I don’t get why the monsters in the cards & standees look so cute, but the miniatures looked like they went through WW1. The cuteness of the monsters are a major selling point… …
I appreciate the honest review - I'm backing in hopes my pokemon obsessed 9 yr cousin will enjoy the experience. Get him in in the genre of strategy board games/skirmish games!
SUCH a good video. Pros and cons very on point. Even lowering expectations on worldbuilding (Stalker also disappointed me there), I am optimistic about the combat chain...on the fence, but this at least put my feet on the ground...thanks!
This game feels a bit weird. It's sold as mainly a story game with other optional modes, but it feels more like the story is more like an alibi than something that really matters. It feels as if the design is torn between Awaken-Realms-Story-Extravaganza and a game about some quick neat battles. Similarly, the art feels torn between adorable (standees, colorful) and american-kirby-is-hard-boiled (minis). I'm not entirely sure the game knows what it wants to be.
Fantastic Pre-Review! Keep it up love your objectivity and not getting caught up in AR hype. The card balance seems like a huge issue to me and I'm wondering how they will solve the game-breaking issue there. I'd much rather they balance cards close to each other and make selections based on various strategies, contexts, or encounters.
Hey Ashton, I'm curious if you had a chance to try Robomon since they seem to be direct competitors. Also with regards to booster packs... Do the rules tell you specifically what pack to open at a given time? I was thinking that if you open a random booster pack at various points in the campaign, that could give the game some variability and sounds pretty neat.
You guys should seriously go back review one of the Arkham Horror LCG campaigns, specifically Path to Carcosa since it's the second campaign and more representative of the rest
This is looking really fun. I also like the Pokemon feel,and I don't care for the Grim Dark vibe that most adventure games seem to go for. So the light, bright feel work for me.
They clarified that you can have only one legendary card per deck, and one rare card per design/type per deck, out of 16 (of which, 6 are Mystling-specific cards in 2 copies per card), so I think those powerful cards are only usable a finite number of times (luck apart)
I’m on the fence which means I should probably sit this one out. I didn’t know they had the booster packs similar to simulate TCGs. Weirdly enough that makes me want it more lol. (I’m a recovering MTG player, cut me some slack 😆)
I've backed this at a pretty comprehensive (but not all-in) level, with all the minis, to play with my kid (who should be 8 by the time we get the game). I have also backed Tainted Grail KoR, but only at the basic level since the minis seem less useful there 😅
Concerning the overpowered upgrades, I would have though that there would be a limitation in deck building based on the rarity. Seems like a simple restriction to keep power in check. Question, do you get to pick your "AR creature" at the beginning of each combat or is there a specific thing you need to do to swap to the "AR reature" you've captured?
You get to pick 2 creatures at the beginning of each scenario, and deckbuild for them during that time. You can use either of these when combat triggers! -Ashton
I backed Robomon for it's Pokémon adjancency. This looks like a prettier version of that. As a mostly solo game, I think robomon might still be better for me since its smaller and has seemingly faster set up, things I look for in solo games. This one still looks great for those who like all the extra minis and such in their solo games.
I wonder if the complexity and combat will become more in depth being added? Great artwork as usual for AR. I hate how great your art is and how it draws you in.
Another +1 for Robomon here as well. Dragon Eclipse feels really similar to what Robomon set out to accomplish, but less like a passion project than Robomon currently is. 71 USD for the standee version might still be an option for people who missed out on the Robomon campaign, though.
Saw a combat video and felt that it could be a lot better. Enemy cards face down for a more difficult experience makes more sense. You could make 3 modes to adapt. Rookie, where you play face up. Medium, where every creature has a level and depending on how many creatures you tamed you could play with cards face up. So an example would be a creature level 3 and you already tamed 3 creatures, making you experienced enough to see the enemy cards. Same example but the creature being level 4 would make you play with enemy cards face down. Introducing experience in the game. And finally the hardcore more, always face down. These options would make the game more complex and would adapt to target audience better. Also don’t really like that you get to chose where enemy creatures move to or place tokens. This happens when the distance is the same. Example, the enemy will teleport to the furthest place from you. This could in some examples be in front or behind you, making you choose where it goes. That doesn’t really make a lot of sense to me. An easy way to bypass this would be to incorporate the same cards that you use on the “push the luck” tests. Example, in the scenario that the enemy can teleport either in front or behind you, draw a card, odd it goes behind, even it goes in front. Or place a token on board, left or right? Well draw a card and find out. If needed you could draw as many as needed to find the final location. Example, you already drew a card to discover that the enemy will teleport behind you. But it can still move to two locations. Draw another card to find out. These two things would make the gameplay feel a lot better and would make the enemies have their own free will!
@@spol no, he gave it a tentative 7. based on his idea of what it could become in any point in the future. That 7 is what it was going for from the start all along, it didn't surprise me. If you look at the actual facts, Dragon Eclipse is garbage and won't ship before 2025 or 2026 and you should not back it. Giving it a 7 is just saying please send me more copies in the future. SS wants to maintain a delicate balance here. And keep it extremely superficial - he has played 1000+ games yet only relates DE to other AR products. Recommend you rewatch, take off your rosy glasses, and keep a tally of product failures in your head. Look at the facts.
Unfortunately I've never played Robomon! It was just easy to compare this to other AR games we've played because they've been top of mind for me. And my personal score was almost a 6/10 after playing through the 1st scenario, it just raised to a 7/10 after going through scenario 2! -Ashton
@@kosterix123please enlighten us oh board game god what facts make dragon eclipse trash? The combat itself looks 1000x better than Robomon and you get a rogue light edition and the dragons appear to have way more depth and better catching mechanics. Also baseless lies don’t help your credibility by saying 2026 when the pledge manager is about to close and at worst the game will arrive early 2025 and expected before Xmas 2024. While the game doesn’t look perfect ,no one really knows much past the tutorial so calling it trash just screams I’m 13 years old living in my mom’s basement and mad at the world.
I don’t get why the monsters in the cards & standees look so cute, but the miniatures looked like they went through WW1. The cuteness of the monsters are a major selling point… …
hahaha, almost brought that up in my personal score. The sundropped-ness doesn't quite work as well for a theme like this :) -Ashton
Really one of the best review channels out there. Definitely the most thorough I really get a lot out of these reviews.
I agree. A couple of the reasons i keep coming back are their takes on games and open bias.
The intro is so accurate, especially losing half your money after blacking out😂
Your videos are informative and fun, great work man.
Thank you! Didn't get around to this for a while :) -Ashton
These channel makes the best reviews giving all details and opinions. Thank you.
I appreciate the honest review - I'm backing in hopes my pokemon obsessed 9 yr cousin will enjoy the experience. Get him in in the genre of strategy board games/skirmish games!
SUCH a good video. Pros and cons very on point. Even lowering expectations on worldbuilding (Stalker also disappointed me there), I am optimistic about the combat chain...on the fence, but this at least put my feet on the ground...thanks!
I've watched every video on this game, and yours is the best one! Great job! While I'm kinda on the fence, I know im going to give in and back it.
bro that intro was a 10/10 HAHAH
Love the Adventure Quest call back! What a blast from the past that was 😅
hahaha what a game, used to play it in the library along with boxhead 2 play -Ashton
Amazing review, thank you for going through all of this so thoroughly!
No mini issues when getting standies
This game feels a bit weird. It's sold as mainly a story game with other optional modes, but it feels more like the story is more like an alibi than something that really matters. It feels as if the design is torn between Awaken-Realms-Story-Extravaganza and a game about some quick neat battles.
Similarly, the art feels torn between adorable (standees, colorful) and american-kirby-is-hard-boiled (minis).
I'm not entirely sure the game knows what it wants to be.
Excellent presentation!
Thanks for this entertaining and informative review! Might just go all-in 😅
This made me think of Ascension Tactics (just the look of it). Have you guys played that one? That might be review worthy.
Only heard of it, want to play but not sure about review! We will see :) -Ashton
Fantastic Pre-Review! Keep it up love your objectivity and not getting caught up in AR hype. The card balance seems like a huge issue to me and I'm wondering how they will solve the game-breaking issue there. I'd much rather they balance cards close to each other and make selections based on various strategies, contexts, or encounters.
Intro was awesome!
There should be card binder for the secrets
Good idea, I'd like that! -ashton
Hey Ashton, I'm curious if you had a chance to try Robomon since they seem to be direct competitors.
Also with regards to booster packs... Do the rules tell you specifically what pack to open at a given time? I was thinking that if you open a random booster pack at various points in the campaign, that could give the game some variability and sounds pretty neat.
You guys should seriously go back review one of the Arkham Horror LCG campaigns, specifically Path to Carcosa since it's the second campaign and more representative of the rest
yep! Have that to do... eventually, probably won't be this october because I gotta cover final girl :) -Ashton
It's really a great video! Do you realistically see a chance that AR will address some of the concerns you raised?
Cheers! I think so, they've been pretty good at that :) -Ashton
@@Shelfside that is encouraging to know! Thanks for the response.
Really great visuals and explanation. I’m in!
Cheers! Glad this could help ya -Ashton
This is looking really fun. I also like the Pokemon feel,and I don't care for the Grim Dark vibe that most adventure games seem to go for. So the light, bright feel work for me.
Thank you for the video
They clarified that you can have only one legendary card per deck, and one rare card per design/type per deck, out of 16 (of which, 6 are Mystling-specific cards in 2 copies per card), so I think those powerful cards are only usable a finite number of times (luck apart)
The magic curtains. 🤣
startled me too during editing! -Ashton
This game looks fantastic, I was settled on buying it after like 2 mins of video
Maybe I missed it and I realize this was a prototype copy but what do you think about replayability?
Looks promising, you’re right about world building though ashton, a region map is a MUST
for real man, I was stumbling a little bit :) -Ashton
I’m on the fence which means I should probably sit this one out. I didn’t know they had the booster packs similar to simulate TCGs. Weirdly enough that makes me want it more lol. (I’m a recovering MTG player, cut me some slack 😆)
The booster packs contain the same exact cards in the end, jo copy of the game will be special or sth
I've backed this at a pretty comprehensive (but not all-in) level, with all the minis, to play with my kid (who should be 8 by the time we get the game).
I have also backed Tainted Grail KoR, but only at the basic level since the minis seem less useful there 😅
Concerning the overpowered upgrades, I would have though that there would be a limitation in deck building based on the rarity. Seems like a simple restriction to keep power in check.
Question, do you get to pick your "AR creature" at the beginning of each combat or is there a specific thing you need to do to swap to the "AR reature" you've captured?
You get to pick 2 creatures at the beginning of each scenario, and deckbuild for them during that time. You can use either of these when combat triggers! -Ashton
Beautiful cards
I backed Robomon for it's Pokémon adjancency. This looks like a prettier version of that. As a mostly solo game, I think robomon might still be better for me since its smaller and has seemingly faster set up, things I look for in solo games. This one still looks great for those who like all the extra minis and such in their solo games.
that intro 😂🤣
I wonder if the complexity and combat will become more in depth being added?
Great artwork as usual for AR. I hate how great your art is and how it draws you in.
I think there will be more multi-creature combat and trickier card interactions! -Ashton
@@Shelfside Was this something they told you after you provided feedback?
That intro!!!! LOL
🎉awesome vid
gotta catch 'em all, but not this one. robomon gives me better vibes.
That's what I have been thinking! +1 Robomon
Another +1 for Robomon here as well. Dragon Eclipse feels really similar to what Robomon set out to accomplish, but less like a passion project than Robomon currently is. 71 USD for the standee version might still be an option for people who missed out on the Robomon campaign, though.
I really want to like this one. But the more i see the more i'm hesitant.
I think I'll stick with Robomon and pick this up in retail
Thanks for the review. I’ll pass though.
I think I'll stick with Robomon.
Hahahaha sheer genius!
haha cheers! -Ashton
Saw a combat video and felt that it could be a lot better. Enemy cards face down for a more difficult experience makes more sense. You could make 3 modes to adapt. Rookie, where you play face up. Medium, where every creature has a level and depending on how many creatures you tamed you could play with cards face up. So an example would be a creature level 3 and you already tamed 3 creatures, making you experienced enough to see the enemy cards. Same example but the creature being level 4 would make you play with enemy cards face down. Introducing experience in the game. And finally the hardcore more, always face down. These options would make the game more complex and would adapt to target audience better. Also don’t really like that you get to chose where enemy creatures move to or place tokens. This happens when the distance is the same. Example, the enemy will teleport to the furthest place from you. This could in some examples be in front or behind you, making you choose where it goes. That doesn’t really make a lot of sense to me. An easy way to bypass this would be to incorporate the same cards that you use on the “push the luck” tests. Example, in the scenario that the enemy can teleport either in front or behind you, draw a card, odd it goes behind, even it goes in front. Or place a token on board, left or right? Well draw a card and find out. If needed you could draw as many as needed to find the final location. Example, you already drew a card to discover that the enemy will teleport behind you. But it can still move to two locations. Draw another card to find out. These two things would make the gameplay feel a lot better and would make the enemies have their own free will!
Dude, why do I see this exact same comment on every video out there. Move on lol
Sounds too much like advertisement. Why don’t you compare this with Robomon?
He gave it a 7. How is that sounding too much like an ad?
@@spol no, he gave it a tentative 7.
based on his idea of what it could become in any point in the future.
That 7 is what it was going for from the start all along, it didn't surprise me.
If you look at the actual facts, Dragon Eclipse is garbage and won't ship before 2025 or 2026 and you should not back it. Giving it a 7 is just saying please send me more copies in the future. SS wants to maintain a delicate balance here. And keep it extremely superficial - he has played 1000+ games yet only relates DE to other AR products.
Recommend you rewatch, take off your rosy glasses, and keep a tally of product failures in your head. Look at the facts.
Unfortunately I've never played Robomon! It was just easy to compare this to other AR games we've played because they've been top of mind for me. And my personal score was almost a 6/10 after playing through the 1st scenario, it just raised to a 7/10 after going through scenario 2! -Ashton
@@kosterix123please enlighten us oh board game god what facts make dragon eclipse trash?
The combat itself looks 1000x better than Robomon and you get a rogue light edition and the dragons appear to have way more depth and better catching mechanics. Also baseless lies don’t help your credibility by saying 2026 when the pledge manager is about to close and at worst the game will arrive early 2025 and expected before Xmas 2024.
While the game doesn’t look perfect ,no one really knows much past the tutorial so calling it trash just screams I’m 13 years old living in my mom’s basement and mad at the world.
Aaaaaaw yeah, another AR unbalanced mess 😅
After watching the NPI review of Lords of Ragnarok, I'm glad I dodged that bullet. They're so hit or miss with their games.
Lol
wow! this is super light, and very non-innovative, I'm glad I didn't give into the fomo ;)