Simplify Mesh With Vertex Tools in SketchUp - Quick Tip

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  • Опубликовано: 1 фев 2025

Комментарии • 14

  • @eldarreshitov6109
    @eldarreshitov6109 3 года назад

    I love your channel

  • @rupssiranimishra4559
    @rupssiranimishra4559 3 года назад +1

    how you made that apple shape?

    • @TutorialsUp
      @TutorialsUp  3 года назад

      Please search this "High & Low Poly Apple Modeling In SketchUp"

  • @mipe7755
    @mipe7755 3 года назад

    Very smart! But if the object is textured, will the texture mapping be more-less preserved? I mean, it cannot stay totally fine cause vertices get collapsed, but at least not totally destroyed?

    • @mipe7755
      @mipe7755 3 года назад

      Ok, I checked that. It attempts to preserve UV mapping, and it looks fine from a distance, but the result is quite poor, compared to Blender's decimate modifier, for instance. I also wanted to compare to the remesher available from Universal Importer, but I have some issues with it at the moment. I gotta look closer.

    • @TutorialsUp
      @TutorialsUp  3 года назад

      I mentioned in description Universal Importer is the best free option for SketchUp users.

    • @mipe7755
      @mipe7755 3 года назад

      I can confirm that Universal Importer can no longer reduce polycount on textured meshes either :( In your video you were reviewing one of the very first versions of the plugin and the later versions seemingly introduced a bug. Someone would have to ask the developer to share the old version again.

  • @luizoblea3342
    @luizoblea3342 3 года назад

    Is this better than Skimp?

  • @geraldgarcia8322
    @geraldgarcia8322 3 года назад +1

    Does it reduce the file size too?

  • @clearstoryimaging
    @clearstoryimaging 3 года назад

    Would rather use QuadFace Tools and remove every other edge loop in order to maintain quads.