Folks, thank you for your enthusiasm. As a result of your awesomeness, we have already learned new things about stealth / radar / detection in 3.14. Expect a PART 2 video. In the meantime, some tips: 1. You *can* narrow a ping, it's just listed in the menu twice ("Ping - Increase Angle" etc.), and the first set are for scanning, not ping (event though it says ping!). Defaults are "period" and "comma". (thank you PhotonPulse) 2. No, as far as we can tell, the 15-20 km limit is no longer in effect. Rejoice! With a combination of pinging and passive radar you can now hone in on targets hundreds of clicks away. 3. We are still trying to figure out if CS is large enough to make a difference compared to IR and EM. 4. The chart shown for stealth modifiers in the video is old. Refer to the one in the description, which has some slightly different values for only a couple of the ships.
CS will likely only matter in situations where IR is overpowered by ambient. In testing my group did, we took an M2 and powered off everything but engines, leaving the CS as the highest signature and when viewing the M2 from above and getting the maximum visual cross section. Interestingly, when we barrel rolled the M2 in place, it would blink in and out of radar as it goes from the large top and bottom sides and the thin side.... sides..... words.
Finally, a video that gets straight to the point how detection has changed for 3.14. I wished CIG could explain their changes instead of having to relying on other people to test and figure out these changes.
CIG won't explain how these mechanics work because these mechanics could be all iterated on and have a completely different feel come the next patch. For me, learning a mechanic is a big, big part of why I play those games, I wouldn't want CIG to tell us EXACTLY how things work.
Long live The Legacy Instructional Series! Love you guys keep it coming. Honestly can't wait for the 3.14 combat model i think it will bring us back to when it was worth a damn learning the glorious maneuvers taught on this majestic channel
Thanks for another great video. I'm a bit disturbed that all my efforts to make my Valk as low-sig as possible were misplaced. With weapons stripped, stealth components added and IR suppressed the MFD was showing 1370 IR and 5720 EM making me feel much safer whilst ROC mining. Now I will go back to being the nervous wreck I was before. :)
@@jub4737 Does this mean that for now, IR suppression is totally useless? Or will it go into effect if you use it post-warping to an area around a new ship. As mentioned, your IR/EM will go back to the normal max amount when arriving to a new area with a ship nearby, would then re-engaging IR suppression after you've loaded in by that ship successfully change the ranges?
@@MentalToast Since stealth has been a mechanic IR Sup has never worked as intended. Even if you toggle it on grid with people, it only affects your client. Comically, if you IRSup >your< ship, hop out and spawn another ship, your client will accept the suppressed IR and lock ranges will be reduced, but only for you. Just alpha things.
Hey man, I know Im late af, but how did you manage to get your signature this low? Especially the IR one. Im currently working on my Tali and cant for the life of me get it down below 9.7k (With supression) Looking at Erkul.Games, I see relatively similar stats for the valkyrie when comparing the two both stripped down, no shields etc.
This is really useful. Interesting that the scan zoom function isn't adding anything right now, but in fairness to CIG, they've thrown a huge amount of effort into this patch and these changes. As always, thanks for the work you do to clarify the impact of changes. Also - SPAT is genuinely eye opening.
I just saw that the Hornet Ghost only has 0.5 or 0.25 of its IR and EM emission and a dedicated stealth ship has 0.8... So another point where the heavily shield-nerfed Sabre is now useless?
this kind of reminds me of an old space fight game (maybe x-wing) where you had a passive bubble around your ship you could detect objects and the active scans of enemies. you also had an active scan cone in front of your ship which could be adjusted to be short and wide, or narrow and long.
I have a stealth nomad. One of my favorite things to do is fly past a massive ship have them lock on and shoot a barrage of missiles and I shut off my ship and watch every single one miss
Hornet Ghost with military components. I'm being detected from about 7-8000km away despite shutting down weapons , shields and reducing power output to below stealth level. I'm thinking of seeing if I can sit and wait until my IR can be reduced using my coolers , but doing this requires careful and steady piloting as any Aiden movements put heat back into the ship
What makes a component a stealth component, and do stealth components have modifiers (like the hull modifier)? I ask because I am comparing the FR-76 with Umbra S2 shields for a Sentinel. On paper they look exactly the same except for the higher IR value in the FR-76, and you would think that answers my question, except when I look in Erkul, the total IR values of the ship remain the same regardless of which shield I use.
This is something I’m starting to research. I was looking for a good stealth smuggler ish ship. Seems this could be where the Nomad finally shines. Take the guns off and load all stealth modules and you can get both EM and IR to about 7-8k. Closest second was Cutlass at around 16k for both EM and IR.
Agreed. My light fighter/medium fighter game revolves around the Talon and Sabre. At least until they develop a heavy stealth fighter. I mean, irl the F-22 is a heavy stealth fighter right? I figure it's just a matter of time.
Does Star Citizen still have a cull distance? Back in the day regardless of signatures a target wouldn't initially show up on passive if they weren't within 15km. In this video you showed off how the target was lost at 40km but not if you would get an initial fix when they were within 40km? Unless I missed something.
@@lebouffi38 yeah, classic trick. i already de-couple my throttle when going into combat, it drops your IR over time so if you set yourself to like 400-500 m/s and decouple, by the time you get there your IR is like a quarter of what it is running coupled. i think gameplay like this is whats gonna bring sc onto a whole new level
Obviously this video is pretty old so I’m not really expecting a reply but if anyone happens to know, it’s mentioned that the base IR max range is how other exterior clients will detect you. Does this apply for ships that have either powered off, or disabled systems entirely before approaching? For example, if an Eclipse toggled off shields and weapons, would it’s actual range of being detected go down? Or if someone were to be completely powered off, could they still be detected at a normal maximum distance?
Yes. This is the reason why you click the stealth button on one of your screens so it wont use 100% power. If you supress everything it wil lower even more then ontop of that the reason why players in the eclipse or retaliator (myself included) never have shields on is because it reduces you EM rating by half. So if you clicked the stealth and supress all buttons,shut down shields and weapons (for the bombers) i get a 5k EM rating on my retaliator and a 2.5k EM rating on the eclipse (with stealth components equiped) You're basically invisible. TLDR: yes, powering off/shuting down specific components effects EM and IR rating
Are you saying that if I lower the power in MFD to my systems, even though I see my detection range decrease, It will not actually decrease for my opponents?
315P is good for drug running, 12 cargo, very good speed and maneuverability. Check stats out on www.erkul.games/ Stock 315P: EM 5090. IR 7616 only using maneuvering for calculations. Since IR is larger than EM will only use IR for comparison. Best stealth: EM 4997, IR 7291, 4.5% better Stealth except QD, used 'LightFire': EM 5022, IR 7338, 0.6% worse, but 380% more range for mobility. Now it get weird, same as above but removed guns and missiles, you do not want to get in a fight when carrying drugs, run like h**l. Make sure there are no gimbals. EM 3831, IR 6918, 6.1% better As a side note the difference in maneuvering and straight line flight only affects the lower EM not the IR. IF CIG starts to use cross section for detection then a clean vehicle should be stealthier.
@@davygravy7332 "As a side note the difference in maneuvering and straight line flight only affects the lower EM not the IR. " - That's weird, as I would expect thrusters to generate heat when used. The control systems for them should boost EM a bit while in use, but I can't imagine that we're emitting cold propellant.
@@RhoOfFeh I do all my comparisons on www.erkul.games/, it may not be the best but it is the only way I know. Compare out the Eclipse on above site with same loadout but with/without the 2 CF-227 Badgers. I take them off by putting on the gimbles and then going back to fixed. almost 12% better stealth. Don't get in a dogfight with a stealth bomber just run back and reload.
Were you guys able to test if detection is still limited by the server? I think it was one of your videos that first pointed out you can't detect anything beyond about 16-20km, but after that initial detection, you could track it out to it's normal range. Is that still the case?
am i understand right that supress button wouldn't help me to be more stealth? and what else don't work? i know that this was mentions in video, but it seems that my English not so good to understand it with my ears :)
Is there any reason to buy stealth components in game as opposed to buying powerful components and just turning them off when not in use, or reducing their output until you need them?
Just for clarification regarding the last chart, you multiply the numbers shown to get the reduced value correct? If so, that makes no sense in that a standard ship modified to be stealthy is more so than a ship design for stealth from the ground up. I’m sure Denys Overholzer and Ben Rich would have something to say about that. 😉
@@jub4737 thats great I remember it used to create a gap in detectability. So if a ship had for example a 80k signature and you are 50k away you could not detect the ship with passive radar or active ping
So Suppress IR does absolutely nothing. Is this just a feature that has not yet been activated yet? Also, the Stealth Button does not engage when pressing it. As far as I can tell it also does nothing. Is this also a future feature that has not yet been implemented? As far as Suppress IR goes, has anyone tested if this is a feature that is a defense against missile attacks?
this doesnt seem to still be the case that it uses the highest number. It seems to be Additive, it adds the EM and IR together and thats your detection range. maybe they changed it? with my brother we tested various powerstates, direction facings and components. with my Sabre Raven, full grade A stealth components. and sitting normally, my EM was around 5000 and my IR was about 3500. My brother in his Hawk would stop detecting me at around 8000m The same was true of me to his ship, though his is significantly higher and i would detect him from 18,000m away, which matched his EM + IR. (this is passive radar) Using scan pings made no difference unless we turned 90 degrees to show the largest area of our ships to the other, then my bro could detect me from about 10,800m but only with a weak signal Cube Icon. Then my other brother joined in his constellation and it seemed to sort of work as you describe in this video. passively we could see his GIANT signature from 22,000m away which was his EM, but if we active scanned him with pings we could detect him from up to 45,000m away. which was roughtly both of his EM and IR combined.
Clear airspace and flying low. Using terrain as available to shield against AA fire until final approach. If no clear airspace is possible. Bring some redundant dropships, maybe split off some Marines into a hoplite or two to try and get at least someone down on the ground to neutralize turrets and ballistas, etc. The M2. While technically more for transport. Could be very effective at smashing down into an LZ. Its VTOL is beefy and it's guns are meaty, and its shields are now vastly stronger. It also has the best ship board armory in game so far, with many suit lockers, rifle racks, pistol racks, and even heavy weapon racks for railguns
3.15 looks like stealth components are not stealth anymore as part of the great rebalance of components : (. Was hoping it was a bug but all PTU patches have this issue.
... IR = infrared, EM = electromagnetic, and infrared is just a portion of the electromagnetic spectrum 🙄 Game devs need to get their faux tech tend to at least not conflict with reality
Naming could have been better, and who knows, they could change it tomorrow. I'm sure they wanted to convey the notion of waste heat vs. electronics emitting stray waves.
Is it wrong that I'm not willing to deep dive this much into my ship? I enjoy flying and seeing things. I like to blow things up sometimes but mostly enjoy simply flying and exploring. This seems unnecessary except for PvP. Then again, he is trying to tell me how to avoid the griefers. Maybe I should pay attention?
Folks, thank you for your enthusiasm. As a result of your awesomeness, we have already learned new things about stealth / radar / detection in 3.14. Expect a PART 2 video. In the meantime, some tips:
1. You *can* narrow a ping, it's just listed in the menu twice ("Ping - Increase Angle" etc.), and the first set are for scanning, not ping (event though it says ping!). Defaults are "period" and "comma". (thank you PhotonPulse)
2. No, as far as we can tell, the 15-20 km limit is no longer in effect. Rejoice! With a combination of pinging and passive radar you can now hone in on targets hundreds of clicks away.
3. We are still trying to figure out if CS is large enough to make a difference compared to IR and EM.
4. The chart shown for stealth modifiers in the video is old. Refer to the one in the description, which has some slightly different values for only a couple of the ships.
CS will likely only matter in situations where IR is overpowered by ambient. In testing my group did, we took an M2 and powered off everything but engines, leaving the CS as the highest signature and when viewing the M2 from above and getting the maximum visual cross section. Interestingly, when we barrel rolled the M2 in place, it would blink in and out of radar as it goes from the large top and bottom sides and the thin side.... sides..... words.
Finally, a video that gets straight to the point how detection has changed for 3.14. I wished CIG could explain their changes instead of having to relying on other people to test and figure out these changes.
Well, they're still right in the middle of adjusting things based on feedback. Pretty sure they'll do something when 3.14 goes live.
CIG won't explain how these mechanics work because these mechanics could be all iterated on and have a completely different feel come the next patch. For me, learning a mechanic is a big, big part of why I play those games, I wouldn't want CIG to tell us EXACTLY how things work.
iTs CoMmUnItY bUiLdInG
i agree
Long live The Legacy Instructional Series! Love you guys keep it coming. Honestly can't wait for the 3.14 combat model i think it will bring us back to when it was worth a damn learning the glorious maneuvers taught on this majestic channel
Thanks for putting this out. Didn't even think about stealth this coming patch.
Stealth has been out for a couple of patches now.
Just found this out with our own testing in our org. Wanted to search to see if anyone else had known this or made videos. Great stuff man!
Thanks for another great video. I'm a bit disturbed that all my efforts to make my Valk as low-sig as possible were misplaced. With weapons stripped, stealth components added and IR suppressed the MFD was showing 1370 IR and 5720 EM making me feel much safer whilst ROC mining. Now I will go back to being the nervous wreck I was before. :)
Everything else xept the Suppressing IR would be helpful to keep signal down. Your MFD is accurate in all but the IR decay and IR suppression.
@@jub4737 Does this mean that for now, IR suppression is totally useless? Or will it go into effect if you use it post-warping to an area around a new ship. As mentioned, your IR/EM will go back to the normal max amount when arriving to a new area with a ship nearby, would then re-engaging IR suppression after you've loaded in by that ship successfully change the ranges?
@@MentalToast Since stealth has been a mechanic IR Sup has never worked as intended. Even if you toggle it on grid with people, it only affects your client.
Comically, if you IRSup >your< ship, hop out and spawn another ship, your client will accept the suppressed IR and lock ranges will be reduced, but only for you. Just alpha things.
Hey man, I know Im late af, but how did you manage to get your signature this low?
Especially the IR one. Im currently working on my Tali and cant for the life of me get it down below 9.7k (With supression)
Looking at Erkul.Games, I see relatively similar stats for the valkyrie when comparing the two both stripped down, no shields etc.
This is really useful. Interesting that the scan zoom function isn't adding anything right now, but in fairness to CIG, they've thrown a huge amount of effort into this patch and these changes. As always, thanks for the work you do to clarify the impact of changes. Also - SPAT is genuinely eye opening.
Much needed and happy to see yalls return.
Love the changes to radar and stealth. Much less convoluted than in previous patches. Great video.
thanks for the SPAT this sheet is pure gold , thanks for all the work and making it available for all of us..
What is the denominator value mean for those numerical values?
Excited to get into the new patch.
This is AMAZING info! Definitely keeping this channel for reference.
I just saw that the Hornet Ghost only has 0.5 or 0.25 of its IR and EM emission and a dedicated stealth ship has 0.8...
So another point where the heavily shield-nerfed Sabre is now useless?
this kind of reminds me of an old space fight game (maybe x-wing) where you had a passive bubble around your ship you could detect objects and the active scans of enemies. you also had an active scan cone in front of your ship which could be adjusted to be short and wide, or narrow and long.
Didn't Chris Roberts work on that one?
I have a stealth nomad. One of my favorite things to do is fly past a massive ship have them lock on and shoot a barrage of missiles and I shut off my ship and watch every single one miss
2:08 what is the difference between Hornet Ghost 3.9.0 an 3.10?
Love it, good work
Great info, thank you for this and the great spreadsheet
So people can no longer detect and lock ships that are powered down?
I think this is where Cross section kicks in, I don't think the auther has really explored how CS affects detection range.
I don't think CS quite works in general. You can still lock ships that are powered down but I get the feeling that the range is static.
Hornet Ghost with military components.
I'm being detected from about 7-8000km away despite shutting down weapons , shields and reducing power output to below stealth level.
I'm thinking of seeing if I can sit and wait until my IR can be reduced using my coolers , but doing this requires careful and steady piloting as any Aiden movements put heat back into the ship
What makes a component a stealth component, and do stealth components have modifiers (like the hull modifier)? I ask because I am comparing the FR-76 with Umbra S2 shields for a Sentinel. On paper they look exactly the same except for the higher IR value in the FR-76, and you would think that answers my question, except when I look in Erkul, the total IR values of the ship remain the same regardless of which shield I use.
As always - an excellent tutorial
This is something I’m starting to research. I was looking for a good stealth smuggler ish ship. Seems this could be where the Nomad finally shines. Take the guns off and load all stealth modules and you can get both EM and IR to about 7-8k. Closest second was Cutlass at around 16k for both EM and IR.
Pisces would be even less
Good stuff. looking forward to more 3.14 vids
Spectacular work, as always!
you earned a suscribe ! great video. now I can get the jump on jump town lol
Thanks for the work and for sharing.
Brilliant work as usual guys.
Exceptional Job. Very useful.
Great video!
Love you guys. Quality content.
I’ve been out of town so can’t test but wonder how the sabre is doing with all these changes
I really hope it's good/better than it is in live right now, the Sabre is my favorite fighter looks wise but it feels a bit underwhelming :/
Agreed. My light fighter/medium fighter game revolves around the Talon and Sabre. At least until they develop a heavy stealth fighter.
I mean, irl the F-22 is a heavy stealth fighter right? I figure it's just a matter of time.
With this, pirates are going to rule Stanton now.
Now if CIG would just fix trading so we had something good to pirate, "Had nothing but dirty miners for three stinking patches"
Does Star Citizen still have a cull distance?
Back in the day regardless of signatures a target wouldn't initially show up on passive if they weren't within 15km.
In this video you showed off how the target was lost at 40km but not if you would get an initial fix when they were within 40km?
Unless I missed something.
what about turning your pwr off and drifting, do you maintain ir? im presuming em would just dissapear
very nice idea for a stealth approach, so sneaky and deadly :p
@@lebouffi38 yeah, classic trick. i already de-couple my throttle when going into combat, it drops your IR over time so if you set yourself to like 400-500 m/s and decouple, by the time you get there your IR is like a quarter of what it is running coupled. i think gameplay like this is whats gonna bring sc onto a whole new level
Any testing data comparing detection of smaller ships near larger ships (Specifically, whether larger ships can mask smaller ships' signatures)?
Obviously this video is pretty old so I’m not really expecting a reply but if anyone happens to know, it’s mentioned that the base IR max range is how other exterior clients will detect you. Does this apply for ships that have either powered off, or disabled systems entirely before approaching? For example, if an Eclipse toggled off shields and weapons, would it’s actual range of being detected go down? Or if someone were to be completely powered off, could they still be detected at a normal maximum distance?
Yes. This is the reason why you click the stealth button on one of your screens so it wont use 100% power. If you supress everything it wil lower even more then ontop of that the reason why players in the eclipse or retaliator (myself included) never have shields on is because it reduces you EM rating by half. So if you clicked the stealth and supress all buttons,shut down shields and weapons (for the bombers) i get a 5k EM rating on my retaliator and a 2.5k EM rating on the eclipse (with stealth components equiped) You're basically invisible.
TLDR: yes, powering off/shuting down specific components effects EM and IR rating
Such great info, I had to Sub.
Are you saying that if I lower the power in MFD to my systems, even though I see my detection range decrease, It will not actually decrease for my opponents?
How do the cross section numbers fit in these these calculations?
What about the cross-section ? In a further video ?
Yes.
I am wondering if the 315p is going to remain somewhat stealthy
315P is good for drug running, 12 cargo, very good speed and maneuverability. Check stats out on www.erkul.games/
Stock 315P: EM 5090. IR 7616 only using maneuvering for calculations. Since IR is larger than EM will only use IR for comparison.
Best stealth: EM 4997, IR 7291, 4.5% better
Stealth except QD, used 'LightFire': EM 5022, IR 7338, 0.6% worse, but 380% more range for mobility.
Now it get weird, same as above but removed guns and missiles, you do not want to get in a fight when carrying drugs, run like h**l.
Make sure there are no gimbals. EM 3831, IR 6918, 6.1% better
As a side note the difference in maneuvering and straight line flight only affects the lower EM not the IR.
IF CIG starts to use cross section for detection then a clean vehicle should be stealthier.
@@davygravy7332 "As a side note the difference in maneuvering and straight line flight only affects the lower EM not the IR.
" - That's weird, as I would expect thrusters to generate heat when used. The control systems for them should boost EM a bit while in use, but I can't imagine that we're emitting cold propellant.
@@RhoOfFeh I do all my comparisons on www.erkul.games/, it may not be the best but it is the only way I know.
Compare out the Eclipse on above site with same loadout but with/without the 2 CF-227 Badgers.
I take them off by putting on the gimbles and then going back to fixed. almost 12% better stealth.
Don't get in a dogfight with a stealth bomber just run back and reload.
Were you guys able to test if detection is still limited by the server? I think it was one of your videos that first pointed out you can't detect anything beyond about 16-20km, but after that initial detection, you could track it out to it's normal range. Is that still the case?
Great video.
am i understand right that supress button wouldn't help me to be more stealth? and what else don't work? i know that this was mentions in video, but it seems that my English not so good to understand it with my ears :)
Is there any reason to buy stealth components in game as opposed to buying powerful components and just turning them off when not in use, or reducing their output until you need them?
Epic epic EPIC video! Thanks
Just for clarification regarding the last chart, you multiply the numbers shown to get the reduced value correct? If so, that makes no sense in that a standard ship modified to be stealthy is more so than a ship design for stealth from the ground up. I’m sure Denys Overholzer and Ben Rich would have something to say about that. 😉
Is there still a limit to passive radar of 12 or 15km even if someone had a high signal?
We didnt notice any limit in our testing
@@jub4737 thats great I remember it used to create a gap in detectability. So if a ship had for example a 80k signature and you are 50k away you could not detect the ship with passive radar or active ping
whats the background music?
... man I was hoping the Razor EX would be more stealthy than that. A whole 5% reduction. Whooo.
Which does Is It the title of background music?
So Suppress IR does absolutely nothing. Is this just a feature that has not yet been activated yet? Also, the Stealth Button does not engage when pressing it. As far as I can tell it also does nothing. Is this also a future feature that has not yet been implemented? As far as Suppress IR goes, has anyone tested if this is a feature that is a defense against missile attacks?
can we get an update?
Has this been changed again? With an em sig of 38k my friend 17km away still can't see me.
Did anything change in 3.16?
Thx!
Very useful!
i scared the crap outta my friends by powering down where we were meeting in my saber and waiting till the last sec to power on
this doesnt seem to still be the case that it uses the highest number. It seems to be Additive, it adds the EM and IR together and thats your detection range.
maybe they changed it? with my brother we tested various powerstates, direction facings and components.
with my Sabre Raven, full grade A stealth components. and sitting normally, my EM was around 5000 and my IR was about 3500.
My brother in his Hawk would stop detecting me at around 8000m
The same was true of me to his ship, though his is significantly higher and i would detect him from 18,000m away, which matched his EM + IR. (this is passive radar)
Using scan pings made no difference unless we turned 90 degrees to show the largest area of our ships to the other, then my bro could detect me from about 10,800m but only with a weak signal Cube Icon.
Then my other brother joined in his constellation and it seemed to sort of work as you describe in this video. passively we could see his GIANT signature from 22,000m away which was his EM, but if we active scanned him with pings we could detect him from up to 45,000m away. which was roughtly both of his EM and IR combined.
Thx for this
Is there still magnification for ping?
Yes - default keybindings are period and comma.
@@LegacyFleet when using that then, you can detect a ship at over 2x max signature?
Stealth components weapons off shields off fire missiles before the enemy knows you’re there and enjoy victory.
So the hornet ghost is more stealthy than the eclipse? Did I read that correct?
No. That was an old chart. Take a look at the one posted in the description.
I'm with RoughWriter. In a Valk, what is recommended to get a payload of Marines and a vehicle on target without getting our ass shot off?
Clear airspace and flying low. Using terrain as available to shield against AA fire until final approach.
If no clear airspace is possible. Bring some redundant dropships, maybe split off some Marines into a hoplite or two to try and get at least someone down on the ground to neutralize turrets and ballistas, etc. The M2. While technically more for transport. Could be very effective at smashing down into an LZ. Its VTOL is beefy and it's guns are meaty, and its shields are now vastly stronger. It also has the best ship board armory in game so far, with many suit lockers, rifle racks, pistol racks, and even heavy weapon racks for railguns
*Sabre ambushes incoming*
Damn the EX is the worst stealth ship? Thats rough news, just bought one yesterday
3.15 looks like stealth components are not stealth anymore as part of the great rebalance of components : (. Was hoping it was a bug but all PTU patches have this issue.
cool
😎
and i just dropped about 300k on the retaliator bomber, erkul says its still easy see
Thank you for such useful, well presented but disappointing news
why?
@@surject I'm really really looking forward to the Stealth mechanics being implemented properly. That time is not now 😔
@@FatHeadedZebra oh ic. Legit ;)
I BOUGHT THE HORNET TRACKER LAST FUCKING NITE
Im a new player. I didn’t unterstand anything :D GG
couldn't make any sense of this
... IR = infrared, EM = electromagnetic, and infrared is just a portion of the electromagnetic spectrum 🙄 Game devs need to get their faux tech tend to at least not conflict with reality
Naming could have been better, and who knows, they could change it tomorrow. I'm sure they wanted to convey the notion of waste heat vs. electronics emitting stray waves.
Is it wrong that I'm not willing to deep dive this much into my ship? I enjoy flying and seeing things. I like to blow things up sometimes but mostly enjoy simply flying and exploring. This seems unnecessary except for PvP. Then again, he is trying to tell me how to avoid the griefers. Maybe I should pay attention?
Great video!