late, if your dreamworm had already destroyed all life on Earth, bud. Dream her up a spectral alarm clock next time, lol!
Creator: "what looks like a particle accelerator, accelerates particles on its way to destruction, destroys everything in its front and take the debris particles that falls on its back, accelerates then through its opening and vaporized the accelerated particles?" RCE: "THE STRONGEST SHAPE's tip"
15:13 Spider-Worm for the win. It just walks right up to you so you can pet it, right over you so you could admire it, then right through the buildings of your city, because, ya-know, you should not have built it there and you had plenty of time to move it out of its way, sooooooo......😹
Play trailmakers. A RUclipsr named jelly played it a few years ago i think. You could also make some stupid stuff. Rockets, cars, boats, planes, car-boat-planes, monster trucks, james bond cars, yeah you get my point.
Just for reference, I think "Wormszilla" was created by a French person, because they have an AZERTY keyboard instead of QWERTY, so Z would be right above S and make sense for controls.
Imagine if he adds a multiplayer in the future and you can use any template or build your own machine into battle. Plus add spectate mode so everyone can join in on the fun. Also for those who dislike PVP but want to prove their creation is good, they can add a PVE mode where instead of the opponent machine, they fight on who can clear their map of buildings first using their creation. There can be air maps, water maps, space maps, jungle maps, etc so it covers all machine type and not just one that is good on a certain map.
Full moon calls thee-- Shai-hulud shall thou see; Red the night, dusky sky, Bloody death didst thou die. We pray to a moon: she is round-- Luck with us will then abound, What we seek for shall be found In the land of solid ground.
It is not "important to remember this was built by one person." A game is either good, or it is not good... it isn't worthy of being called "good" just because it was built by one person. Thankfully though, this game does actually seem good. So kudos to the dev.
Great video, it would be nice to know who the creators of all the vehicles were and maybe the title by which they can be found? Looking forward to the next 😊
15:16 It seems like a simpler concept related to the "Strandbeest" designs. Here's a good example: /watch?v=LewVEF2B_pM They are surreal! They are also based on a central cam for the movement cycle in many cases, though the articulation for the legs is more complicated. Mesmerizing to watch! Many of them are wind powered, and it's actually the force against the legs that moves then, turning the cams.
Pretty sure the one with z and s was built by someone with an azerty layout keyboard; on that z is where w is on an english keyboard, so it would be the equivalent of ws on that layout.
One programmer building a game, not that impressive.
One programmer building a 3D sandbox game that doesn't immediately bug out/crash *AND* has full Steam Workshop capabilities that integrate beautifully into the game... _That's impressive._
That's why he's the legendary Luke Schneider.
And it’s beautiful looking as well
does that 3d sandbox game cost cash
@@endey4414 why would such a masterpiece be free
@@endey4414 you posted cringe
Watching you try to drive the AT-ST was like watching an evolutionary AI try to learn to control the thing. Just random inputs that sometimes lead to something almost like the desired motion.
Reminded me more of QWOP
Only difference being the AI actually learns over time, not sure the same can be said about Matt trying to control that thing :P
lulz@@GummieI
@@GummieI Give him a couple million iterations
it reminded me of code bullet
This game reminds me of Besieged. The camera focus, the blocky nature of how everything pieces together. Good stuff!
besiege but WAY better.
bruh this is not besiege?
The Star Destroyer did follow the typical pattern, lounge around pointlessly before flying pointlessly into a planetary surface.
A more accurate and faithful portrayal than anything Disney managed...
@@unbearifiedbear1885 I don’t think Disney made it correct me if I’m wrong tho
@@gsquared8730 no I'm saying OP's description of what the Star Destroyer did is more faithful to the Star Wars universe than any of the "Star Wars" products Disney made
@@unbearifiedbear1885 oh ok
I had great fun watching you try my creations, (the at-st and star destroyer) the at-st is hard to walk lol, though it is easier when grappled (q and e keys) (no hard feelings, it's all good fun, ps, the star destroyer was meant for 0g)
pretty sure i see you everywhere
It's literally just a QWOP walker.
Yeah, though thats the only way I could make it work
You should do videos with Instruments of Destruction more often. 👍
2:00 "ah we could create a wicked bridge now." only a Briton could watch as he uses a sun powered laser canon disco ball to destroy *everything.* then load in the giant metallic iris of *doom.* and contemplate the bridges he could build with the newly added *struts.*
this game is clearly Doom Eternal meets Minecraft, meets Besiege: and you look at it like it's god damned *Polybridge.*
all jokes. all love.
I dont get it,
@@gsquared8730 that's okay. don't feel bad about it.
This dev is actually insane, everything that's implemented works really well and the graphics looks good!
He has schizophrenia
Tile of the video: When worms get OVER-ENGINEERED, Rce when he's writing it: Thats what she said.
lol
Seeing that giant drill worm, I think you might like Volcanoids. It's early-access, but it's all about engineering a giant drill worm
The editing at 3:54 is the hardest I've laughed at an RCE video in a long time. 10/10
sounds like it says "SALSA COOKIES"
you know the name of that music
@@Destruktn no i dont, sorry
@@Destruktn Carmina Burana, Introduction: Fortune, Empress of the World by the Atlanta symphony orchestra
Loving this series Matt, can’t wait for next episode! 👍
I wanted to scream out in pain when he called that Star Destroyer the Death Star
That thumbnail is straight out of a disturbing dream, I once had. The 'worm' in it was actually a prototype, for a completely bioengineered organism, created only to consume, and build upon itself. It would take in anything organic (including humans) for growth, and anything metal it could grind into parts, with what it already had, internally and externally. You could describe it as something mechanical, collecting organic material, to hold itself together, or the other way around. It eventually consumed all life on the planet, and then it had this weird sensation of the first person it ate. It thrashed at her phantom, and then gave up, and died. I seriously thought I was looking at the same thing, for a second.
The phantom in your dream was a little late, if your dreamworm had already destroyed all life on Earth, bud. Dream her up a spectral alarm clock next time, lol!
LEXX
“Let’s just poke our tip into this building and see what happens” Real Civil Engineer, 2022
Creator: "what looks like a particle accelerator, accelerates particles on its way to destruction, destroys everything in its front and take the debris particles that falls on its back, accelerates then through its opening and vaporized the accelerated particles?"
RCE: "THE STRONGEST SHAPE's tip"
The hardest worm Matt has ever had to handle. Well done.
Thanks for showing off my laser disco and great video as always!👍
The fact that this was made by one person completely blows my mind 🤯 this game is so beautifully made and the physics and model building are awesome.
3:54 that attack on titan theme killed it
He's a weebo
that was attack on titan?
15:13 Spider-Worm for the win. It just walks right up to you so you can pet it, right over you so you could admire it, then right through the buildings of your city, because, ya-know, you should not have built it there and you had plenty of time to move it out of its way, sooooooo......😹
At least I’m not the only one talking about this.
3:54 Now that's what I call cinema. I mean good editing Schmichael.
The fact the one person made this is insane, such an excellent job
The environment physics interaction is really impressive, watch the laser burn a stripe of black char through the grassy field at 3:47
" I am a child" such a short little sentence but it had me in stitches 😂😂 I had to pause and go back so many times 😂😂 you're an absolute legend!
I love the series and a lot of the other ones! It’s a very nice way to start my day! Keep it up!
13:02 THATS THE THING FROM THE GAME TERRARIA!!! WOW!!
Play trailmakers. A RUclipsr named jelly played it a few years ago i think. You could also make some stupid stuff. Rockets, cars, boats, planes, car-boat-planes, monster trucks, james bond cars, yeah you get my point.
This( 12:57 )makes me want to see Matt play Terraria now
The name reminds me of the Devourer of Gods and the design reminds me of both the destroyer and the old Astrem Deus.
15:45 probably a little bit inspired by the Strandbeest designs mix with an earthworm which moves forwards using weird folds.
You're definitely one of my favorite youtubers to watch. You're always so entertaining and goofy.
This research eats huge amount of money, virtually
Ok well I didn’t know this was possible I guess it just shows how much better engineers are.
Little Baby's Ice cream pfp.
Just for reference, I think "Wormszilla" was created by a French person, because they have an AZERTY keyboard instead of QWERTY, so Z would be right above S and make sense for controls.
This is awesome. Kinda like Terra Tech or Trailmakers. But it just has this great feel of this is what battle bots would be with insane budgets.
3:54 “salsa cookies”
15:13 A Besiege player found this game
I don’t know what that game is but I like the idea.
"We got the usual wasda to move this around" i laughed so hard i broke my chair. Keep up the content Matt 👌
The devourer of builds was actually a reference to the boss Devourer of Gods from Terraria's Calamity mod.
The walking worm thing is a "Plantigrade Machine" using Chebychev's Lambda linkage. Perfectly smooth walking
Those daily uploads are my bread of the day
3:53 The Best Part, possibly an Archimedes anti-ship death ray
Imagine if he adds a multiplayer in the future and you can use any template or build your own machine into battle. Plus add spectate mode so everyone can join in on the fun.
Also for those who dislike PVP but want to prove their creation is good, they can add a PVE mode where instead of the opponent machine, they fight on who can clear their map of buildings first using their creation. There can be air maps, water maps, space maps, jungle maps, etc so it covers all machine type and not just one that is good on a certain map.
3:54 That 1.5 seconds of O Fortuna. XD
6:42 and that's how the entire star wars fanbase died in one second
3:55 OVER POWERED BROOO btw keep doing a great JOB
there is only one thing coming out of this: Strongest Shape Structure
9:23 that looks worse censored than it would have if it wasn't lol
15:19 stick bug
Maybe.
Your uploads are always a bright spot in my day mate. Thank you for the reliably amazing content! Cheers!
15:25 is actually rlly cool tho, id love to see someone recreate it in Space Engineers
13:00 Wait is that a Calamity reference?
3:55 killed me 😂
And that building
that Star Destroyer and Devourer of Builds seemed like they would have been best used in a "zero gravity" mode, if the game has one
There is something simply satisfying about watching architect buildings be leveled to the ground 🤌🤤
14:10 “Ow ow I’m eating myself” had me laughing so hard
15:15 looks like a plantigrade machine too me
But you clearly saw what it can do. M
This is one of my favorite series next to city skylines
Watching in March 2023 and I can see where Matt got the idea for his original ksp 2 speed record lol, the dune worm
"I cant even begin to think how they came up with this" well boy are you gonna LOVE dragline walkers
Full moon calls thee--
Shai-hulud shall thou see;
Red the night, dusky sky,
Bloody death didst thou die.
We pray to a moon: she is round--
Luck with us will then abound,
What we seek for shall be found
In the land of solid ground.
I’ve been I’ll today and have been waiting for this all day thanks so much matt
The walking one definitely got the fear factor
The one at 13:00 reminds me of Shockwaves driller from dark of the moon
That's what I was thinking
It is not "important to remember this was built by one person." A game is either good, or it is not good... it isn't worthy of being called "good" just because it was built by one person. Thankfully though, this game does actually seem good. So kudos to the dev.
Love this game Matt, you always play the best games.
The star destroyer was meant for Zero Gravity
the loading transitions between vehicles are so beautiful it hurts
2:00 *Engineer discovers metal beams* “Oh, we could build wicked bridges now!”
13:35 looks like the Dune Sandworms
Edit: No, 16:54 looks like a sandworm.
RCE is honestly best youtuber I know
Great video, it would be nice to know who the creators of all the vehicles were and maybe the title by which they can be found? Looking forward to the next 😊
New laser addition to flaming boosh?!
You can turn on no gravity and it works help with some of the builds
12:24 That guy uses the Azerty Keyboard. Qwerty's WASD is ZQSD on Azerty
15:30 Ain't that Chebyshev's lambda linkage?
Do you mean for the dune worm? (My build)
@@soulreaper1981 No, the walker.
I’ve no idea.
6:40 being the deathstar?😪
15:43 I believe that design is based on an actual wind powered walking machine. I forget offhand what it’s called.
Hello RCE. Been watching your videos for awhile now. Absolutely love them. Keep up the good work!
Jesus Christ died for your sins please repent for the kingdom of heaven is at hand....🙏
Watching you drive the AT-ST was like watching 3D QWOP
Exactly what I was thinking
15:16 It seems like a simpler concept related to the "Strandbeest" designs. Here's a good example: /watch?v=LewVEF2B_pM They are surreal! They are also based on a central cam for the movement cycle in many cases, though the articulation for the legs is more complicated. Mesmerizing to watch! Many of them are wind powered, and it's actually the force against the legs that moves then, turning the cams.
0:16 you know its gonna be a good video when you commit BEETAH.
This game is a genius masterpiece, no wonder creator’s brother is a moviemaker
It seems the disco laser is what killed disco, as well as anything it came near. That was cool as hell
2:05 this looks like something straight outa marvel
DUDE IT JUST LOOK LIKE THE DRILLER WORM FROM THE TRANSFORMER MOVIE!!!! Good Matt!!👍
3:54 my fookin sides mate LOL
3:51 made me chuckle
1:38 sir, that is a clutch pressure plate!
tbh i think the best one is the centipede
Luke is one hell of a game designer omg
every simple planes builder knows your pain you withnessed when fixing the star destroyer
16:28 he got so excited about sand worms he dropped his fake British accent for a second and had to play it off
Pretty sure the one with z and s was built by someone with an azerty layout keyboard; on that z is where w is on an english keyboard, so it would be the equivalent of ws on that layout.
“Such crazy joints”
Me: I think it just looks like a weird camshaft
Whoever designed that first one has been watching too much Heavy Object.
I just realized the same thing upon reading this comment.
*"oh yes wormy, oOoo yea, yes wormy"*
-matt
Holy crap, a heart and a like before I can even load up a different game!
next time I'm going to construct,
Matt : tries different WORMS
Random Fun fact, the ratio to turn rotation into walking is actually like, known numbers that have a name and everything.
*You hear a earthshaking*
*The Destroyer is awoken*
the experimental laser drill 2 looks like something that has to do with quantum physics and stuff