Modeling ring in blender using alpha maps Part 1 | Tutorial

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  • Опубликовано: 18 окт 2024

Комментарии • 17

  • @theman7050
    @theman7050 26 дней назад

    Nice. Masha Allah 😊

  • @beautygirl2254
    @beautygirl2254 Год назад +3

    Yes i need part 2

  • @larissaloza5039
    @larissaloza5039 Год назад +3

    We need part 2 !

  • @jaleelmughal3850
    @jaleelmughal3850 7 месяцев назад +1

    i want more videos about carving or 3d modeling kindly

  • @jaydnsmiley
    @jaydnsmiley 9 месяцев назад +1

    Does this physically change the geometry. Could you export this as an STL and 3d print it exactly how it shows?

    • @mohamedfayed4522
      @mohamedfayed4522  9 месяцев назад +1

      yes exactly , cuz its a modifier based, you can apply it

  • @jaleelmughal3850
    @jaleelmughal3850 7 месяцев назад

    sir you are awsome

  • @moatzfathy3171
    @moatzfathy3171 Год назад +1

    عااااش ❤

  • @cekconi1773
    @cekconi1773 Год назад

    👍👍👍

  • @AllExistence
    @AllExistence Год назад

    Solidify modifier exports vertex groups, which your can use to mask displace non-destructively.
    Btw, why did you apply solidify if you used subdiv anyway?

    • @mohamedfayed4522
      @mohamedfayed4522  Год назад

      cuz the edges will have a nice bevel

    • @AllExistence
      @AllExistence Год назад

      @@mohamedfayed4522 Solidify also can define creases on edges, just read the manual, there is a ton of stuff it can do.

  • @user-hv5qu7kz1m
    @user-hv5qu7kz1m 9 месяцев назад

    Finish modeling and start adding embellishments 4:04

  • @user-hv5qu7kz1m
    @user-hv5qu7kz1m 9 месяцев назад

    6:39 Can't we just press U and then "mark seam" those edges?

    • @mohamedfayed4522
      @mohamedfayed4522  9 месяцев назад

      yes , but we allready have unwrapped it in ( 3:38 )
      so we cant do it again cuz it will destroy our image texture mapping
      and another thing I am hiding some edges to easlly select the inner part
      and there is another way by adding vertex group and limit the displace to be just the vertex group

  • @hameddesign70
    @hameddesign70 3 месяца назад +2

    this is not the proper way to do it , but yeah that was cool

    • @mohamedfayed4522
      @mohamedfayed4522  3 месяца назад

      everyone has his own way and this Technique may help anyone to do other stuff.
      and thanks for the comment