Hopefully they bring back the Hellfire Armor, Arcon Bracers, and Arcon Helm...those were fashion items you could get from that zone by obtaining bounty currency and using that currency to get bags.
Seems really quick considering the last battle pass for Wildspace doesn't even start until July 2. Would be nice if they offer up the transmutes that came from the Battle for the Bridge skirmish.
Honestly, as a new player i really hope they will update and rewamp more old stuff in future! It could be something like middle-modules between totally new stuff. Because its pretty sad hearing from older players about cool old content that was removed. Or looking at all these dead adventure zones which are only used for almost useless side-chores now
While I partially agree with you, the problem mainly is not only in old content, but old skill system/tree, classes - was much more flexible and variable
@@blackscales7830 Must be a pre-Undermountain thing, because I did play some before Mod 16 but didn't get very far because I originally hated this game.
@@JoshuaRWorkman It's one of the dungeons from the old Tales of Old event that ran years ago, but before then, it was a permanent dungeon that they removed for some reason. I think the dungeon was the zone dungeon for Helm's Hold before?
@@JoshuaRWorkman oh it definitely is. Undermountain itself is an old release by now but it sounds like this was vaulted content even by the time undermountain rolled around
There is a bug with Ballad of the Hero on Bard (xbox) not applying 10% crit severity when played. All the other songs work. I wonder if the 10% bonus dmg is also not applied by it.
actually would be fun to have 2 battle paccess at the same time, maye with longer periods though at least grind would be a little more fun, instead of farming just one location
Guilds should have a 'vendor' that allows a guild leader to convert guild materials to say, Adventure shards with a small penalty, and then send to whatever guild needs them. Most rank 20 guilds have a lot of materials doing no good, and smaller guilds are starving for materials other than farming things we were done farming 5 years ago. And the ability to invite and move guilds around in the Alliance is the clunkiest system I've ever seen in any MMO.
If the drop rate for gear is the same as ic where u have pass/need/greed between all team mates, i honestly wud be quitting bcuz idk who were the dumb fks to recommend that vs the gear drop from mdwp
I would. I have runed mdwp since first hours of release, and I got the crit chance helm drop a week ago. Mtic gear I can buy from the campaign store, no need to wait 4 modules later rng.
@@magdalenavalentinastegaru8531 yup lets buy gear, spending over 1m per toon, Mayb if i had 1 endgame toon i can understand, but i got 4 Whats the purpose to run the dungeon if gear barely drop and if it does drop it rng between u and 4 other players? Again me personally if the new dungeons gear loot follows mic im done with this game
If they release another dog turd, it's seriously gonna put people off the game. The last module rewards was terrible (excluding item level). They need to add something to farm like the menzo items, that are not bound. Hope they're not gonna add another lockbox on the 16th, they just released the guppy one 😉
Please, for the love of God, don’t let the master currency drop in advanced and don’t let master artifact drop in advanced either. Let’s have sellable stuff!!!!!!
QOL - would be great if they can fix it such that the helm guild name doesn't get replaced by the alliance name, which is a really stupid design. Mad dragon is nice dungeon. Used to be attached to Helms Hold adventure zone. It was the hardest dungeon initially, that last boss took forever. Me, I enjoy the old levelling zones. Blacklake, Tower District. And the skirmishes that came with them. Really sad when they got removed.
not exciting.... they couldn't even make a NEW zone and dungeon fun(mod 28). What makes anyone think what they put out going forward will be ant different? 😂
exactly mod 28 will be obsolete becuz the devs added no replayability to it. The master dungeon gear is terrible and the lag makes the dungeon a joke. There is nothing to farm or make ad. The upgrade currency for the rings Is laughable and they added Nothing to crafting. The mod was terrible. Sure people had fun for a week. Mod 26 was the climax to the game. Best dungeon, crafting, and new zone that is still relevant. The devs could learn from the success of mod 26 and repeat it.
big disappointment for just one thing after all the rest and just brilliant! finally we return to the equivalent of planet earth in dnd in faerun and toril! magnificent, is that the devs had promised new functionality and guild system, ultimately, they completely abandoned it, pure liars.
They should bring back some of the skirmishes too.
Hopefully they bring back the Hellfire Armor, Arcon Bracers, and Arcon Helm...those were fashion items you could get from that zone by obtaining bounty currency and using that currency to get bags.
Lair of the Mad Dragon was the dungeon for the Helm's Hold zone
Yes.. The poison one
yes retry after 11 years !
The dungeon was ten years ago when u had the ac dc pally power share if u look on utube there is a few who put it on there from that time period
Very exciting news; shocked it’s coming so soon too.
Seems really quick considering the last battle pass for Wildspace doesn't even start until July 2. Would be nice if they offer up the transmutes that came from the Battle for the Bridge skirmish.
Honestly, as a new player i really hope they will update and rewamp more old stuff in future! It could be something like middle-modules between totally new stuff. Because its pretty sad hearing from older players about cool old content that was removed. Or looking at all these dead adventure zones which are only used for almost useless side-chores now
While I partially agree with you, the problem mainly is not only in old content, but old skill system/tree, classes - was much more flexible and variable
Mount Hotenow I remember, sure, but the dungeon I don't.
Me to
Lol same? Been a while but I don't even remember hearing about lair of the mad dragon
@@blackscales7830 Must be a pre-Undermountain thing, because I did play some before Mod 16 but didn't get very far because I originally hated this game.
@@JoshuaRWorkman It's one of the dungeons from the old Tales of Old event that ran years ago, but before then, it was a permanent dungeon that they removed for some reason. I think the dungeon was the zone dungeon for Helm's Hold before?
@@JoshuaRWorkman oh it definitely is. Undermountain itself is an old release by now but it sounds like this was vaulted content even by the time undermountain rolled around
I wonder if that means the re-work of Caverns of Karrundax dungeon too 🤔
I remember it as one of the 4 T1 with the green dragon
I want to see this rework it was a nice dungeon to fight the dragon in there
There is a bug with Ballad of the Hero on Bard (xbox) not applying 10% crit severity when played. All the other songs work. I wonder if the 10% bonus dmg is also not applied by it.
Lookin forward to it, thanks Aragon
I think we were spoiled with the newer underdark content. Fingers crossed this is as good. I’m excited.
Hoping it is good, yes
It was one of the tales of old dungeons too
Thank you for this information!❤
It is good to see the old Dragon lairs are returning, I can imagine which Dragon lair will be next..
Poison one next (Helm's Hold)??
Poison is from pirate skyhold
@@georgelopez8398 Ahh yes, you're right.
I am just an old fool.. Wink, wink
The hidden one popped up in mind.
Any idea if they are aware of the bug with R1/RB encounter bugging in some bosses? Is that happening on PC as well?
Is it normal to have two Battle Passes running concurrently?
actually would be fun to have 2 battle paccess at the same time, maye with longer periods though
at least grind would be a little more fun, instead of farming just one location
Guilds should have a 'vendor' that allows a guild leader to convert guild materials to say, Adventure shards with a small penalty, and then send to whatever guild needs them. Most rank 20 guilds have a lot of materials doing no good, and smaller guilds are starving for materials other than farming things we were done farming 5 years ago. And the ability to invite and move guilds around in the Alliance is the clunkiest system I've ever seen in any MMO.
would help, yes
"One more battlepass quick; then lets drop celestial insignias on them." -- I see it now. 😂
Hopefully the Celestial insignias come with account-wide reclaim.
Mate imagine if you can mix both of the paths of a class that would be sick 🔥
yes it would
Even less diversity?
So the dragonslayer against dragon comps gonna be a must?
Is it me or do the dates not match up as the current battlepass will still be running until August?
So.....when will we see the return of Pirate's Skyhold?
If the drop rate for gear is the same as ic where u have pass/need/greed between all team mates, i honestly wud be quitting bcuz idk who were the dumb fks to recommend that vs the gear drop from mdwp
I would. I have runed mdwp since first hours of release, and I got the crit chance helm drop a week ago. Mtic gear I can buy from the campaign store, no need to wait 4 modules later rng.
@@magdalenavalentinastegaru8531 yup lets buy gear, spending over 1m per toon,
Mayb if i had 1 endgame toon i can understand, but i got 4
Whats the purpose to run the dungeon if gear barely drop and if it does drop it rng between u and 4 other players?
Again me personally if the new dungeons gear loot follows mic im done with this game
Ability to buy is ok. Here u were told about shared drop between the whole party which is kind meh
Well they reworked shanadar so probably the continuation of doing that
If they release another dog turd, it's seriously gonna put people off the game.
The last module rewards was terrible (excluding item level).
They need to add something to farm like the menzo items, that are not bound.
Hope they're not gonna add another lockbox on the 16th, they just released the guppy one 😉
Hope that dungeon hard
Hmmmm...
I hope it will be a good experience.
It will be interesting to see what new glitches this update brings!😂
It was the hardest zone omg been asking for that to comeback yea we going to get our cheek clapped 😂
Please, for the love of God, don’t let the master currency drop in advanced and don’t let master artifact drop in advanced either. Let’s have sellable stuff!!!!!!
Was that the dungeon where the end fight was the dragon in the circle with the melting gold? And you had to stand on certain slices of the circle
You are talking about lair of losmauth . Here we see lomm - lair of the mad mage
Why Erik from the 80's cartoon? Why not Hank or Diana or even Sheila...
I'm sure they will release them all, eventually. I hope they release an Adventure based on the cartoon, too😊
QOL - would be great if they can fix it such that the helm guild name doesn't get replaced by the alliance name, which is a really stupid design.
Mad dragon is nice dungeon. Used to be attached to Helms Hold adventure zone. It was the hardest dungeon initially, that last boss took forever.
Me, I enjoy the old levelling zones. Blacklake, Tower District. And the skirmishes that came with them. Really sad when they got removed.
Is there anyway to track how many dragons you have killed? All I'm missing for the platinum trophy
should be an ingame dragon achievement
Best dps class rn?
Hmm don't remember that dungeon..
The new mod is a single zone?
not exciting.... they couldn't even make a NEW zone and dungeon fun(mod 28). What makes anyone think what they put out going forward will be ant different? 😂
It was fun for me. Still have not explored all, have not finished achievements runs, and I am sad about the Arena becoming obselete.
exactly mod 28 will be obsolete becuz the devs added no replayability to it. The master dungeon gear is terrible and the lag makes the dungeon a joke. There is nothing to farm or make ad. The upgrade currency for the rings Is laughable and they added Nothing to crafting. The mod was terrible. Sure people had fun for a week. Mod 26 was the climax to the game. Best dungeon, crafting, and new zone that is still relevant. The devs could learn from the success of mod 26 and repeat it.
When might be the next lockbox?
Another month or so. Probably in September
I hope no more working on 100% MH and got 20% of the stuff outside of MH....(MH=Mount Hotenow)
Calling this a module is a bit of a stretch
we shall see
big disappointment for just one thing after all the rest and just brilliant! finally we return to the equivalent of planet earth in dnd in faerun and toril! magnificent, is that the devs had promised new functionality and guild system, ultimately, they completely abandoned it, pure liars.
Too damn soon. no time to breathe between 10 week grinds
At least they not making things obsolete after having grinded and spending a shite ton of AD to upgrade them!.
So this will be a dungeon and not a trial?
a dungeon. The last time we could play the dungeon was 4 years ago in tales of old event.
@@Aragon- kind of a massive let down we're not getting a trial 🙄 following their dungeon, trial, dungeon, trial format
I think it'll be a dungeon followed by a trial
So existing battle pass third tier will only give us 14 days to complete?
no, you still have 46 days on that one
I guess they will overlap them
Honestly, instead of getting something new and fresh, we're getting re-worked old content
I dont have a problem at least as a ps4 player I don't have to wait 6 weeks after pc players get it!
But last module in what sense? that there will be no more dungeon or trial updates? it's all over?
Yes
"latest" meaning most recent.
latest, not last
Damn people can’t hear
Imagine if they made a rule master content can only be done by guildies 😂😂😂😂😂
*remove the content*
*Put it back*
"Here check out new content".