"Does this work in--" Yes. Yes it does. These techniques are not program specific, they are principles that apply to everything from paper and pen to Blender's grease pencil.
@@L09ANA That'd work fine--it'd be like animating at 30fps on 2's. 12-15fps is a good way to start. Just remember: identify your keyframes first, and work around those, instead of trying to rush to a bunch of detailed bits as they come along. For roughing things out, yo ucan even go smaller, e.g. working on 3's or 4's.
@@celestialdesma6563 I animate on FlipaClip on my phone and am used to it. I can't imagine shifting to a tablet or god forbid a frickin stylus. It's all in practicing what you've been given, honestly.
@@celestialdesma6563 I can't say I'm great yet since I've only been doing it for like a week, but I hope you get over your insecurities. Both of you ❤️
"step 0: plan your stuff out seriously" Oh man, how many times I tell this to people and they're like "Nah, no need to waste time on this I got EVERYTHING visualised in my head". Then they're stuck not knowing how to transition something or what camera angle to choose almose instantly, chearching for excuses then giving up "because not in artsy mood today"...Planning is a really important step.
I always screenshot this type of comments, to purposely scold myself everytime I get lazy on animating or drawing in general😂 your words will now get stuck in my head from this moment on.
Planning is like actually 90% of it. Getting the right keyframes is the only part that I’ve ever struggled it. Once you get that, the line work may take a while, but it’s guaranteed to look good as long as you put some time in and have well timed and smooth keyframes.
If you can, Toon Boom and Flash are both some of the go-tos and can adapt to a variety of approaches. TV paint is another popular one for hand-drawn animation. OpenToonz is free and exceptionally powerful, even being used by Studio Gibli and Futurama at points, but very complicated. Pencil2D and Pivot are free as well but are very very simplistic.
Ah yeah, Krita's interesting. Temmie Chang (artist for / cameo in Undertale) uses Krita herself. If you look her up she has a short film she released here on YT a few months back that's excellent. From what I know it's friendly to people who prefer frame-by-frame methods.
Temmie Chang, hmm, interesting. I'll look into that. I like the cut out style as it is better for independents but I am working on short that would suit the traditional style better. I wish Krita could do both (hybrid animation is cool) but maybe it will with future developments. You are an awesome animator and teacher by the way. Respect.
Actually, these 7 tips are valid in 3D animation too. There might be some differences, i.e. with no-motions which tend to look "dead" easier in 3D thant in 2D. But the base cores are quite same.
Every time I do 3D animation, something goes incredibly wrong and I cannot figure out which park it is to fix it. For example, I could animate a rocket with many parts, but only part of the nose cone moves while another part twists and moves at a slower rate. This has hilarious consequences.
@@colonelcat8639 i dont know what software you use, probably blender, but stuff moving at diferent rate usually happens because their transformation values are diferent, if you use blender, apply transformations or freeze transformations in maya, however i recomend grouping your geometry and animating those groups instead. pardon my english
I think inertia is one of Newton's Law of Motion where when something moves there is an equal opposite reaction to that movement. Idk man lol that's what I remember atleast Edit: Jokes y'all I searched it up Law of inertia, also called Newton's first law, postulate in physics that, if a body is at rest or moving at a constant speed in a straight line, it will remain at rest or keep moving in a straight line at constant speed unless it is acted upon by a force. what I said above what about the third law... The Law of Interaction yeh lol
In case anyone wants to easily jump around in this video. 1:10 tip 0 plan your work out before hand 1:30 tip 1 not everything needs to be animated on ones (aka every frame doesn't need to be a new drawing 2:01 tip 2 prioritize your frames 2:35 tip 3 weight 3:09 tip 4 timing 4:11 tip 5 distortion think smear and deformation for fast motion 5:03 tip 6 scrub your animations 5:42 tip 7 you don't need constant motion you need better timing.
@Star Shadows I mean I know its just a meme but your circles an lines don't have to be perfect. Just kinda got tired of seeing ppl complain about stuff like this.
4:38 Ha. Knowing Zedrin, I wonder what on Earth that would be 4:45 ZEDRIN YOU'RE NOT SUPPOSED TO GIVE THE ANSWER Seriously though, nice video. Subbed to your channel because of the flash tutorials you did way back when, and I have yet to be disappointed.
When using flipaclip i usally use three to 6 differnt frames for a smooth animation, i use 12 frames per sec then I usally copy and paste my end parts 2 then keep the others leading up to it 1 frame and this makes it smooth This all to help some people plz dont get mad
yep, smoothness more relies on consistency with your frames vs. the positioning, rather than the number of frames you use. More frames can help, but only if you keep em consistent. Inconsistencies are what make smooth animation look not smooth.
Zedrin I animated a rough (no details added I mean) walking animation with Flipaclip. Friends are telling me "it's amazing!", even my animator friend who thinks it's better than his, but I'm not sure. Is there any way I can send it to you and possibly get any needed critique?
As an aspiring high school animator I live for these kinds of videos. Just treat me like a newborn and give me all the obvious information, I’m sure it’ll soak in eventually. Thank you 🙏
Tip 8 If you're a beginner animator. Begin with circles and stickmans. Practicing distortions will be good with shapes, and practicing different actions and poses will be good with starting with stickmans...
Video came out great! Also I sincerely appreciate the critique, I kept looking at my animation and it just wasn't coming out how I wanted, so thanks so much for helping me with the timing man.
great video, there are so many people with great art and consistent forms and could be great animators but there big problem is timing, for some reason most people dont plot out timing, i think its because you dont really do that kindof thing in any other art form and is a strange concept to people who have been illustrating and are just starting animation. glad to see someone address that :D good job
I constantly send this video to my friends whenever they are starting animation. Same with 12 principles of animation. These two videos are just the top tutorials on animation not gonna lie.
@@zoeyyu672 okay, youtube just decided this was the post that wouldn't give me notifications for replies until a year later. It was thundercats roar and it came out and its as stupid as it looks.
Thanks, this really filled in a couple holes I felt I had in my process. Thinking about some of the finer things you mentioned, like working on pieces at a time to prevent wobbling is a huge one to me, will definitely change my process for the better. You got my sub, I hope to see more discussions about animation soon (=
Wow. Thank you so, so much! I love every tip you have given! Hopefully, I can start making smooth “not choppy” animations! You’ve given a lot of good advice which honestly, makes me super hyped and inspired! Thanks once again!
I love your content, Zedrin, but I simply must point out that studying the 12 Principles of Animation will provide most of what an amateur will need, at least when it comes to understanding the core theory behind the craft. Not to undermine your efforts here, but I think just telling people to do a little research by reminding them that these principles exist is fair and acceptable. Keep up the good work, Zedrin! Your webcomic is really a joy to read!
well yeah that should be obvious. This is specifically targeting the misconceptions about smooth animation. This isn't meant to be a tutorial about how to animate (though a lot of principles for smoother works are a lot more basic than people believe), it's a tutorial about how and why certain things look so polished.
I'm currently looking into animation on Adobe Animate and i'm trying to pick up new tricks to start a hobby of making stick figure/simple character animation. I'm slowly gaining more understanding of tweening and simple fluids of shapes (Easing in, out, etc.) but I still have a long way to go. However, I've learned even further on how long animation takes! It's crazy that in most cases animators aren't recognized enough as video-gamers. They put in so much effort and they should get the recognition they deserve!
Well spoken! I still remember the days that I only worked in 1's and the belief that raising the framerate would help. But when you export 28 fps as 24 fps the frames kinda lag behind a bit and make the overall flow a lot more stiff :,) I think the only thing I struggle with is consistency (sometimes I forget a few features of the character and I can't really fix it in post production) and making believable smear frames.
Aww man, I used to do all sorts of crazy shitty animations when I was 16 - 17 years old in Flash and it's all coming back to me 😬👌 today I remembered how good just the simple brush tool was in Flash (no other app seems to have that smoothing) but now I just wanna animate again and this time actually learn it. Now I have an incentive as well; I could put these animations into my RUclips videos or something
Well put explanation. Timing and planning are so damn important! And you have great shapes and posing that flow well from A to B. As much as I rely a lot on timing, I equally rely on the shapes of the inbetweens for clarifying the movement.
whenever i think if smooth animation i think of marge in the intro of the simpsons, the ways her hair flicks and her emotion is so smooth. (Im talking about early seasons not the new simpsons)
Ah, Kirby's Dream Land 3. Don't worry Mr. Pot Eel. I'll git gud at your mini-game just to see your smile! Really good video though. Would recommend to others!
same thing for drawing then. my sketches are way too precise and then I can't do the lineart at all because if it's not exactly like the sketch, it'll look bad.
The moment when u search on youtube for a low price drawing tablet and end up with watching a video about animation ^^ i just will draw some pictures i dont wanna be the next walt disney ,wtf im doing here?Lol very interesting video btw :-D
Students: We're going to be learning about animation!!! Teacher: Today's class is going to be all about stretch and weight, visualised by this boob. Students: CELEBRATE GOOD TIMES C'MON!!!
thank you so much! im trying out animation and this was a great video! (by that i mean it wasnt filled with too much animation and it was a "relatable" way of teaching me the basics) you really deserve more views!
As an animator myself, i'd say another tip for smoother animation is a mix of animating on 2s and 1s for every basic motion. It gives a more real feeling if animated correctly..
1. Make your animation with a low fps. 2. push the raw footage with no after-effect into DAINAPP. 3. get 4x or 8x the amount of frames you would have done, while working on your next project. 4. put your after-effects on the video, keep working on your next project while you wait for that to render. 5. upload your animation for a little bit of profit to pay for the energy you used to use DAINAPP. 6. be proud at how good and efficient you are and repeat.
Nah i appreciated it man, there is no real secret technique, be patient, always check your work and plan your stuff before diving in. like you said they are just basic fundamentals that start your work, anything past that is just added spice.
"Does this work in--"
Yes. Yes it does. These techniques are not program specific, they are principles that apply to everything from paper and pen to Blender's grease pencil.
True, true.
Thanks a lot for your effort!
I’m using flipnote on dsi
Zedrin would 15 frames per second work for a starter I’m not a good animatior and it’s my normal FPS and I want to improve my animation
@@L09ANA That'd work fine--it'd be like animating at 30fps on 2's.
12-15fps is a good way to start.
Just remember: identify your keyframes first, and work around those, instead of trying to rush to a bunch of detailed bits as they come along.
For roughing things out, yo ucan even go smaller, e.g. working on 3's or 4's.
So I sat here and watched the whole video.. Never animated in my life..
EliteSpartan906 same lol
I litterally just animated in 3d.
Honestly a mood
Same
DUDE YES!
Step one: Learn how to draw
Step two: make sketch
Step three: trace your sketch
Step four: get insecurity from flipaclip animatiors
You summed up my life
What? Why the last one?
Because there are some really good animations made by people on tablet, or better yet a phone.
@@celestialdesma6563 I animate on FlipaClip on my phone and am used to it. I can't imagine shifting to a tablet or god forbid a frickin stylus. It's all in practicing what you've been given, honestly.
@@celestialdesma6563 I can't say I'm great yet since I've only been doing it for like a week, but I hope you get over your insecurities. Both of you ❤️
I feel attacked by the very first “point”
Edit: I feel attacked by all these points
Me tho 😔
ruclips.net/video/fH7CGPnHW-w/видео.html
Yeah
Straight roasted everyone XD
when he said give a damn about the time, i thought he'd say not to stay up until 4:36am to finish an animation, and to get rest. still, good advice.
ruclips.net/video/fH7CGPnHW-w/видео.html
"step 0: plan your stuff out seriously"
Oh man, how many times I tell this to people and they're like "Nah, no need to waste time on this I got EVERYTHING visualised in my head". Then they're stuck not knowing how to transition something or what camera angle to choose almose instantly, chearching for excuses then giving up "because not in artsy mood today"...Planning is a really important step.
Good idea
I always screenshot this type of comments, to purposely scold myself everytime I get lazy on animating or drawing in general😂 your words will now get stuck in my head from this moment on.
Planning is like actually 90% of it. Getting the right keyframes is the only part that I’ve ever struggled it. Once you get that, the line work may take a while, but it’s guaranteed to look good as long as you put some time in and have well timed and smooth keyframes.
K
Well one time I went into it and it all worked out...
I visualized a pretty ugly looking animation though
Wait?.. Did i just learn a 4 year animation course in 11 mins?
Idk... Did you? Did I? What is life?
No
@Slammy Why China? Why would I ask the place where Winnie the Pooh is banned???
Edit: Might be wrong about this... couldn't find alot of info on it.
@@DoomguyIsGrinningAtYou. When was Winnie the Pooh banned in China?
@@DoomguyIsGrinningAtYou. wha!
I animate in FlipaClip... I got a hang of it now, thanks for the suggestions, all!
If you can, Toon Boom and Flash are both some of the go-tos and can adapt to a variety of approaches.
TV paint is another popular one for hand-drawn animation.
OpenToonz is free and exceptionally powerful, even being used by Studio Gibli and Futurama at points, but very complicated.
Pencil2D and Pivot are free as well but are very very simplistic.
Look into Krita as well. It is very powerful software and FREEEEEEEEEEEEEEE
Ah yeah, Krita's interesting. Temmie Chang (artist for / cameo in Undertale) uses Krita herself. If you look her up she has a short film she released here on YT a few months back that's excellent.
From what I know it's friendly to people who prefer frame-by-frame methods.
If you have an apple device you should try folioscope its easier
Temmie Chang, hmm, interesting. I'll look into that. I like the cut out style as it is better for independents but I am working on short that would suit the traditional style better. I wish Krita could do both (hybrid animation is cool) but maybe it will with future developments. You are an awesome animator and teacher by the way. Respect.
Finally! Now I know how to animate smoothly!
Now I just need to figure out how to draw...
Same hahaha
Start with simple stuff or find a video about how to improve art...
SAME
you realy dont need to know how to draw
RELATE
This is one of the best tutorials honestly. Every time whenever I teach someone animation, I send this video and 12 principles by Alan Becker.
ruclips.net/video/fH7CGPnHW-w/видео.html
Holy crap gonna show All community this comment
Actually, these 7 tips are valid in 3D animation too.
There might be some differences, i.e. with no-motions which tend to look "dead" easier in 3D thant in 2D. But the base cores are quite same.
Every time I do 3D animation, something goes incredibly wrong and I cannot figure out which park it is to fix it. For example, I could animate a rocket with many parts, but only part of the nose cone moves while another part twists and moves at a slower rate. This has hilarious consequences.
@@colonelcat8639 i dont know what software you use, probably blender, but stuff moving at diferent rate usually happens because their transformation values are diferent, if you use blender, apply transformations or freeze transformations in maya, however i recomend grouping your geometry and animating those groups instead. pardon my english
oh wow, I've been critiqued, thank yo.
Bees Better than what I could do, good job. 👍
Ya like jazz?
@@RNoctowl 🤣😂
"You wanna animate some grade A anime tidy?" I died
Another little tip: don’t expect it to always be perfect! Learn from the mistakes and try again, practice makes better, not perfect 🥰
Agreed, if you fear failure, you lose motivation to take the challenge
Him: **says inertia**
Me: "INERTIA IS A PROPERTY OF MATTER"
I can't tell if this is a Bill Nye the Science Guy reference or just basic science and I'm just dumb.
ruclips.net/video/fH7CGPnHW-w/видео.html
I think inertia is one of Newton's Law of Motion where when something moves there is an equal opposite reaction to that movement. Idk man lol that's what I remember atleast
Edit: Jokes y'all I searched it up Law of inertia, also called Newton's first law, postulate in physics that, if a body is at rest or moving at a constant speed in a straight line, it will remain at rest or keep moving in a straight line at constant speed unless it is acted upon by a force. what I said above what about the third law... The Law of Interaction yeh lol
**cries in not paying attention in any class**
@@bett1826 it was a Bill Nye reference, and I didn't know what it was until this thread happened.
*Honestly I appreciate you just for using the word ||Inertia||*
"How to make smooth animations"
Me: *cries in Flipaclip*
You can still make smooth animation in flipa clip
Im litterally 11 my birthday is a few months ago and still trying to animate
@@failedvessel oh,well practice makes perfect
Mimikyu Studios how am i just like you
@@memesmemesxd1373 ummmm
I already posted some vids
"Animate in just two goddamn frames" that part made me laugh xD
Nice tutorial tho
Found ya
@@bluntyanimations4162 Ah
I see your trying to learn animation as well :)
Why are you here what the hell?
that was funny as hell xD
Literally cringe fangirls xD
"Scrub your animations"
Me: *gets sponge and scrubs the screen**
Beasty Beast Anims lol
Spongebob
*No sponges were hurt during this process*
Oh god it reminded me of that episode where spongebob got the suds.
ruclips.net/video/fH7CGPnHW-w/видео.html
In case anyone wants to easily jump around in this video.
1:10
tip 0 plan your work out before hand
1:30 tip 1
not everything needs to be animated on ones (aka every frame doesn't need to be a new drawing
2:01
tip 2 prioritize your frames
2:35
tip 3 weight
3:09
tip 4 timing
4:11
tip 5 distortion think smear and deformation for fast motion
5:03
tip 6 scrub your animations
5:42
tip 7 you don't need constant motion you need better timing.
THANK. YOU.
ruclips.net/video/fH7CGPnHW-w/видео.html
The hero we all need but don’t deserve.
@@penguinz3438 awww thank you
Some very good points, I'll try to follow these steps next time I animate.
Hmm I was thinking about u while watching this. Well may the Lord help you out with the animating when he wills it :)
You rock!
OMG dude you’re one of my fav animators when it was around 2014 to 2016
man im so guilty of forgetting to plan my stuff out. i need to keep reminding myself whenever i start something to lay off and let it be rough
Yeah thanks for reminding me video. Don't know why I'm putting this as a reply but anyway have a good day dude
I’m still trying to figure out how to draw a circle...
Why am I here?
What is life?
*Why is Gamora?*
hush some questions are not meant to be known
xD
Ikr
Yet here I am, learning to animate
First you draw a head then you erase some of the more detailed features and one two three a circle uh....thingy.
@Star Shadows animation isn't about drawing a straight line.
@Star Shadows I mean I know its just a meme but your circles an lines don't have to be perfect. Just kinda got tired of seeing ppl complain about stuff like this.
Me : *looks at my animations*
*looks at captain underpants*
**Cries**
ruclips.net/video/fH7CGPnHW-w/видео.html
never realized that Tom and Jerry get this so goddamn right (golden age at least)
Yeah, thats crazy. Real smoooth.
ruclips.net/video/fH7CGPnHW-w/видео.html
a lot of the principles were developed/published during that era
4:38 Ha. Knowing Zedrin, I wonder what on Earth that would be
4:45 ZEDRIN YOU'RE NOT SUPPOSED TO GIVE THE ANSWER
Seriously though, nice video. Subbed to your channel because of the flash tutorials you did way back when, and I have yet to be disappointed.
Look at the no of likes on this comment. 👀
JiminHasJamsNow Then why the fuck did you respond?
*I JUST WANTED TO KNOW HOW TO ANIMATE*
Looks like balls.
400th like
When using flipaclip i usally use three to 6 differnt frames for a smooth animation, i use 12 frames per sec then I usally copy and paste my end parts 2 then keep the others leading up to it 1 frame and this makes it smooth
This all to help some people plz dont get mad
yep, smoothness more relies on consistency with your frames vs. the positioning, rather than the number of frames you use.
More frames can help, but only if you keep em consistent. Inconsistencies are what make smooth animation look not smooth.
Zedrin I animated a rough (no details added I mean) walking animation with Flipaclip. Friends are telling me "it's amazing!", even my animator friend who thinks it's better than his, but I'm not sure. Is there any way I can send it to you and possibly get any needed critique?
sure.
Zedrin I see you listed contact info in the description. I'm going to send it to you as a GIF via Twitter.
Zedrin The animation isn't sending on Twitter, do you have an email I can send it to?
I wasn't convinced until "Grade A anime tiddy", now I'm all in.
ruclips.net/video/fH7CGPnHW-w/видео.html
As an aspiring high school animator I live for these kinds of videos. Just treat me like a newborn and give me all the obvious information, I’m sure it’ll soak in eventually. Thank you 🙏
"If your animation is legible without the frame, it's not a key frame" writing this so it sticks in my memory
First time seeing him, like him already
This and the twelve principles of animation help alot
4:44 Okay I got what I needed bye
B r u h
LoL this isn't good but isn't bad either
"even on pen and paper"
Me: *war flash backs*
Tip 8
If you're a beginner animator. Begin with circles and stickmans. Practicing distortions will be good with shapes, and practicing different actions and poses will be good with starting with stickmans...
Video came out great!
Also I sincerely appreciate the critique, I kept looking at my animation and it just wasn't coming out how I wanted, so thanks so much for helping me with the timing man.
great video, there are so many people with great art and consistent forms and could be great animators but there big problem is timing, for some reason most people dont plot out timing, i think its because you dont really do that kindof thing in any other art form and is a strange concept to people who have been illustrating and are just starting animation.
glad to see someone address that :D good job
Needless to say I'm gonna be watching this over and over while animating
I constantly send this video to my friends whenever they are starting animation. Same with 12 principles of animation.
These two videos are just the top tutorials on animation not gonna lie.
Man how many comment you did in this vid
@@dersders9616 two
Zedrin: “clip studio pant”
Captions:” *studio pain* “
(・∀・)(づ。◕‿‿◕。)づ
6:25 *a certain CN show that just got announced needs to know this*
Which one?
Which one?
Seriously which one?
Tell us
@@zoeyyu672 okay, youtube just decided this was the post that wouldn't give me notifications for replies until a year later. It was thundercats roar and it came out and its as stupid as it looks.
The second I heard his voice, his humor, etc. I subbed as well as liked!
Thanks, this really filled in a couple holes I felt I had in my process. Thinking about some of the finer things you mentioned, like working on pieces at a time to prevent wobbling is a huge one to me, will definitely change my process for the better.
You got my sub, I hope to see more discussions about animation soon (=
Wow. Thank you so, so much! I love every tip you have given! Hopefully, I can start making smooth “not choppy” animations! You’ve given a lot of good advice which honestly, makes me super hyped and inspired! Thanks once again!
No matter how good your animation is some like it but some hate it no matter HOW HARD you work on it the hate wont stop
You need a hug bro?
I love your content, Zedrin, but I simply must point out that studying the 12 Principles of Animation will provide most of what an amateur will need, at least when it comes to understanding the core theory behind the craft. Not to undermine your efforts here, but I think just telling people to do a little research by reminding them that these principles exist is fair and acceptable.
Keep up the good work, Zedrin! Your webcomic is really a joy to read!
well yeah that should be obvious.
This is specifically targeting the misconceptions about smooth animation. This isn't meant to be a tutorial about how to animate (though a lot of principles for smoother works are a lot more basic than people believe), it's a tutorial about how and why certain things look so polished.
I see! Carry on, my friend! You're doing amazing work.
Gonzo Works (
I'm currently looking into animation on Adobe Animate and i'm trying to pick up new tricks to start a hobby of making stick figure/simple character animation. I'm slowly gaining more understanding of tweening and simple fluids of shapes (Easing in, out, etc.) but I still have a long way to go. However, I've learned even further on how long animation takes! It's crazy that in most cases animators aren't recognized enough as video-gamers. They put in so much effort and they should get the recognition they deserve!
“Buttered baby seal” will never be unfunny to me
I think the key term to remember for animation is to give the “illusion” of movement. Not drawing every single action. Good tips.
I keep finding you in my recommendations and I appreciate it
Well spoken! I still remember the days that I only worked in 1's and the belief that raising the framerate would help. But when you export 28 fps as 24 fps the frames kinda lag behind a bit and make the overall flow a lot more stiff :,)
I think the only thing I struggle with is consistency (sometimes I forget a few features of the character and I can't really fix it in post production) and making believable smear frames.
Aww man, I used to do all sorts of crazy shitty animations when I was 16 - 17 years old in Flash and it's all coming back to me 😬👌
today I remembered how good just the simple brush tool was in Flash (no other app seems to have that smoothing) but now I just wanna animate again and this time actually learn it.
Now I have an incentive as well; I could put these animations into my RUclips videos or something
When he said: *Smooth Animation that look like garbage*
*i felt that* 😔👌
*You aiming in for that glib smoothness like a buttered, baby seal?*
-Zedrin
Well put explanation. Timing and planning are so damn important! And you have great shapes and posing that flow well from A to B. As much as I rely a lot on timing, I equally rely on the shapes of the inbetweens for clarifying the movement.
"Step 0" - You already lost me >:(
Did you catch step negative one? It explains step zero. :)
psst, step negative infinity will help explain step negative one!
And that's what my teacher teach in one semester in 11 minutes
Hey there, just saw your page on fb, I aint a animator or artist or anything lmao but I do enjoy your videos lol keep it up
👈👈
5:35 "draw the fist then arm " me who doesn't have arms on my character: "I am 16 parallel universes ahead of you "
When he said "you want to draw grade A anime tiddy?", that hit so hard, I learned to animate
Butter baby seal smoothed, shit guess I'm a sanded man child rough.
Reridged _wowie_
I feel like when it comes down to smoothness and beautiful visuals, I feel like there is a balanced spot somewhere. Just gotta find it.
Zedrin: **gives a tip called: distortion**
Calobi Productions: *that's an error*
wrist waters on my neck
whenever i think if smooth animation i think of marge in the intro of the simpsons, the ways her hair flicks and her emotion is so smooth. (Im talking about early seasons not the new simpsons)
"wanna animate some grade a anime titties?" 4:42
well... i didn't before but you sold me with that pitch.
Step 8...
Do these without getting tired
:D
Ah, Kirby's Dream Land 3.
Don't worry Mr. Pot Eel. I'll git gud at your mini-game just to see your smile!
Really good video though. Would recommend to others!
You didn't mention flipaclip... ;-; OH WELL IMMA USE THOSE TIPS ON FLIPACLIP TOO, THANKS!! :D
they should still work there!
(Heck if they apply to Captain Underpants then they can apply to anythings :V )
This dude way of teaching is the kinda teaching that I want, no matter what it is. I WANT IT FUNNY!
this guy is throwing away everything i know about animation and doing it angrily
1:07 oh.
OOOOH. that's why I get overwhelmed and never get anything finished.
same thing for drawing then. my sketches are way too precise and then I can't do the lineart at all because if it's not exactly like the sketch, it'll look bad.
@@cherii_uwu2158 well, the sketches can be simple and crude, and do the intricacy in the lineart.
SUMS up: To be a good animator, u need to be a good animator.
When he said plan your stuff I knew my whole channel was a lie
I just love how bold and honest you are about this-
4:41
whoops indeed
4:44 NOW you've got my attention
The moment when u search on youtube for a low price drawing tablet and end up with watching a video about animation ^^ i just will draw some pictures i dont wanna be the next walt disney ,wtf im doing here?Lol very interesting video btw :-D
The part where you saw other people's work is incredible. That really helps out. Thank you.
The overshoot tip is very helpful
Thank you
Students: We're going to be learning about animation!!!
Teacher: Today's class is going to be all about stretch and weight, visualised by this boob.
Students: CELEBRATE GOOD TIMES C'MON!!!
thank you so much! im trying out animation and this was a great video! (by that i mean it wasnt filled with too much animation and it was a "relatable" way of teaching me the basics) you really deserve more views!
GOOD GOD IT'S BEEN SO LONG SCENE I'VE HEARD THE TERM "FLIP-O-RAMA"
Experienced animators:
"Key frames"
"1's and 2's"
"Squash and stretch"
Me, self taught:
*The. What?*
As an animator myself, i'd say another tip for smoother animation is a mix of animating on 2s and 1s for every basic motion. It gives a more real feeling if animated correctly..
(A lot of these principles are v helpful when translated to comic illustration and panel continuity, as well as character movement and positioning)
who else is sitting here not knowing what hes talking about but watching anyway
I animate on flipaclip and rough animator
Save me
unusual freak same but somtimes flipaclip can make miracles if you try hard
Flipaclip isn’t that hard if you use it well enough, but for roughy animation, it’s even easier.
Rough animator is really good
ruclips.net/video/fH7CGPnHW-w/видео.html
I just made my first intentionally fluid animation with this video,THANK YOU SO MUCH
The examples at the end went a huge way in showing the importance of timing n frames
Thank you so much for this reference!
*SCIENCE MATTERS*
P.S: I ANIMATE WITH MOUSE
AND it's DAMN HARD
Yep
Respect.
I respect you
I can draw my stick figures better with trackpad probably because there's more friction than my mouse
1. Make your animation with a low fps.
2. push the raw footage with no after-effect into DAINAPP.
3. get 4x or 8x the amount of frames you would have done, while working on your next project.
4. put your after-effects on the video, keep working on your next project while you wait for that to render.
5. upload your animation for a little bit of profit to pay for the energy you used to use DAINAPP.
6. be proud at how good and efficient you are and repeat.
OH MY GOD THANK YOU YOU”RE SERIOUSLY HELPING ME! You got a new2 sub ;3
The fact that you were entertaining the entirety of this lesson made me stay and follow along
Nah i appreciated it man, there is no real secret technique, be patient, always check your work and plan your stuff before diving in. like you said they are just basic fundamentals that start your work, anything past that is just added spice.
No one:
Me 3 Years Later: “Buttered Baby Seal😂”
Me: *not understanding a thing you say*
That one guy next to me: mmhmm
software name?
Antik Mahmud he uses toonboom
Antik Mahmud Toon Boom
Here's another tip, do something relaxing like listening to music while animating. For some reason, it keeps me motivated.
this is the best animation video on this whole website
I still do mine the old fashioned way. That bad? (via paper)
As mentioned in the vid, these principles apply to paper animation as well :V
No. Disney did that for all its classic films, and those look amazing.
I salute you, my friend.
Respect