Very smart! But if the object is textured, will the texture mapping be more-less preserved? I mean, it cannot stay totally fine cause vertices get collapsed, but at least not totally destroyed?
Ok, I checked that. It attempts to preserve UV mapping, and it looks fine from a distance, but the result is quite poor, compared to Blender's decimate modifier, for instance. I also wanted to compare to the remesher available from Universal Importer, but I have some issues with it at the moment. I gotta look closer.
I can confirm that Universal Importer can no longer reduce polycount on textured meshes either :( In your video you were reviewing one of the very first versions of the plugin and the later versions seemingly introduced a bug. Someone would have to ask the developer to share the old version again.
I love your channel
😍
how you made that apple shape?
Please search this "High & Low Poly Apple Modeling In SketchUp"
Very smart! But if the object is textured, will the texture mapping be more-less preserved? I mean, it cannot stay totally fine cause vertices get collapsed, but at least not totally destroyed?
Ok, I checked that. It attempts to preserve UV mapping, and it looks fine from a distance, but the result is quite poor, compared to Blender's decimate modifier, for instance. I also wanted to compare to the remesher available from Universal Importer, but I have some issues with it at the moment. I gotta look closer.
I mentioned in description Universal Importer is the best free option for SketchUp users.
I can confirm that Universal Importer can no longer reduce polycount on textured meshes either :( In your video you were reviewing one of the very first versions of the plugin and the later versions seemingly introduced a bug. Someone would have to ask the developer to share the old version again.
Is this better than Skimp?
Does it reduce the file size too?
Of course that would
Would rather use QuadFace Tools and remove every other edge loop in order to maintain quads.
Good idea 👍