Dragon's Dogma 2 - Path Tracing vs Ray Tracing Visual & Performance Comparison 4K DLSS 3 | RTX 4090

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  • Опубликовано: 26 сен 2024
  • Checking the visual difference between Ray Tracing and Path Tracing mod in Dragon's Dogma 2 using the RTX 4090 with 4K DLSS 3 and High Settings.
    ▶️ PC Specs
    ✅ Monitor: Neo G8 32" 4K 240Hz
    ✅ CPU: i9 13900K
    ✅ GPU: RTX 4090 Suprim X
    ✅ RAM: x2 16GB A-Die green sticks clocked at 8200 CL 34 with tight timings and max trefi
    ✅ Motherboard: ASUS Z790 Apex
    ✅ PSU: HX1000i
    ✅ SSD: 990 Pro 4TB
    ✅ CPU Cooling: Heatkiller IV Pro
    ✅ RAM Cooling: BARTX DDR5 Copper Heatsinks with thermal paste for direct die and thermal pads on the PCIM
    ✅ Radiator: MO-RA3 420 Pro Stainless Steel with dual D5 pumps
    ✅ Case: Core X9 - open case + modded
    #rtx4090 #dragonsdogma2
  • ИгрыИгры

Комментарии • 50

  • @sevach
    @sevach 4 месяца назад +17

    Generational leap.

    • @FrozburnYT
      @FrozburnYT  4 месяца назад +12

      It makes a huge difference in some scenarios. Would be even better with a proper implementation by the devs.

  • @romaera9461
    @romaera9461 19 дней назад +1

    4:10 the high contrast makes the character's hair almost look like a doormat.

  • @kzxkzxkzx
    @kzxkzxkzx 4 месяца назад +3

    It looks so much more realistic! Impressive!

  • @ricarnuninho80
    @ricarnuninho80 4 месяца назад +4

    Try to reduce the resolution screen from 4k to FHD because the path tracing is heavy. 😊😉

    • @FrozburnYT
      @FrozburnYT  4 месяца назад +6

      This game is so CPU bound to you wouldn't gain much FPS going from 4K to 1080p. It runs alright in 4K even with Path Tracing anyway (obviously with Frame Generation's help) since this game is poorly optimized.

    • @ricarnuninho80
      @ricarnuninho80 4 месяца назад +1

      @@FrozburnYT Yeah for this bad especially game. But I have a RTX 4090 and I can increase nicely the framerate from 1080p to 720p with DLSS 3.5 RR without FG at RT Overdrive with 6-ray and 6-bounce on CP2077. 😁🥰

  • @FFeeLiT
    @FFeeLiT 4 месяца назад +2

    The contrast is too high, but path tracing is incredible. How big is the performance impact?

    • @FrozburnYT
      @FrozburnYT  4 месяца назад +1

      The performance can be seen at 1:29

    • @FFeeLiT
      @FFeeLiT 4 месяца назад

      @@FrozburnYT thx somehow i didnt realise

  • @hdirfelix
    @hdirfelix Месяц назад

    How your configuration? Hibrid pure asgf?

    • @FrozburnYT
      @FrozburnYT  Месяц назад

      Honestly I don't remember. I used the first suggestions on that mod's description page when it first came out. Finished the game, haven't played in a while.

  • @Dawird
    @Dawird 4 месяца назад +3

    This game is a joke in terms of performance. They must fix the fps. Not even my high-end pc can handle it

  • @ghostsoda7710
    @ghostsoda7710 4 месяца назад +2

    It’s just so bright

  • @romaera9461
    @romaera9461 19 дней назад

    Great, let's make a game that looks bad and the RTX will improve it visually, that's the methodology applied today.

  • @praisetheoak
    @praisetheoak 4 месяца назад +1

    It's somewhat difficult to judge and compare when some of the clips are filmed at different times of the day, like in 0:45 which can be kind of misleading since you are comparing a very unflattering time of the day in the Ray Tracing one against Path Tracing and vice-versa. In instances where there's lots of lightning and contrast like in 2:00 Ray Tracing does look better as Path Tracing just blooms-out all of the detail in the highlighted areas and gives it sort of a monochromatic tone like in 2:13 and 2:55. In scenarios of low-light or interiors however Path Tracing is the clear winner and looks absolutely stunning in 0:22 and 1:20, so maybe this is just a matter of tweaking and time until Capcom refines an official Path Tracing solution for the game.

    • @FrozburnYT
      @FrozburnYT  4 месяца назад

      The time of day is the same on everything. I simply turn it on / off from the menu. Before I do the test I sit on the bench 3 times, which gives me the same time of day. It changes some areas drastically, I'm sure there's even better examples elsewhere on the map.
      An official implementation would be nice to have, tho I doubt they'll do anything, seeing as they haven't even bothered to release a single performance patch yet - the biggest complaint. We'll see. I'll do another video if they add it.

  • @lDaniyarl
    @lDaniyarl 6 дней назад

    They look like night and day. But the pathtracing is definetely overdone. Too bleached out and contrast.

  • @francescoaudino9153
    @francescoaudino9153 3 месяца назад

    I don t understand how do you reach this fps. I have as well an rtx 4090 and barely reach 70 fps with path tracing on.
    How do you do this? I as well has pure dark fs3 enabler

    • @FrozburnYT
      @FrozburnYT  3 месяца назад

      Have you overclocked your RAM? It helps a lot in CPU heavy games like this one.

    • @francescoaudino9153
      @francescoaudino9153 3 месяца назад

      @@FrozburnYT mmm honestly no but i don t know if it can explain a difference of 30 fps on the same graphic card. Can I ask your preset of graphic suite ? Thanks !

    • @FrozburnYT
      @FrozburnYT  3 месяца назад

      @@francescoaudino9153Not sure why you're getting much less, RAM definitely helps tho. What do you mean by graphic suite? Let me know and I'll try to help.

    • @francescoaudino9153
      @francescoaudino9153 3 месяца назад

      @@FrozburnYT maybe you re not using graphic suite mod to increase path tracing quality.
      are you using only re framework path tracing?
      anyway thanks for the help

    • @JariSiemens
      @JariSiemens 3 месяца назад

      Yea i do 1 bounce 4 spp and im jumping from 50-70fps depending on whats happening on screen. 5120x1440 res. (around 12% less pixels vs 4k)
      Using 4090 and X3D CPU 32gb RAM.

  • @Rafael-dm9mm
    @Rafael-dm9mm 4 месяца назад

    1 Bounces 2 SPP? or Ray Tracing Tweaks?

    • @FrozburnYT
      @FrozburnYT  4 месяца назад

      Some of them were that, yes. The others were primary path tracing + AV something clone, forgot what it was called. It looks pretty much the same (except on shiny armor) while eliminating the noise.

  • @aoquagame4200
    @aoquagame4200 4 месяца назад

    The color is different. Not the same color setting.

    • @FrozburnYT
      @FrozburnYT  4 месяца назад

      Everything is the same. What you see is caused by the Path Tracing mod. The lighting changes things + the mod itself probably does something. Check the mod on nexusmods and try it yourself, should get similar results.

  • @Selxis
    @Selxis 4 месяца назад

    What are your settings for eliminating/reducing noise? And what fps do you typically get with path tracing? I can't seem to get a clean enough image. Too grainy/noisy with path tracing.

    • @FrozburnYT
      @FrozburnYT  4 месяца назад

      People are constantly updating their findings for the best settings, check the comments in the mod link.

  • @Akiaiy
    @Akiaiy 4 месяца назад

    hi! how do you think the 4070 ti super would do? thank you :)

    • @FrozburnYT
      @FrozburnYT  4 месяца назад

      Should be ok with the frame gen mod. You can adjust the quality of path tracing anyway.

    • @Akiaiy
      @Akiaiy 4 месяца назад +1

      @@FrozburnYT thank you have a good day😊

    • @Dawird
      @Dawird 4 месяца назад +2

      Not OK. I have the same card and it's heavy to be honest

    • @Akiaiy
      @Akiaiy 4 месяца назад

      @@Dawird what about 4080 super?

    • @Dawird
      @Dawird 4 месяца назад +2

      @@Akiaiy not sure but I think it's garbage too. 4090 gives you 90 fps on average it's a CPU game not GPU

  • @MadManCorp
    @MadManCorp 4 месяца назад

    Unfortunately this is a broken game on pc with no fix in sight.

  • @FrozburnYT
    @FrozburnYT  4 месяца назад +4

    The mod can be downloaded here - www.nexusmods.com/dragonsdogma2/mods/693

  • @t.49
    @t.49 4 месяца назад +1

    ray tracing looks much better

  • @PCgamingbenchmarktime
    @PCgamingbenchmarktime 4 месяца назад +1

    The game looks garbage without path tracing, you'd think that now everyone has seen how good the game could look that capcom would put the effort in and do it properly. It looks much better and is actually probably the most compelling case I've seen for path tracing. Maybe after they out the horrible optimisation they can do this properly. Fingers crossed, I'd buy it if they sort this all out lol

    • @FrozburnYT
      @FrozburnYT  4 месяца назад

      Path Tracing really fits in this game. I have a feeling they won't bother with it tho.

  • @H786...
    @H786... 4 месяца назад

    why does ray tracing look better, his hair looked way too glowy in path tracing and the blues were weird, whites were way too bright, the shadows were really nice tho

    • @magnomliman8114
      @magnomliman8114 4 месяца назад +2

      cus its just a mod and they still working on it ?

    • @H786...
      @H786... 4 месяца назад

      @@magnomliman8114 oh

  • @Rasakson
    @Rasakson 4 месяца назад +1

    would be nice if you could show us your settings in reframework, I can't get anything nice out of it because I am to stupid ^^

  • @Vitapantern
    @Vitapantern 3 месяца назад

    To bad that the mod makes all shadows static, instead of reflecting the trees movement with the wind the shadow is just stuck in place.